| GM Ietsuna |
Blue and Yellow both drop down from the fence and land beneath the hulking colossus. They swing clubs at it.
Yellow club: 1d20 + 5 ⇒ (5) + 5 = 10 Damage: 1d4 + 3 ⇒ (2) + 3 = 5
Blue club: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 1d4 + 3 ⇒ (3) + 3 = 6
The clubs ring as they bounce off the surface of the giant.
Combat Round 1 - Bold May Act
Ridley
Makon
Thorur (Delay)
Charau-Ka (Blue, Yellow)
Noke
Charau-Ka Chieftain (Red, -18)+ Tigger (Orange, -11)
Quintus
Noke Tiiz
|
”This golem is unbelievable!!“ Noke says laughing.
Noke continues to cackle.
Free Action to ride. Noke uses move action to cackle on to continue the fortune hex on all players as long as they are within 30 ft.
Currently only Quintus, Ridley and Thorur still under the fortune effect. Please use the reroll .
-
Standard Action:
Noke is sitting on Happu with Divune and wants to end the fight!
She concentrates. Suddenly, her gaze focuses on the orange tiger ... they feel very asleep.
DC 18 Will save or asleep 5 rounds - Slumber Hex.
| GM Ietsuna |
Tigger Will: 1d20 + 3 ⇒ (18) + 3 = 21
The red druidic ape-man moves up and swings at Makon.
shillelagh: 1d20 + 7 ⇒ (6) + 7 = 13 Damage: 2d6 + 3 ⇒ (2, 2) + 3 = 7
The tiger moves up behind its master.
Combat Round 1/2 - Bold May Act
Ridley
Makon
Thorur
Charau-Ka (Blue, Yellow)
Noke
Charau-Ka Chieftain (Red, -18)+ Tigger (Orange, -11)
Quintus
| GM Ietsuna |
I will slot you in after the Red enemy. Please attack once now and you'll get your round 2 action after Red's.
Makon Grimug
|
Makon holds his ground and attempts another swing at Red apeman G axe and destined strike rage & pwr att: 1d20 + 9 ⇒ (6) + 9 = 15dmg: 1d12 + 10 ⇒ (11) + 10 = 21
Thorur Grundur
|
Thorur takes a 5' step and attacks...
Masterwork Cold Iron Dwarven Waraxe vs. Red(or Yellow if dead): 1d20 + 7 ⇒ (1) + 7 = 8
possible Slashing damage vs. Red(Yellow): 1d10 + 4 ⇒ (6) + 4 = 10
Quintus de Saavedra
|
Flyng up above the wall Quintus takes some pot shots at their leader.
Includes, point blank, tiger focus, rapid shot, deadly aim, gravity bow
Attack, fortune: 2d20 ⇒ (3, 10) = 13 +9 = 19
Damage: 2d6 + 5 ⇒ (1, 6) + 5 = 12
Attack: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 2d6 + 5 ⇒ (2, 6) + 5 = 13
| GM Ietsuna |
Makon and Thorur both swing at the leader but cannot seem to strike.
Quintus fires and takes out the red leader.
I am going to assume Ridley will use the monolith to take out the two remaining ape-men
The waves falls, only to be replaced by another group, running to attack the camp.
The ape-men climb the pallisade and stand atop it.
They each hurl a rock.
Orange Vs. Makon: 1d20 + 5 ⇒ (9) + 5 = 14 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Purple Vs Quintus: 1d20 + 5 ⇒ (18) + 5 = 23 Damage: 1d4 + 2 ⇒ (1) + 2 = 3
Green Vs Ridley: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d4 + 2 ⇒ (2) + 2 = 4
Yellow Vs Thorur: 1d20 + 5 ⇒ (10) + 5 = 15 Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Combat Round 1/2 - Bold May Act
Ridley (still has actions, Statue does not)
Makon
Thorur
Charau-Ka (Orange, Purple, Blue, Yellow)
Noke
Charau-Ka Chieftain Tigger
Quintus
Noke Tiiz
|
”I will try to blind them!!“ Noke says cackling.
Free Action to ride. Noke uses move action to cackle on to continue the fortune hex on all players as long as they are within 30 ft.
Currently only Quintus, Ridley and Thorur still under the fortune effect. Please use the reroll .
-
Standard Action:
Noke casts ‘glitterdust’ on the enemies.
Orange, green, red affected. DC 18 Will save or blinded.
Ridley Zane
|
Ridley will toss yet another bomb at the red ape man.
