Del Flatvalor
Halfling inquisitor of Khepri 1
NG Small humanoid (halfling)
Init +3; Senses Perception +8
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Defense
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AC 20, touch 14, flat-footed 17 (+5 armor, +3 Dex, +1 shield, +1 size)
hp 10 (1d8+2)
Fort +4, Ref +4, Will +5; +2 vs. fear
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Offense
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Speed 20 ft. (15 ft. in armor)
Melee club +3 (1d4+2)
Ranged sling +4 (1d3+2)
Special Attacks judgment 1/day
Inquisitor Spells Known (CL 1st; concentration +3)
1st (2/day)—bless, divine favor
0 (at will)—acid splash, disrupt undead, guidance, stabilize
Domain Liberation
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Statistics
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Str 14, Dex 16, Con 12, Int 10, Wis 14, Cha 10
Base Atk +0; CMB +1; CMD 14
Feats Point-Blank Shot
Traits helpful, fate's favored
Skills Acrobatics -2 (-10 to jump), Diplomacy +4, Heal +6, Intimidate +1, Knowledge (religion) +4, Perception +8, Sense Motive +7, Survival +6; Racial Modifiers +2 Perception
Languages Common, Halfling
SQ liberation (1 rounds/day), monster lore +2, stern gaze +1, warslinger[APG]
Other Gear scale mail, buckler, club, sling, sling bullets (20), backpack, bedroll, belt pouch, flint and steel, holy text (Khepri's Dung Bible)[UE], manacles, soap, spell component pouch, trail rations (5), waterskin, wooden holy symbol of Dung Beetle, 6 pp, 4 gp, 8 sp
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Special Abilities
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Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Inquisitor Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Liberation (1 rounds/day) (Su) Act as if you had freedom of movement for 1 rounds/day.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Stern Gaze +1 (Ex) +1 to Sense Motive and Intimidate.
Warslinger Reloading a sling is a free action (which still requires 2 hands and provokes AoO).