Uric Halvard
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Something is really weird with that post, I have tried to delete and re-post put nothing is working. I think you get the gist of what i'm trying to do.
Dice rolls: Greataxe vs Red=16
Crit. Confirmation=17
Damage=12
(I know that's not in the right format but I think that that is where my problem is.)
| GM_Curvey |
It should be {dice=Attack}3d6+4+2{/dice} where { and } are really [ and ] If ever in doubt, use the preview button before posting.
| GM_Curvey |
‘Thwip’, Fred looses a stone at a spider, but it ricochets harmlessly off the hard carapace.
Wizzer struggles against the webbing, but doesn’t get far.
I know the rolling mechanism glitched or something, but I see a roll of (1,4,1) on the first 3d6, with mods of +4+2, nets 12, which is a miss, unfortunately.
That’s when Uric charges forward, axe in hand, and tries to put the troublesome spider down for good. But the darned thing, nimble as it is, moves out of the way as the axe blade comes crashing down.
Thankfully, Yarin adds to the dart damage and plunges one through the carapace. White ichor oozes out of two dart-sized holes in one spider’s abdomen.
Round 2: Bold May Act
Unk
Sindare
Spiders (Red 8dmg, Blue)
Fred
Wizzer (DF, entangled)
Uric
Yarin
| Unk the Conjurer |
@Wizzer: Ya know, the entangled condition is only -2 to attack and -4 Dex (and half move and no charging). After looking the condition up, I'm not 100% sure it's worth the actions to unstick yourself right away...
Either way, have a +1 to pretty much all your rolls xD
"I foresee you escaping from that webbing! Eventually..."
Unk shares his Diviner's Fortune with Wizzer once more before moving to flank the spiders.
| Sindare |
Sindare drops the rope, then moves quickly around the spiders, till he ends behind the second spider. He draws the short sickle as he does. There he strikes quickly into the creatures flesh, trying to stop it from devouring his new friend.
Attack With Kama + Flank: 3d6 + 5 + 2 ⇒ (5, 1, 5) + 5 + 2 = 18
Damage: 1d6 ⇒ 4
As I calculated it, I should be able to move 30' and end up in flanking position without drawing an attack of opportunity, but if not, I'll roll an acrobatics to get through the space without it.
Acrobatics: 3d6 + 8 ⇒ (1, 4, 5) + 8 = 18
| GM_Curvey |
Sindare successfully slices through the other spider, cutting one of its eight legs off. It turns on the elf and lunges forth with fangs bared.
Bite: 3d6 + 2 ⇒ (4, 1, 4) + 2 = 11
The spider is nowhere near fast enough to catch the nimble monk.
The other spider tries the same against Uric.
Bite: 3d6 + 2 ⇒ (4, 4, 1) + 2 = 11
Uric holds the spider at bay with his shield.
Round 2: Bold May Act
Unk
Sindare
Spiders (Red 8dmg, Blue 4dmg)
Fred
Wizzer (DF, entangled)
Uric
Yarin
Uric Halvard
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Uric uses the power Torag of to gain insight on the spiders, steps to the right and attacks.
Detect Evil on the spiders.
5 ft. step to J-20.
Attack vs Blue+Flanking: 3d6 + 4 + 2 ⇒ (5, 2, 2) + 4 + 2 = 15
Damage: 1d10 + 3 ⇒ (3) + 3 = 6
| Fred Junior |
Junior draws his longspear and beats his drum steadily but powerfully with the haft. He starts singing.
"It's now or it's never, and I've got to
Make my decision
This time it could be my moment
Is this a mirage or a chance to fulfill my mission?"
He bobs forward to the beat he's created.
+1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
| Unk the Conjurer |
I was also going to mention that he had a +1 on that roll from DF, but that would be 11, not 12 xD
So even a 3 on the 1d6 would've been enough xD
Unk moves forward to put the spiders closer than his allies, and let's loose a Ray of Frost on the closer spider.
Ray of Frost (ranged touch): 3d6 + 2 ⇒ (6, 3, 2) + 2 = 13
Damage (Cold): 1d3 ⇒ 2
| GM_Curvey |
Someone may assist Wizzer if they want. They wouldn't take the -4 penalty to the Str check. Or let him struggle himself.
Fred begins drumming and singing. Strangely, everyone feels a bit more confident with this accompaniment. Everyone except Wizzer, maybe. Even with all this bolstering from his new compatriots, he can't rid himself of the webs.
Uric takes it upon himself to focus on the fight at hand. He hacks into the spider's black chiton. It's badly injured, but still stands. Adding +1 to dmg due to Inspired Courage.
Unk conjures up a ray of blue energy and freezes one of the other spider's eight eyes.
Round 3: Bold May Act
Unk
Sindare
Spiders (Red 11dmg, Blue 11dmg)
Fred
Wizzer (entangled)
Uric
Yarin
Inspire Courage is up: +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.
| Unk the Conjurer |
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but... exoskeleton! Surely they're evil!