Ranged Touch: 1d20 + 7 + 1 ⇒ (10) + 7 + 1 = 18
Damage: 3d6 + 8 ⇒ (6, 3, 4) + 8 = 21
Tigger and Green take 11 damage, DC 20 reflex for half.
| GM Ietsuna |
Orange Will Save: 1d20 + 3 ⇒ (20) + 3 = 23
Green Will Save: 1d20 + 2 ⇒ (12) + 2 = 14
Red Will Save: 1d20 + 7 ⇒ (20) + 7 = 27
Red tries to turn the tide of battle with a spell. Grass and vines prout beneath the feet of everyone.
Green Reflex: 1d20 + 2 - 4 ⇒ (6) + 2 - 4 = 4
Yellow Reflex: 1d20 + 2 ⇒ (12) + 2 = 14
Blue Reflex: 1d20 + 2 ⇒ (3) + 2 = 5
Purple Reflex: 1d20 + 2 ⇒ (7) + 2 = 9
Orange Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
Red Reflex: 1d20 + 1 ⇒ (18) + 1 = 19
[ooc] Please roll a Reflex save, DC14.
Combat Round 2/3
Ridley
Makon
Thorur
Charau-Ka (Green (Blind, Entangled), Purple(Entangled), Blue (Entangled), Yellow(Entangled))
Noke
Charau-Ka Chieftain + Tigger
Quintus
Quintus de Saavedra
|
I assume Quintus doesnt need to save given he is flyng in the air on Argo?
Seeing a spellcaster in the enemy Quintus focuses on him, sending a pair of arrows his way.
Includes, point blank, tiger focus, rapid shot, deadly aim, gravity bow
Attack, fortune: 2d20 ⇒ (7, 20) = 27 +9 = 29 and threat
Damage: 2d6 + 5 ⇒ (2, 1) + 5 = 8
Cobfirm: 1d20 + 9 ⇒ (19) + 9 = 28
Damage: 4d6 + 10 ⇒ (6, 3, 1, 5) + 10 = 25
Attack: 1d20 + 9 ⇒ (4) + 9 = 13
Damage: 2d6 + 5 ⇒ (4, 6) + 5 = 15
Noke Tiiz
|
Noke Reflex: 1d20 + 4 ⇒ (12) + 4 = 16
Happu Reflex: 1d20 + 3 ⇒ (6) + 3 = 9
Divune Reflex: 1d20 + 2 ⇒ (2) + 2 = 4
Suddenly, Noke fells that something wants to hold her and although she can escape, Happu and Divune are held tight!
| GM Ietsuna |
Quintus takes out the caster with his 2 shots.
Quintus is scary and no, does not need to save Vs. the entangle
Combat Round 3 Bold May Act
Ridley
Makon
Thorur (Entangled)
Charau-Ka (Green (Blind, Entangled), Purple(Entangled), Blue (Entangled), Yellow(Entangled))
Noke
Tigger
Quintus
Makon Grimug
|
reflex: 1d20 + 4 ⇒ (6) + 4 = 10 (hmm O.K. using T-shirt re-roll)
reflex re-roll: 1d20 + 4 ⇒ (9) + 4 = 13 (Arghh!!)
Makon struggles with the vines entwined around his feet and body.However, he ignores the obstacle and takes a mighty swing at the purple ape Great axe +pwr att: 1d20 + 8 - 2 ⇒ (19) + 8 - 2 = 25dmg: 1d12 + 10 ⇒ (8) + 10 = 18
Ha! ya savage beast how ye like the edge of me blade!? Makon snarls in contempt.
| GM Ietsuna |
Makon swings and nearly kills the Purple ape.
Combat Round 3 Bold May Act
Ridley
Makon
Thorur (Entangled)
Charau-Ka (Green (Blind, Entangled), Purple(Entangled) -18, Blue (Entangled), Yellow(Entangled))
Noke
Tigger
Quintus
Makon Grimug
|
GM I just realized ( because I read up on it) that my GM star entitles me to a +1 on my re-roll! This means Makon is not entangled! Yeah! ( for now also assuming the spell is still active) anyway I will remove the entangled condition and Makon’s AC will revert back his terrible ‘14’ while raging.
Ridley Zane
|
Golem will squish blue and purple.
Attack: 1d20 + 36 ⇒ (4) + 36 = 40
Attack: 1d20 + 36 ⇒ (14) + 36 = 50
Damage: 4d12 + 27 ⇒ (10, 7, 10, 5) + 27 = 59
Damage: 4d12 + 27 ⇒ (11, 2, 4, 3) + 27 = 47
ridley will toss a bomb at green.
