Elf

Elven Fighter's page

4 posts. Alias of Werecorpse.


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dwarves already get enough- give them nothing more. In fact take stuff away!


LogicNinja, I have seen your 10th level wizard, he has a pretty decent spell selection. I would still be happy and not feel worthless playing a sword wielding fighter in a group with it. I would get to fight and kill most of the bad guys. I do think it is completely reasonable to assume my fighter would have access to a wand of clw worth of healing so I am not too worried about hit points being depleted over an adventure, if possible I would like to have a protection from evil (preferably that 3rd level one the cleric loves so much that lasts forever) to deal with most of those annoying charm type spells, an adamatine weapon and power attack to deal with those pesky walls of stone (or walls of plasterboard as I like to call them) to get to the monsters you keep trying to save from me!

I do think ray of enfeeblement is too powerful and would allow a fort save for 1/2 damage as a fix.

I admit I do get annoyed by that feral druid summoning all his furry friends (mostly becuse it takes so damn long to get to my turn) - personally I reckon for game balance and to keep things moving you should not be allowed to have more than 1 summoned creature at one time (I know another rule change to nerf those pesky spellcasters)and they should act a bit more like, well animals (or devils for that bone devil) than strategically minded, flanking, blocking, mind melded robo-clones but whatever.

And those clerics who power up to step in and kick the monsters butt a couple of times an adventurer, hell I love the competition, after all the cleric is my best bud medic, if he doesnt get to release the tension by crushing skulls every now and them who knows what he will do. Most of the time he is keeping the party going.

What would i like to be able to do? hmmm... move faster and throw off magical impediments. But truthfully i dont want all that tome of battle stuff, it makes me feel like a wizard try hard. Any other suggestions?


Epic Meepo wrote:
Sounds like a reasonable enough idea. And it certainly fits the fluff name for dwarven movement: Slow and Steady.

Yeah great, you are all part of that dwarven lobby group!

Dwarves are slow! why does a dwarf in full plate move as fast as an elf or human in chainmail?

3.0 gave them all sorts of bonuses not least of which is the +2 save against just about everything, the free exotic weapon proficiency etc. The only tactical weakness dwarves had was that they moved slowly. With 3.5 that vanished...Now that that has been taken away they lose their only limitation.


Ok then, lets have a look at what this new system has got for me. About time they stopped listening to that damn dwarven lobby group- movement not effected by armor! Being slow was their only weakness in 1st 2nd and 3.0 then suddenly in 3.5 all the dwarves can keep up with me when I put on chainmail, and they got a free exotic weapon proficeincy- totally bogus. My kind almost died out in 3.5, but I can feel it is time to make a comeback---Hello Pathfinder!

Hmmmm let me see......

WTF! +2 Wisdom for Dwarves, great so now the will save weakness gets eaten away (not that it effected them with their save bonus againts spells anyway!) and they get a favoured class hit point per level-- NO WAY DUDE!

Ok so now people like me more? huh? I still get that lame -2 to con, yeah right because elves are so sickly, +2 to int...man I should just give up and become a frickin wizard.

So let me get this right with the con difference- I get 3 HIT POINTS A LEVEL LESS than that freaky dwarven fighter, and if i wear any armor other than light he moves just as fast as me-- screw this I am gonna check out 4th edition- what is your problem with the Elven Fighter!