World's Largest Dungeon Dive

Game Master Nairb the Grey

Delve into the World's Largest Dungeon

WLD Map
WLD Loot Tracker - Credit Zurne


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Taanimohka Essirien wrote:
One of the PbP guides out there has said that doors can be the deadliest foes to a PbP.

I am finding that to be enormously true. I am glad I am running this game, since I have wanted to for so long. But I will definitely think twice before launching a crawl heavy PbP in the future.


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Maybe we could bulk roll some traps, or get rid of a bunch of them and get to more combat?


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M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

If there are no complaints otherwise, when I get home in about ~6 hours, I'll keep us moving forward through rooms


Before we go into combat, if that is what you guys decide to do, I will need to know where everyone is in relation to this room. The darkmantle hasn't noticed zordlon yet due to line of sight issues, so depending on how you play it I might give you guys a surprise round. ;)


I feel like Byung-He would have trundled behind about 10 feet back from Zordlon, possibly around the corner of the doorway.


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Holding off double posting until our dwarf gets here


Its not his fault he just has short legs XD


I 100% swear this dice roll has nothing to do with this campaign. I just learned that you can't make a dice roll in a PM, so I need to do this here as a super secret roll for another thread somewhere else.

1d20 ⇒ 14


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

There's a Dice Rolling Thread somewhere that I use.


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Mua ha ha ha.

^ dice rolling thread.


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

I use it for passive Perception checks and other stuff for my unwary PCs.


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Wow, the monster has a greater then +5 initiative mod. I sure hope thats because of improved init


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

Please remember, that Sayarisha regularly casts these two cantrips on anyone about to enter a new room

Guidance: This spell imbues the subject with a touch of divine guidance. The subject gets a +1 competence bonus on a single attack roll, saving throw, or skill check. It must choose to use the bonus before making the roll to which it applies.

Resistance: You imbue the subject with magical energy that protects it from harm, granting it a +1 resistance bonus on saves.


"I will always strive to write better" , 25 years gaming, 20 yrs DM
Nairb the Grey wrote:

I 100% swear this dice roll has nothing to do with this campaign. I just learned that you can't make a dice roll in a PM, so I need to do this here as a super secret roll for another thread somewhere else.

Hey nairb, i sent you a super secret PM.

also, this pm has nothing to do with this thread...or so you all think! MUWAHAHAHAHAA!


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

Her latest Evil Eye is targeted against the smaller darkmantle's AC.


Good job on the flawless victory guys!


*Byung-He folds his arms and looks at camera.*


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

On Sayarisha's ranged attack - if you are sideways to a combat between two opponents, are you still "firing into melee?". I've seen folks argue you are, as the combatants are moving about and it's hard to target them, but most times when you are shooting straight at oncoming opponents they are also moving about, and likely focused on you and trying not to be hit.

I actively dislike the blanket penalty when it makes no narrative sense - Sayarisha's player actively stated she was trying to avod such a penalty...


Yes you are still in melee per the rules of the game. Its a on or off penalty based on if you are in melee with any foes.


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Yep, as Byung-He mentioned. It's crummy, but that differentiates it from soft cover.


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Yeah, that's why my shot was at -8. -4 for cover, and -4 for melee.
It's why Precise shot is such a good feat. I can narratively say I'm trying to ignore the two weapon fighting penalties all I want, without the feat I'm still taking them


If you are curious and keeping track apparently Orcish is google translated Hmong.


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Clint Eastwood is Shoanti? o.0


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Yay a swarm! /sarcasm


Aw rats. Not a lot I can do here :D


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

So, in the next 30 seconds or so, are these rats not coming into view?


*FBI invvestigating scene afterward* 'What if it was just one rat with six squeakers?'


Apologies everyone...I let the thread go dormant a bit...will get a update post up tonight before bed.


*Gives Nairb an Omega-3 shake*


So just so I am clear on actions here...Unbuegsam is going into the room to fight the rats. Dornhold is going to follow so Unbuegsam isn't in there alone. Taanimohka is going to light the square at the entrance on fire to ensure the rats can't get through the door to the rest of you. Is that right?


