GM Dou's Gallows of Madness

Game Master Cheburn


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Gallows of Madness Handouts and Maps

Greetings all! Here is what I need from you before we start:

1: Player / Forum Name
2: Character Name
3: Classes / Level
4: Faction (PFS faction, if any, though this campaign will not be played for PFS credit)

My example:
1: Cheburn
2: GM Dou
3: GM / 1
4: None

Feel free to put your character introductions in the gameplay thread, and we'll get started soon. I will also include some useful links for how to PbP effectively.

Some Useful Links

  • Building a Better Doomed Hero - Painlord's Advanced PbP Play
  • Doomed Hero's Guide to Play-by-Post Gaming

    Setting up your Avatar/Character for Posting:
    SHAMELESSLY COPIED FROM THE WORLD'S MOST INTERESTING GM -- THANK YOU! I wish I had this when I started PbPing (figured it out on the fly from copying other players)

    The World's Most Interesting GM wrote:

    I don't force people to use a particular sort of set up for their character's sub-header, but there are a few things that I like to see just beneath a character's name, and in roughly this order:

    Example 1 Male Human Cleric of Cayden Cailean 1 | AC 14 T 9 FF 14 | CMD 11 | hp 13 | F +4 R -1 W +5 | Spd 20' | Init -1 | KnRel +4, Perc +3, SensM +3 | channel 5/5 | daze touch 6/6 | Str surge 6/6 | [space for conditions]

    Example 2 Female Elf Ranger (warden) 2/Transmuter 4 | AC 19 T 14 FF 16 | CMD 21 | hp 42 | F +6 R +8 W +6 (+8 v enchant) | Spd 30' (Run x5) | Init +7 | Kn(Arc, Geo, His, Loc, Nat) +7, Perc +9 (low-light), SensM +1, Scrft +9 (+11 ID) | clw wand 41/50 | [space for conditions]

    If you want to use these just copy and paste all the text after the examples' genders and races into the Classes/Levels space on your character's profile page and edit it with your own character's info. Enter the character's gender and race in the appropriate spaces and you are done.

    What I am really looking for is a character's: AC (all three), CMD, hp (current and max), saves, speed, initiative modifier, reactive skill modifiers (perception, sense motive, spellcraft, and knowledges (you can put all your character's skills in if you like and they'll fit. I just like to have quick access to the ones I might have to roll). Beyond that it is helpful to keep some space for conditions (inspired, blessed, poisoned, staggered, etc....) and space for daily use/charged items, and abilities you use most frequently (wand charges, arcane bond, class abilities like channeling, or spell slots, etc...). If there are any other notes you feel are important (bonus to a specific sort of save, darkvision, etc...) just include it where it seems most logical (as Example 2 above).

    If your character's crib notes don't all fit in the Classes/Levels space you can always add some of the info to the Race, and Gender spaces. There is not a lot of space so the fewer colons, commas, periods, and (God's forbid!) text tags ([-b-], [-ooc-], etc...) you add, the more space you will have for what's important.


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    Gallows of Madness Handouts and Maps

    Also consider reading the HOW TO PLAY PLAY-BY-POST section in the Campaign Info section of The Flaxseed Lodge (PbP Lodge for Pathfinder Society) for very useful basics on how to participate in a PbP game.


    Human Male Human Swashbuckler 1| AC 16 T 14 FF 12 | CMD 14 | hp 11 | F +1 R +6 W +0 | Spd 30' (Run x5) | Init +6 |Acr, +9, Blf, Dip, +7, Kn(Loc) +5, Perc +5, SenM +4 | BckSk Crft(Origami) +4, SltHd +8 [space for conditions]

    Just to get started with more details to follow.
    1. Kevinmcc
    2 Earl Finn
    3. Swashbuckler / 1
    4. None


    Male Halfling Inquisitor 1| AC 13 T 13 FF 11 | CMD 10 | hp 10 | F +3 R +2 W +2 | K(Planes) +6, Diplo +7, Percep +4, Perf(Oratory) +6, Sns Mtv +5, UMD +8, Surv +4, Climb +3

    1. Owyn999
    2. Del Flatvalor
    3. Inquisitor/1
    4. None


    Male

    There has to be a program that would help out but my search did not come up with easy answers. I just spent my afternoon making simple macros in MSWord to help with the BBcoding. Nothing very elaborate but does the job for me. I could not figure out how to color text though. Found two ways that should have worked but neither did. Does anyone know? I would like the help.

