Mummy's Mask: Your Grave Is In Another Pyramid (Inactive)

Game Master Wandering Wastrel

MAP


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Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

"Devon, wait." Say'ri says as the catfolk approaches the mansion. "I think we should work around the other side first. There were creatures out here yesterday and I don't want our retreat later to be cut off. Clear the east, then we can go in."


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon shrugs. "Works for me." She begins working around the manor through the courtyards to approach from the east.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Spells:

------------------------------
Spells
------------------------------
0th (at will) Create Water, Guidance, Light, Virtue
1st Bless, Remove Fear, Sanctuary, Domain: Deathwatch

Ashira follows behind with her sling loaded.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

"Nice and easy, like you're making a stew, Devon." That's all the wisdom Eli has to offer the catfolk before falling in behind, busy wondering why his bird prefers to sit on Devon's shoulder instead of his.

Eli will keep his spells as is. Magic Weapon feels sort of iffy, but since we aren't rocking any magical weapons, I feel obliged to memorize it at least once.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

A spacious yard fills the compound east of the house. To the east, several small stone outbuildings have been built right into the compound’s outer wall. A well stands between two of these outbuildings, opposite a stone table and benches that sit in the shadow of the house. To the west, two sets of steps, both flanked by columns, lead up to doors into the main house. To the northwest, an open doorway leads into an extension of the house, next to a small structure with a domed roof.

The harsh sun and lack of irrigation has left nothing but hot sand in the
once-tidy yard. The well is long dry.

One of the outbuildings is to your left as you stand looking at the house; there are two more to your right.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon moves to investigate the outbuilding on the left first. If there's nothing interesting there, she moves on to the two on the right.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

This small, one-room structure is devoid of features, save the ruined remains of furniture that have all but disintegrated with the passage of time. A black-furred, two-headed dog the size of a horse is dozing inside; but it wakes the moment it catches the scent of the cat-girl, jumping to its feet, drooling and snarling.

In addition to the two heads, Devon can see that it has midnight-black eyes. Tiny worms crawl on its mangy hide.

Party is up!

Know arcana DC 12:
This is a death dog, a living creature infested with symbiotic worms. Capable of tracking their prey for miles across barren terrain, death dogs surround stronger creatures, attacking and retreating, allowing their infected bites to wear down an opponent until it is too weak to fight. A death dog’s saliva contains hundreds of tiny eggs that grow into flesh-devouring worms.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon instinctively recoils from the dog, her hair standing on end as she arches her back and hisses. "It's a two-headed devil dog! Devil dog!"

She slashes the monster with her claws and then leaps back.

Claws: 1d20 + 5 ⇒ (9) + 5 = 141d20 + 5 ⇒ (9) + 5 = 14
Damage, Sneak Attack: 1d4 + 1d6 ⇒ (4) + (5) = 91d4 + 1d6 ⇒ (3) + (6) = 9

Full attack and 5-foot-step away.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira launches a sling stone into the wall next to the devil dog. She grits her teeth and draws her dagger instead.

Sling: 1d20 + 2 ⇒ (6) + 2 = 8
Dmg: 1d4 - 1 ⇒ (3) - 1 = 2

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Attack: 1d20 + 5 ⇒ (3) + 5 = 8 Damage: 1d10 + 7 ⇒ (10) + 7 = 17

Say'ri closes in with Devon, but trying to avoid the leaping cat prevents her landing a proper blow.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

"Avoid its bite at all costs! I ain't joking! Fight defensively and clubber it silly!"

Rdy action: cast Acid Splash when the dog comes out of his shack
Know Arcana: 1d20 + 9 ⇒ (11) + 9 = 20
Ranged Touch: 1d20 - 1 ⇒ (17) - 1 = 16
Acid damage: 1d3 ⇒ 2


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

GM Screen:

Bite: 1d20 + 4 ⇒ (11) + 4 = 15
Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Bite: 1d20 + 4 ⇒ (3) + 4 = 7
Damage: 1d8 + 4 ⇒ (3) + 4 = 7

Devon's claws both find their mark, and the beast howls in pain and rage as the cat-girl nimbly scrambles out the way. Eli's spell lands true, scorching some of the mangy fur and burning into putrid, worm-eaten flesh.

Snarling and slavering with hunger, the dog lunges at Say'ri, snapping with its two heads; but they get in the way of one another and miss her completely.

Status:

Beast - 20

Party is up!


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon dashes back in to wreck the dog.

Claws: 1d20 + 5 ⇒ (11) + 5 = 161d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d4 ⇒ 31d4 ⇒ 3


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Devon's claws do the trick, opening a vein in the beast's throat; and it collapes with a sigh. The corpse seems almost to convulse, once, before dissolving into a slurry as the worms riddling its body devour it in one last, final meal. In a matter of seconds there is only a bloodied skeleton.

Combat over! Damn sneak attack

Amid the rubble of the floor, dug up by the dog, Devon finds 7 gp, 3 sp, and 12 cp, and a turquoise earring worth 15 gp.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon fights back to urge to vomit. "Ugh! Disgusting! These trinkets are barely worth the effort."

