Mummy's Mask: Your Grave Is In Another Pyramid (Inactive)

Game Master Wandering Wastrel

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Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Devon's spoiler was hilarious! :)

Say'ri was just about to point out the wall area when Ashira beat her to it. With Devon investigating, she remains in place in the centre of the room, keeping a wary eye on the two statues - half expecting them to come to life like the dolls from the previous rooms.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

"Gosh darn it, companions, but this room gives me the jitters. There," and the wizard points to a section of the wall on the left side of the room. "That wall looks right funny to me and what with you pointing out that the wall to the right ain't better left alone, I say we take our time figuring this one out. Snarling good boys protecting the tomb, odd plain stone doors o'er there, it don't fit the pattern of this place I'd say!"

Eliyajah will cast 'Detect Magic' and slowly spin around on his heel so he can scan the whole room.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

GM Screen:

S: 1d20 + 7 ⇒ (5) + 7 = 12

Electric arc: 2d6 ⇒ (4, 5) = 9

Reflex save, S: 1d20 + 2 ⇒ (2) + 2 = 4

Say'ri Al Bashere wrote:
Devon's spoiler was hilarious! :)

Glad you liked it :)

Devon confirms Ashira's suspicion that there is a secret door, but doesn't find any traps.

The trap is unfortunately found - too late! - by Say'ri when she moves into the centre of the room. The first sign is the door you came through slamming shut, locking you all in the chamber. At the same time, bolts of electricity arc between the pillars on the central platform, striking anyone standing atop the platform.

(This is definitely Say'ri, but Devon and Ashira are examining the door on the right, while Eli is looking at the door on the left so I think they're safe)

Say'ri takes 9 points electricity damage

At the same time, the gilt sarcophagus twitches - and comes to life, standing up - its lid opens ominously, like the jaws of death itself...

Party is up!

Status:

Say'ri 4/13 hp

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Attack: 1d20 + 5 ⇒ (12) + 5 = 17 Damage: 1d10 + 9 ⇒ (8) + 9 = 17

Say'ri jerks as the lightning hits her but recovers quickly to step forward and slam her flail into the sarcophagus!


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon swears as the trap activates and the sarcophagus comes to life. Hoping to dispatch the immediate threat, the catwoman jumps up on to the platform and flanks the sarcophagus with Say'ri, stabbing her spear into a weak point in its construction.

Spear, Flank: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm?: 1d20 + 3 ⇒ (10) + 3 = 13
Damage, Sneak Attack: 1d8 + 1d6 ⇒ (8) + (2) = 10


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

"Gosh darn constructs don't got no mind for illusions!", yells Eli with more than a hint of frustration in his voice. He conjures forth a gobble of swamp goo and lobs it at the shambling construct.

Std action: cast Acid Splash with a minus four to hit as it is in combat.
Ranged vs Touch: 1d20 - 4 ⇒ (10) - 4 = 6
Acid Damage: 1d3 ⇒ 3


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira hustles around to Say'ri, while staying out of reach from the sarcophagus. She gives Say'ri a blessing of Virtue. "Be careful Say'ri!"


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

OK, it seems like constructs are subject to flanking, and to sneak attack, and to crits

GM Screen:

Bite: 1d20 + 5 ⇒ (12) + 5 = 17
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Slam: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 1d6 + 2 ⇒ (5) + 2 = 7

Say'ri's flail slams into the sarcophagus, damaging it badly. while Devon's spear does some damage but less than might be expected.

Eli's attack misses, again.

The sarcophagus' lid opens wide, and its stone jaws clash together, engulfing Say'ri! The only thing holding her up is the fact that she's grabbed firmly in the thing's jaws. (Say'ri takes 7 damage and is grappled)

The thing then slams into Devon, almost knocking the catlike rogue off her feet. (Devon takes 7 damage)

As if all that weren't bad enough, the door at the far end of the chamber opens - and a torrent of water gushes into the room! With nowhere to go, since the other door is locked, the chamber starts to fill rapidly with water - it's already at shin height and rising...

5 ft steps are now no longer possible.

Party is up!

