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Kenji moves forward attacks the green snake with Dario'S words and Fiata’s flag pushing him!
+ 1 Adamantine Greatsword, pa, flag, freeboter: 1d20 + 8 - 1 + 1 + 1 ⇒ (2) + 8 - 1 + 1 + 1 = 112d6 + 7 + 1 + 1 + 3 ⇒ (1, 4) + 7 + 1 + 1 + 3 = 17

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"Wow! Those snakes are so BIG! Be careful."
Begin Inspire Courage. Round Two of Ten. There are eight rounds remaining.
You now have +2 to hit and damage from Fiata.

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"Gah! Bad snake-s!" Penthesilea yelps as she quickly backpedals away from the darkness-ridden amphisbaena, loosing another pair of arrows once she's far enough away from its venomous jaws!
FB, IC, FlB, PBS, AS, RS
Longbow: 1d20 + 7 + 1 + 1 + 1 + 1 - 2 ⇒ (15) + 7 + 1 + 1 + 1 + 1 - 2 = 24
Magic Cold Iron Piercing: 1d8 + 2 + 1 + 1 + 1 + 1 + 1 ⇒ (3) + 2 + 1 + 1 + 1 + 1 + 1 = 10
Longbow: 1d20 + 7 + 1 + 1 + 1 + 1 - 2 ⇒ (13) + 7 + 1 + 1 + 1 + 1 - 2 = 22
Magic Cold Iron Piercing: 1d8 + 2 + 1 + 1 + 1 + 1 + 1 ⇒ (7) + 2 + 1 + 1 + 1 + 1 + 1 = 14

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Skai would have cast dancing lights for the others to help light the way, and then started casting a summoning spell in round 1. It would be completing here in round 2, so she will direct the summoned air elemental to attack after she casts shocking grasp on it. It flies over to get behind the one Kenji is attacking... maybe he can benefit from a flank partner.
Slam Attack, courage, flank: 1d20 + 6 + 2 + 2 ⇒ (12) + 6 + 2 + 2 = 22
Damage+Electric damage: 1d4 + 1 + 2 + 3d6 ⇒ (2) + 1 + 2 + (4, 6, 5) = 20

Oxnard Kettlebeak |

Round 2
Skai summons her elemental and it slams the closes snake creature!
Kenji misses, but Penthesilea follows through and her two arrows drop the first of them!
Fiata inspires courage.
Turn order:
1. Snakes
2. Skai
3. Penthesilea
4. Dario
5. Fiata
6. Kenji
Status:
Kenji 27/44 Sorry- if I missed between combat heading there, or if you would have healed between combats let me know[ooc]
[ooc]Pending Dario

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Dario turns and points to the second snake. "Now that one!"
Freebooter's Bane on the remaining snake
Attack (Flag, IC, FB): 1d20 + 7 + 3 ⇒ (5) + 7 + 3 = 15
Damage (flag, IC, FB): 1d6 + 4 + 3 ⇒ (4) + 4 + 3 = 11

Oxnard Kettlebeak |

Round 2
Dario misses.
Round 3
The snake thing bites at Dario with both heads!
Bite: 1d20 + 8 ⇒ (20) + 8 = 28
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Confirm?: 1d20 + 8 ⇒ (7) + 8 = 15
Extra Damage: 1d8 + 2 ⇒ (7) + 2 = 9
Bite: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d8 + 2 ⇒ (7) + 2 = 9
The snake hits one time (but not critically)!
Turn order:
1. Snakes
2. Skai
3. Penthesilea
4. Dario
5. Fiata
6. Kenji
Status:
Dario: 19/28, pending save vs. DC 14 poison (initial save, then save vs. 1d3 CON damage
Kenji 27/44
That brings up everyone w/ Dario pending the save vs. poison

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Fort Save: 1d20 + 5 ⇒ (3) + 5 = 8 Not good...
Dario can feel the venom burning in his body, but he whips the scimitar around at the snake again.
Attack (flag, IC, FB): 1d20 + 7 + 3 ⇒ (18) + 7 + 3 = 28
Damage (flag, IC, FB): 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9

