GM_Starson |
Very much not still up.
Shabah rips and rends the creature into pieces as the team piles on, nothing left but gore and bits of teeth from the vile thing once the pathfinders are done with it.
Volsung moves over two the two bound men who are dripping blood. It does not take a healer to see how badly the two are doing... they need medical attention, magical or otherwise, immediately.
A corpse lays nearby, while there is... nothing left of the face, a rose tattoo covers his shaved pate. It's not hard to determine it's Riemme. The lodge will want his body returned.
Umberto Ricci |
Umberto hooks his tankard and mace to his belt and produces a want of magical healing.
each get a charge from CLW
clw: 1d8 + 1 ⇒ (3) + 1 = 4
Are you alright? Can you stand? Umberto checks for broken appendages before trying to get them moving.
Volsung Dreamborn |
While Umberto tends to the injured, Volsung assists by drawing a knife and cutting the ropes which bind them.
Toral Kargar |
Toral casts detect magic and checks the surroundings.
Perception : 1d20 + 11 ⇒ (15) + 11 = 26
”We were really lucky! These things would have definitely harmed us as they harmed those poor guys who are lying on the floor bleeding!“
GM_Starson |
They cough as healing energy gives them the strength to stand.
You... gotta get out of her.... there are more of those... THINGS.
Volsung Dreamborn |
When it appears that Umberto has finished his healing of the sinspawn's victims, Volsung draws a Wand of Cure Light Wounds and approaches him.
Would you be so kind as to apply this to me? I appear to be suffering from two rather significant flesh wounds.
Currently at 13 out of 25 hit points.
Umberto Ricci |
Where are these other things? What have you seen of this place? Are there other survivors? Umberto asks questions without scaring them too much.
Turning to Volsung, Yeah, I took a slice back there too. Here let me see that for you, Volsung. Umberto takes the wand and applies a few charges.
clw: 1d8 + 1 ⇒ (4) + 1 = 5
clw: 1d8 + 1 ⇒ (2) + 1 = 3
clw: 1d8 + 1 ⇒ (6) + 1 = 7
full up.
Umberto applies some charges from his own wand to himself as well.
clw: 1d8 + 1 ⇒ (5) + 1 = 6
GM_Starson |
I don't know. One says.
There where just more of those THINGS and they dragged us down here... it was so dark, we couldn't see anything... and then they just started... cutting!
He gives a heartwrenching sob.
Umberto Ricci |
Alright, the path back is clear. Get back to the surface. Umberto will lead them back down the hall to the stairs we came down.
Let's keep exploring. Umberto moves to the south hall ready to proceed.
Volsung Dreamborn |
Volsung offers the escaping captives a few words of encouragement and advises them to seek the shelter of their ship, telling them that will find Halla there.
Before the party leaves the room, Volsung asks.
Is there one amongst us who can carry the body of Riemme, or shall we return here to retrieve his vessel on our way out?
Shabah's Warform |
"Perhaps these two who knew him could bring him out. A good they can perform might help in giving them the strength to face the darkness again, should it return."
The metamorph applies another coating of their mercurial oil to their armor, in preparation to continue the exploration, trusting that Toral's searches have been sufficient.
GM_Starson |
The two men stop and as Shabah requests, they take the body out to the surface.
and prestige point saved! Congratulations, you just played the part of a body recovery team!
As the team heads down and touches the wall, it opens easily into a long, thin, narrow passageway that heads to the team's right. It'd be single file, and it's to far to see what's at the end...
Volsung Dreamborn |
Volsung waits until the others have entered the corridor and then they take up position at the end of the line.
Umberto Ricci |
Umberto refills his tankard with a hoppy ale and takes small drink. He raises his mace and is ready to wade forward, hoping Shabah takes the forward position. Lots to see, still.
Truddig |
Truddig waits for the others to file past, and takes up position in the line right before Volsung. He keeps his bow out and at the ready.
GM_Starson |
The stench of death is strong in this ornate shrine. Another mosaic like that found in the grand temple above lies on the floor immediately west of the entryway. Two rows of slender columns carved with dizzying designs support the ceiling twenty feet overhead and every inch of the chamber’s walls is covered with intricate sigils and pictograms. A fat pillar stands
in the center of the chamber. Six corpses lie on the floor near the base of this central pillar. An altar of red marble stands near the western wall, and it has iron manacles attached to its surface. The air is charged with palpable malevolence.
