GM_Curvey |
Fred: 3d6 + 2 ⇒ (3, 2, 4) + 2 = 11
Unk: 3d6 + 9 ⇒ (1, 6, 1) + 9 = 17
Uric: 3d6 + 3 ⇒ (5, 4, 2) + 3 = 14
Wizzer: 3d6 + 2 ⇒ (6, 3, 2) + 2 = 13
Yarin: 3d6 + 1 ⇒ (2, 2, 2) + 1 = 7
Brivyrynth: 3d6 + 5 ⇒ (4, 5, 4) + 5 = 18
Bartholomew: 3d6 - 1 ⇒ (5, 4, 2) - 1 = 10
Clouds of obscuring mist continue to bubble up from beneath the boat. Soon, everyone on board finds they are surrounded in misty veils. “Besmara an’ yer sweet booty, save me ship,” prays Bartholomew a he draws his trusty cutlass.
You ever see those nature documentaries where humpback whales trap a bunch of mackerel in a net of bubbles? Well, that’s basically the tactic Brivyrynth is using, just with at will Obscuring Mist. That’ll give you two rounds of prep before she strikes let’s say. Then, Initiative will be as follows.
Round 1:
Brivyrynth
Unk
Uric
Wizzer
Stary
Fred
Bartholomew
Yarin
Map is up, Slide 7.
Unk the Conjurer |
Finishing his spell, Unk directs the magic at Junior, who becomes 8 times his previous mass.
As the mists begin to surround the heros, Unk tries casting See Invisibility to see through the mist. spoilers: it doesn't work
Spell-like Abilities
. 8/8 Diviner's Fortune
. 1/1 Stabilize
Spells Prepared
. 2nd 3+1/day {S} See Invisibility, Flaming Sphere (DC 17), Glitterdust (DC 17) [x2]
. 1st 5+1/day {S} Identify, Celestial Healing, Enlarge Person, Fastidiousness, Grease (DC 16) [x2]
. 0 (at will) Detect Magic, Light, Message, Ray of Frost
Fred Junior |
At first I thought Bartholomew said "sweaty booty"
Junior makes a hero of himself and Uric. cast heroism on himself and his favorite dwarf.
GM_Curvey |
"Abeam to starboard!" hollers Bartholomew, just as Junior and Unk witness a draconian figure emerge from the waters, partially cloaked in a veil of mist. Wings unfurl and the creature takes flight, hovering off the right of the boat.
Like any proper dragon, Brivyrynth opens with her breath attack. A gout of acid spews forth from the cloud of obscuring mist aimed directly at... the hull of the ship!
Acid Breath: 8d6 ⇒ (5, 6, 6, 3, 2, 6, 1, 5) = 34
SS RumTumTugger Ref: 1d20 + 3 ⇒ (18) + 3 = 21
Bartholomew gives the helm a mighty spin and the ship lurches to the left, mitigating the damage to the hull.
"Blast tha' damned lizard 'fore she scullies us to the sea floor!"
Round 1:Bold May Act
Brivyrynth (concealed)
Unk (See Invisibility)
Uric (Heroism)
Wizzer
Stary
Junior (Enlarged, Heroism)
Bartholomew (17dmg to ship)
Yarin
Unk the Conjurer |
"I foresee a glittery dragon!"
Unk casts Glitterdust (DC 17) in the area of the beast.
Time to find out if the dragon is going to eat us all up xD
Spell-like Abilities
. 8/8 Diviner's Fortune
. 1/1 Stabilize
Spells Prepared
. 2nd 3+1/day {S} See Invisibility, Flaming Sphere (DC 17), Glitterdust (DC 17) [x2]
. 1st 5+1/day {S} Identify, Celestial Healing, Enlarge Person, Fastidiousness, Grease (DC 16) [x2]
. 0 (at will) Detect Magic, Light, Message, Ray of Frost
GM_Curvey |
Hmm... how to rule on Glitterdust vs Obsuring Mist. Glitterdust states it outlines invisible creatures, but Brivyrynth isn't invisible, just concealed. In my imagination though, I can see it working to outline her in the mist.