She pockets them anyway and moves on to the next outbuilding.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Eli physically cringes at the sight of the corpse being devoured within seconds and throws a glob of acidic goo at the heap of worms. "Perhaps, but think of what this awful beast cudda done to the people of this fair town! It's a good thing it is no more. Ugh, okay, does anyone care to do a proper search inside or can we carry on?"

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

"Devon's taken a look, I trust her." Say'ri responds to Eli, before following the cat-woman into the next building, her flail ready for whatever comes next.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

GM Screen:

Claw: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

The next outbuilding is empty, save for a lot of wind-blown sand.

The last one is similar, save for some dry, scattered bones - which quickly reform as Devon enters and disturbs them! The nearest one lashes out with its claws, raking Devon's fur and drawing blood. (Devon takes 5 damage).

Status:

Devon 15/20 hp

Party is up! Map updated


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon hisses in pain as the claws rake her. She grabs her crowbar from her pack and swings it wildly at the skeletons before stepping back, allowing others more suited towards fighting skeletons to engage.

Crowbar, Improvised: 1d20 - 3 ⇒ (5) - 3 = 2


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Eli fires a shimmering beam of bright white light at one of the skeletons. Sadly, the ray doesn't even make it past the doorway as it harmlessly splashes against the doorpost.

Std action: Ray of Disruption
Anti-Undead Ray: 1d20 - 1 ⇒ (7) - 1 = 6
Damage: 1d6 ⇒ 3


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira hustles into the complex with her holy symbol in hand. "Pitiful undead, the Lady of Graves releases you from your Pallid bonds!"

Dmg: 1d6 ⇒ 2
DC 13 Will for half.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Say'ri stands side by side with Devon and whirls her flail!

Attack: 1d20 + 5 ⇒ (14) + 5 = 19 Damage: 1d10 + 7 ⇒ (8) + 7 = 15


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

GM Screen:

Will save: 1d20 + 2 ⇒ (6) + 2 = 8

Will save: 1d20 + 2 ⇒ (14) + 2 = 16

Will save: 1d20 + 2 ⇒ (3) + 2 = 5

Claw: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Claw: 1d20 + 2 ⇒ (9) + 2 = 11
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

Dicebot, we need to talk. It's not me, it's you.

Two of the skeletons are badly harmed by the searing light that Ashira sends their way, but one of them partially resists - although it is powerless against the force of Say'ri's flail, which pounds it into dust. In return the remaining two step forward, although only one is able to make it into melee through the narrow doorway. Its claws swing wildly at Devon, but the cat-girl easily dodges the clumsy attack.

Status:

Devon 15/20 hp

Red -2
Yellow -2

Map updated. Party is up!


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira gives guidance to Say'ri. She can only channel energy five times, but Say'ri can cast 'flail' as a cantrip.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon swings and steps back again.

Crowbar: 1d20 + 1 - 4 ⇒ (11) + 1 - 4 = 8

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Say'ri casts Flail!

Spellcasting!: 1d20 + 5 + 1 ⇒ (1) + 5 + 1 = 7 Damage: 1d10 + 7 ⇒ (6) + 7 = 13

It's not very effective...

*facepalm*
Maybe I should stick to combat rather than spellcasting?


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

With everyone crowding the entrance, Eli finds himself having a hard time lining up his next attack. He eventually runs out of patience and fires a positive-energy-charged beam, hitting Say'ri in the back.

std action: Ray of Disruption
Ranged Touch: 1d20 - 2 ⇒ (11) - 2 = 9
Damage: 1d6 ⇒ 4
Niko, your rolls are ... I think you really *do* need to appease the dice gods somehow.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Yeah... Say'ri is normally one of my competent ones!


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

GM Screen:

Claw: 1d20 + 2 ⇒ (12) + 2 = 14
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (8) + 2 = 10
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Claw: 1d20 + 2 ⇒ (6) + 2 = 8
Damage: 1d4 + 2 ⇒ (3) + 2 = 5
Claw: 1d20 + 2 ⇒ (19) + 2 = 21
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

The skeletons step forward so that both of them are able to attack Say'ri. Their claws rend mostly air, although one of them catches the fighter, opening up a nasty gash on her cheek. (Say'ri takes 3 damage)

Status:

Say'ri 21/24 hp

Devon 15/20 hp

Red -2
Yellow -2

Party is up!

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Flail: 1d20 + 5 + 1 + 2 ⇒ (6) + 5 + 1 + 2 = 14 Damage: 1d10 + 7 ⇒ (1) + 7 = 8

Say'ri sidesteps, trying to catch a skeleton between herself and Devon.

If I can't flank then discount the +2.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Devon can sidestep so I will assume she does that in order to get a flank - it will help her sneak attack so it's the obvious thing to do :)

Say'ri's flail smashes another of the skeletons into the floor. It does not rise again.

Only yellow is left, and there's no flank attack available against it


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Eli yelps as the undead lunges at his companions. He manages to hit the roof with his anti-undead beam.