Standing on the altar and surrounding it are 3 horrible, undead looking THINGS. One, draped in cleric's robes, has a gold piece of mask in place of his own lower jaw.
INTRUDERS! KILL THEM MY SERVENTS!
He holds out his hand towards Shabah....
Init Umberto: 1d20 + 2 ⇒ (17) + 2 = 19
Shabah: 1d20 + 2 ⇒ (16) + 2 = 18
Alani: 1d20 + 8 ⇒ (11) + 8 = 19
Volsung: 1d20 + 5 ⇒ (1) + 5 = 6
Truddig: 1d20 + 3 ⇒ (5) + 3 = 8
Toral: 1d20 ⇒ 11
Priest: 1d20 + 9 ⇒ (10) + 9 = 19
Ghou: 1d20 + 2 ⇒ (5) + 2 = 7
Ghou: 1d20 + 2 ⇒ (9) + 2 = 11
Will save: 1d20 + 5 ⇒ (15) + 5 = 20
But Shabah is unaffected.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Priest
-----------------
Umberto
Shabah
Alani
Toral
---------------------
Ghoul
----------------
Truddig
-----------------
Ghoul
---------
Volsung
Toral Kargar |
Perception : 1d20 + 11 ⇒ (12) + 11 = 23
”This is a terrible place!!“
Toral begins casting SNA 2 - one round casting time
Shabah's Warform |
Perception: 1d20 + 8 ⇒ (4) + 8 = 12
Falchion (PA): 1d20 + 10 - 1 ⇒ (17) + 10 - 1 = 26
Slashing: 2d4 + 10 + 3 ⇒ (4, 4) + 10 + 3 = 21
Shabah darts forward, taking full advantage of Umberto's distracting strike with a gratuitously mighty chop!
GM_Starson |
Shabah's strike cleaves the creature completely in half, both pieces falling the the floor with hisses of rage that sputters out.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Priest
-----------------
Umberto
Shabah
Alani
Toral
Truddig
-----------------
Ghoul
---------
Volsung
Truddig |
Perception DC 25: 1d20 + 12 ⇒ (14) + 12 = 26
Truddig steps into the room, and immediately notices something different about this mosaic. "Careful, that mosaic is impregrated with broken glass. These crazy people must have been cutting themselves in penitance as they walked--or even crawled--across it!"
Drawing his bow up, Truddig sights the priest along the feathered shaft of his arrow, but he charges the bow with the energy of a brutal storm before he lets any arrows fly.
Move: 20'
Standard: activate thundershot on bow
At 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under this effect, the weapon counts as magic for the purpose of overcoming damage reduction. A stormwalker can use this ability a number of times per day equal to 3 + his Wisdom modifier.
Upon command, a shock weapon is sheathed in crackling electricity that deals an extra 1d6 points of electricity damage on a successful hit. The electricity does not harm the wielder. The effect remains until another command is given.
GM_Starson |
The remaining Ghoul rushes at Shabah...
Bite: 1d20 + 5 ⇒ (14) + 5 = 19
but is unable to sink their teeth into them.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Priest
-----------------
Umberto
Shabah
Alani
Toral
Truddig
-----------------
Ghoul
---------
Volsung
Volsung Dreamborn |
Volsung charges into the room and takes up a position guarding the party's flank, their rapier ready and leaking tiny iridescent bubbles.
Double move
If anyone moves to attack Volsung they will try to parry and then riposte if possible.
GM_Starson |
The priest holds out his hands at Shabah...
Shabah will: 1d20 + 5 ⇒ (9) + 5 = 14
when Shabah feels their body seize up! It's like someone is holding them in place! Will save at the end of your turn to break free.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Priest
-----------------
Umberto
Shabah
Alani
Toral
Truddig
-----------------
Ghoul
---------
Volsung
Shabah's Warform |
GM Star Reroll: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Shabah I'm guessing snaps through the corrupt priest's enchantment. "It is not my master's will that I should submit to yours."
Advancing methodically, Shabah, casts aside their sword to tear the ghoul limb from limb!