Status:

Say'ri -3/13 hp, grappled
Devon 3/10 hp

Construct - 17


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Do you guys think it would be better if I gave Say'ri 1d4 hp, or if I try to wrestle her out of the sarcophagus?


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Heal Say'ri so she doesn't die, then move into a flanking position so I can sneak attack the sarcophagus.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Elijayah lifts his right hand and points his index finger at the construct. A word of power is uttered by the wizard and shadows start to whirl around his finger. They shoot forward to the space between the construct and (and over) Devon, causing it to be filled with stone. "It's an illusion, Devon. Come on, stab that bastard right in the hinges!"

-Std action: cast Silent Image (DC 17 Will save) to put a wall of stone between the construct and partially *over* Devon, with the hope it hides her long enough to get Devon a bonus to hit and sneak attack damage. This is a figment. Since it covers Devon and she can still move, this ought to be enough proof it isn't real and she should auto-disbelieve it. The construct should either get a free save with a +4 if Devon attacks *or* auto-disbelieve it. Subject to GM ruling, of course ;)
-Move action: perception check to search the wall to the left that he thinks might be a secret wall. Hopefully, he can find a way out for the group.
Eliyajah's Perception check: 1d20 + 6 ⇒ (19) + 6 = 25 which becomes a 27 with Aid Another.
Foggert's Aid Another Perception check: 1d20 + 6 ⇒ (4) + 6 = 10
Figment rules.
Silent Image.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon cries out in pain as the sarcophagus slams into her. Her hackles raise as the water rushes into the room, feline instincts giving her a strong aversion to taking a bath. Her human instincts urge her to flee to save her own life, but there's nowhere to go. The only way to survive is to destroy this sarcophagus.

She drops her spear and claws desperately at the construct, sacrificing accuracy to focus on her defense.

Claws, Fighting Defensively: 1d20 ⇒ 131d20 ⇒ 1 +2 if hidden, +2 if flanking, +4 if both
Damage: 1d4 + 1d6 ⇒ (2) + (1) = 3

AC is currently 19.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira grows frantic and moves in to grab Say'ri's hand. In so doing, she prays to Pharasma to not take Say'ri just yet.

Rebuke Death: 1d4 ⇒ 4 Say'ri receives 4 hp of healing


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

I could swear that your dice are cursed, Brainiac.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Accounting for Virtue I'm now at 1HP. Do I still have my flail available GM?


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Say'ri - you're grappled so your use of weapons is limited, if memory serves.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

It's still grappling me while I was unconscious? Ok :) Better than being prone!


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

It has the Swallow Whole ability - your unconscious body was about to be the first meal it's had in a long, long time ^_^

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Attack: 1d20 + 5 + 2 - 2 ⇒ (1) + 5 + 2 - 2 = 6 Damage: 1d10 + 9 ⇒ (1) + 9 = 10

Trapped in the coffins jaws Say'ri flails wildly.

Really, two ones? Nice knowing you all!


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Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Not on my sundial! I'll keep bringing you back to life so you can die immediately afterwards. It'll be great.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Eli discovers that there is indeed a secret door on the left of the chamber - but it's locked by the same mechanism as the trap. There's no escape that way.

However, he also spots that a torch holder positioned near the door is slightly recessed - some sort of lever.

He has no idea what it does, but really, how much worse can things get?


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Oops, missed that everyone's already acted this round. My turn. Sigh. Let's do this.

GM Screen:

Swallow whole: 1d20 + 9 ⇒ (12) + 9 = 21

Damage: 1d6 + 2 ⇒ (6) + 2 = 8

Devon's claws do no damage whatsoever to the sarcophagus. Its lid opens wide as it drags Say'ri inside, slamming the lid on top of her. (Say'ri takes 8 damage. "Suffocation" damage, no less. Didn't realise that was a thing.)

The sarcophagus turns to 'face' Devon, the enamelled eyes in the death-mask taking on a sinister look as it confronts the badly-hurt rogue...

Water continues to pour in from beyond the door, flooding the room to almost a foot.

All 'squares' (I know there's no map but still) are now double cost to move through - in other words, your move speed is halved. The DC for Acrobatics checks increases by 2.

