GM ShadowLord's Dragon's Demand (Inactive)

Game Master The Rising Phoenix

LOOT!


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Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Hearing Galandram's answer Eldon looks disappointed. Reluctantly he turns and slowly follow on behind the group. With may looks back towards the elemental.

With a visible effort Eldon shrugs and speeds up to catch the group as they reach the stuck door. Watching Yngvilda almost sit in one of the chairs he goes to enter the room. But on hearing the warning stops and waits in the door way peering in.


TG1 | FF

The raven squawks when Yngvilda intimidates it, clearly shaken by her strength and dominance. It disappears out of sight again, turning invisible. It speaks and it's voice appears to move to a different location in the room along with the fluttering of wings. "What collapsed tower? As you can see this tower is not collapsed and still stands! Why would you think it is collapsed?"

Delighted that Sabrine sits it calls out from a different location in the room, "If the other five of you sit on my chair I will be more than happy to assist with the aforementioned treasure!"

Galandram looks around the room, but the only thing that catches his eye is the bronze plaque displaying a strange crest, it may be valueable? Whether or not it's valuable, it looks heavy (50 pounds).

Appraise plaque DC20:
This plaque is likely worth 100gp as a historical curiosity to anyone interested in Belhaim's history.

Knowledge History DC15:
The crest belongs to the Canteclure clan. They were a group of wizards that last ruled over 200 years ago."


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

Having successfully resisted the compulsion, Galandram reaches out to help Sabrine out of the torturous chair. "Up you go, Bri. Let's get you out of that dangerous thing," the elf says, giving her a hand up.

Appraise (untrained): 1d20 + 3 ⇒ (17) + 3 = 20
Knowledge (History) + Inspiration: 1d20 + 7 + 1d6 ⇒ (13) + 7 + (4) = 24

"That's the crest of a group of wizards that ruled over 200 years ago, the Canteclure clan," Galandram says, pointing at the strange crest on the bronze plaque. "It's probably worth at least 100 gold to anyone who's interested in Belhaim's history. I'm inclined to, uh, liberate it from this foul room, unless there are objections."

(Realized Galandram can use Inspiration on Knowledge, Spellcraft, and Linguistics without expending a use.)


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Will: 1d20 + 5 ⇒ (19) + 5 = 24

Cei walks into the room behind Yngvilda. When the bird speaks, Cei merely looks at the creature, without twitching towards the chairs. Finally as the creature turns invisible, Cei looks about trying to find the crow. "We do not wish any of your treasure. We seek to explore the tower. Either help us or get out of our way. But I for one will not sit in your chair."


TG1 | FF

The bird squawks "But you must sit, you must! Good Baron Sarvo wills it!"


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Cei laughs, "Baron Sarvo is long dead, and does not seem the kind I'd like to associate with anyway."

Cei stands looking around for a moment longer, but seeing as the bird is only taunting them, he begins to search the room, particularly looking for more secret doors, as it seems this Baron Sarvo was fond of them.

Perception: 1d20 + 5 ⇒ (15) + 5 = 20

This is all assuming the raven does nothing more than to squawk at us. If it actually attacks, Cei stops.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

100 gold?! I say we take that crest, then burn or hammer into mush everything else in this room. If this craven spirit wants to torture people, we'll be doing the world a service

Yngvilda is clearly furious. She goes over to the crest and tries to see how it's fixed to the wall. As yet she's unwilling to put away her axe in case the raven attacks.

Baron Sarvo is dead you idiot bird and the tower collapsed above us, didn't you hear it? Ugh

She lets out a grunt of frustration and attempts to locate the creature via hearing

Perception: 1d20 - 1 ⇒ (20) - 1 = 19


TG1 | FF

Apparently one does not need a bird when one has an aasimar cleric to find secret passages. Uncovering his second of the day, Cei finds a hidden outline of a door and pushes on it as a wall slides backwards and reveals a passageway that winds north then west out of his sight.

