
Qilldar |

Qilldar watches as Valentina passes out the potions, conflicted if he can trust they are what she says they are. When she gets to him, he hesitates, looking down at the potions and then up at her before finally taking them. "Don't want to insult her by not taking them. She appears to want to help us. I can always choose not to use them," he thinks to himself.
He is surprised by Dellan's offer, and again hesitates a moment before taking the gift. "Thanks, hopefully I won't need it," he says, returning an awkward grin.
He then considers Draxia's comment about the markings. "Following them seems as good a plan as any. Besides, I don't want to spend more time in sewers than I have to," he says with a shrug of his shoulders. He then follows the group down the passageway.

Krusk Berenddal |
Krusk raises an eyebrow at the apparent gift. Well, I apparently forgot mine, so at least this might come in handy.
The potions he accepts with gratitude, but makes a mental note to check them later.

GM-Tom-Infinite Halls |

"Pevi and I spent a month making sure all the sword etchings were correct.
She frowns, then continues. "I don't see why anyone would change them."
Valentina steps to Draxia, laying a hand gently on her forearm. "I know everything's crazy right now, but if you'll accompany me inside the city, I'll explain everything I know."
Pevi stands off to the left-hand side of the tunnel, looking around nervously, shuffling from foot to foot.
-----

Draxia "Longtooth" Drekaar |

Perception: 1d20 + 1 ⇒ (11) + 1 = 12
She looks at the arm and blushes for a minute."Well, I will give you that, but if I find out you are lying I will make you pay' She says in her husky voice her eyes narrowing her hand coming up to run her hand across the woman's cheek before she pulled it away and looked forward, both authoritative and sultry.

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Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Dellan glances up, frowning. "Sounds as if they are breaking through upstairs. We had best move quickly." He makes a sweeping gesture past Valentina and Pevi. "After you."

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Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Spiller looks back down were thay gust came."We better hurry I can hear them shouting, and I'm sorry Valentina i don't think Popidos going to last much longer."he says putting his hand on Valentina shoulder before heading deeper into the passage.

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Dellan returns to his place at the back of the party, just ahead of Valentina, glancing behind them regularly.
At least, I'm assuming Valentina would want to return to her original position in the very back. If not, Dellan will take up the rear instead.

GM-Tom-Infinite Halls |

Pevi leads the party through the first section of tunnels. The walls here have been roughly worked, and the ceiling high enough to walk comfortably.
You walk in a more or less straight line for 60 feet, until you come to a T intersection.
Pevi mutters to himself, searching the walls and floors for the sword mark.
As the party searches for the mark, Valentina sidles up beside Draxia. "I don't completely understand why Chan started abducting people. The Halls attract enough adventurers and Pathfinders that the upper levels should be completely cleared. I know there's the druidic curse, but still..."
---
The parties max speed in this section is 60 feet, so posts from this point will be broken up into small 'mini-encounters.'
If someone wants to take over the lead from Pevi, he willingly gives it up.

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Perception: 1d20 + 3 ⇒ (17) + 3 = 20
Spiller points to the swordmark on the wall."Here's the mark it looks like pointing right i think i should take the front from here Pevi."Spiller moves to the front and starts down the right passage.

Draxia "Longtooth" Drekaar |

"Yes let those who are formidable warriors lead the way" She said knowing she is more apt at sitting back and letting spells fly.
As to Valentina."Forced Labor, we have to work for your master as he forced us into this situation. We can't turn back easily now"

GM-Tom-Infinite Halls |

As to Valentina."Forced Labor, we have to work for your master as he forced us into this situation. We can't turn back easily now"
She stares at the ground. "I don't know what changed. He used to be content with studying in the library, and talking with the adventurers who survived the Halls."
Her eyes drift up to Draxia's. "Ever since he was elected to the council, he's gotten more...aggressive, with the Halls." she whispers.
Pevi seems unconcerned with Valentina's conversation. He turns to Qilldar, "Who knows what the goblins have been up to. It's been a fortnight since I've travelled the tunnels. Didn't see anything back then."

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"Maybe your right Qilldar i did not think of that perhaps you should lead."Spiller says looking back at Qilldar."but i will be colse behind you if trouble starts."he says gripping his sword hard.

Qilldar |

Qilldar nods and moves to the front, sword in hand. "It might not be necessary, but then again, who knows who or what has been down here."
I will stop to search intersections and doorways. +7 to spot traps.

Draxia "Longtooth" Drekaar |

"Well that explains a lot, maybe he researched too hard and thanks to his new position he is trying to make a 'Show of Force' to show them he is the right man for the job and well gets back to his first love, his books." She says with a giggle as she leans in.
"Also you know men and their positions of power, all bluster with little to no power to back it up. At least for most of them' She says with a wink as she giggles and then watches as positions are shifted and she stays close to the enrapturing figure that is Valentina

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Perception: 1d20 + 2 ⇒ (11) + 2 = 13
As the party passes the sword mark, he pauses to inspect it for a moment and frowns as they continue on. "Can't tell if that was intentional or not," he says, "but something rubbed away part of that marking. If there's goblins down here, could be that they're causing mischief."
At Valentina's words, his eyebrows rise. "Curse? What sort of curse?"

GM-Tom-Infinite Halls |

At Valentina's words, his eyebrows rise. "Curse? What sort of curse?"
Valentina visibly relaxes as Draxia starts to warm up to her.
She turns to Dellan as the party advances down the slightly twisting tunnel.
"They were called the Circle of Ages. A group of druids who guarded the Halls."
-----
100 years ago, the last remaining druid was driven mad at watching his brethren waste away, and cursed the upper level of the Halls with a 'creeping death' of greenery.

