Ilarris Zeleshi

Fiata Oe's page

92 posts. Organized Play character for TriShadow.


Full Name

Fiata Oe

Race

Human Evangelist 2

Classes/Levels

AC 15 (T:11/ FF14) HP:15/15 | F:+4/ R:+1/ W:+7 | Init: +3 | Perception: +10

Gender

| Sermonic Performance: 8/8 rounds

Size

M

Alignment

LG

Deity

Erastil

Strength 7
Dexterity 15
Constitution 13
Intelligence 12
Wisdom 14
Charisma 15

About Fiata Oe

Fiata Oe {Buffing Cleric}
Female human cleric (evangelist) of Erastil 2
LG Medium humanoid (human)
Init +3 (+5 during surprise rounds); Senses Perception +10
Flagbearer bonus (+1)
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 15 (2d8+2)
Fort +4, Ref +1, Will +7
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Offense
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Speed 30 ft.
Melee weighted spear -1 (1d8-2/×3)
Ranged shortbow +1 (1d6-2/×3)
Special Attacks: countersong, fascinate, inspire courage +1, sermonic performance

Cleric (Evangelist) Spells Prepared (CL 2nd; concentration +6)
1st—Calm Animals D (DC 15), Comprehend Languages, Moment of Greatness, Murderous Command (DC 15)
0 (at will)— create water, detect magic, guidance, light
D Domain spell; Domain Animal (Feather subdomain)
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Statistics
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Str 7, Dex 12, Con 13, Int 12, Wis 18, Cha 15

Base Atk +1; CMB -1; CMD 10/9ff

Feats
Additional Traits {1st level}
Flagbearer {Human bonus}

Traits
Fate's Favored
Magical Lineage (Spiritual Weapon)
Reactionary
Seeker

Skills
Acrobatics -1
Appraise +1
Bluff +2
Climb -4
Diplomacy +6
Disguise +2
Heal +4
Intimidate +2
Knowledge (arcana) +5
Knowledge (nature) +5
Knowledge (planes) +5
Knowledge (religion) +5
Perception +10
Perform (oratory) +9
Sense Motive +8
Spellcraft +5
Survival +4
Racial Modifiers +1 Perception

Languages
Aquan, Common

Special Qualities Eyes of the Hawk, Public Speaker, Spontaneous Casting
Combat Gear Wand of Cure Light Wounds {50/50}, Acid (4), Complex Banner {Sigil of the Open Road}
Other Gear Lamellar (leather) Armor, arrows (20), shortbow, weighted spear, backpack, candle (10), candle lamp, cleats, cold weather outfit, grapple hook arrows (x5), masterwork tool, pot, shovel, signal whistle, silk rope (100') {knotted for 50' length), snowshoes, tindertwig (5), winter blanket, wooden holy symbol
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Special Abilities
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Bardic Performance: Fascinate (1 target, DC 12) (Su) One or more creatures becomes fascinated with
you.
Bardic Performance: Inspire Courage +1 (Su) Morale bonus on some saving throws, attack and damage
rolls.
Cleric (Evangelist) Domain (Feather) Add Fly to your list of class skills. In addition, whenever you cast a spell that grants you a fly speed, your maneuverability increases by one step (up to perfect).
Eyes of the Hawk (+1 Perception/+2 Init.) (Su) +2 Initiative during a surprise round.
Flagbearer Grant bonuses to allies who see your flag. {+1 MORALE bonus to Hit/ Damage and saves vs FEAR}
Public Speaker (-3 DC to hear) An evangelist gains Perform as a class skill. In addition, she is trained to project her voice with great skill and effect; the DC to hear her speak in difficult conditions is reduced by an amount equal to her class level plus her Charisma modifier (minimum 0).
Sermonic Performance (standard action, 6 rounds/day) An evangelist gains the ability to deliver a select number of supernatural and spell-like performances through the force and power of her divinely inspired preaching and exhortation. This ability is similar in all respects to bardic performance as used by a bard of the same level (including interactions with feats, spells, and prestige classes), using Perform (oratory) as the evangelist’s performance skill. However, an evangelist gains only the following types of bardic performance: countersong, fascinate, and inspire courage at 1st level; inspire greatness at 9th level; and inspire heroics at 15th level.
Sermonic Performance: Counterspell (Su) Counter magical effects that depend on sound.
Spontaneous Casting: An evangelist does not gain the ability to spontaneously cast cure or inflict spells by sacrificing prepared spells. However, an evangelist can spontaneously cast the following spells by sacrificing a prepared spell of the noted level or above:

PFS 151777-13
01 05-08 The Confirmation {1/2/450}
02 03-19 The Ice Bound Outpost {1/2/574}
03 MOD Master of the Fallen Fortress

XP: 3 / FAME: 6 / PRESTIGE: 4 / GOLD: 1463

Just a quick note on how Flagbearer works. When I am holding my flag (Sigil of the Open Road) every ally within 30' of me has a constant +1 MORALE bonus on rolls To Hit/Damage and saves vs FEAR. THIS DOES NOT STACK WITH BLESS, but it does free up a slot for me. I can also 'Inspire" 6 rounds a day which will offer a +1 COMPETENCE bonus on To Hit & Damage rolls. The bonus should include pets, companions and summoned creatures as well.

When I cast Moment of Greatness, everyone has the option to add an additional +1 MORALE bonus to a single roll or check a single time with the next minute.

So, if we run into a big fight, I can buff everyone +2/+2 for up to 6 rounds and give you the option to add another +1 within that minute of combat.