GM SFS's 1-12: Ashes of Discovery (Inactive)

Game Master Eric Collins - France

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"What's left to discover if it's all ashes?"
The thread for, well... discussion:

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Behind the GM Screen:
1d4 ⇒ 2
1d6 ⇒ 6
1d8 ⇒ 3
1d4 ⇒ 4

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

Day Job (Diplomat): 1d20 + 9 ⇒ (6) + 9 = 15

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So, don't forget to put your minis on slide 3
(you can arrange a marching order if you want)

Laniakea, I put Init+3 and Perc+5 up for you (correct?)

Chetna, your 13 day job roll is 26 Cr, right? (no special thing?)

Numina6, do your day job roll if you have one...

And, don't forget to tell me if you want things added to your sheets in the end (Skittermander boxes or whatever).

Welcome all!

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

I'm going to finishing up "shopping" tonight, if we go tier 3-4 I want some healing serums ready for action... Otherwise, I think Smek is set.

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

Perception is +6 now. Still updating sheet with the level up.

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Okay, sorry ((( Was just trying to fill things up.
No rush anyhow...

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

@GM: Yeah, I have no special bonuses to day job rolls that I'm aware of. Hopefully, I've gotten my lousy rolls out of the way now.

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

It depends on the mission. I've played through this once, so, assuming the starship combat isn't one of the random parts, I'll keep my choice to myself.

Generalities:

Pegasus is surprisingly good for multiple enemies. It is maneuverable and can support multiple gunners, at least two of whom can almost always get a chance to do something.

Drake hits harder, but it takes a good pilot to make up for the lower maneuverability and to keep maximum guns facing the enemies. Unless the enemies are idiots, you'll usually have at most two guns to fire and a greater chance for only one.

Do we have a level 3 or 4 pilot?

Laniakea is a near effortless captain and a passable science officer. He's a poor gunner and pilot.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

Smek can do Engineer (Engineering +10) or Science (Computers right? +8), if something bad happens he's a mediocre pilot (+5)... The Pegasus seems more useful throughout the adventure potentially, if it is combat survivable.

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Quote:
I'm indifferent as to the ship, I haven't played through ship combat so I'll defer to those who have as to what's more valuable: weapons for combat / labs and sensors for planetary exploration.

In general (I think, please correct me if I'm wrong) spaceship combat is just that: a combat situation between your ship and whatever.

And that is mostly all you use your ship for.
You dont really use the ship (labs etc.) later on in the adventures.
So I'd focus the choice on the "battle" capabilities themselves.

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Two things from me.

1) I have played this so I will give no hints, recommendations, or preferences either way.

2) As to the GM's comment, it is always true that, in combat a more combat ship is preferable. That said, I have played through several scenarios now where the ship choice affected more than just starship combat so, consider all options based on the mission briefing.

Again I want to reiterate, none of my comments were hidden pokes or prods as to what option would be best.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Well, as far as positions go, Elwin is a junior member and Smek is definitely better at Engineering (only a +8) but does have decent Computers at +8 if no one is better than that he can take the Science station. His piloting and diplomacy is non existent, as is his BAB. ;)

As far as ships go, Elwin will be happy for either.

From a metagaming stance, While the Drake hits harder, the Pegasus has always seemed to be a more rounded ship, with the added bonuses and such and with decent crew skill placements can more than make up for the lack of uber firepower.

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Laniakea & Kel'jon not voting (but posted some ideas)

Elwin is open for all (posted his ideas too)

Smek is slightly in favor of the Pegasus
Chetna votes for the Pegasus

Numina 6 votes for the Pegasus--

--but offers the Sunrise Maiden too?
(it has a gym!)

So... Pegasus seems to have the upper hand by a little margin
But there's a third ship in the game too

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

If someone is offering the Sunrise Maiden, we should go with that. It has a limited lifespan (you can level out of the boon).

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I put the image and stats (can you check, Numina 6, if that's the same as your sheet?) on the slides.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Pegasus and Sunrise seem to be relatively similar. Again, I'm fine with either. Elwin is having a little in character fun though. :)

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So, going with the Sunrise Maiden?

And what are your space combat duties?

As Laniakea asked: anyone lvl 3 or 4 as a pilot?

This is the regular roster. I put in a few choices based on what you wrote, but choose what you want:
Captain - Laniakea
Pilot -
Engineer - Smek
Science Officer - Elwin
Gunner - Kei'jon
Gunner -

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

I will take the position peeps want me to have.