Ranged Touch: 1d20 + 7 + 1 ⇒ (3) + 7 + 1 = 11
Scater: 1d8 ⇒ 1
Tigger and green both take 11 damage, DC 20 reflex for half.
| GM Ietsuna |
Thorur breaks out of the entangling vines.
The Golem squishes Blue and Purple.
Ridley tosses a bomb and, while it misses its target it does splash onto Green and Tigger.
Green Reflex: 1d20 + 2 - 4 ⇒ (4) + 2 - 4 = 2
Tigger Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
Green stays still, it's feet burnign and it's eyes covered in blinding dust.
Yellow moves to Makon and swings a club at him.
Club: 1d20 + 5 ⇒ (6) + 5 = 11 Damage: 1d4 + 3 ⇒ (1) + 3 = 4
The club misses.
Combat Round 3 Bold May Act
Ridley
Makon
Thorur
Charau-Ka (Green (Blind, Entangled) -11 , Yellow(Entangled))
Noke
Tigger -5 (delay)
Quintus
Noke Tiiz
|
”They are almost beaten!!“ Noke says laughing.
Free Action to ride. Noke uses move action to cackle on to continue the fortune hex on all players as long as they are within 30 ft.
Currently only Quintus, Ridley and Thorur still under the fortune effect. Please use the reroll .
-
Standard Action:
She concentrates. Suddenly, her gaze focuses on the green ape ... they feel very asleep.
DC 18 Will save or asleep 5 rounds - Slumber Hex.
| GM Ietsuna |
Green Will: 1d20 + 2 ⇒ (11) + 2 = 13
Green dozes off.
It's master gone the cat takes off into the surrounding hills.
Combat Round 3/4 Bold May Act
Ridley
Makon
Thorur
Charau-Ka (Green (Blind, Entangled) -11 , Yellow(Entangled))
Noke
Quintus
Makon Grimug
|
Seeing Yellow lumber closer does nothing to dissuade Makon's growing anger and rage, OH! YOU WANT SOME TOO!? Makon swings his great axe at the ape beast G axe pwr att + destined: 1d20 + 9 - 1 + 1 ⇒ (7) + 9 - 1 + 1 = 16dmg: 1d12 + 10 ⇒ (9) + 10 = 19 Hoping that hits the 'entangled' Yellow
| GM Ietsuna |
Makon swings his axe and one-shots the yellow enemy.
Quintus de Saavedra
|
Quintus continues his barrage against green.
This is beginning to feel unsporting he quips.
Includes, point blank, tiger focus, rapid shot, deadly aim, gravity bow
Attack, fortune: 2d20 ⇒ (6, 17) = 23 +9 = 26
2d6 + 5 ⇒ (2, 4) + 5 = 11
Attack: 1d20 + 9 ⇒ (7) + 9 = 16
2d6 + 5 ⇒ (3, 4) + 5 = 12
| GM Ietsuna |
Quintus puts the last of the ape-men down with his bow.
A ragged, much more muted cheer goes up from the camp’s exhausted defenders. The cheer is short-lived, however; almost immediately the guards in the tower sound their horns, and pointing at the cliff that looms over the south end of the dig.
Map updated. They are climbing down the cliff face. The cliff is just over 100 feet high so it will take a number of rounds for them to get down.
| GM Ietsuna |
Combat Round 1 Bold May Act
Ridley
Makon
Thorur
Charau-Ka Green (100 feet up cliff)
Charau-Ka Yellow (100 feet up cliff)
Charau-Ka Blue (100 feet up cliff)
Charau-Ka Purple (100 feet up cliff)
Noke
Quintus
Ridley Zane
|
Ridley double moves around the large tent. He calls out, as the Golem stomps and rampages over the tents, doing his best impression of a rampaging Tarrasque.
Double move for both of us
Makon Grimug
|
Makon slings his axe over his back and heads towards the new threat.
| GM Ietsuna |
All four Charau-Ka climb further down the cliff face. Around them you can see others of their number falling from the rock surface as they misplace their hand and foot holds. Wilhelm screams abound as they fall.
Combat Round 1/2 Bold May Act
Ridley
Makon
Thorur
Charau-Ka Green (70 feet up cliff)
Charau-Ka Yellow (70 feet up cliff)
Charau-Ka Blue (70 feet up cliff)
Charau-Ka Purple (70 feet up cliff)
Noke
Quintus
Noke Tiiz
|
Noke jumps on Happu and rides forward.
