Ilarris Zeleshi

Fiata Oe's page

377 posts. Organized Play character for TriShadow.


Full Name

Fiata Oe

Race

MYTHIC AC 15 (T:11/ FF14) HP:12+22/22 | F:+4/ R:+2/ W:+7+1 | Init: +3 | Perception: +10 +1

Classes/Levels

Channel 1d6 5/5 | Sermonic Performance: 7/10 rounds | Reroll: 1/1

Gender

Human Evangelist 3 |

Size

M

Alignment

LG

Deity

Erastil

Strength 7
Dexterity 12
Constitution 13
Intelligence 12
Wisdom 18
Charisma 15

About Fiata Oe

Fiata Oe {Buffing Cleric}
Female human cleric (evangelist) of Erastil 3
LG Medium humanoid (human)
Init +3 (+5 during surprise rounds); Senses Perception +10
Flagbearer bonus (+1)
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 22 (3d8+3)
Fort +4, Ref +2, Will +7
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Offense
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Speed 30 ft.
Melee weighted spear +0 (1d8-2/×3)
Ranged shortbow +2 (1d6-2/×3)
Special Attacks: countersong, fascinate, inspire courage +1, sermonic performance

Cleric (Evangelist) Spells Prepared (CL 3rd; concentration +7)
2nd-Feather Fall D, Toppling Spiritual Weapon {+6/1d8+3 (trip +7)}
1st—Calm Animals D (DC 15), Comprehend Languages, Shadow Trap, Summon Monster 1 (x2)* MYTHIC
0 (at will)— create water, detect magic, guidance, light
D Domain spell; Domain Animal (Feather subdomain)
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Statistics
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Str 7, Dex 12, Con 13, Int 12, Wis 18, Cha 15

Base Atk +2; CMB +2; CMD 11/10ff

Feats
Additional Traits {1st level}
Flagbearer {Human bonus}
Toppling Spell

Traits
Fate's Favored
Magical Lineage (Spiritual Weapon)
Reactionary
Seeker

Skills
Acrobatics -1
Appraise +1
Bluff +2
Climb -4
Diplomacy +6
Disguise +2
Escape Artist -1
Fly -1
Heal +4
Intimidate +2
Knowledge (arcana) +5
Knowledge (nature) +5
Knowledge (planes) +5
Knowledge (religion) +5
Linguistics +6
Perception +10
Perform (oratory) +10
Sense Motive +8
Spellcraft +6
Survival +4
Racial Modifiers +1 Perception

Languages
Aquan, Common, osiriani, Osiriani (Ancient)

Special Qualities Eyes of the Hawk, Public Speaker, Spontaneous Casting
Combat Gear , Acid (4), Complex Banner {Sigil of the Open Road}, Pearl of Power {1st}
Other Gear Lamellar (leather) Armor, arrows (20), shortbow, weighted spear, backpack, candle (10), candle lamp, cleats, cold weather outfit, grapple hook arrows (x5), holy water (x4), masterwork tool, pot, shovel, signal whistle, silk rope (100') {knotted for 50' length), snowshoes, tindertwig (5), winter blanket, wooden holy symbol

Magic
Pearl of Power {1st}
Wand of Cure Light Wounds {43/50} (bought with Prestige)
Wand of Endure Elements {41/50} (bought with Prestige)
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Special Abilities
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Bardic Performance: Fascinate (1 target, DC 12) (Su) One or more creatures becomes fascinated with
you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage
rolls.
Channel Positive Energy 5x/day 1d6 (DC13)
Cleric (Evangelist) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Eyes of the Hawk (+1 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Flagbearer Grant bonuses to allies who see your flag. {+1 MORALE bonus to Hit/ Damage and saves vs FEAR}
Public Speaker (-3 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (minimum 0).
Sermonic Performance (standard action, 8 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Spontaneous Casting: An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

PFS 151777-13
01 05-08 The Confirmation {1/2/450}
02 03-19 The Ice Bound Outpost {1/2/574}
03 MOD Master of the Fallen Fortress
04 06-18 From Under Ice {1/2/558}
05 09-04 The Unseen Inclusion {1/2/529}
06 MOD Risen From the Sands {1/2/1287}

XP: 6 / FAME: 12 / PRESTIGE: 8 / GOLD: 2827

Just a quick note on how Flagbearer works. When I am holding my flag (Sigil of the Open Road) every ally within 30' of me has a constant +1 MORALE bonus on rolls To Hit/Damage and saves vs FEAR. THIS DOES NOT STACK WITH BLESS, but it does free up a slot for me. I can also 'Inspire" 8 rounds a day which will offer a +1 COMPETENCE bonus on To Hit & Damage rolls. The bonus should include pets, companions and summoned creatures as well.

When I cast Moment of Greatness, everyone has the option to add an additional +1 MORALE bonus to a single roll or check a single time with the next minute.

So, if we run into a big fight, I can buff everyone +2/+2 for up to 6 rounds and give you the option to add another +1 within that minute of combat.