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Kenji moves forward and attacks the snake with Dario's words and Fiata’s flag pushing him!
+ 1 Adamantine Greatsword, pa, flag, ic, freeboter: 1d20 + 8 - 1 + 1 + 1 + 1 ⇒ (4) + 8 - 1 + 1 + 1 + 1 = 142d6 + 7 + 1 + 1 + 1 + 3 ⇒ (6, 2) + 7 + 1 + 1 + 1 + 3 = 21

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Fiata slides along the wall and stabs out at the snake.
Longspear {Flank/FB/IC/Flag}: 1d20 + 2 + 2 + 1 + 1 + 1 ⇒ (14) + 2 + 2 + 1 + 1 + 1 = 21
Damage: 1d8 + 2 ⇒ (5) + 2 = 7
Continue Inspire Courage. Round Three of Ten. There are seven rounds remaining.

Oxnard Kettlebeak |

You get a second save now- you are affected by the poison, so it recurs 1/rounds for six rounds (or until you make a save)- so its another save here before you take the first 1d3 con damage

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Penthesilea keeps up her withering barrage. "Anyone got an antitoxin for Dario?"
FB, IC, FlB, PBS, AS, RS
Longbow: 1d20 + 7 + 1 + 1 + 1 + 1 - 2 ⇒ (7) + 7 + 1 + 1 + 1 + 1 - 2 = 16
Magic Cold Iron Piercing: 1d8 + 2 + 1 + 1 + 1 + 1 + 1 ⇒ (1) + 2 + 1 + 1 + 1 + 1 + 1 = 8
Longbow: 1d20 + 7 + 1 + 1 + 1 + 1 - 2 ⇒ (5) + 7 + 1 + 1 + 1 + 1 - 2 = 14
Magic Cold Iron Piercing: 1d8 + 2 + 1 + 1 + 1 + 1 + 1 ⇒ (1) + 2 + 1 + 1 + 1 + 1 + 1 = 8

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Skai cheers on her elemental as it flies over to slam the other snake-thing.
Attack, courage, flank: 1d20 + 6 + 2 + 2 ⇒ (3) + 6 + 2 + 2 = 13
Damage: 1d4 + 1 + 2 ⇒ (2) + 1 + 2 = 5
With a fly speed of 100', it can really get around the outside of the room!

Oxnard Kettlebeak |

Round 3
Dario resists the poison!
Skai's elemental gets across the room, but misses.
Penthesilea fires two shots, but they miss!
Dario cuts the snake with a well aimed strike!
Fiata stabs it as well!
Kenji misses!
Round 4
The snake lashes out, attacking Dario with one head and the air elemental with the other!
Bite: 1d20 + 8 ⇒ (8) + 8 = 16
Damage: 1d8 + 2 ⇒ (2) + 2 = 4 miss!
Bite: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 2 ⇒ (8) + 2 = 10 hit!
Turn order:
1. Snakes
2. Skai
3. Penthesilea
4. Dario
5. Fiata
6. Kenji
Status:
Dario: 19/28
Kenji 27/44
Air ele: -10 pending save vs. poison
Snake: -16
That brings everyone up again!

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Bracing herself against the rough-hewn wall, Fiata stabs out again.
Longspear {Flank/FB/IC/Flag}: 1d20 + 2 + 2 + 1 + 1 + 1 ⇒ (8) + 2 + 2 + 1 + 1 + 1 = 15
Damage: 1d8 + 2 ⇒ (2) + 2 = 4
Continue Inspire Courage. Round Four of Ten. There are six rounds remaining.

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Kenji attacks the snake with Dario's words and Fiata’s flag pushing him!
+ 1 Adamantine Greatsword, pa, flag, ic, freeboter: 1d20 + 8 - 1 + 1 + 1 + 1 ⇒ (10) + 8 - 1 + 1 + 1 + 1 = 202d6 + 7 + 1 + 1 + 1 + 3 ⇒ (1, 3) + 7 + 1 + 1 + 1 + 3 = 17
He then uses his ki to be able to strike again!
Ki 4/5 remaining, + 1 Adamantine Greatsword, pa, flag, ic, freeboter: 1d20 + 8 - 1 + 1 + 1 + 1 ⇒ (17) + 8 - 1 + 1 + 1 + 1 = 272d6 + 7 + 1 + 1 + 1 + 3 ⇒ (6, 6) + 7 + 1 + 1 + 1 + 3 = 25

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Dario continues to swing his scimitar in wide arc, hacking at the snake.
Attack (flank, flag, IC, FB): 1d20 + 7 + 2 + 3 ⇒ (15) + 7 + 2 + 3 = 27
Damage (flag, IC, FB): 1d6 + 4 + 3 ⇒ (2) + 4 + 3 = 9
Can Dario provide flanking to both Fiata and the elemental from where he is?