Brivyrynth Will: 3d6 + 9 ⇒ (3, 1, 6) + 9 = 19
Brivyrynth laughs off the blinding effects of Unk's spell, but doesn't realize she is now made visible in the cloud. It may be surprising that she is smaller than likely expected. Standing on hind legs she'd be as tall as an orc, but her crested serpentine tail and wingspan surely add to her overall presence.
Further note: The ship is asail and Brivyrynth in flight, meaning this combat is taking place on the move. I will try to represent this on the map as best I can, but know that stationary spells won't necessarily act as such.
Brivyrynth has lost her concealment. Uric and Junior may act.
Fred Junior |
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Sorry I have no RP for the song Junior sings, been a rough couple of days and it's not letting up yet.
Junior starts singing about men in hoary beards fighting dragons at sea and triumphing. He draws his sling.
Uric Halvard |
Uric steps over the grate in the deck, around the mast, and fires his pellet-bow at the dragon.
Pellet-bow vs Brivyrynth+Heroism: 3d6 + 5 + 2 ⇒ (2, 3, 3) + 5 + 2 = 15
Pellet-bow damage: 1d4 ⇒ 4
Unk the Conjurer |
@GM: Thx for the heads up!
And yay!
Here I was just hoping for a low roll (and bonus) on the will save xD
So are you thinking drop concealment to what it would be 5' closer? :3
Or... obscuring mist is lower level so it just doesn't help? >:3
Fred Junior |
[dice=Pellet-bow damage]1d4
Inspire courage adds 1 damage
GM_Curvey |
@GM: Thx for the heads up!
And yay!
Here I was just hoping for a low roll (and bonus) on the will save xD
So are you thinking drop concealment to what it would be 5' closer? :3
Or... obscuring mist is lower level so it just doesn't help? >:3
Yes, I'm thinking it'd drop the concealment level, which, shes at the edge of the mist currently, so no concealment.
GM_Curvey |
Bartholomew spins the helm further and steers the ship away from Brivyrynth. Yarin suddenly finds himself enveloped in a cloud of mist.
Round 1: Bold May Act
Brivyrynth (glittery)
Unk (See Invisibility)
Uric (Heroism)
Wizzer
Stary
Junior (Enlarged, Heroism)
Bartholomew (17dmg to ship)
Yarin (obscured)
Yar, Yarin is up on deck!
GM_Curvey |
Nothing can seem to get through the dragon's scales, not even Yarin's spiritual star knife. Brivyrynth swats away the mere annoyance and chases down the ship. She swoops up and tears across the main sail with her claws.
Claw: 3d6 + 18 ⇒ (1, 3, 2) + 18 = 24
dmg: 1d6 + 8 ⇒ (1) + 8 = 9
Claw: 3d6 + 18 ⇒ (4, 6, 5) + 18 = 33
dmg: 1d6 + 8 ⇒ (5) + 8 = 13
"She be tryna take the wind out of our sails! Grab the harpoons!" shouts Bartholomew. So there should be a couple of basic spears, a masterwork harpoon, and two heavy crossbows looted from the sahuagin, if you need a ranged weapon.
Brivyrynth is approximately halfway up the main sail, which is to say 20-25ft above the deck of the ship.
Round 2: Bold May Act
Brivyrynth (glittery)
Unk (See Invisibility)
Uric (Heroism)
Wizzer
Stary
Junior (Enlarged, Heroism)
Bartholomew (17dmg to ship, 21dmg to sails)
Yarin (obscured)
Fred Junior |
If I got underneath her would I be able to use my falchion or would I have to use my longspear? Pretty sure I can reach 20ft with falchion but 25ft is where I have to use the longspear.