The bird caws loudly in retaliation. When it reappears however, it is no longer a bird. It's Fiendish wings and a whipping scorpion-like tail lash behind this diminutive, red-skinned nuisance. The tail lashes across Cei's neck, opening a minor cut. 1 damage + DC13 Fort save or take 1d2 ⇒ 1 Dex damage. The tiny winged creature is in Cei's square.[/ooc]

It hisses "BARON SARVO WILLS IT! BARON SARVO WILLS IT!"

Knowledge Planes DC12:
This is an imp.

Born directly from the pits of Hell, imps are among the least of the true devils; these vicious, manipulative fiends, however, hold an important role in the corruption of mortal souls. Unfettered from the ranks and duties of diabolical armies, imps delight in any opportunity to travel to the Material Plane and subtly tempt mortals toward acts of ever-greater depravity.

Imps vary widely in appearance, ranging through a spectrum of bestial traits and grotesque body shapes, though most take the forms of red-skinned, winged humanoids with bulbous features. Such a typical imp stands a mere 2 feet tall, has a 3-foot wingspan, and weighs 10 pounds.

Unlike most devils, imps often find themselves free and alone on the Material Plane, particularly after they’ve been summoned to serve as familiars and their masters have perished (often indirectly due to the machinations of the imp itself). With no way to return home, these imps, freed of their bonds to arcane masters, can become dangerous pests or even leaders of small tribes of savage humanoids like goblins or kobolds.

Yngvilda, Desdemar, Galandram are up!

R1: Yngvilda, Desdemar, Galandram, Winged creature, Sabrine, Cei

GM:

Init: Yngvilda: 1d20 + 2 ⇒ (16) + 2 = 18
Init: Galandram: 1d20 + 4 ⇒ (13) + 4 = 17
Init: Cei: 1d20 + 0 ⇒ (4) + 0 = 4
Init: Sabrine: 1d20 + 2 ⇒ (2) + 2 = 4
Init: Eldon: 1d20 + 3 ⇒ (9) + 3 = 12
Init: Desdemar: 1d20 + 9 ⇒ (8) + 9 = 17
Init: Baddies: 1d20 + 3 ⇒ (13) + 3 = 16
Attack: 1d20 + 8 + 20 ⇒ (15) + 8 + 20 = 43
1d4 ⇒ 1


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

"Gah die devil creature!"

Yngvilda repeats her action from the first fight, taking a 5-foot step toward where the creature is harrying Cei, then making a full-round attack on it hitting with shield and hand-axe

Handaxe BaB + STR - 2WF: 1d20 + 1 + 3 - 2 ⇒ (12) + 1 + 3 - 2 = 14
Damage STR + Ulfen Weapon Training: 1d6 + 4 ⇒ (4) + 4 = 8

Heavy Spiked Shield Bash BaB + STR - 2WF: 1d20 + 1 + 3 - 2 ⇒ (6) + 1 + 3 - 2 = 8
Damage STR: 1d6 + 3 ⇒ (4) + 3 = 7


TG1 | FF

Yngvilda misses the tiny pest as it flies around Cei for cover.


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

Knowledge (Planes) + Inspiration: 1d20 + 7 + 1d6 ⇒ (19) + 7 + (2) = 28

@GM Shadowlord: While there's background, there's not a lot of Monster Lore in the spoiler you posted. If possible, Galandram would like to know things about Special Defenses, Spell-Like Abilities, any Damage Reduction, and Resistances the Imp may have (until he runs out of useful items from the knowledge check)

"Blasted imp! You'll wish your master never summoned you to this plane!" Galandram exclaims as he moves towards Cei, drawing a small vial from his vest and drinking it like a shot. A shudder runs through his as his arms begin to unnaturally grow, nearly doubling in length.

Marcus makes a Knowledge (Planes) check (Not an Action), moves 20' towards Cei (Move Action), and drinks an extract of long arm (Standard Action)

Long Arm:
LONG ARM

School transmutation; Level investigator 1
Casting Time 1 standard action
Range personal
Target you
Duration 1 minute/level (D)
Your arms temporarily grow in length, increasing your reach with those limbs by 5 feet.