Bite (PA): 1d20 + 10 - 1 ⇒ (7) + 10 - 1 = 16
B/P/S: 1d8 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Claw (PA): 1d20 + 10 - 1 ⇒ (14) + 10 - 1 = 23
B/P: 1d6 + 7 + 3 ⇒ (2) + 7 + 3 = 12
Claw (PA): 1d20 + 10 - 1 ⇒ (12) + 10 - 1 = 21
B/P: 1d6 + 7 + 3 ⇒ (1) + 7 + 3 = 11
Toral Kargar |
Summoning NA 2 for Eagles # : 1d3 ⇒ 2
Toral ends his spell and two eagles appear!
The eagles flank and attack.
Bite, flank: 1d20 + 3 + 2 ⇒ (19) + 3 + 2 = 241d4 ⇒ 2
Claw 1, flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 201d4 ⇒ 4
Claw 2, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 221d4 ⇒ 3
Bite, flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 61d4 ⇒ 3
Claw 1, flank: 1d20 + 3 + 2 ⇒ (16) + 3 + 2 = 211d4 ⇒ 1
Claw 2, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d4 ⇒ 2
* * *
Toral draws his crossbow and then loads.
Umberto Ricci |
Umberto bulks up slightly when he casts a spell and attacks the near enemy.
Fervor cast Bull's Strength and move to attack with mace.
mace: 1d20 + 10 ⇒ (12) + 10 = 22
damage: 1d6 + 6 ⇒ (6) + 6 = 12
Truddig |
Truddig lines up his now-charged arrow, sighting down the feathered fletching even as it begins to throw sparks, and lets it fly towards the priest.
Standard: attack priest
Move: 20'
+1 darkwood longbow, precise shot, deadly aim: 1d20 + 8 - 0 - 2 ⇒ (9) + 8 - 0 - 2 = 15
Damage, P, deadly aim: 1d8 + 1 + 4 ⇒ (5) + 1 + 4 = 10 + Damage, electricity, thundershot: 1d6 ⇒ 6
GM_Starson |
Shabah rips apart the ghoul and throws it's pieces aside.
Toral's eagles harass the priest, but can't get a beak in edgewise! Alani takes a shot, but it just barely bounces off the magical shielding covering the creature. Truddig's shot suffers the same fate as it's batted aside.
Umberto has no better luck as the evil priest cackles.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Priest
-----------------
Umberto
Shabah
Alani
Toral
Truddig
Volsung
Volsung Dreamborn |
Volsung continues their flanking move and engages the priest.
Move action along blue line
Swift action - hypnotic/painful stare on the priest (I'm 99% sure this will have no effect, but I don't think we've done a knowledge check on the priest to make totally sure that it's undead)
Rapier To Hit: 1d20 + 7 ⇒ (10) + 7 = 17
Rapier Damage: 1d6 + 3 ⇒ (3) + 3 = 6
Very unlikely Painful Stare Damage: 1d6 + 1 ⇒ (4) + 1 = 5
See how you like these bubbles!
GM_Starson |
Volsung strikes out, but is unable to hit the priest through his magical defenses.
DIE! DIE INTRUDERS!
The thing screams as a wave of black energy bursts forth from it!
DC 16 Will Negative Energy half: 3d6 ⇒ (2, 1, 5) = 8
He then turns and slashes at Umberto, recognizing the priest's holy symbol and taking offense to it.
Bite: 1d20 + 10 ⇒ (18) + 10 = 28
Damage: 1d6 + 6 ⇒ (6) + 6 = 12
Paralyis DC 15 Fort: 1d4 + 1 ⇒ (2) + 1 = 3
Save vs Ghoul Fever DC 15
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Priest
-----------------
Umberto 3 saves -12
Shabah 1 save
Alani 1 save
Toral 1 save
Truddig 1 save
Volsung 1 save
Umberto Ricci |
I see the Negative Energy save and and now the Paralysis save. What should I roll for the 3rd?
will save: 1d20 + 7 ⇒ (1) + 7 = 8
fort save: 1d20 + 6 ⇒ (20) + 6 = 26
My HP in status bar was out of date. 26/27. Full damage from negative energy leaves me at: 7/27. Looks like I save from Paralysis.
Umberto takes beat after beat. He calls on the power of his deity to get back into the fight and moves to an advantageous position. He takes advantage of distraction to splash ale in the eyes of the priest.
