About Kubi NissCharacter Name: Kubi Niss
Current Moderator: Mokmurian the Great
Gender: Female
Character Level: 1
Known Languages: Common, Ratfolk, Draconic, Dwarf, Orc Strength: 12 (5 points, -2 Racial Adjust)
Hit Points: 12 (d10+2) Armour Class: 15 (base 10; Armor +1; Dex +3; Size +1)
Silken Ceremonial AC +1 Save vs. Fortitude: +4 (base +2; Con +2)
Special: Initiative Modifier: +9 (DEX +3, Trait +2, Feat +4)
Special Combat Notes: +1 To Hit Size Bonus, Sneak Attack 1d6 Weapons:
Snakebite Striker class skills: Acrobatics(Dex), Bluff(Cha), Climb(Str), Craft(Int), Escape Artist(Dex), Handle Animal(Cha),
Skill Points: 8 (Brawler: 4 + Int(3) + Favored Class(1)) Plus 2 Background. Acrobatics: = +7 (Dex 3) 1 Ranks +3 [Class Skill]
Background Skills
Feats:
Brawler Level 1: Improved Unarmed Strike Traits:
Racial and Class Skills, Abilities & Features:
Ratfolk: Ratfolk are humanoids with the ratfolk subtype. Small: Ratfolk are Small and gain:
Slow Speed: Ratfolk have a base speed of 20 feet. Darkvision: Ratfolk can see in the dark up to 60 feet. Rodent Empathy: Ratfolk gain a +4 racial bonus on Handle Animal checks made to influence rodents. Swarming: Ratfolk are used to living and fighting communally, and are adept at swarming foes for their own gain and their foes' detriment. Up to two ratfolk can share the same square at the same time. If two ratfolk in the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares. Tinker: Ratfolk gain a +2 racial bonus on Craft (alchemy), Perception, and Use Magic Device checks. Languages: Ratfolk begin play speaking Common. Ratfolk with high Intelligence scores can choose from the following: Aklo, Draconic, Dwarven, Gnoll, Gnome, Goblin, Halfling, Orc, and Undercommon. Ratfolk Favored Class Bonus(Witch): +5' to range with a hex. Class: Snakebite Striker brawler
Equipment & Gear (include weight of individual items and total weight): Worn:
Weapons:
Armor: Silken Ceremonial: (30 GP/2 lb) --(1) Backpack (2 gp/.5 lb.)
--(1) Pouch, Belt (1 gp/.1 lb.)
Weapon Weight: 2 lb
Total weight carried: 8.35 lb. Carrying capacity:
Starting Gold: 105 GP Weapons: 6 GP
Money: 5 Plat, 11 Gold, 9 Silver Movement: 20' Character History: My family lives in the shingles of Bridgefront. To some making that statement is to say that I was born into danger and am lucky to be alive. If I were human like most of the population that may be true. But I am ratfolk and my family is a community of survivors. The chokers have trouble reaching us when we drop to all fours to scoot by them, and the imps prefer singular targets. I do remember trouble from some shingle spiders, but the family came in force and destroyed that threat. I can't say that growing up in the shingles was totally safe though. My generation consisted of 7 males and 8 females, with only 5 survivors to adulthood. I won't go into great detail, 2 sisters didn't survive birth, 1 infant brother was killed by a shingle spider that somehow sneaked into our home without being noticed. Other deaths as children happened from accidents, and while tragic weren't life changing. However, my niece Fhar's fate affected me deeply. Just a year ago Fhar and I went to the market. She was just 14 years of age and had been learning Qadiran magic from a witch named Boudacia. Boudacia had gifted her with a veil that was her link to a patron. Fhar had just learned a hex to protect her allies and a few spells, but technically wasn't ready to start a life as an adventurer. I had mastered my fighting techniques and was ready but was waiting for her. Our trip to the market was the same as many others, but I was supposed to be protecting Fhar. We had just stepped up to a vegetable wagon but I didn't notice that Fhar wasn't right behind me as usual. When I realized her absence I initially thought that she'd spotted a ribbon or something that she wanted and started looking around. It took just a couple of minutes to realize that she was gone, and I noticed several of Gaedren Lamm's men around. I felt that I could handle any one of them in a fight, fair or otherwise, but there were 3 visible which meant that there were at least 6 in the area. I searched out a guard, but by then his men were gone and so was Fhar. Fhar's loss was harder on my family than any of the previous deaths. We didn't know if she was dead or being held somewhere.... Nobody really blamed me other than myself, but I did. Fhar's belongings were packed up in hope of her return but I took her veil. I swore an oath to Korada, and to Fhar's patron, that I would find her or at least avenge her with the death of Gaedren Lamm and the destruction of his network. I continued my training and stayed more alert any time I was out and around in the town, especially whenever I spotted any of his men. A couple of times I spotted a ratfolk girl with his men at distance. By the time I got closer though she was gone and his men just sneered at me. They knew I was seeking Fhar and just laughed. Boudacia approached me asking about Fhar. It was hard but I explained what had happened. I showed her Fhar's veil but asked if I could keep it. I told her that I felt something whenever I touched it. I didn't think it was like what Fhar felt, but maybe it was a sign that she was alive? Boudacia told me she had been looking after her younger brother who was only 12 and he had gone missing 2 months earlier. She had approached the authorities twice and found the same thing I had, they were doing nothing about Lamm. She said they were probably being paid off by the criminal and would not help us and may well inform Lamm we were on his tail. Boudacia and I have been working together against Lamm, but will have to be cautious and plan carefully. Lamm's gang outnumbers us greatly and he seems to have at least some of the cities authorities in his pocket. As I approached adult age for a ratfolk I decided that I needed to learn a trade. I had learned to fight, adjusting my fighting style to take advantage of my stealth and small size to counter the negative of my small size. As a worshiper of Korada I avoided combat when I could. When I couldn't avoid it I did my best to end it quick! None of this made me city guard material, so I learned to craft glass containers and alchemical reagents that could be made without magic. My glass creations weren't pretty enough to earn much, but it helped that I could craft the flasks that I needed to hold acid or alchemist's fire. Overall I didn't make much coin with it, but my skills did get me known by many of the merchants in town. This gave me access to more information about Lamm's organization. It also expanded my knowledge of Korvosa. **********************************************************************
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