Adventures in Oakstead

Game Master Foxy Quickpaw

Oakstead Village Map


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Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"If we don't hit it, maybe tomorrow there some tiny folks will have moved into it?" Clara fantasizes.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel giggles at Clara's idea. "Good point! If this little village proves to be safe from the evil catapult...."

She takes careful aim with another rock and tries her luck.

1d20 + 2 + 1 + 3 ⇒ (16) + 2 + 1 + 3 = 22
damage: 1d6 ⇒ 1

"See! Even with a hit the rock glances off of the wall, doing very little...."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Woohooo! You hit it!" Clara flips out.

On Jewels disappointment with the result she inquires "Do we have tar?"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"I don't think so. Why?" Tarjun takes his turn at shooting the toy fort.

Attack: 1d20 + 1 + 4 ⇒ (5) + 1 + 4 = 10
Damage: 1d6 ⇒ 2


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara runs for the tool shed. After a while she reappears with a tar blackened gooey stone. She lets Tarjun prepare the catapult for her and then puts the stone on it.

With everything adjusted, she cast fire on the stone, setting it aflame. She fires the burnign rock at the fort.
1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 111d6 ⇒ 2

Or in the genereal vincinity of the fort. Three foot away the grass is set on fire. "Your capatult can't hit." she frowns.
1d8 ⇒ 51d4 ⇒ 3


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Seeing what Clara is doing Jewel knows what is coming next. As soon as Clara fires the flaming rock Jewel moves up to dump some dirt on the catapult6 arm. "Quick! Create some water to put out the fire! And be sure that the tar residue on the catapult arm is out!"

"It's new and fun! Let's not burn it up! I'd suggest a little ballista next, but that would just be a mounted crossbow.... What else is ther?"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun quickly extinguishes the flames with his magic.

Cast Create Water

"A battering ram?" he suggests. "It'll be easier to use than a catapult."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"I can get my godzilla costume and trample it down?" Clara suggests, pointing to the house.

TLDR:
Ok, that's silly.

But a mellee siege engine looks silly to me too, as they are all powered by human force. With only giant sized humonoids around (in scale to the fort) I guess it would be no fun to break it with those.

But I don't know what exactly you have in mind. Maybe I'm mistaken. Surprise me.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

"Hmm.... Clara's right if the battering ram is held by us. But what if the ram were suspended from a frame? Then to use it you just pull it back and let go so it bounces against the wall? Still not as good as something that launches a missile....

Here's a cool looking one....


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara is so caught up on her idea, that she raises her arm, makes giant noises, like she imagines them and tramples around, making the dandelions shake in fear. For those who know she looks more like a wannabe zombie than everything else. But at least she leaves the fort alone for now. A fire spitting godzilla might have been its end.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"I could build something like that," Tarjun replies. "But I'd need time. Unless I can get some assistants to help me?" he adds with a mischievous grin.

Craft (carpentry): 1d20 + 7 ⇒ (12) + 7 = 19


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Craft(Siege Weapon?) Aid: 1d20 + 4 ⇒ (8) + 4 = 12

Clara hold some things in place when Tarjun is lacking a third hand or something.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel tries to aid as well....

Aid Carpentry: 1d20 + 3 ⇒ (12) + 3 = 15


Kitsune Game Master

@Tarjun: You're going to describe what you built?

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

With the girls' help, Tarjun assembles bits of wood and strings, crafting a toy version of a battering ram.

"That'll knock down the fortifications!" he announces proudly once the miniature siege engine is done. "But, er... What time is it? Isn't it gonna be evening soon?"

I mean, that's the second siege engine he's built today, that must have taken some time!


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"We'll attack the fort once it's dark!" Clara states. "They'll never see us coming!"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"You can set the rock aflame too!" Tarjun adds, getting more enthusiastic by the minute. "We'll knock the walls down like some burnin' matches!"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Jewie, you scored a hit with this catapult; do you want to be in charge of it? I can take the batterin' ram. Clara can set fire to the missiles."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Fire is Clara's cue. She casts another fire spell on the next tar-doused stone on the catapult.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Startled by the rock bursting into flames Jewel releases the catapult missile without aiming....

Where does it go?: 1d20 ⇒ 19

Somehow the rock accidentally goes the right direction, possibly damaging the structure and transferring some of the burning tar to the wall. "Clara! Don't start it on fire before I fire. We don't want the catapult burnt! Tarjun, Some more water please...."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Starting the fire after shooting it would be cheating!" Clara objects. Also she thinks that the burn gives the catapult an authentic 'used in war' look.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel giggles at Clara's response. "Not fire the city! Fire the rock, after I fire the rock!!!"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun extinguishes the fire yet again.

Cast Create Water

"You can catch the stone mid-air, can't you, Clara?" the boy asks, while getting at work with the battering ram.

Attack: 1d20 + 3 - 4 ⇒ (12) + 3 - 4 = 11
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

I think the Strength modifier applies to Attack rolls with a ram? Also, I have no idea what damage a Tiny catapult would deal, so I'm just taking a wild guess


Kitsune Game Master

The catapult I set at 1d6 already and now it does an additional 1d4 fire damage. I'm fine with your assumption of 1.6+2 for the ram.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara watches as the wall collapses to the ram and the tower slowly smolders in the flames of the tar. But after a while that gets boring.

"What are we doing now? We still have nothing to keep egg eaters from our owl!"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Oh yeah, I forgot!" Tarjun exclaims, finally tearing his eyes away from the very satisfying spectacle of the burning fortress. He gives the problem some thought. "Hey, you know, I'm startin' to think that maybe we looked at this the wrong way. We don't need to capture martens. We just need to protect the eggs. That's what we built chicken coops for. What if we made some kind of little home for mama owl, so she can sit on her eggs in peace?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel stares at Clara in surprise. She was having fun and had temporarily forgotten about the owl.... "Good point Clara. This was fun, but it doesn't help the owl."