Unk the Conjurer |
hooray for 10' reach plus 10'ish height :D
Now if only Unk had a good spell for fighting a dragon xD
Maybe Unk should just give everyone insight bonuses?
Unk walks around Junior and up the stairs to get a good shot at the beast. Using an outstretched finger, Unk shoots the dragon with a Ray of Frost!
Ranged Touch vs Brevynth + Inspire Courage: 3d6 + 4 + 1 ⇒ (1, 6, 3) + 4 + 1 = 15
Damage (cold): 1d3 ⇒ 3
Fred Junior |
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psst wrong dice Unk, also don't forger how courageous Unk feels.
Junior continues to rock out as the dragon rips apart the sails. He moves directly under her while drawing his curved falchion and tries to cut her toes.
Falchion, heroism: 3d6 + 7 + 2 ⇒ (3, 4, 6) + 7 + 2 = 22
slashing, inspire courage: 2d4 + 4 + 1 ⇒ (3, 1) + 4 + 1 = 9
one off from a crit threat :(
Ranger Wizzer |
Wizzer sees the dragon on the mast, Not having any ranged weapons on hand, he moves and grabs one of the crossbows that they looted before. Stary, be ready to attack if it comes near. he commands.
GM_Curvey |
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Unk is the first to hurt Brivyrynth the Emerald Death. The dragon eyes the wizard down. Junior tries to really hurt the dragon, but his heroic blade is stopped short by her impenetrable scaly hide. Unless someone can muster up a +1 to Junior's attack somehow? Nothing, it seems, short of magic, can get through.
Bartholomew again spins the wheel, trying to drive the ship away from the scaly beast. He drives himself into a cloud of mist. "Yargh, I can't see!"
Uric, Yarin, Junior, and Unk are also amidst Obscurring Mist.
Round 2: Bold May Act
Brivyrynth (3 dmg, glittery)
Unk (See Invisibility, Obscured)
Uric (Heroism, Obscured)
Wizzer
Stary
Junior (Enlarged, Heroism, Obscured)
Bartholomew (Obscured, 17dmg to ship, 21dmg to sails)
Yarin (Obscured)
Unk the Conjurer |
if only we had two guys that could reach Brivyrynth, then one could use Aid Another for a +2 to hit for the other...
I guess all of Junior's hits will be crit threats? xD
Yarin |
Yarin's force weapon strikes the dragon while he himself grants Junior a bit of his luck magic.
Spiritual weapon + inspire: 3d6 + 7 + 1 ⇒ (6, 3, 6) + 7 + 1 = 23
Damage: 1d8 + 1 + 1 ⇒ (4) + 1 + 1 = 6
Bit of Luck to Junior (roll 4d6 and drop the lowest)
GM_Curvey |
Brivyrynth roars angrily as she is again struck by magic. She chases down the boat and alights on the steps behind Unk. Opening her maw she unleashes an array of coruscating beams of color which strike Unk and Junior both.
Unk Will: 3d6 + 2 ⇒ (6, 2, 3) + 2 = 13
Junior Will: 3d6 + 4 ⇒ (1, 2, 2) + 4 = 9
Unk withstands the magic beams, but Junior falls victim to their effect. Junior is Blinded and Stunned for 1d4 ⇒ 4 rounds, +1 round Stunned. Unless he wants to use Bit of Luck to change his fortune.
Round 3: Bold May Act
Brivyrynth (9 dmg, glittery)
Unk (See Invisibility, Obscured)
Uric (Heroism, Obscured)
Wizzer
Stary
Junior (Lucky, Enlarged, Heroism, Obscured, Blind 4, Stunned 5)
Bartholomew (Obscured, 17dmg to ship, 21dmg to sails)
Yarin (Obscured)
Unk the Conjurer |
Is it too late to make it 4d6 and drop lowest for Junior's roll in the original post? :3
Also, I was under the impression that you always have the option and therefore would always want to do it for that one round...