Fervor cast Cure Moderate as swift, trading Resist Energy. 5-ft step to flank with Volsung. Dirty Trick to blind with Dirty Fighting for +4. TWF for a mace to the mouth.
CMW: 2d8 + 3 ⇒ (6, 4) + 3 = 13
HP updated
Tankard to Dirty Trick, blind.: 1d20 + 12 ⇒ (14) + 12 = 26
Blinded condition lasts for 1 round and +1 round for every 5 it beats CMD.
Off hand, +1 mace, flank: 1d20 + 10 ⇒ (8) + 10 = 18
damage, off hand: 1d6 + 3 ⇒ (1) + 3 = 4
Toral Kargar |
Will save : 1d20 + 8 ⇒ (7) + 8 = 15
”You vicious creature are a testament of the ugliest parts of the past!“
* * *
The eagles continue to flank and attack.
Bite, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d4 ⇒ 2
Claw 1, flank: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 161d4 ⇒ 3
Claw 2, flank: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 61d4 ⇒ 4
Bite, flank: 1d20 + 3 + 2 ⇒ (2) + 3 + 2 = 71d4 ⇒ 4
Claw 1, flank: 1d20 + 3 + 2 ⇒ (17) + 3 + 2 = 221d4 ⇒ 1
Claw 2, flank: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 101d4 ⇒ 3
* * *
Toral moves forward and shoots with his crossbow ... he then loads.
crossbow , melee: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 31d8 ⇒ 3
Volsung Dreamborn |
Will Save: 1d20 + 8 ⇒ (3) + 8 = 11
Volsung shakes their head sadly at the pain and anger of the creature.
Attacking with flanking
Rapier To Hit: 1d20 + 9 ⇒ (18) + 9 = 27
Rapier Damage: 1d6 + 3 ⇒ (4) + 3 = 7
Volsung Dreamborn |
Possible critical, rolling to confirm.
Rapier Critical Confirmation: 1d20 + 9 ⇒ (11) + 9 = 20
Rapier Additional Damage: 1d6 + 3 ⇒ (3) + 3 = 6
5-foot steep to provide flanking for Shabah
Shabah's Warform |
Will: 1d20 + 5 ⇒ (13) + 5 = 18
Shabah dearly wishes to grit their teeth against the pain of the blasphemous priest's invocation. However, their teeth have another task that requires their full attention.
Bite (PA, Flank): 1d20 + 10 - 1 + 2 ⇒ (2) + 10 - 1 + 2 = 13
Damage: 1d8 + 7 + 2 ⇒ (7) + 7 + 2 = 16
Claw (PA, Flank): 1d20 + 10 - 1 + 2 ⇒ (4) + 10 - 1 + 2 = 15
Damage: 1d6 + 7 + 2 ⇒ (6) + 7 + 2 = 15
Claw (PA, Flank): 1d20 + 10 - 1 + 2 ⇒ (15) + 10 - 1 + 2 = 26
Damage: 1d6 + 7 + 2 ⇒ (1) + 7 + 2 = 10
All attacks possibly at a +2 and vs. Flatfoot
GM_Starson |
Umberto, the third save is against ghoul fever. Nasty stuff in that saliva.... Also, Toral, need saves for your birds.
Umberto splashes at the thing, but the magic covering it splashes it down on the thing's chest. However, the sidestep and distraction is enough to let Volsung get in and strike a deep blow with their rapier! It doesn't seem to hit anything important, but at least it sinks through the thing's magic.
Truddig's hawk's do not seem to be able to get purchase, though they are a welcome distraction as Shabah steps in, clawing deep at the magic that guard's the thing. Finally, one of their claws rips through and takes out a nice fat chunk of flesh.
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Priest -16
-----------------
Umberto 1 saves -8
Shabah -4
Alani 1 save
Toral -8
Truddig 1 save
Volsung -8
Toral Kargar |
Will bird 1: 1d20 + 2 ⇒ (13) + 2 = 15
Will bird 2: 1d20 + 2 ⇒ (6) + 2 = 8
Both eagles suddenly disappear with a shriek of pain.
GM_Starson |
PATHFINDERS FIGHT! THE BOLD MAY ACT!
Priest -16
-----------------
Umberto 1 saves -8
Shabah -4
Alani 1 save
Toral -8
Truddig 1 save
Volsung -8