TG1 | FF

Galandram - You are correct. The way that I typically do this is that I put generic background information in the spoiler if you make the check. Then depending on how much you make it by I will give you additional information of the types you are looking for.

Galandram has studied and learned all there is to know about imps. He knows that they are resistant to attack that are not good or silver based, have immunity to fire and poisons and resistant to acid and cold. In addition, these pesky little creatures can cast numerous spells such as invisibility and suggestion.

Desdemar is up.


Male human (Taldan) inquisitor of Cayden Cailean 1 HP 10/10 | AC 16 T 13 FF 13 | Fort +4 Ref +3 Will +4 | CMB +1 CMD 14 / 11FF | Init + 9 | Perc + 6 Speed 30ft | Agile Feet 5/5 | Judgement 1/1

Seeing the beast appear Desdemar exclaims, realising he can't fire his longbow at the creature for fear of hitting Cei he strides into the room raising his tankard and gestures as to toss the contents on the creature "May his libation be a scourge to you, beast"

Move 10' into the room and standard action cast acid splash cantrip

ranged touch attack + dex: 1d20 + 3 ⇒ (17) + 3 = 20
acid damage: 1d3 ⇒ 3


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Hearing the sounds of combat and seeing Desdemar rush into the room. Eldon follows, moving tot he dorrway and peering inside.

I'm not currently in the initiative order, will I join next round?


TG1 | FF

Oops. No, you are in this round Eldon I rolled it just forgot to add it! You are next.

The winged creature howls as the acid burns its skin. Thrashing about, it sting Cei again. 2 more damage + another DC13 Fort save or take 1 Dex damage

Full party up!

R1: Yngvilda, Desdemar, Galandram, Winged creature, Eldon, Sabrine, Cei
R2: Yngvilda, Desdemar, Galandram, Winged creature, Eldon, Sabrine, Cei

GM:

1d20 + 8 ⇒ (4) + 8 = 12
1d4 ⇒ 2
1d2 ⇒ 1
3


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Knowledge (Planes): 1d20 + 4 ⇒ (5) + 4 = 9
Fort Save 1: 1d20 + 3 ⇒ (11) + 3 = 14
Fort Save 2: 1d20 + 3 ⇒ (12) + 3 = 15

Cei curses, being stung. He turns and steps back, then strikes out with his mace. The mace head glows briefly as Cei brings it down.

Attack+Flank: 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18
Damage+Destructive Smite: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9

Current Status:
Health: 6/9
AC 17


TG1 | FF

Cei's powerful strike smashes the fly pest, but is skin is thick and resistant to his weapon and most of his damage does not pass on to the creature.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Is Galandram aware that mithral counts as silver for damage reduction? Does he further recall that we found some mithral daggers earlier? If he shares that information we might be able to bring them to bear. Yngvilda doesn't know anything about this thing yet though so will continue to hit it

Also Cei from your description I'm assuming you've stepped up one square to get a flank with Yngvilda, but I don't think you moved your token on the map. I've done so now, but do say if I got it wrong!

Ynvilda grunts with frustration again as this creature has proven difficult to hit. With its attention divided between Cei and herself though she tries again.

Handaxe BaB+STR-2WF: 1d20 + 1 + 3 - 2 ⇒ (12) + 1 + 3 - 2 = 14
Handaxe Damage STR+Ulfen Weapon Training: 1d6 + 3 + 1 ⇒ (1) + 3 + 1 = 5
Heavy Spiked Shield BaB+STR-2WF: 1d20 + 1 + 3 - 2 ⇒ (10) + 1 + 3 - 2 = 12
Shield Damage STR: 1d6 + 3 ⇒ (2) + 3 = 5

I forgot the flank bonus there and I'm not sure what happens when you edit a dice roll so I'll let them stand

She then steps out of the way to give Eldon a clearer shot after getting in his way earlier.