Unk moves to the center of the ship, where he can see Wizzer and Stary. "He's over here! I foresee that you'll need to move very fast to catch him!"
Then Unk uses another Ray of Frost.
Ranged Touch: 3d6 + 4 ⇒ (5, 6, 6) + 4 = 21 I'm guessing I either get one final +1 from Junior's performance, or it's already over...
Damage (cold): 1d3 ⇒ 1
Ranged Touch crit?: 3d6 + 4 ⇒ (1, 3, 6) + 4 = 14
Damage (cold): 1d3 ⇒ 3
MA: Move 10' (provokes if the lizard has 10' reach...)
SA: Ray of Frost
"Snowball" |
Snowball's will save: 3d6 + 5 ⇒ (6, 1, 6) + 5 = 18
Snowball's face was covered by the hem of Unk's robe during the burst of light, and she follows closely behind him, hiding behind one of his legs once again.
GM_Curvey |
Is it too late to make it 4d6 and drop lowest for Junior's roll in the original post? :3
Also, I was under the impression that you always have the option and therefore would always want to do it for that one round...
Yarin's turn is effectively after Junior's, and I don't think Bit of Luck is meant to be retroactive like that. But Junior is welcome to use it on that saving throw.
Fred Junior |
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You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
Pretty sure it works for all my rolls so there is no reason not to use it
Lucky dice: 1d6 ⇒ 5
That should put me equal to Unk's save so I should be good.
GM_Curvey |
Junior utilizes Yarin's gift to rewrite history. He's able to act, unperturbed.
Brivyrynth has landed on the ship, in case that wasn't clear.
Unk the Conjurer |
Hooray for 1 round durations and bits of luck ^^
Fred Junior |
Having a vision of a possible future averted by his friendly neighborhood cleric. He gives Yarin a thumbs up continuing to sing about hoary men fighting on boats. He rushes to the upper deck and while he's still feeling lucky tries to commit violence against the dragon with his falchion.
Bit of luck roll: 4d6 ⇒ (4, 3, 1, 5) = 13
Falchion: 4 + 3 + 5 + 7 + 2 = 21
foo
Ranger Wizzer |
Was down yesterday with a high fever.
Wizzer aims his new crossbow and fires at Brivyrynth.
Attack: 3d6 + 3 ⇒ (4, 2, 3) + 3 = 12
GM_Curvey |
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Ping! Ding! Fztchkkkkk! Scimitar and bolt ricochet off steely dragonhide, but Unk's freezing ray gives Brivyrynth another taste of frostbite.
Get off me boat ye overexagerated crocodilian!" shouts Bartholomew as he leaves the helm and swats at Brivyrynth with his trusty cutlass.
Cutlass+Flank: 3d6 + 4 + 2 ⇒ (6, 1, 2) + 4 + 2 = 15
Clink!
Bartholomew frowns, "Aye, best be jumpin' o'erboard..."
The ship drifts forward, unguided by Bartholomew's steady hand.
Round 3: Bold May Act
Brivyrynth (13 dmg, glittery)
Unk (See Invisibility)
Uric (Heroism)
Wizzer
Stary
Junior (Lucky, Enlarged, Heroism)
Bartholomew (17dmg to ship, 21dmg to sails)
Yarin
Yar, it be Yarin's turn!
Unk the Conjurer |
Does the spiritual weapon get a bonus from Inspire courage?
Also, it doesn't take any of yarin's actions to use that. Is Junior getting a Bit of Luck for round 4 as well? :D
I know Unk is going to start spamming +2 to hit on Junior...
Fred Junior |
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Lol. I don't want to hog all the buffs. But yeah spiritual weapon shouldn't use an action unless Yarin is switching targets. It does not benefit from inspire courage because it is a spell and not a weapon. But that doesn't mean Yarin can't have two spiritual weapons out at once.