    Tried
    "[color=blue]Blue[/color]"
    and
    "[style color=blue]Blue[/style]"


    Male Tiefling Wizard 1| AC 13 T 13 FF 10 | CMD 12 | hp 8 | F +1 R +3 W +3 | Spd 20 ft. | Init +5 |Spllcrft +8, Perc +1, Kn(arc) +8, Kn(dung) +8, Kn(nat) +8, Kn(plns) +8, Kn(rel) +8

    1) Akhlore
    2) Malochia
    3) Wizard/1
    4) None


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    1. kcl.s
    2. Lalia Silverstrom
    3. Druid/1
    4. None


    Gallows of Madness Handouts and Maps
    Kevinmcc wrote:

    There has to be a program that would help out but my search did not come up with easy answers. I just spent my afternoon making simple macros in MSWord to help with the BBcoding. Nothing very elaborate but does the job for me. I could not figure out how to color text though. Found two ways that should have worked but neither did. Does anyone know? I would like the help.

    Tried
    "[color=blue]Blue[/color]"
    and
    "[style color=blue]Blue[/style]"

    As far as I know, there is not code in Paizo's forum interface for coloring text.

    Also, as a note, it's pretty traditional in PbP to use italics for active thoughts, and to use normal case for describing actions etc.

    e.g.

    I'm sure I tried to color text at one point. GM Dou pondered this for a moment as he stroked his glorious beard. Realizing that he was never able to control text color on Paizo's website, he turned to face the bearded man. "I'm sorry, Kevinmcc, but as far as I know, there is not code in Paizo's forum interface for coloring text," he stated sadly. Brightening up slightly, he continued, "I'm pretty sure we can have a good PbP game without it, though."


    Gallows of Madness Handouts and Maps

    For those in general who are new to BBCode markup, here is a cheat sheet for Paizo, copied and pasted from the forum.

    Quote:

    [ quote=Someone said ]Quoted material here....[ /quote ]

    This is [ b ]bold[ /b ] and [ i ]italics[ /i ] and [ s ]strikethrough[ /s ].

    Go to [ url=https://paizo.com ]Paizo Inc.[ /url ].

    Contact [ email ]customer.service@paizo.com[ /email ]

    [ list ][ * ]one[ * ]two[ /list ]

    This is [ bigger ]bigger[ /bigger ] and this is [ smaller ]smaller[ /smaller ].

    This is [ ooc ]out-of-character commentary[ /ooc ] for play-by-post threads.

    [ spoiler=Movie plot spoiler ]This is a spoiler, such as revealing who really did frame Roger Rabbit.[ /spoiler ]

    [ dice=Perception ]1d20 + 3; 1d6 + 2[ /dice ] This is a dice expression.

    Quote:
    Someone said wrote:
    Quoted material here....

    This is bold and italics and strikethrough.

    Go to Paizo Inc..

    Contact customer.service@paizo.com

    • one
    • two

    This is bigger and this is smaller.

    This is out-of-character commentary for play-by-post threads.

    Movie plot spoiler:
    This is a spoiler, such as revealing who really did frame Roger Rabbit.

    Perception: 1d20 + 3 ⇒ (19) + 3 = 221d6 + 2 ⇒ (1) + 2 = 3 This is a dice expression.


    Male Fetchling Magus 1|| AC 16 T 13 FF 13 | CMD 13 | hp 10/10 | F +3 R +3 W +2 | Spd 30 ft. | Init +4 | Perc +5, Kn(arc, dung) +7, Kn(plns) +9, Spllcrft +7, Stealth +4

    1: Player / Forum Name
    2: Character Name
    3: Classes / Level
    4: Faction (PFS faction, if any, though this campaign will not be played for PFS credit)


    Human Male Human Swashbuckler 1| AC 16 T 14 FF 12 | CMD 14 | hp 11 | F +1 R +6 W +0 | Spd 30' (Run x5) | Init +6 |Acr, +9, Blf, Dip, +7, Kn(Loc) +5, Perc +5, SenM +4 | BckSk Crft(Origami) +4, SltHd +8 [space for conditions]

    Gee this is tricky stuff. Crafted my post and put it up, to find I stepped on Lalia's post. So sorry.
    Seems I was pushing a bit fast to move things along and She being more prudent was still looking for information.