Oxnard Kettlebeak |

Between Dario's strike, and Kenji's strike, the second snake collapses, dead!
End of Combat

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Perception: 1d20 + 10 ⇒ (16) + 10 = 26
Religion: 1d20 + 5 ⇒ (14) + 5 = 19
Diplomacy: 1d20 + 6 ⇒ (14) + 6 = 20
"Ah, Mahu! So great to see you again. Tell me my friend, where can one go to find a relaxing meal and a refreshing drink? The sands are nearly unforgiving. Perhaps you would care to join us later? That is if you are not busy entertaining a 'friend'."

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"I am glad we found everything. But Mr. Torch should only get what he asked for. The rest is for the Society!" he says with a stern look after this ordeal.
When they return to Eto Kenji smiles warmly at Mahu to assist Fiata's efforts.
diplomacy aid dc 10 : 1d20 + 8 ⇒ (6) + 8 = 14

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Go Fiata!
Professor Westone takes great interest in the tablets, rod, and mask they find. "These are exquisite! I shall have to document them for Professor Carnahan. She will be so envious!" He takes the items and wraps them carefully at the bottom of his pack.
Later when they see Mahu, Dario laughs and claps him on the shoulder. "Ah, my friend, it is so good to see you again! Fiata is right, you should join us for a drink. My treat, I promise!"
Diplomacy, aid: 1d20 + 6 ⇒ (20) + 6 = 26

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Penthesilea argues in favor of leaving Apep's shrine still shadowed, but fully agrees with Kenji's planned distribution of the finds.

Oxnard Kettlebeak |

Mahu is friendly and glad to see you again, [b]"Ah friends! But I did not even see you leave!" with his help, you easily get inside and return to Torch.
As you report the outcomes to him, Torch seems to deem them acceptable. He nods, and hands over a packet of papers.
One is a map of Osirion, clearly marking Eto and an unnamed site to the north. The second map has a much smaller scale and marks the route between Eto and the mystery location. The last sheet has a charcoal drawing that depicts two large rock outcroppings connected by a smooth wall with a single gate. It is entitled “Seeker’s Folly” and signed “V.L.”

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Linguistics: 1d20 + 6 ⇒ (15) + 6 = 21
Dario takes the maps to inspect them. He nods. "Thank you. May I ask who 'V.L.' is?"

Oxnard Kettlebeak |

Torch sneers at you, “There are some parts of my past that I’d rather not revisit. Thank you for picking at old wounds, Pathfinders.”

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Kenji shrugs.
“I am normally not rude but it definitely was not a pleasure to do business with you and definitely not a pleasure to do your dirty work Mr. Torch! Excuse us now and I hope that you live up to your reputation with respect to this information!!“ he says a little disappointed in the man and leaves.

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After Kenji storms out, Skai says quietly, "He is a hot-head, don't hold it against him. I, for one, had fun and appreciate the information!"
She then flits out after her friends, as her dragonfly familiar buzzes randomly around her.

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Linguisticts: 1d20 + 6 ⇒ (20) + 6 = 26
As the team walks away, "Anyone else notice the handwriting on both notes were the same? Think that means anything? Torch's 'old wounds' not withstanding, there may be more of a connection here than we think."

Oxnard Kettlebeak |

Destiny in the Sands Part 2: the Race to Seeker's Folly
[i]A new day dawns in the Osirian trade city of Eto only hours following the meeting with Grandmaster Torch. In exchange fora handful of services, he delivered several maps and sketches of landmarks that collectively point the way to the last known resting place of one or more sage jewels—enchanted gems capable of storing memories of Osirion’s past and reviving the Sapphire Sage Amenopheus’s order. “Those will take you where you want to go,” Torch declared while handing over the maps. “Deviate from the path if you know what you’re doing.” As an afterthought, he added, “You’re not the only ones who knowabout that site. I hear a group of foreigners set out from Totra not too long ago and are after the same prize. Sounds like there’s no time to waste.”
You still have the geode sending stone from Amenopheus; from Torch you now have two maps of Osirion and a charcoal drawing.