She thinks about Tarjun's idea for a bit, but sadly shakes her head. "Something would still have to stand guard. Martens are smaller that the owl, so any opening that let her in would be large enough to let them in too. And she's not likely to allow us to build a coop around her nest, or move the nest into one once it is built. I can ask her if she would make her nest closer to us next time, or even in a coop if we had one available for her. But I think our only real option for this set of eggs is to help her with food. Once the eggs hatch it'll be easier for her. And once the baby owls learn to fly our help won't be needed at all. It just takes some time!"

"I think though that maybe we should build a fish trap! That way we could just take a little fish out of the trap and take it to her, rather than taking the time to catch the fish everyday. Something easy though."

Like this. They swim in to get the bait, but can't get out.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Just make sure it doesn't catch too much fish, or we get to eat wish all week too."

"Do you know how to build that? And from what? Twine?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel nods. She doesn't want to eat fish every night either! "Just build it to catch small fish. It would be reeds and twine, and the reeds have to be close enough together that the little fish can't swim through. Or maybe just build a frame and use cloth? Old rags would do I think."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Old socks?" Clara comments. "It's for small fish after all. If you have one without holes."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"We could always patch 'em up," Tarjun suggests. "But I'll see if I have a few intact ones."

As a general rule, Tarjun disliked socks -they were slippery, constricting, and got your feet all damp and smelly. He never wore them unless the weather absolutely requested him too, and even then, his toes tended to stick out of them through very convenient holes. But it was summer, and it wasn't impossible that he'd find a few not let worn pairs in the drawer...


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara waits for Tarjun to return. "How long can it take to find a sock?" she inquires from Jewel. "Or are they especially well hidden and guarded by the monster of sock ness?"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

As it happens, finding a single, non-damaged sock in Tarjun's drawers can easily take more than an hour. Or maybe he got lost on his way.

"Sorry guys, had a bit of trouble findin' what I was lookin' for," he says, limping back as fast as he can to the toy fortress.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Do we have bait? And how do you make it the fishies come in, but not out?"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Darn, I forgot about bait!" Tarjun jokingly starts walking away. "Be back in a minute!" he adds, sarcastically.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Once Tarjun comes back Jewel just grins ay his comments about lateness.

"Fish are really stupid. You make the "in" to the trap a cone. As they move in it directs them to the small opening. Once they are inside, the bait is contained in a cage that they can't get in to. If they get tired of trying they try to swim back out. But unless they happen to swin back through the little hole, the outside of the cone directs them into the corners of the trap...."

See the link above. I've used traps like that for bait fish in the past. Works surprisingly well! Similar principle for crab pots. And I've had several really good meals of steamed crabs from them!

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Do we have a cage?" Tarjun scratches his head.


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

"It could be a simple thing woven from reeds. Or simpler yet, put the bait in a little bag and hang that inside the trap...."


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Not wanting to sit around like forever while Tarjun searches for something Clara calls out "I'll get you some reeds." and runs off to the woods.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"Reeds? I'm not sure I can weave that," Tarjun says thoughtfully. His thing was carving wood, not weaving baskets.

What Craft check would that be?


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara takes her time in the woods, collecting some twigs she deems worthy of becoming a fish trap. She also collects some flowers and watches the squirrels. All in all it may take a while until Clara comes back. And if the stuff she collects will be useful is to be seen.

Craft(Untrained) or I think there is a profession listed in the CRB.

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Once the reeds are collected, Tarjun does his best to build a proper fish trap.

Craft (untrained): 1d20 ⇒ 13

The result is a half-decent trap, not that bad for a first try.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

"Now you need to throw it into the river. Do you then jump in to get it back again?"

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"I have no idea," Tarjun admits, glancing over at Jewel. "Do I?"


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

"No. You attach a cord that you can tie to something on the shore. Then you can pull it back in after a few hours, or maybe in the morning once it has been out there over night."

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

Tarjun dutifully attachs the small trap to a piece of rope.

"Well, I'm not gonna stand there for hours waiting for a fish to get stuck in it," he says, watching the bait bobbing on the surface. "Whaddaya say? Do we go home?"


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

Clara's head spins. One Moment all were playing in front of the house and all of a sudden Jewel and Tarjun are gone...

Grand Lodge

M Human Wood Oracle (3)/ Skald (Boaster) (1)/ Rage Prophet (1)/ HP 35/35, AC 17/ T 11/ FF 16/ Saves: Fort +4, Ref +1, W+4/ Perception -1/ Initiative +2/ Oracle Spells (lvl 1): 2/5/ Skald Spells (lvl 1): 2/2/ DL 0/1/ MH 0/1/ GS 0/1/ Rage 0/8

"How long do you think it'll take her to notice we've left?" Tarjun playfully asks Jewel, trying to match her quick pace as they hurry back home.


Female Human Witch (2)/Empiricist(2)/Spherewalker(1) - AC15/15/11 FRW+1/+8/+5 Perc+12 Ini+6

:P


Human Witch 2/Cleric 1/MT 2 - HP:23/23 AC:13/11/13 FRW:+2/+2/+5 Perception+10 Diplomacy+10/+12 Stealth+6 Init+4

Jewel stops and grins at Tarjun's question. "We could hide and see if she comes looking for us? Let's go over here and sit down behind this bush. If we keep fairly quiet we'll hear her...."

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