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3
    Earll Fynn wrote:

    Gee this is tricky stuff. Crafted my post and put it up, to find I stepped on Lalia's post. So sorry.

    Seems I was pushing a bit fast to move things along and She being more prudent was still looking for information.

    No worries, not a big deal~ I'm sure I'll mess up plenty of stuff anyway


    Male Fetchling Magus 1|| AC 16 T 13 FF 13 | CMD 13 | hp 10/10 | F +3 R +3 W +2 | Spd 30 ft. | Init +4 | Perc +5, Kn(arc, dung) +7, Kn(plns) +9, Spllcrft +7, Stealth +4

    I would suggest that while crafting our responses we put a place holder in the Gameplay feed then just edit it. This way we won't step on toes or get all out of order.


    Gallows of Madness Handouts and Maps

    Oh, we'll just shuffle the posts a tiny bit in our heads. Earll clearly didn't say that until after Lalia had asked her question. :-) As long as the re-ordering is limited to a single set of posts, I think we're okay.


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    Since the map can acquire labels can it perhaps also acquire the town hall? I assume my character has some idea where she’s standing but I don’t have a clue.


    Gallows of Madness Handouts and Maps

    Yup. Give me moment


    Gallows of Madness Handouts and Maps

    Town Hall marked.


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    Thanks!


    Gallows of Madness Handouts and Maps

    I suspect that Lalia may be working on this already, but it would make sense to hash out a prospective order of the workshops / businesses that you want to visit to ask find out information about the apprentices. It's non-binding, but it will really simplify things when we're trying to figure out where the "next place" to go is and people are only posting once per day (which is a fine rate!)

    I'd suggest hashing it out in the Discussion section out of character, or I can just offer an order if you don't feel like dealing with it.

    CURRENTLY AVAILABLE LOCATIONS AND ASSOCIATED APPRENTICES
    Pricknettle's Potions and Poultices (APOTHECARY) - Gellion Vazarro
    Temple of Erastil (TEMPLE) - Nolaria Wintren)
    Gunty's Hearty Breads (BAKERY) - Noemi Tauralio
    Dependable Drummady's (COBBLER) - Ruvarra Pavolus Laterna
    Petrello's Haberdashery (HABERDASHERY - Betrona Pindlion
    Witch's End Tavern (TAVERN) - Morvinarr Albusin

    Saringallow's Sundries (General Store)
    Old Gallows / Town Square - Gather Information (rumors and info on all apprentices)
    Town Hall


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    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    In the absence of any hints as to where to go first, I would just start at the haberdasher and work clockwise, taking us back towards the town hall. Preferably with those who are more social/more likely to succeed at a diplomacy check doing so before leaving. That would make the order gallows/haberdashery/cobbler/tavern/apothecary/bakery/general/temple/town hall to discuss what we’ve learned with the mayor. Possible side stop at farmlands during the haberdashery/cobbler/tavern group. However, if someone has suspicions on where to visit first, I’m certainly open to another order. My thought was just to hit up what looks like the highest concentration of incidents first and then work through them in order of closest.


    Male Tiefling Wizard 1| AC 13 T 13 FF 10 | CMD 12 | hp 8 | F +1 R +3 W +3 | Spd 20 ft. | Init +5 |Spllcrft +8, Perc +1, Kn(arc) +8, Kn(dung) +8, Kn(nat) +8, Kn(plns) +8, Kn(rel) +8

    I like that order. As an also alternate option is to hit counter clockwise, end up in tavern unless we want to talk to the mayor again, if anybody prefers that. Otherwise I'm good with Lalias' suggestion.


    Male Fetchling Magus 1|| AC 16 T 13 FF 13 | CMD 13 | hp 10/10 | F +3 R +3 W +2 | Spd 30 ft. | Init +4 | Perc +5, Kn(arc, dung) +7, Kn(plns) +9, Spllcrft +7, Stealth +4

    I'm going to be half a step below useless in the diplomatic department so I'm fine with whatever the group decides.


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    @GM Dou - general store was between bakery and temple on my list fyi. Sorry if I shortened it too much for it to be recognizable!


    Male Halfling Inquisitor 1| AC 13 T 13 FF 11 | CMD 10 | hp 10 | F +3 R +2 W +2 | K(Planes) +6, Diplo +7, Percep +4, Perf(Oratory) +6, Sns Mtv +5, UMD +8, Surv +4, Climb +3

    This sounds good to me as well, will put in my gather information check at the beginning of my next post.