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

Leaning against the chair trying to catch her breath, Sabrine is caught by surprise when the the fiendish bird swoops down at Cei. Momentarily off balance she steadys herself, now a grim look of determination on her face. She rests her sword with one hand on the hilt and rests her other hand on her chest.

Knowledge Planes: 1d20 + 2 ⇒ (12) + 2 = 14

”Damned devils! Shelyn, may your beauty overcome this hideous creature.” and she casts cure light wounds on herself. standard action

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

She then picks up her sword in both her hands. move action


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Seeing the crow attacking Cei and Yngvilda step clear, Eldon raises is hand and directs a beam of electrical damage at the creature.

Energy Ray (Ranged Touch): 1d20 + 4 ⇒ (5) + 4 = 9
Lightning Damage: 1d6 + 1 ⇒ (4) + 1 = 5


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

@Yngvilda - I'm sure Galandram, a very intelligent and well-read elf who has not had a very distracting week IRL, would both remember that we had mithral daggers and that they count as silver for the purposes of overcoming damage reduction. I remembered neither. So thank you for reminding me! Though I should have known that true-silver counted as silver for DR purposes. Wait, wrong world. I think.
He knows that they are resistant to attack that are not good or silver based, have immunity to fire and poisons and resistant to acid and cold. In addition, these pesky little creatures can cast numerous spells such as invisibility and suggestion.

"We need good aligned or silver weapons!" the elf cries out. "Or at least a lot of damage in one hit. Desdemar, where are those mithral daggers we found earlier? They would do the trick."

He drops his rapier as he moves past Desdemar, and reaches his unnaturally long arms out to grab the imp. "Come here, you! No turning invisible and running off."

Grapple, flanking: 1d20 + 1 + 2 ⇒ (17) + 1 + 2 = 20


TG1 | FF

Unfortunately Yngvilda, Sabrine and Eldon all miss their attacks. Apparently imps are hard to target being flying tiny creatures and all. Galandram however, manages to snatch a hold of the tiny imps legs and refuses to let it go. It squirms and tries to break free as it squeals loudly. Desdemar tries to splash the pest with acid again, but between Galandram holding it and his allies, he only manages to splash the far wall instead.

Using Desdemar's missed attack as a distraction the tiny imp breaks free of Galandram's grapple and shouts "BARON SARVO WILLS IT!" again as it looks for a retreat from this terrible situation. It moves 5' east into the secret corridor that Cei revealed.

R2: Yngvilda, Galandram, Desdemar, Winged creature, Eldon, Sabrine, Cei
R3: Yngvilda, Galandram, Desdemar, Winged creature, Eldon, Sabrine, Cei

Desdemar Ranged attack: 1d20 + 3 - 4 - 4 ⇒ (4) + 3 - 4 - 4 = -1
Break Grapple: 1d20 + 1 ⇒ (16) + 1 = 17


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

I would have hoped curing my own wounds didn’t miss lol. Also apologies but my only computer is an iPad so I am unable to move my pawn. I’ll try and be specific or post an ooc where I want to be placed; if thats ok.

Sabrine begins singing, filling the room with an upbeat song and begins her Inspired Rage Raging Song Standard Action and the moves to the space immediately east of Yngvilda Move Action


TG1 | FF

Whoops, that's funny. No Sabrine, you did not miss curing your own wounds. My mistake!


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Cei holds out a hand, readying himself to act as Yngvilda or another steps in to attack the creature.

Ready an action to cast guidance. Triggering action: an ally steps into the square in front of the secret door.


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Yngvilda will put her axe through her belt loop and say to Desdemar "Desdemar do you have those daggers? It sounds like we need them to write an end to this creature"

That's a move action to sheathe the axe, followed by a standard action to ready for being given the daggers. Exactly what kind of action I'm not sure; if it's necessary to get the daggers out of their box she'll do that, but if Desdemar can give her a dagger ready to go she'll use the action to move past the creature (provoking) and stand on the other side.