Female Elf Monk (Harrow Warden) 1; HP 9/9 // AC 15; T 15; FF 10 // Fort +2; Ref +6; Will +3 // CMB +2; CMD 17 // Init: +4 // Per: +5 // Spd: 30'

Although not specified, I got the feeling Unbeugsam was holding a readied action for when the rats swarm through. Otherwise he's going to fight them on his own (well apart from Dornhold) with his ass on fire.... I think we should wait for clarification from Unbeugsam/Helikon.


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

I apologize for taking so long to get back to you all. I had a family issue grab my life for a while.

Btw, in general, if someone has a decent idea that might save the party and you need to have Sayarisha move from a location where she just happens to be, consider her happy to move out of your way.

Of course, if it specified that she has moved to a certain location, the above doesn't apply.


Yeah what doesn't make sense to me is the standing and fighting the rats in front of the choke point xD


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Whoa--GM, will you allow a retcon for the characters in front of the burning area? Poor Unbeugsam et al!


I am open to retconning this time, which is why I asked about the plans when it seemed like Unbuegsam rushed in and Taanimohka was setting fire at the door.

We do need to do a better job of handling our placement in the rooms going forward though. There was 48 hours to post about your plans before the swarm arrived...and I would have extended to more if it was needed.


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

Okay so what is the situation going to be when we start the retcon?


It is going to depend on Unbuegsam. You guys had about 2 rounds worth of time to plan and deploy the plan when the swarm arrived. I need to know what you decided during that time...Are you in the room, are you in the previous room, did you light the fire, etc. etc.

If you decide to keep the attacks that you have already rolled then that will decide some of what you are able to do, but depending on what you guys decide some of those attacks might be wound back.


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Hard to chokepoint a swarm that can move into your squares but I think the making it so they have to come at us over the oil square which then gets lit up is tactically smarter then trying to stand in the middle of the room and fight them.


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

Unbeugsam didn´t rush in, he waited for the rats to come closer.
Behind the oil not in front of it!


Sooo...people should fix their positions on the map and then we can get back to it!


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Looks like we're all in the right spots, so I think we are just now waiting on the rats


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Dotting in, looks like we are waiting for 4 players to do their second round actions


M LG Elf URogue 1 | HP 5/7 | AC 16 T 15 FF 11 | CMB +1, CMD 16 | F: -1, R: +7, W: +0 (+2 Enchant) | Init: +5 | Perc: +9/10T/11S/12ST, SM: +0 DD: +10 | Speed 30ft | Vision: Darkvision 60, Detect Magic | Active conditions: None.

Dotting in again, waiting on 3


Actions are lagging, by my count we are holding on Unbuegsam and Taanhimohka. If we are still waiting in 12 hours I will be botting them so we can keep moving this gravy train.


I will continue to post whenever needed to keep moving things along my fine fellow players and DM! I can't do much in the way of combat but if I use my move and standard actions to hold a torch and prepare an oil flask can another player take it from me for throwing? So of I make the molotov cocktail and they toss em?


Male Shield Dwarf
Spoiler:
AC 23/T22/FF20 H83/83F+11 R+10 W+13 (+5) Init +9 Perception +17
Fighter 10

I will be traveling home for many many hours today. Please bot me as needed!


Stats:
HP 8/9 Init +2 Perc +8/+10 in dim light | AC 15/12/13 | F+3 R+2 W+6
Skills:
Heal +8, Knowledge (dungeoneering) +6 (+8 while underground or in urban terrain), Knowledge (nature) +4, Perception +8 (+10 in dim light), Sense Motive +9, Survival +10 (+12 while underground or in urban terrain)

Looks like my vacation message didn't get saved--I'll be out from tomorrow until Friday, in the woods. Zurne has no real good actions in combat right now! :(


Female CG Human (Varisian) Witch 1 | HP 7/9 | AC 11 T 11 FF 10 | CMB -2, CMD 9 | F: +2, R: +1, W: +3 | Init: +7 | Perc: +4, SM: +3 | Speed 30ft | Hexes: Evil Eye, Misfortune, Slumber | Spells: 0 (at will) 5, 1st 3/3 | Active conditions: None.

She is preparing to scatter food ahead of the rat swarms as they enter the room so they might be slowed down or stopped long enough for the fighting members of the party to scatter or destroy them.

So she is holding an action.


Who are we still waiting on this round?


I think with Zurne gone for the time being and Unbuegsame and Dornhold just waiting for melee opportunites you guys are waiting on me. Sorry. Let me get an update posted.

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