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    Don’t mind me just seeing what I’m allowed to read sorry~ going to wait until people make their diplomacy checks/posts


    Gallows of Madness Handouts and Maps

    @Lalia you can always preview those. Roll shouldn't change when you go to post later (at least it never has for me)


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    Oh that’s good to know. Had no idea how it works. Will do next time


    Gallows of Madness Handouts and Maps

    Yeah, that to me a bit to figure out too


    Human Male Human Swashbuckler 1| AC 16 T 14 FF 12 | CMD 14 | hp 11 | F +1 R +6 W +0 | Spd 30' (Run x5) | Init +6 |Acr, +9, Blf, Dip, +7, Kn(Loc) +5, Perc +5, SenM +4 | BckSk Crft(Origami) +4, SltHd +8 [space for conditions]

    HORRIBLE bluff check. Earll is going to have to figure out some questions on his own.


    Male Fetchling Magus 1|| AC 16 T 13 FF 13 | CMD 13 | hp 10/10 | F +3 R +3 W +2 | Spd 30 ft. | Init +4 | Perc +5, Kn(arc, dung) +7, Kn(plns) +9, Spllcrft +7, Stealth +4

    Tom how would like to handle prepared spells?
    Just a listing at the beginning of each game day?


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    I think skipping over to the apothecary after the haberdasher might make sense now that we’ve been hinted in that direction. (In the absence of other, more compelling hints of course.) I propose moving the apothecary to second in our proposed list of locations for now.


    Gallows of Madness Handouts and Maps
    Dra'Hir wrote:

    how would like to handle prepared spells?

    Just a listing at the beginning of each game day?

    I'd say just toss a list at the bottom of your profile and update it as necessary (when you prepare your spells for the day, if you choose to prep different ones). I trust everyone here not to be editing that on the fly in the middle of a combat.


    Human Male Human Swashbuckler 1| AC 16 T 14 FF 12 | CMD 14 | hp 11 | F +1 R +6 W +0 | Spd 30' (Run x5) | Init +6 |Acr, +9, Blf, Dip, +7, Kn(Loc) +5, Perc +5, SenM +4 | BckSk Crft(Origami) +4, SltHd +8 [space for conditions]

    Lalia, Not to make an issue of it since I'm getting names wrong as well. The name in Fynn. F Y N N. Yes, I'm stealing his name but I only want to be 99% obvious while doing so. ;-)


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    Whoops so it is. Will correct for future


    Human Male Human Swashbuckler 1| AC 16 T 14 FF 12 | CMD 14 | hp 11 | F +1 R +6 W +0 | Spd 30' (Run x5) | Init +6 |Acr, +9, Blf, Dip, +7, Kn(Loc) +5, Perc +5, SenM +4 | BckSk Crft(Origami) +4, SltHd +8 [space for conditions]

    Ok, we never discussed what question we want to ask.

    • When was the last time you saw your apprentice?
    • Do you know who he was with at the time?
    • What direction was he headed?
    • Did he say anything about where he was going?

    Anything else?


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    Had he been acting strangely at all before disappearing? Are there any places you think he could be that you have not checked yet? Do you have any thoughts on what may have occurred? Is there anyone you think we should speak to that may be useful in locating your apprentice?


    Gallows of Madness Handouts and Maps

    @Lalia, if you're not in immediate danger or distracted (e.g. in combat) feel free to take 10 on any Handle Animal checks for Fyrra. You're welcome to put this in Dice (10+skill mod rather than 1d20+skill mod), but it's also fine by me if you just say something like "Lalia asks Fyrra to Stay outside of the shop" without showing the numbers.


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    ...I kinda only rolled because a 10’ python refusing to stay and barging into a shop anyway would be funny lol. I’d have to fail really hard for that though.


    Gallows of Madness Handouts and Maps

    You are always welcome to roll if you want to. :)


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    So it looks like we have more information now. We also have a few options (actually infinite options of course, but some make more sense than others. Setting the town on fire and leaving is technically on the table but not quite in the spirit of the thing.) I am going to suggest a few- hope no one objects to me suggesting them! I’m always happy to go with others’ suggestions if anyone would like to offer some.

    Option 1: go to the temple, skipping other masters, and then go to the estate.
    Pros: gets some info but also takes the party to the probable combat more quickly. Cons: does skip masters that are heavily hinted by our lovely GM to have more info.