Oxnard Kettlebeak |

Diplomacy (Gather Information) or Knowledge (Local) Checks
And since this is a new scenario, reminder HP, spells, daily resources, ect are all reset to starting values; no lingering conditions from last scenario.
There is time here if anyone needs to make purchases either in general, or before setting out on the journey

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Knowledge, Local: 1d20 + 8 ⇒ (10) + 8 = 18
"I've seen a route like this only a few of the caravan maps. We'll easily be able to ask them about it and get some advice on how to prepare and what to expect."

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Diplomacy: 1d20 + 6 ⇒ (11) + 6 = 17
Fiata nods in agreement. "That sounds like a great plan."
Just a reminder that I have a Wand of Endure Elements if it should come to it.

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Before departing, Dario goes to purchase some alchemical items and potions.
Buying 2 Potions of Protection from Evil, 2 alchemist's fires, and a tanglefoot bag.

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diplomacy : 1d20 + 8 ⇒ (19) + 8 = 27
“Hmm ... I heard that the gnoll clans have grown increasingly bold, and abductions along the common trade routes are becoming increasingly common.
A pair of travelers asked questions about the same oasis a few days ago. One flashed a bronze badge bearing a snake emblem when questioned by customs agents.
We should be careful!!“ Kenji says.

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"Ah, so the Aspis snakes are slithering around too... I guess we should be careful about any 'travelers in distress.'"
Restocking on arrows, picking up a Cloak of Resistance and enchanting her bow.

Oxnard Kettlebeak |

Pinging- what are your overland movement rates/speed?
Any other preparations before departing- keeping in mind that time is of the essence to arrive before the Aspis
As you depart, looking at Torch's map it appears easy to follow no checks required but a little circuitous. . . you MIGHT Survival checks required be able to cut straight across some of the desert to speed it up. . .

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Kenji is ready to depart!

Oxnard Kettlebeak |

the implication is that your normal character foot speed doesn't necessarily have to be your overland speed with minimal non-magical investment in mounts

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Only have 20ft speed and would love to rent/buy mounts.

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"Ooo! I always wanted to ride a camel. Can we get some? I have some coin."
Skai would like to get a headband of intellect at 4000 gp, and then a camel for 150 gp and exotic riding saddle for 30 gp, plus some saddlebags for 4 gp and a weeks worth of animal feed for 35 cp).

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Penthesilea purchases a camel, which she duly dubs Striphnos, and prepares for a wild shortcut through the desert!
[ooc]Same 184.35 purchase as Skai, but she'll add another 5 waterskins to put in the saddlebags.

Oxnard Kettlebeak |

I cannot find a price to hire camels/other mounts for the journey, so you would need to buy mounts- camel is quite thematic, though a penny pinching character might go for something cheaper- like a bison (50 g), light horse (75 g), or even a mule (8 g)
Assuming that everyone does so (taking the consensus here), you can make up the time without the need for survival checks and arrive with enough time to take your time exploring which translates to a +2 on Knowledge, Linguistics, and Perceptions in the ruins
As you arrive at the map's end. . .
The oasis shimmers like a sapphire in the midday heat. Life clings around its edges tenaciously, with only a few hardy plants nestled amid the rocks managing to survive in patches around the area. Finches bathe in the water, resting on an abandoned harness. Trash and castoffs from travelers litter the area, and a small brick hearth is the only permanent fixture.
Perception checks at this location; on slide 3

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Kenji gets off his mount and looks around.
perception: 1d20 + 2 ⇒ (4) + 2 = 6

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Dario wipes the sweat from his forehead and dismounts from the stinky camel. "Is this it? Doesn't seem to be much here." He pulls his waterskin out of his pack and moves towards the oasis, intent on refilling the skin. He looks at the trash and the hearth as he gets closer.
Perception: 1d20 + 8 ⇒ (18) + 8 = 26