They must simply have less than 5 HD and no aura ability :P
[/sarcasm]
| Sindare |
Sindare strikes out again, his Kama striking quickly here, then there as he tries to down the spider in front of him.
FRA: Flurroy of Blows
Attack 1 + Flank + Inspire Courage: 3d6 + 5 + 2 + 1 ⇒ (1, 1, 2) + 5 + 2 + 1 = 12
Damage 1 + Inspire Courage: 1d6 + 1 ⇒ (6) + 1 = 7
Attack 2 + Flank + Inspire Courage: 3d6 + 5 + 2 + 1 ⇒ (5, 2, 4) + 5 + 2 + 1 = 19
Damage 2 + Inspire Courage: 1d6 + 1 ⇒ (4) + 1 = 5
Edit: Added that in, thank you.
| Unk the Conjurer |
inspire courage is also still active for +1 to those rolls, right?
| GM_Curvey |
The spider quickly dodges Sindare’s first strike, but it is unprepared for the second one. Sindare’s sickle cuts deep through the black chiton, and the spider begins to wobble, being brought to death’s door.
Both spiders go after Uric.
Red Bite: 3d6 + 2 ⇒ (4, 4, 3) + 2 = 13
Blue Bite: 3d6 + 2 ⇒ (1, 3, 2) + 2 = 8
Uric is again able to hold the first off with his shield. The second is too injured to mount an affective offensive, and in its strained attack, it succumbs to its wounds and collapses at Urist’s feet.
Round 3: Bold May Act
Unk
Sindare
Spiders (Red 11dmg, Blue dead)
Fred
Wizzer (entangled)
Uric
Yarin
Inspired Courage!
| Fred Junior |
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Junior continues to sing the song of his people,
"A river in a dry land
The last ace in a lost hand
A heartbeat for a tin man
Oasis in a singed land."
He then tries to help Wizzer.
Strength: 3d6 + 2 ⇒ (2, 6, 6) + 2 = 16
Combat prolly won't last too long so here's the rest of the song.
Uric Halvard
|
Uric takes a step to the left and attempts to cleave the spider.
5 ft. step to I-20 and attacks:
Attack vs Spider + Flanking + Inspire Courage: 3d6 + 4 + 2 + 1 ⇒ (1, 5, 2) + 4 + 2 + 1 = 15
Damage + Inspire Courage: 1d10 + 3 + 1 ⇒ (3) + 3 + 1 = 7
| Ranger Wizzer |
i think with Fred’s help, Wizzer is free.
Finally free, Wizzer movers up by Uric, giving him a +1 on attack’s. Once there, Wizzer attacks the blasted spider.
Attack: 4d6 + 1 + 4 ⇒ (6, 1, 5, 6) + 1 + 4 = 23 17, chit threat
Attack: 3d6 + 1 + 4 ⇒ (6, 4, 5) + 1 + 4 = 20
damage: 1d6 + 3 ⇒ (1) + 3 = 4
damage: 1d6 + 3 ⇒ (5) + 3 = 8
| GM_Curvey |
After having been caught up in webbing most of the fight, Wizzer is freed with a little help from Fred. He then proceeds to vent his frustration, cutting through the remaining spider with his scimitar and putting an end to the spider threat.
Combat Over!
The spiders have left behind them a tangle of webs across the path ahead. As noted before, they were feasting on one of three person-sized bundles when you approached. Now that you have a moment to reassess the situation, you notice one of those bundles is moving around a bit and emitting muffled noises.
| Unk the Conjurer |
Unk ignores Wizzer's plight as he finishes circling around. He finds that he doesn't need to freeze any more anthropods, and then Snowball draws his attention towards a noisy bundle of webbing.
"I foresee at least one survivor!" he exclaims, pointing at it.
After getting back onto the road for a better look, Unk repeatedly casts Ray of Frost at various strands of webbing, attempting to freeze them to the breaking point.
OOh, are the bundles high enough off the ground that we'll need to catch them?
They are, right?
Unk won't worry about the landing after cutting them down, lol xD
If the webbing has hardness instead of DR, Unk's (probably) halved cold damage would (probably) never penetrate. Unk might just zap at the webbing in vain forever xD
On the other hand, if it's DR (even if my damage is halved for not being effective against webbing) I can eventually zap the webbing enough for it to crack and break...
| Sindare |
Sindare walks calmly back to where he'd dropped the rope dart. He wipes his sickle off with a spare cloth, then folds it and puts it back in his bag, while sheathing the kama and reattaching the rope to his belt. Once he's done these, he looks up at the struggling form on the web. Sindare purses his lips and scowls. "Anyone have ideas on how we can get up there?" he asks, looking around for nearby branches or something else to climb.
Perception: 3d6 + 7 ⇒ (3, 5, 3) + 7 = 18
| GM_Curvey |
Unk finds that the webs, although strong and sticky upon contact with rangers, become weak and brittle when frozen. They have an HP of 2, so any amount of time hacking at them or freeze raying them should clear them.