    Option 2: Skip everything else and go straight to the estate. Pros: Gets to probable combat fastest. Cons: operating on minimal info. Some of this info could be vital, or some could rule out the estate as a red herring.

    Option 3: visit all the masters - returning to the process of which is closest- then go to estate. Develop a standard operating procedure to speed this up real-time wise. E.g.: PC A introduces themselves and their errand and offers the letter. PC B asks some questions (opening questions standardized possibly?). PC with high diplomacy rolls to influence attitude if the master is reluctant to assist. Pros: hits all the locations noted as important but speeds things up Cons: more structured/strict, still slower than skipping locations.

    Option 4: Visit all masters in order of closest but without a specific planned method. Pros: hits all locations noted as important. Remains completely freeform for whatever people would like to do. Cons: slowest method (real time)


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    O god I have created a wall of text what have I done


    Male Fetchling Magus 1|| AC 16 T 13 FF 13 | CMD 13 | hp 10/10 | F +3 R +3 W +2 | Spd 30 ft. | Init +4 | Perc +5, Kn(arc, dung) +7, Kn(plns) +9, Spllcrft +7, Stealth +4

    If we have the list of standard questions that we are going to ask each Master it should go fairly quick. I'm getting a hint that we shouldn't skip any.


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    That is indeed being strongly hinted I think haha. So a vote for option 3? I think that’s where I’ll put my vote too.


    Male Tiefling Wizard 1| AC 13 T 13 FF 10 | CMD 12 | hp 8 | F +1 R +3 W +3 | Spd 20 ft. | Init +5 |Spllcrft +8, Perc +1, Kn(arc) +8, Kn(dung) +8, Kn(nat) +8, Kn(plns) +8, Kn(rel) +8

    I slap option 3 with my tail vigorously.


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    So for option 3: I’d propose that Earll Fynn introduces himself, the rest of us, and our task to the master as the most diplomatic of the currently active pc’s. (this would also probably be his chance to attempt to flirt with any new female npcs as seems to be his m.o.) Potentially try at this time to diplomacy them into being inclined to answer our questions.

    Earll can then name a pc and ask the master to please answer their questions. If Earll wants to ask himself he’s welcome to ofc. The named pc then can ask when they were last seen, with who, any clues as to where he/she was headed and any suspicions as to where they might have gone. We then ask about the estate after getting the answers to the previous questions in case someone gets touchy (can always have one of the characters that is particularly interested in magic ask this even if they’re not asking the other questions).

    Thoughts? Ideas? Preferences?


    Gallows of Madness Handouts and Maps

    Hey folks, I need a location:-)


    Female Human Druid 1| AC 11 T 10 FF 11 | CMD 10 | hp 8 | F +2 R +0 W +6 | Hand animl +8, Heal +8, Kn (nature) +6, Percep +8, Sns Mtv +8, Spllcrft +6, Surv +8, Swim +3

    @GM dou. Since it seems like we are mostly agreed to go back to going through locations based on closest, Cobbler if no one objects- then tavern, bakery, general, temple.


    Male Tiefling Wizard 1| AC 13 T 13 FF 10 | CMD 12 | hp 8 | F +1 R +3 W +3 | Spd 20 ft. | Init +5 |Spllcrft +8, Perc +1, Kn(arc) +8, Kn(dung) +8, Kn(nat) +8, Kn(plns) +8, Kn(rel) +8

    Cobbler is fine with me.


    Human Male Human Swashbuckler 1| AC 16 T 14 FF 12 | CMD 14 | hp 11 | F +1 R +6 W +0 | Spd 30' (Run x5) | Init +6 |Acr, +9, Blf, Dip, +7, Kn(Loc) +5, Perc +5, SenM +4 | BckSk Crft(Origami) +4, SltHd +8 [space for conditions]

    Hmm. My last post did not get posted? Not a big deal all it said was I agree with option 3.

    GM Dou, Are we tracking encumbrance?


    Gallows of Madness Handouts and Maps

    I'd say track encumbrance. But if you want items that you wouldn't normally carry (feed, rations, pots and pans, bedroll, etc) in town, I'm more than fine with saying you left them at the inn until you need to go it to the wilderness. Just mark them in your character sheet as such.

    Also, @Earll, per this Discussion,I have been waiting on your character to post an intro and smooth Diplomacy roll before having Drummady reply

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