Alternatively if it's possible to use a move action to retrieve the daggers from Desdemar she'll do that instead of readying. Basically she wants a mithral dagger and doesn't care how she gets it!


TG1 | FF

We'll make it work, as GM I get to bend the laws of reality! Desdemar will retrieve them together and hand them to you on his turn, so you can use your move to move past him (dropping your axe as a free action) and still have your standard to attack if we delay you behind him.

Desdemar has a light bulb moment and shouts "Right! Here!" as he retrieves them. Looking to Yngvilda, he leans forward and places them both in her hand and says "Get him!"

Galandram and Eldon are up. Yngvilda has a standard which should trigger Cei's actions.


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

in case it wasn’t clear Sabrine is singing and using a round of Raging Song. My apologies for not adding a tag to remind everyone.

Raging Song:

+2 Morale Bonus to Str and Con
+1 morals Bonus Will
-1 AC


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Huzzah!

Yngvilda glories in Sabrine's song, drops her axe and takes a dagger from Desdemar, indicating that he should give the other to Galandram perhaps, then moves up to the creature (triggering Cei's action) and strikes it with the dagger, managing no more than a raging scream as she does so

Mithral Dagger BaB + STR + guidance: 1d20 + 1 + 4 + 1 ⇒ (8) + 1 + 4 + 1 = 14
Damage + STR: 1d4 + 4 ⇒ (4) + 4 = 8

Curse my wretched attack rolls!


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

Galandram chooses to accept Sabrine's Raging Song this round. Updated stats: HP 11/11 AC 15 TAC 13 FF 11 W +3 CMB +2 CMD +15

Inspired by Sabrine's song, Galandram steps behind Yngvilda, extending his unnaturally long arms to attempt to grapple the imp. "I said come HERE!" he angrily shouts at the devil.

Grapple, inspiration (2 uses): 1d20 + 2 + 1d6 ⇒ (13) + 2 + (5) = 20

Galandram should have the reach to attempt a grapple from 10' (though I believe Yngvilda will provide the Imp with cover, though as he dropped his rapier previously, he does have both hands free for the maneuver. He will expend two uses of Inspiration to add 1d6 to his roll. If the combat maneuver is successful, the imp should be moved into an adjacent square, and it will hopefully be easier for the rest of the party to attack it.

Combat Maneuver:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver. The DC of this maneuver is your target’s Combat Maneuver Defense. Combat maneuvers are attack rolls, so you must roll for concealment and take any other penalties that would normally apply to an attack roll. Source

Grapple:
As a standard action, you can attempt to grapple a foe, hindering his combat options. If you do not have Improved Grapple, grab, or a similar ability, attempting to grapple a foe provokes an attack of opportunity from the target of your maneuver. Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll. If successful, both you and the target gain the grappled condition (see the Appendices). If you successfully grapple a creature that is not adjacent to you, move that creature to an adjacent open space (if no space is available, your grapple fails). Although both creatures have the grappled condition, you can, as the creature that initiated the grapple, release the grapple as a free action, removing the condition from both you and the target. If you do not release the grapple, you must continue to make a check each round, as a standard action, to maintain the hold. If your target does not break the grapple, you get a +5 circumstance bonus on grapple checks made against the same target in subsequent rounds. Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple). Source


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

As the creature moves out of sight, Eldon re-positions to get a clear shot at it. Raising his hand ready to blast the creature when he can get a clear view of it past his companions.

Moving north west to get a view into the secret passage and readying an elemental ray to fire if there is a clear shot.

Elemental Ray (Ranged Touch): 1d20 + 4 ⇒ (7) + 4 = 11
Lightning Damage: 1d6 + 1 ⇒ (3) + 1 = 4


TG1 | FF

Yngvilda's now silver strike slashes towards the flying pest, but it comes up short and scratches the wall nearby instead.