The webs extend from the lower limbs of a nearby tree, about 15 feet up, and extend down to the ground and across the road to another tree, creating a wall of tangled webs about 15 cubic feet.
The three bundles are at the top corner of the webbing, yet they seem to be easily reachable from a nearby branch.
That's a DC 15 climb check.
| Fred Junior |
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"Never enough time to finish a propa battle song. Yeah you're right Fred at least that means the battle wasn't hard!"
Junior seeing Unk repeatedly spray the webbing with ice rushes underneath the hapless bundle hoping to catch whatever it might be. Not sure what kind of check that would be, probably going to take damage in any case.
| Unk the Conjurer |
*Looks up falling rules*
You know, Unk is foolish and the fall damage would only be 1d6.
...Hmmm.
Would a fall into someone's arms count as a fall onto a "Yielding surface"?
I ask 'cause "Falls onto yielding surfaces (soft ground, mud) also convert the first 1d6 of damage to nonlethal damage."
Who wants to play catch while Unk tries to cut down the web bags? :D
Also, I just realized I forgot to make attack rolls. I wonder what the size mod would for the web strands.
10 -5 dex +? size is probably easy to hit, right?
While the others look for a safe way to carry down the bundles, Unk fires off a few more Rays of Frost at the supporting webbing.
Attack (ranged touch): 3d6 + 2 ⇒ (4, 1, 4) + 2 = 11
Damage (cold): 1d3 ⇒ 2
Attack (ranged touch): 3d6 + 2 ⇒ (3, 3, 4) + 2 = 12
Damage (cold): 1d3 ⇒ 2
Attack (ranged touch): 3d6 + 2 ⇒ (1, 1, 5) + 2 = 9
Damage (cold): 1d3 ⇒ 3
| GM_Curvey |
Aiming for a 5ft square is an AC of 5 i think.
As Uric struggles against the tree (maybe he should ask the elf for help), Unk freezes a good portion of the web, enough to free the wiggling bundle which falls into Junior's waiting arms.
Hmm... Im gonna say give me a Reflex Save to catch the falling bundle, and not get crushed. DC 13.
| Sindare |
Sindare starts to go over to the tree to climb, but by the time he makes it there, Unk has already brought the squirming bundle down. He immediately runs over to check on them and see if they need help, but finally shrugs, "I do not know enough about what is happening to help this person. You did well, Unk, in bringing them down, and you Fred in catching them." He claps both men on the back, a large, yet somewhat awkward smile on his face as he does
Untrained Heal: 3d6 + 3 ⇒ (1, 2, 1) + 3 = 7
| Unk the Conjurer |
Unk looks at the former prisoner/spider-food and back to Fred.
"I... uh... I foresaw that excellent catch! Let's see if the other bundles have valuables!"
Unk looks up again and starts to cut the other web bundles down with Ray of Frost, just as before.
There were three bundles total and only that first one was squirming, right?
Also, monsters always have treasure somewhere, right? :P
Attack (ranged touch): 3d6 + 2 ⇒ (5, 6, 5) + 2 = 18
Damage (cold): 1d3 ⇒ 2
Attack (ranged touch): 3d6 + 2 ⇒ (6, 4, 3) + 2 = 15
Damage (cold): 1d3 ⇒ 3
Attack (ranged touch): 3d6 + 2 ⇒ (6, 6, 4) + 2 = 18
Damage (cold): 1d3 ⇒ 3
Attack (ranged touch): 3d6 + 2 ⇒ (6, 5, 6) + 2 = 19
Damage (cold): 1d3 ⇒ 2
Attack (ranged touch): 3d6 + 2 ⇒ (2, 4, 3) + 2 = 11
Damage (cold): 1d3 ⇒ 1
| GM_Curvey |
Correct, one out of three bundles is moving.
Unk continues to freeze away the webs and the other two bundles drop to the ground with a soft thud.
Junior rips open the first bundle to find a middle aged man with flecks of gray in his otherwise brown beard. He wears a dearhide jerkin and midnight blue trousers and he is of muscular build.
He gasps for air as his cocoon is opened, his eyes wide. After his shock subsides he begins laughing, but his laughter too subsides as he takes in the faces of his rescuers, "huh, huh, huh... I didn't think I'd live ta see another day! Thank Erastil fer ye strangers. How'd you ever dispatch of them spiders?!"
Suddenly, he begins looking around frantically, "Where's Old Man Tim, and young Van? Oh Headmaster Meljnid is gonna have my hide if I don't get him home safe!"
| Fred Junior |
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Junior smiles at the muscular man, "Why I sang at them until they died of it! When did you last see your friends?" Junior sets down the man gently and moves to bust open the other bundles of webbing. OOC knowing that probably the worst has occured.
Strength: 3d6 + 2 ⇒ (6, 5, 1) + 2 = 14
Strength: 3d6 + 2 ⇒ (6, 4, 1) + 2 = 13