Move Noke. Double move Happu.
Ridley Zane
|
The golem continues rampaging towards the cliff, ridley following closely behind. Double move.
Quintus de Saavedra
|
Quintus and Argo swoop across the dig site to bring the creatures into range. Quintus levels his bow and lets fly another pair of arrows at purple.
Argo has an 80' fly speed, she makes a single move so Quintus takes no penalty on his attack rolls
Includes tiger focus, rapid shot, deadly aim, gravity bow, they are out of point blank range but look like they are still within the first range increment
Attack: 1d20 + 8 ⇒ (13) + 8 = 21
Damage: 2d6 + 4 ⇒ (3, 4) + 4 = 11
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 2d6 + 4 ⇒ (6, 2) + 4 = 12
| GM Ietsuna |
Quintus threads 2 arrows into Purple, who falls and splats on the ground.
Combat Round 1/2 Bold May Act
Ridley
Makon
Thorur
Charau-Ka Green (70 feet up cliff)
Charau-Ka Yellow (70 feet up cliff)
Charau-Ka Blue (70 feet up cliff)
Noke
Quintus
Makon Grimug
|
Makon jogs closer and let’s loose at Green with his bow. L bow: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13dmg: 1d8 ⇒ 2
| GM Ietsuna |
Makon's arrow narrowly misses the green ape-man.
They continue to climb down the cliff face.
Combat Round 2/3 Bold May Act
Ridley
Makon
Thorur
Charau-Ka Green (40 feet up cliff)
Charau-Ka Yellow (40 feet up cliff)
Charau-Ka Blue (40 feet up cliff)
Noke
Quintus
Noke Tiiz
|
Noke is on Happu and rides forward.
Move Noke. Double move Happu.
Quintus de Saavedra
|
Quintus and Argo fly forward, rising a little more to get nearly level with them. Quintus takes careful aim at blue and lets fly.
Includes, point blank, tiger focus, rapid shot, deadly aim, gravity bow
Attack: 1d20 + 9 ⇒ (15) + 9 = 24
Damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
Attack: 1d20 + 9 ⇒ (8) + 9 = 17
Damage: 2d6 + 5 ⇒ (6, 3) + 5 = 14
How many more of these creatures must we deal with!
| GM Ietsuna |
With twin thumps Quintus lands 2 arrows in Blue, who falls an hits the ground hard.
Combat Round 2/3 Bold May Act
Ridley
Makon
Thorur
Charau-Ka Green (40 feet up cliff)
Charau-Ka Yellow (40 feet up cliff)
Noke
Quintus
Makon Grimug
|
Makon moves A little close and fires once at yellow (who's profile is just over the top of the tree line on the cliff) (no range increment penalty this time) Long bow: 1d20 + 5 ⇒ (4) + 5 = 9dmg: 1d8 ⇒ 6 goodness! bows are just not Makon's thing!
| GM Ietsuna |
You cannot get a break with that bow Makon.
Makon's shot strikes the cliff face.
| GM Ietsuna |
Botting Ridley. I am being a bit moire pushy with the Con looming.
Ridley and the monolith move forward toward the cliff. [/ooc] Double Moves[/ooc]
The ape-men climb further down the cliff face. Now they are just 10 feet off the ground.
Combat Round 3/4 Bold May Act
Ridley
Makon
Thorur
Charau-Ka Green (10 feet up cliff)
Charau-Ka Yellow (10 feet up cliff)
Noke
Quintus
Quintus de Saavedra
|
Quintus and Argo drop down to keep level with the enemy as h maintain a withering fire.
Includes, point blank, tiger focus, rapid shot, deadly aim, gravity bow
Attack: 1d20 + 9 ⇒ (12) + 9 = 21
Damage: 2d6 + 5 ⇒ (5, 4) + 5 = 14
Attack: 1d20 + 9 ⇒ (5) + 9 = 14
Damage: 2d6 + 5 ⇒ (4, 3) + 5 = 12
| GM Ietsuna |
Assuming you target Green Quintus. It is furthest away so leaving Yellow open for those who can't shoot 5 miles :)
Quintus run of luck continues as he brings Green down.
Combat Round 3/4 Bold May Act
Ridley
Makon
Thorur
Charau-Ka Green (10 feet up cliff)
Charau-Ka Yellow (10 feet up cliff)
Noke
Quintus