GM_Curvey |
The whirring, glowing starknife makes no headway against dragonscale. Brivyrynth seems to be increasingly annoyed with you all.
Briv Will: 1d20 + 9 ⇒ (13) + 9 = 22
Really annoyed. "Enough games. Which one of you shall I eat first?"
The answer is right in front of her.
Bite Auto-Hit Dmg: 1d8 + 12 ⇒ (7) + 12 = 19
She takes a sizeable chunk of flesh out of Junior, then takes to the air once more.
Bartholomew AoO+Flank: 3d6 + 4 + 2 ⇒ (1, 1, 6) + 4 + 2 = 14
Junior gets an AoO as well, plus Flank.
Brivyrynth flies 60 ft straight up into the air.
Round 4: Bold May Act
Brivyrynth (13 dmg, glittery)
Unk (See Invisibility)
Uric (Heroism)
Wizzer
Stary
Junior (Lucky, Enlarged, Heroism, 19 dmg)
Bartholomew (17dmg to ship, 21dmg to sails)
Yarin
Fred Junior |
Pretty sure Junior's luck has run out.
Falchion AoO, Heroism, Flank: 3d6 + 7 + 2 + 2 ⇒ (1, 5, 2) + 7 + 2 + 2 = 19
Junior gives the withdrawing dragon a final love tap to predictable effect. He then notices that parts of him are missing. waiting on Unk's action before I take mine
Unk the Conjurer |
WELP, Junior has the most bonuses to-hit. I think our only options are lucky strikes, Junior getting enough buffs to save the day, and running like hell xD
"Bartholomew! I foresee that you should control the boat! Junior, glimpse the future!"
Unk steps closer, reaches out, and touches Junior with a spark of insight. He then draws a scroll.
5' step
SA: Diviner's Fortune @Junior +2 insight to attacks and other stuff :D
MA: draw a scroll of Enlarge Person
Spell-like Abilities
. 7/8 Diviner's Fortune
. 1/1 Stabilize
Spells Prepared
. 2nd 3+1/day {S} See Invisibility, Flaming Sphere (DC 17), Glitterdust (DC 17) [x2]
. 1st 5+1/day {S} Identify, Celestial Healing, Enlarge Person, Fastidiousness, Grease (DC 16) [x2]
. 0 (at will) Detect Magic, Light, Message, Ray of Frost
Fred Junior |
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The horror of his immediate future makes Junior hesitate. Delay until after Yarin. If we're gonna pile buffs onto me might as well do do it right.
Unk the Conjurer |
Kite kudosai~
GM_Curvey |
Apologies for the delay. Been busy with life and yada yada yada. Hopefully y'all are still with me.
Wizzer and Stary delay as they watch the terrifyingly magnificent dragon at work.
Bartholomew returns to the helm and steers the ship away from the dragon in one last desperate attempt to save his most favorite material possession (and the lives on board).
It looks like Brivyrynth has grown bored playing with her food and is preparing her coup de gras. Not a technical mechanical CdG as per the rules, but, you know...
Round 4: Bold May Act
Brivyrynth (13 dmg, glittery)
Unk (See Invisibility)
Uric (Heroism)
Junior (Lucky, Enlarged, Heroism, 19 dmg)
Bartholomew (17dmg to ship, 21dmg to sails)
Wizzer
Stary
Yarin
Yarin |
Yarin summons his second and last force weapon, hoping to show the dragon there might be easier meals to find than they.
Spiritual weapon I: 3d6 + 7 ⇒ (2, 3, 3) + 7 = 15
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Spiritual weapon II: 3d6 + 7 ⇒ (1, 1, 5) + 7 = 14
Damage: 1d8 + 1 ⇒ (7) + 1 = 8
The first promptly winks out of existence.
Fred Junior |
Junior cotinues his song though it takes a darker tone. He stows the falchion and draws his sling.
Not much I can do from here.