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Dra'Hir's page
120 posts. Alias of Benihana.
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Full Name |
Dra'Hir |
Race |
Fetchling |
Classes/Levels |
Magus 1|| AC 16 T 13 FF 13 | CMD 13 | hp 10/10 | F +3 R +3 W +2 | Spd 30 ft. | Init +4 | Perc +5, Kn(arc, dung) +7, Kn(plns) +9, Spllcrft +7, Stealth +4 |
Gender |
Male |
Size |
M |
Age |
24 |
Alignment |
CN |
Deity |
None |
Languages |
Aklo, Common, Draconic, Ancient Osiriani |
Strength |
10 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
17 |
Wisdom |
10 |
Charisma |
10 |
About Dra'Hir
Magus
Male fetchling magus 1
CN Medium outsider (native)
Init +4; Senses darkvision 60 ft., low-light vision; Perception +5
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Defense
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AC 16, touch 13, flat-footed 13 (+3 armor, +3 Dex)
hp 10 (1d8+2)
Fort +3, Ref +3, Will +2
Defensive Abilities shadow blending
Resist cold 5, electricity 5
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Offense
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Speed 30 ft.
Melee cold iron kukri +3 (1d4/18-20) or
. . scimitar +0 (1d6/18-20)
Ranged shortbow +3 (1d6/×3)
Special Attacks arcane pool (+1, 1/4 points), spell combat
Spell-Like Abilities (CL 1st; concentration +2)
. . 1/day—memory lapse (DC 11)
Magus Spells Prepared (CL 1st; concentration +5)
. . 1st—chill touch (DC 14), long arm, magic missle, ray of enfeeblement (DC 14), shock shield, shocking grasp x2
. . 0 (at will)—acid splash, arcane mark, dancing lights, daze (DC 13), detect magic, disrupt undead, flare (DC 13), ghost sound (DC 13), light, mage hand, open/close (DC 13), prestidigitation, ray of frost, read magic
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Statistics
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Str 10, Dex 16, Con 12, Int 17, Wis 10, Cha 10
Base Atk +0; CMB +0; CMD 13
Feats Weapon Finesse
Traits arcane temper, seeker
Skills Knowledge (arcana) +7, Knowledge (dungeoneering) +7, Knowledge (planes) +9, Perception +5, Spellcraft +7, Stealth +4;
Racial Modifiers +2 Knowledge (planes), +2 Stealth
Languages Aklo, Ancient Osiriani, Common, Draconic
Combat Gear alchemist's fire; studded leather, arrows (17), cold iron arrows(18), cold iron kukri, scimitar, shortbow
Other Gear backpack, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, magus starting spellbook, mess kit, pot, soap, spell component pouch, trail rations (5), waterskin
Money 1 sp
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Special Abilities
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Arcane Pool +1 (4/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Darkvision (60 feet) You can see in the dark (black and white only).
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (5) You have the specified Energy Resistance against Electricity attacks.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shadow Blending (50% miss chance) (Su) Miss chance in dim light increases to 50%. This does not grant total concealment.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
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