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Knowledge (history): 1d20 + 7 ⇒ (6) + 7 = 13
"Circle of Ages..." He shakes his head. "It's on the tip of my tongue. I feel as if I may have read about them somewhere, but cannot recall for the life of me."

GM-Tom-Infinite Halls |

"Some old fuddy duddy druids," Valentina says. "When we get to Chan, he'll know more about it."

GM-Tom-Infinite Halls |

The tunnel runs straight, and up ahead Qilldar notes a side tunnel.
Walking with Qilldar and Spiller, Pevi stage whispers. "What if those Vultures anticipate our actions, and we run into them down here?
His eyes dart around, like he's seeing things in the shadows.
"Maybe we should have stayed..."
-----
Entire party
-----

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Perception: 1d20 + 2 ⇒ (7) + 2 = 9
Cheerfully oblivious, Dellan shakes his head as they walk, putting a reassuring hand on Pevi's shoulder. "Of course not. Action is ever better than inaction. Most often, a poor choice will serve you better than making no choice at all."

Qilldar |

"Hmm, the mark indicates we should turn down the side passage. Is there supposed to be running water, Pevi? As far as staying, I dont think the odds were with us. We made the right decision," Qilldar says as he motions down the side passage.

Pevi |

"I guess you guys are right," he replies, passing his sunrod from hand to hand.
"Can't help but feel Popido is going to be really angry with me for not showing him the sights down here.
He spreads his arm, and does a spin. "Chan only wanted me and Val to come down here, and this was Popi's chance."
His eyes light with excitement about the water. "Wait til you guys see it," he starts, moving towards the adjoining tunnel. "There's this awesome underground waterfall and everything!"

Draxia "Longtooth" Drekaar |

perception: 1d20 + 2 ⇒ (5) + 2 = 7
Draxia giggles and brushes her hair back as she looks and whispers with Valentina. "Oh sorry I was swapping stories with Valentina here, what is this about water?"

GM-Tom-Infinite Halls |

Did Draxia want Valentina or Pevi to respond? Was watching stranger things, ignoring my phone... I'll wait to see if a party member answers before tomorrow morning.

Krusk Berenddal |
Knowledge: whatever's appropriate about the Circle of Ages: 1d20 + 2 ⇒ (20) + 2 = 22
Krusk starts recounting what he's heard about the group Assuming a 22 yields results, anyway. Krusk has Bardic Knowledge, and so can generally make untrained checks. If that's Knowledge:Local, that's a 25; Planes would be 26

GM-Tom-Infinite Halls |

Knowledge: whatever's appropriate about the Circle of Ages: 1d20 + 2 ⇒ (8) + 2 = 10
That'll do. Search the page for DC 15 Kn (History) and you'll see the spoiler about it.

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Spiller raps his arm over Pevi's shoulder."I'm sure we can have a quick look at this waterfall your so eager to show us."

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"Hmm. It could be dangerous; we are being pursued, after all." He stops to look at the latest sword marking. "Perhaps we could cover these as we go, or erase them? I know it might make things difficult for you in the future, but it may also throw off our pursuers."

Valentina Yeris |

"We won't be able to go back to the house outside the city," Valentina muses.
She takes her 3 remaining guards aside, and instructs them to obscure the way markers and misdirect the Vultures.
She rejoins Dellan, a little sad. "So much work for nothing," and blows a wisp of hair out of her face. "Guess there's no help for it now,"
She gives her guards a long glance, then joins the party in the adjacent corridor.

Draxia "Longtooth" Drekaar |

If you want,she was just wondering why everyone was talking about noise
"Waterfall eh? Is that where you guys get your water from down here? I know they are great places for a bath, not as good as a hot spring but still"

Qilldar |

Qilldar looks relieved to hear the sound of water is to be expected. "Sounds great, I can't wait to see it," he responds to Pevi and starts down the side tunnel.
"I'm going to have to trust these people for now. I don't have much choice. Need to get out of these tunnels. And need to know more about the Vultures that are after us. Deep breath. Remember to smile and look pleasant," he thinks to himself.

GM-Tom-Infinite Halls |

With Pevi holding the light high, you pick your way carefully through the tunnel. The air grows chilled and moist, and the sound of rumbling water escalates. You come to a yawning room, with misting water at the far end and mottled algae sprawled over the stone floor.
-----
Nice Map
Everyone place themselves on the map. You entered where the yellow marker is.
Perception check from everyone. Once I have those, we'll see what's going on in here. Everyone has 24 hours before I roll for you.

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Perception: 1d20 + 2 ⇒ (6) + 2 = 8 (-2 vs. Surprise)
His shield shimmering with a light spell, Dellan stares in awe at the majesty of the water-forged natural formations. "Breathtaking," he whispers.
Poor Dellan. So easily preoccupied.

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Perception: 1d20 + 3 ⇒ (13) + 3 = 16
Spiller moves to the front."Well Pevi you weren't wrong that is a hansom waterfall to be shore, but we must not get to distracted."Spiller says scanning the area closely.

Qilldar |

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Qilldar nods in agreement. "Wow, that is impressive, an underground river. Any idea where it leads?" he asks. His imagination running wild with possibilities, he is oblivious to anything else in the cavern.
"Wait, did she just suggest taking a bath?" he thinks as he glances back at the half-orc, his look lingering a little too long. He slowly returns his gaze to the waterfall while raising an eyebrow in contemplation.

GM-Tom-Infinite Halls |

Anyone who's name isn't in a spoiler is enjoying the fine mist from the waterfall...for now.

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"By the crushed grape's of Cayden are those two skeletons moving? Everyone be ready."Spiller says looking a little shocked at the site of the walking undead.