Galandram's long arms wrap around the the imp, pulling it closer to him. As Galandram's hand closed around the imp, it stings him with its tail and attempts to inject poison into his bloodstream. (AoO for grapple does 3 damage + DC13 Fort save or take 2 Dex damage).

Once the creature is back in line of sight, Eldon's ray shoots in that direction. Unfortunately, the area is very crowded and in order to not hit his companions he pulls its short and misses.

Holding him in his hands, the tiny imp manages to squeeze his way between the elves fingers and break free from his grasp. Broke grapple.

Full party up!

R3: Yngvilda, Galandram, Desdemar, Winged creature, Sabrine, Cei
R4: Galandram, Eldon, Desdemar, Yngvilda, Winged creature, Eldon, Sabrine, Cei

GM:

Sting!: 1d20 + 8 ⇒ (16) + 8 = 24
I want to break free: 1d20 + 1 ⇒ (17) + 1 = 18
Damage: 1d4 ⇒ 3
Damage: 1d2 ⇒ 2


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

Galandram chooses to accept Sabrine's Raging Song this round. Updated stats: HP 11/11 AC 15 TAC 13 FF 11 F+2 R +6 W +3 CMB +2 CMD +15

Fort save: 1d20 + 2 ⇒ (20) + 2 = 22

Galandram gives a brief shout as the imp's sting pierces his hand. He feels burning in his hand from the imp's poison, but luckily he natural resiliency and adrenaline seem to be enough to stave off any ill effects.

Reaching his long arms out, he retrieves his rapier from the floor, and steps into a flanking position. He swiftly darts out with his blade, attempting to skewer the imp.

Attack, rapier, flanking: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22Critical confirmation, flanking: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
Damage, piercing, critical x2(?): 2d6 + 2 + 2 ⇒ (6, 3) + 2 + 2 = 13

This round: Retrieve rapier (move action), 5' step SE (not an action), attack action (standard action).

Well that should do some damage at least (assuming it confirmed)! @GM Shadowlord, did the imp 5' step onto Yngvilda's square?


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

As Sabrine beings charging just south of the pillar Move Action , her voice crescendos off the walls, filling the room with the sounds of her elvish song Free Action to contiune Raging Song .

Once she is south of the pillar she takes a swing at the imp.

Attack + Rage: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

Is someone able to move my pawn for me? My only computer is an iPad and it doesn’t let me edit Google Drawings :(


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

@Sabrine, I moved your pawn just south of the pillar.


TG1 | FF

Galandram - I thought you said you grappled him and pulled him 5' closer, that's why he is on that square.

Galandram's attack is excellently delivered, critically triking the pesky flying imp, though its damage reduction abilities prevent the full brunt of the attack from striking home. The flying imp howls in pain, it's body barely sustaining life after a vicious blow of that nature.

Sabrine's rage-induced charge is well intended but poorly executed as her speed carries her blade past the small flying imp.

R3: Yngvilda, Galandram, Desdemar, Winged creature, Sabrine, Cei
R4: Galandram, Eldon, Desdemar, Yngvilda, Winged creature, Eldon, Sabrine, Cei


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

@GM Shadowlord - I think by the book for grappling the grappled creature moves to the nearest open adjacent square if it is grappled by someone with reach (see spoiler above). So I thought the imp would have ended in the open square in the middle of all of us. I'm fine with where everyone is though, and you don't have to move anything for my sake. I just wanted to clarify so that I understood.


TG1 | FF

Ah, I misunderstood what you were saying. No worries, we'll play it as it is right now. Thanks!


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

"Cei, could you step aside so Galandram and I can flank this beast? I think it's on its last legs, great hit Galandram!"

I believe you're flanking it now Cei due to Galandram's reach so if you took a swing first too we might be able to finish it off between us. For victory!