Std action: Ray of Disruption
Ranged Touch: 1d20 - 1 ⇒ (3) - 1 = 2
Damage: 1d6 ⇒ 4
*screams internally*


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Just waiting on Devon and Ashira


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Crowbar: 1d20 + 1 - 4 ⇒ (17) + 1 - 4 = 14
Damage: 1d6 ⇒ 4

Devon manages to score a solid hit, smashing the skeleton!


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira steps up and tries to stagger the skeleton with her gentle rest.

Touch: 1d20 ⇒ 13
If that hits, it's auto staggered for 4 rounds.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

As it happens, Devon's crowbar smashes the remaining skeleton to pieces, so Ashira's power is not needed this time.

The ruined shack the skeletons 'lived' in has nothing of interest.


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

"Ugh, stupid skeletons. Let's check the next one." Devon opens the door to the north.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

"I can't help but wonder what animated them - a cruel end, a horrible disease, a trick by some horrible god? Whatever it was, I'm glad we can give their remains sawm dignity once we've secured this here place." He then shivers and tries to rub some warmth into his arms. "Ugh, the thought of anyone seeing me naked is a horrible one, but the idea everyone gets to see me barebones makes me want to die. Eh, I mean, never mind, let's move on."

Familiar Aid Another on Devon's Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Say'ri takes her usual place behind Devon, ready to attack whatever inevitably tries to murder their burglar...


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

A small granary with a domed roof and a small door in the front sits against the north wall of the compound.

The grain has long since been eaten, and at the opening of the door the insects that have been nesting there take to the air and spill out in a vast swarm!

Party is up

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

"Get back!" Say'ri yells, pulling Akhentepi's shield around and thrusting it towards the swarm as she stands in the doorway.

Using the repel swarms ability from the shield. Hopefully that'll bottleneck them and everyone else can throw alchemist's fire or something until they die?


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon snarls, ears flat, as she steps back behind Say'ri. She grabs a flask of alchemist's fire and hurls it at the swarm!

Alchemist's Fire: 1d20 + 5 ⇒ (12) + 5 = 17
Fire Damage: 1d6 ⇒ 5


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira moves a fair ways back and loads her sling.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

Eli wiggles his fingers and conjures forth a massive number of bricks that fill up the doorway and any visible holes, effectively forming a wall. The bricks even cover Say'ri, who immediately finds herself able to see through the spell - it's an illusion!

Cast silent image after Devon attacked to effectively shut the idiot swarm out. Move action to move back. AFAIK, Eli has no AoE spells or items. Sorry, only just got home.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

Will save DC 11 v shield: 1d20 + 1 ⇒ (3) + 1 = 4

The swarm buzzes furiously, but is unable to move past Say'ri. Devon pelts it with alchemist's fire until the beetles are crisped.

Moving this one along

The interior of the granary contains three human skeletons, stripped down to the bone of flesh and whatever clothing they may have been wearing.

Devon also discovers an adamantine heavy flail, with at least one previous owner, judging by both the wear on the handle and the scratches on the metal.


Human (Garundi) Cleric 2 | HP 16/20 | AC 16 T 11 FF 15 | Ft +5 Rf +1 Wi +7 | Init +5 | Perc +9 l CMD 11 l Channel 5/5 l Rebuke 7/7 l Gentle Rest 7/7 l Conditions:

Ashira will cast Deathwatch to look over these skeletons, then keep the spell going as they travel.


The Gloved Hand I Elisabetta I Kyra I Luciana I Sasha I Violetta

The skeletons are dead-dead.

Scarab Sages

HP 71/71 | AC22, T17, FF15 | F: +8, R: +12, W: +6 | CMD 23 | DD +18, Acr/Sth +15, Perc/SM +13, Knw L +11, Surv +10| Init +9[11] | Rapier +14/+9, d6-1; Pistol +16/+1(17/12), d8+7(8)| Grit 2/2 | Active:

Say'ri's eyes light up when the flail is found and she begins to swing it gleefully until she nearly pulverises a wall.

"I like this!" She says, clearly keen to keep it.


Male N Human (Chelish/Varisian) Wizard (Illusionist) 1 | HP: 16/16 | AC: 12 (12 Tch, 10 Fl) | CMB: +0, CMD: 12 | F: +2, R: +2, W: +4 | Init: +2 | Perc: +6, SM: +1 | Speed 30ft | Terror: 7/7 | Spells: 1st 3/4 | Active conditions: None.

"Oh wow! An adamantine weapon! This finding is a critical hit for suresies!", the exuberant wizard crows. Upon seeing the scratch marks on the metal, he immediately changes his tone and goes flush. "Oh, eh, but I mean no disrespect to the dead. We ought to ensure they get a proper burial once we be done doing our thing 'ere."

What's it with adamantine flails?!


Human Champion 17 | HP 156/280; resist acid 5, evil 5, slashing 3 | AC: 42 (44 w/shield) | F: +29, R: +22, W: +27; juggernaut, divine will | Per +24 (+26 init) | Speed 25 ft | Focus 2/2| Hero Points 3/3 | Conditions: None

Devon is pleased for Say'ri, her tail swishing back and forth happily. "Right, looks like that's it for the outbuildings. Time to hit the manor proper."

She leads the way through the nearby double doors.

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