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Numina 6 as Pilot? (+9 w. 3 ranks)
Chetna as Gunner? (+3)

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Sounds good based on the numbers.

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So...
Captain - Laniakea
Pilot - Numina6
Engineer - Smek
Science Officer - Elwin
Gunner - Kei'jon
Gunner - Chetna
...all good with this?
(not pushing at all, switch what you want, just to get people in place and going)

Oh, you are under attack!

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As I said, if anyone wants to switch positions, please do.

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

OK, not sure how I missed this, I wasn't seeing any notifications of posts in the discussion section. I shall get sorted asap.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

I don't always see notifications of new posts either. I just have to scroll down and check. :)

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The wonders of the mysterious notification problems (((

Are all okay w. the positions for Space Combat, then?
Just say if not...

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@Numina 6 and all: did you ever find something about what action to activate jetpacks?
I only remember finding it takes a standard (I think) to move from "cruise" to "round by round mode" (can't remember the names) but nothing about 1st activation.
Some run it as though you need a standard to start it... but since I never saw that written anywhere, I consider it is "free" to start (the logic to me being that the standard to change modes is not flipping a switch but changing the thruster type etc.).
Anyone know more about this?

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Nope, it isnt dealt with anywhere and I haventt seen a clarification. The jet booster thing says you use it as part of the action to move I think. I have generally seen it be a free action to use but I am happy to go with whichever you think is right.

Second Seekers (Luwazi Elsebo)

Male CG floatborn woioko tempered pilgrim envoy (steward officer) 3 | SP 6/15 HP 22/22 | RP 2/4 | EAC 14 (16); KAC 15 (16) | F +0 R +6 W +3 | Init: +3 | Perc: +6, SM: +6 (+1d6), Low Light, Darkvision | Speed 30 ft, Swim 30 ft | Active conditions: --

It looks like 'normal flight' (fly speed of 30) is 'always on.' So non-action.

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• Sorry about my mistake Kei', was checking on the phone (small!) and must've mixed different DCs up - probably would have caught it doing update on computer, but thanks Numina!
• re. the Jetpack, no, I am ruling it as Free to activate, as I usually do, since no specific rule, I was just wondering if any had seen something (I don't follow the FAQs for example)
• re. the Mini, I will make them for any who have not when back at computer, and see if I can explain a bit, no worries, sorry for assuming all knew how to do so, and thanks Laniakea for explaining

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Okay, will update in a couple hours.
Put a mini up for you Elwin.
And, Kei', sorry... I did not even realize sarcesians were large! HA HA I thought they were like beanpoles!

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

They are. They are just 13 ft beanpoles. I assume they are large because 'in combat' they would take up that much space.

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Elwin I did not move you.
I placed you on the side you start out on.
You can move your mini', if you want to try... we can help if needed.
Any questions?

Dataphiles

1 person marked this as a favorite.
Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Ah. Took a quick look, thought we were headed where I was for some reason. :) Thanks!

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)

Sorry, been slammed at work.

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No problem!

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Quote:
As SF can rarely be described as being hard.

I've GM-ed less SFS than PFS, and never killed anyone in PFS.

Killed one guy (kind of his fault) in SFS, then did a TPK (even though I cheated a little bit in favor of the PCs) - both those were in APs.
The TPK was a group of 4.
And right now I am running a game where I have the feeling it could be going towards TPK, or some fleeing and leaving a few behind... but I have faith, we shall see.
In this case they had the choice and decided to play up... and it seems like a harsh choice (like you guys! Ha ha... but not going the same).
So, some things in SFS are brutal.
I think the fact all the enemies can full attack for 2 attacks and they have pretty high attack bonuses, can be lethal.
(like I just rolled two crits' in one Full Attack, that was 4d6+20 or something like that, which is harsh for level 2 to 4s).

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

My very first SFS game was Fugitive on the Red Planet. That last fight was one roll from a TPK. Only 2 characters had any SP left, and only 1 each. We were playing low as well!

While I do think PFS (especially later seasons) are more dangerous, SFS can kill you.

I'll agree with our GM. I've run a lot of pathfinder and PFS over the years. I hate killing characters and will try to fudge a little if it's going to happen just because of bad rolls (or really good rolls on my part... gunslingers critting is horrible) However, sometimes the players practically ask for it.

Glad you are back, Numina. I hope you or whoever was feeling unwell in the ER is doing better!