Status:

Say'ri -7/13 hp, swallowed
Devon 3/10 hp

Construct - 17

Party is up.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Seeing her claws have no effect on the sarcophagus, Devon grabs the spear floating nearby and drives it at the construct, hoping for a miracle to turn things around.

Spear, Flank: 1d20 + 3 ⇒ (20) + 3 = 23
Crit Confirm?: 1d20 + 3 ⇒ (15) + 3 = 18
Damage: 3d8 + 1d6 ⇒ (6, 1, 5) + (5) = 17

Desna does her best to deliver...

I'm assuming I'm still flanking with Ashira. Hope that is enough!

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Damn, an actual on demand crit... Is it enough?


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Eliyajah drops the illusion and slowly the black ethereal ink starts to fade away, its taint on reality ebbing away right in front of everyone's eyes. Instead of focussing on maintaining the image, the wizard rushes towards the lever and 'pulls' at it in whichever way he has to to make it move.

Meanwhile, Foggert flies to the other side of the room to inspect the wall opposite of Eliyajah.

Familiar: fly to the other side of the room and inspect the 'right wall' to see if there's perhaps a secret doorway over there. That, or a lever!
Eli: pull ze lever! What could go wrong?!

Perception: 1d20 + 6 ⇒ (19) + 6 = 25


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Just waiting on Ashira's action for the round...


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Sorry!

Ashira continues flanking with Devon and uses her power to keep Say'ri alive.

Rebuke: 1d4 ⇒ 1

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

I'm inside the thing now. You'll probably be best off with total defense.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Eli lunges for the lever and pulls it, heedless of the consequences... which are that the door you came in through unlocks. However, it does not stop the water from continuing to pour into the room from the far door.

Devon's spear plunges deeply into the animated sarcophagus, splintering its wooden laquered facade and biting into the stone beneath - but rock beats spear and it still stands.

Suffocation damage, Say'ri: 1d6 + 2 ⇒ (4) + 2 = 6

Its lid is occupied in containing Say'ri within its lifeless interior, but it rocks back and slams once again into Devon.

Slam: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 1d6 + 2 ⇒ (2) + 2 = 4

The cat-like rogue doesn't dodge this one, and falls unconscious to the floor. (No idea how this interacts with almost 2 feet of water, but since she's at -1 hit point I'm assuming she'd start to drown pretty quickly? Don't think there are rules for that though...)

Ashira, you were flanking with Devon so reaching her to cast a touch-based healing spell will mean you take an AoO for moving through threatened squares, unless your Acrobatics roll is exceptional.

Status:

Say'ri -13/13 hp, swallowed
Devon -1/10 hp, unconscious, in 2 feet of water

Construct - 29

Party is up


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Now that we established that we aren't in danger of drowning (for the immediate future), am I capable of taking a 5ft step to touch Devon?


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Yes, there's no double-movement penalty on the dry squares. But I think you're out of 1st level spells and healing channels for the day Just realised you're using the Rebuke Death power, so never mind :)

Also, Say'ri: you're at -13 hp so if you fail your stabilise check for the round, you're dead regardless of whether you take any more suffocation damage :(


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Did my bird spot anything on the right wall btw?

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Stab: 1d20 + 4 - 13 ⇒ (17) + 4 - 13 = 8

Trapped inside the coffin Say'ri breathes her last breath...


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira taps Devon again, hopefully for a better effect this time.

Rebuke: 1d4 ⇒ 1

Hahahahaha....


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon groans in pain as Ashira's healing brings her back to consciousness. The sarcophagus looms over her, and she can barely move for fear of passing out again. There's no way she can defeat this foe, and if she doesn't get out, it's going to kill her. The only thing she can do is try to drag herself off the platform and into the water. It still might kill her, but she has to at least try to escape...

Crawl 5 feet as a move action, off the platform and into the water. This provokes an attack of opportunity.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

AoO v prone: 1d20 + 5 + 4 ⇒ (20) + 5 + 4 = 29
Damage: 1d6 + 2 ⇒ (4) + 2 = 6

Nat 20?! You have GOT to be kidding me...

Confirm?: 1d20 + 5 + 4 ⇒ (11) + 5 + 4 = 20

Critical Damage: 1d6 + 2 ⇒ (3) + 2 = 5

The sarcophagus stomps Devon into an approximation of a fur rug.