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Cei strikes out at it, missing in his haste, then quickly steps away, making room for Yngvilda

Attack+Raging Song+Flank: 1d20 + 2 + 1 + 2 ⇒ (4) + 2 + 1 + 2 = 9
Damage+Raging Song: 1d6 + 2 + 1 ⇒ (4) + 2 + 1 = 7


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Becoming increasingly frustrated, Yngvilda steps into the open space and tries to remember her training through her song-powered fury.

Mithral Dagger BaB+STR+Flank: 1d20 + 1 + 4 + 2 ⇒ (7) + 1 + 4 + 2 = 14
Damage STR: 1d4 + 4 ⇒ (1) + 4 = 5

She then screams in frustration at the extent to which her skills have apparently left her when they are most needed.


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

Seeing his attack fall short Eldon curses in halfling and moves back towards is previous position and prepares for another try.

Elemental Ray (Ranged Touch): 1d20 + 5 ⇒ (5) + 5 = 10
Lightning Damage: 1d6 + 1 ⇒ (5) + 1 = 6

That's ray 4/7 and I forgot point blank shot on my last attempt.


TG1 | FF

Eldon - You are forgetting to add in your -4 penalty for shooting into melee. Additionally, the creature has cover from your ranged attacks as well so effective you are shooting at a -8 penalty.

Eldon sees his attack fall short just like most of his allies. This imp is proving to be quite difficult to put down.

Desdemar has a great shot on the flying imp with his acid splash, but when Yngvilda moves he pulls it short and burns the ground instead. Cursing he shouts, "Ok, I'm coming into hit it with my rapier in a moment if there is still room in there! Yngvilda, finish this thing already!"

Some of the imps wounds begin to close on its body, healing the damage previously done to it by Galandram's attack. The flying creature zips behind Yngvilda and stings her in hind quarters with its tail, laughing maniacally. "Oooooooooooh! What a pain in the ass!"1 Damage + DC13 fort save or take 1 Dex damage.

Full party is up!

R4: Yngvilda, Galandram, Desdemar, Winged creature, Sabrine, Cei
R5: Galandram, Eldon, Desdemar, Yngvilda, Winged creature, Eldon, Sabrine, Cei

GM:

1d20 + 3 - 4 - 4 ⇒ (19) + 3 - 4 - 4 = 14
1d20 + 8 ⇒ (13) + 8 = 21
1d4 ⇒ 1
1d2 ⇒ 1


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Fort Save: 1d20 + 4 ⇒ (7) + 4 = 11

"Ugh! I'll give you a pain in the ass!"

I'm assuming Sabrine's song is still going, if not subtract 1 from attack and damage

Yngvilda focuses on the pain and tries to centre herself before another swing.

Mithral dagger BaB+STR+flank: 1d20 + 1 + 4 + 2 ⇒ (3) + 1 + 4 + 2 = 10
damage STR: 1d4 + 4 ⇒ (2) + 4 = 6


Male CG Medium Elf, Investigator (Empiricist) 1/Swashbuckler (Inspired Blade 1) | HP 16/17|AC 16 14T 12FF|CMB +2 CMD 16 / 12 Fl|F +2, R +8, W +2 (+2 vs ench., immune Sleep)|Init +4|Perc +5 SM +5 (+7 hunch) |Spd 30'|Senses: L-LV| Insp. 3/6 | Panache 4/4 | Conditions:

Galandram continues to accept Sabrine's song. Stats: HP 11/11 AC 15 TAC 13 FF 11 F+2 R +6 W +3 CMB +2 CMD +15

Galandram grits his teeth at seeing the imp continue to evade attacks as it stings Yngvilda, and lunges with all his might after the little devil.

Attack, Inspired Rage, Flanking: 1d20 + 1 + 1 + 2 ⇒ (1) + 1 + 1 + 2 = 5

Unfortunately, in his haste to kill this little pest, he neglects to remember the most basic fencing instructions, and he delivers a clumsy blow, missing the mark completely and nearly dropping his rapier.