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Fair enough, we have had different experiences then. I have been challenged twice by an AP, and once by a single starship combat in SFS. That said, I also play with a group that are very experienced with table tops and almost alway optimize their characters (me too).

Grand Lodge

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As the Hellknights of the Order of the Pike compute the rewards to pay to the Starfinder Society, some questions are raised:

@Kei'jon ; Elwin & Andreww: no Day Job, correct? But do you need another (boon linked) Downtime activity marked?

@Chetna: did not see this was your -701. Do you have your Welcome to Starfinder boon?

@Anxa: is 2352348-705 your number? 2352348... that's in the millions (?)

@ALL: please tell me if there is anything you need added to your chronicle sheet (tracking of games played for some reward etc.)

SECRET REPORT FROM SFS ACCOUNTANT OFFICE:

Who knows what the Hellknights paid Guidance, and you have to count some overhead and the fuel & repairs to the Pegasus, as well as a bit of food, but: your total salary payment for the Starfinders is: 8228 Cr. (plus the social fees, retirement fund, dental...).

Exo-Guardians

Large Sarcesian Death-Touched Soldier (Bombard) 5 | SP 21/28, HP 32/32, RP 7/7 | EAC 16, KAC 17 | Fort +4, Ref +6, Will +4 | Init +5 | Perc +7 (Low-light, Darkvision 60ft)

Nothing for the day job slot for me.

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

Nothing in the day job slot for me as well. Thank you for running!!!!

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)
GM SFS wrote:

As the Hellknights of the Order of the Pike compute the rewards to pay to the Starfinder Society, some questions are raised:

@Chetna: did not see this was your -701. Do you have your Welcome to Starfinder boon?

I do not. Just checked all of my sheets.

Acquisitives

Male Ysoki | Corporate Agent | Operative (Ghost) 2| SP: 0/12; HP: 14/14; RP: 5/5 | BAB: +1; EAC: 1819; KAC: 1819; CMD: 2627 | F+0; R+7; W+3 | Init: +5; Perc: +6; SeMo: +7; Spd: 30' |Darkvision (60'); Trap Spotter (+2 Per, Auto roll 10')

It's correct, just double checked my organized play summary... 2352348-705

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I'll get a Welcome Boon for you Chetna.
If you do not know about it, it lets you choose a spell gem thingie (probably not good for you since you're not a caster) or a serum that heals HP & ability damage (nice) or a tat' that can save your butt when you get hit by a crit'.

Okay, Smek, just wanted to double check since I've not seen 7 digit numbers before.
That's Skytower for you, aways going high!

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Numina 6 No day job?

Dataphiles

Male NG Elf Scholar technomancer 4 | SP 0/20 HP 20/24 | RP 6/6 | EAC 15 ; KAC 16 | Fort +1; Ref +3; Will +4 | Init: +2 | Perc: +2, SM: +0 | Speed 40ft | Spells: 0th: 6 1st: 4/4 2nd 3/3 | Spell ave DC 16 |Active conditions: None.

You can find the boon Here:
https://paizo.com/starfindersociety

Scroll down about halfway. there's a link.

Dataphiles

Android Technomancer 6 Init +5 | SP 42|42, HP 34|34, RP 9|9 | EAC23, KAC 24 | Perception +7
Resources:
Spells 1st 6|6, 2nd 5|5, Energise 1|1, Cache 1|1, Reroll: unused
Conditions:

Apologies, I have been away this weekend which has made posting awkward. Yes, I have a day job and will be using digital presence for an extra fame.

Vidgamer: 1d20 + 18 ⇒ (16) + 18 = 34

Dataphiles

NG Human (Outlaw) Operative (Spy) 3 SP 11/24 | HP 22/22 | RP 3/3 | EAC 15 | KAC 16 |Fort +5, Ref +5, Will +3 | Init +4 | Perception +8 (darkvision via armor)
GM SFS wrote:

I'll get a Welcome Boon for you Chetna.

If you do not know about it, it lets you choose a spell gem thingie (probably not good for you since you're not a caster) or a serum that heals HP & ability damage (nice) or a tat' that can save your butt when you get hit by a crit'.

Okay, Smek, just wanted to double check since I've not seen 7 digit numbers before.
That's Skytower for you, aways going high!

Thanks! Yeah, this characters has only played online and no one ever threw one at me.

Grand Lodge

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No problem at all Numina, I just posted it again so it was not lost in the flow.

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