Eli still to act then the sarcophagus gets its round in


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Assuming our way in is now a way out:

Eli has no choice but to retreat. What magic he still has at his command are nowhere near enough to deal with this stone monstrosity and perhaps, if luck is on his side, he might just make it out of here alive. The wizard's bird ignores its master's embrace of reason and, instead, flies towards the sarcophagus and squawks at it.

Full-round action: run away!
Foggert: move to the other side of the room and squawk at the sarcophagus. Yes. He's baiting the thing. Or is he the bait? Hrm.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

The sarcophagus, having stomped Devon into the floor, turns to face Ashira.

Slam: 1d20 + 5 ⇒ (2) + 5 = 7

Whether by luck or fate, it misses.

Party is up. Devon needs to make a Stabilise check.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Stabilize: 1d20 + 1 - 10 ⇒ (3) + 1 - 10 = -6

Devon's blood pours freely from her broken body...

At -11 HP now. 2 more to death.


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Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Tears are streaming down from Ashira's eyes, but she's too scared to truly cry. She takes a step back from the sarcophagus and touches Devon with another Rebuke.

Rebuke: 1d4 ⇒ 4


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Eli throws a look over his shoulder and yells at Ashira. Panic yanks his voice to altogether new high-pitched heights. "Ye can't stay, Aw-shee-rah! The damned tomb won! Run!"

He ain't about to become gator bait if he could help it.


1 person marked this as a favorite.
Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"N-No." Replies Ashira, as Eliyajah runs away. Now alone save for the dying, the dead, and the little bird, she speaks to herself. "I have walked where no mortal should tread, and helped steal goods from the Gods and Ancestors whom I have no business stealing from. I have defied my Goddess for greed, be it mine, or my church's, or my king's. Pharasma, I beg you to show mercy to my friends. Please judge me for their crimes, for without me, they would have abandoned this death trap long ago. I deserve to be punished, and am ready to meet you... for real this time."


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Slam: 1d20 + 5 ⇒ (8) + 5 = 13

The sarcophagus shuffles towards Ashira, but is again unable to harm her. Perhaps Pharasma is truly protecting her priestess, tugging the warp and weft of fate? Or is it simply the vagaries of chance? Either way, Ashira remains unhurt.

Devon is at -7 hp and stabilised. Ashira, you must be running low on Rebuke Death now, right? That thing isn't unlimited...


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

I've been keeping track of it. You can see it on the furthest part of my statbar. I'm at 3/7.

Ashira sees this as a chance to save Devon and delivers to her another Rebuke.

Rebuke: 1d4 ⇒ 3

2/7 now


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

"Come on, let Foggert deal with 'im, haul yer behind outta 'ere!" The wizard can't help but feel like he's doing the wrong thing and so, answering the call of his heart, conjures forth one last glob of swamp goo and launches it at the animated construct.

Every bone in his body is hoping for it to be a miraculous hit.

If possible, Eli will fire off one last Acid Splash before escaping the tomb.
Ranged Touch Attack: 1d20 - 4 ⇒ (1) - 4 = -3
Acid Damage: 1d3 ⇒ 1
This about sums up how I'm feeling right about now.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

So you are - my bad.

Slam: 1d20 + 5 ⇒ (9) + 5 = 14

The sarcophagus once more strikes at Ashira, but again fate intervenes and the priestess remains unharmed.

I'm becoming weirdly invested in this!

Devon is at -4 hp


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

"If you're going to stay, grab Devon and run! She's still alive!" Says Ashira as she delivers yet another Rebuke.

Rebuke: 1d4 ⇒ 1

Down to my last charge. Next round I'll have to get a 3 or higher in order to return Devon to consciousness.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

I think Eli has left the building - that acid splash was his parting shot. But I'll hold off in case he has a change of heart


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ah I didn't read his OOC at the bottom of his post. I just assumed he decided to stay.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

The would-be hero who comes back to save the day just when you thought they'd left is the stuff of tropes - it's not too late to do the right thing, Eli! :-)

(Disclaimer: it might be too late)

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