Female Human Skald 2 HP 19/19| AC 16 FF 10 Touch 15 | CMB +3 CMD 14 | F +5 R +1 W+3 | Int +2 | Perc +5 |Speed 20 ft. | Raging Song 12/12 rounds | Spells 1st 3/day | Conditions: None
Not Raging/Raging:
HP 19/21 AC 17/16 FF 11/10 T 16/15 CMB+3/+4 CMD 14/15 W +1/+2

Sabrine’s song is definitely still going!

Sabrine hops into the space between galadram and the imp Five foot step and while continuing to fill the room with her song free action to continue Raging Song takes a swing at the the imp Standard Action

Attack + Rage + Flanking: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 22
damage: 1d10 + 3 ⇒ (7) + 3 = 10

Raging Song:

+2 Morale Bonus Str and Con
+1 Morale Bonus to Will
-1 AC


Male Halfling Sorcerer 5 | HP 14/27 | AC 14 FF 14 Touch 11 | CMB 0 CMD 13 | F +5 R +6 W +7 | Int +3 | Perc +4 | Speed 20 ft. | Shield (+4 AC)

I'm passing, there is nothing I can do.


Male Aasimar Cleric 2 | HP 16/16 | AC 17 FF 10 Touch 17 | CMB +3 CMD 13 | F +4 R +0 W+6 | Int +0 | Perc +5 | Speed 20 ft. | Channel Energy 7/7 | Hand of the Acolyte 5/6 | Destructive Smite 6/6

Cei can't quite reach the creature around the pillar, so he motions with his hands, "Triarre" Carry reaches out, and touches Yngvilda on the shoulder, passing divine energy to her.

Casting Guidance


TG1 | FF

Desdemar follows in the same path as Cei. He reaches out and touches Sabrine's shoulder and says, "May Caiden guide your blade." Cast guidance on Sabrine.

More of the wounds of the imp begin to heal and its attitude is improving greatly. Feeling bold, it zips right up and behind Yngvilda once more. This provokes an AoO if you would like. Once behind her, it stings her in the rear end once more, giggling uncontrollably! Oof! Critical butt-pain! 5 damage and 2 Dex damage unless you make a DC15 Fort save.

Full party up for R5/R6!

GM:

Attack Yngvilda: 1d20 + 8 ⇒ (20) + 8 = 28
Confirm?: 1d20 + 8 ⇒ (14) + 8 = 22
Damage: 2d4 ⇒ (3, 2) = 5
Damage: 1d2 ⇒ 2


“Yngvilda Grimsdottir” | Female LG Medium Human Fighter 5 | HP 6/49 | AC 26 / 12 T / 24 FF | CMB+10 CMD 22 | F +6, R +3, W +3 (+1 vs. Fear) | Init +2 | Perc 2 SM -1 |Speed 30ft | Active Conditions: barkskin

Fortitude Save: 1d20 + 5 ⇒ (19) + 5 = 24

I'll use the guidance on the attack of opportunity since I think it might still have flanking if it triggers when it starts to move? If not then remove the +2 from flanking in the attack. I also forgot that the raging song gives me a bonus to fortitude so I've factored that in

Yngvilda swipes at it with the dagger as it flies at her.

Mithral Dagger BaB+STR+Flank+Guidance: 1d20 + 1 + 4 + 2 + 1 ⇒ (11) + 1 + 4 + 2 + 1 = 19
Damage STR: 1d4 + 4 ⇒ (2) + 4 = 6

Then after it stings her again in the butt she becomes sullen and swings at it again, all bravado gone and just trying to put an end to it. She stays where she is so she doesn't block Galandram's attacks. I'll not be able to sit down for a week

Fortitude Save: 1d20 + 5 ⇒ (1) + 5 = 6
Mithral Dagger BaB+STR: 1d20 + 1 + 4 ⇒ (11) + 1 + 4 = 16
Damage STR: 1d4 + 4 ⇒ (3) + 4 = 7

Edit: Sorry I rolled two fortitude saves by mistake there. Hopefully I can keep the first!

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