[PFS]In Wrath's Shadow (Inactive)

Game Master Matthais777


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Plunder and Peril Ship 1 Plunder and Peril Ship 2

Volsung does not detect psychic significance on the items, but is also unable to determine what the magic of the belt is.

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Ok, let's fan out and search. This stuff is likely to be close. Umberto helps with the search.

perception: 1d20 + 12 ⇒ (4) + 12 = 16

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

"A worthy suggestion, Mr. Ricci. However, I worry that the potential to rescue Ms. Beusophis's colleagues dwindles. Perhaps the archaeological significance of completing the mask could be deferred for not. So long as a path remains before us, let us tread it."

Dunno if anyone else wants to take a whack at identifying the belt, but if not, Shabah's up to wear it. They wouldn't trap a cursed belt, right? ;-)

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

we can look around but I think we are missing something just not sure what

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Very well. Shabah, lead the way. Let's get back in marching order and continue. Umberto tops off his tankard.

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

Shabah will lead the way to the other side chamber where a shaft descends into the darkness.

Does darkvision unveil that at all?
If not, it's rope time.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung follows Shabah to the entrance to the shaft.

I believe is time to descend to see what waits below.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

As Shabah puts the belt on, they feel a surge of strength! (Belt of Strength +2!)

Iron rungs make the climb down the shaft easy, though it is a long way down. After climbing 30 or 40, the team finds themselves in a pitch black room.

There is no light here, so you only have what you have. I'm assuming somebody has a light spell or a wayfinder, but please say who so I can assign targets... er... i mean light sources!

The ceiling of this chamber is ten feet above, and its walls are covered with fading frescoes depicting a parade of cultists engaged in grisly acts of self-mutilation involving knives, scourges, and more bizarre implements. The depiction of the ground beneath the repugnant pageant seems to be composed of thick, snake-like tentacles whose appendages and tooth-filled orifices lick greedily at the blood cascading down from the cult figures. To the east, debris from a smashed wall is scattered, spilling into the hall.

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto activates the light on his Wayfinder in the increasing darkness. He takes a step out into the hallway and takes a look up and down.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung looks around at the frescoes and sighs sadly.

I feel a profound sorrow for the minds that venerate these images. Destroying them will be a great mercy.

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will follow down, not activating a light source at the time being as there is a current source


Plunder and Peril Ship 1 Plunder and Peril Ship 2

GMscreen:
??: 1d20 + 2 ⇒ (4) + 2 = 6
??: 1d20 + 8 ⇒ (20) + 8 = 28

As the team steps into the hallway, they have two directions they can go in, north and south. Alani's keen eye's however, spot two hidden doors to the south along the wall, one along the east wall and one against the far south wall. Both could be pushed to spin them, granting access to whatever lies beyond. Choices...

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

"Excellent, Ms. Fox. Let's uncover some of these secrets."

Shabah advances towards the closest door,and after a quick inspection, pushes it round.

Perception: 1d20 + 8 ⇒ (14) + 8 = 22

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto follows behind Shabah. He nods, confirming he is ready to push into the room.

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung's rapier is out and a few bubbles leisurely float through the air.

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral also walks behind the Shabah still feeling the wound that he was able to close with magic.

He looks at Truddig and nods.

"You are right! We can be happy that we are dwarfs. Few others have our tough hide! Ha ha ..." he says smiling.

Then he checks his surroundings too.

Perception: 1d20 + 11 ⇒ (7) + 11 = 18


Plunder and Peril Ship 1 Plunder and Peril Ship 2

This long and narrow chamber contains niches in the walls that hold a number of statues, some of which are humanoid and some of which are clearly demonic. Murals cover the walls depicting human cultists being abused and reshaped by demonic figures. The ceiling of this black stone chamber is barrel-vaulted fifteen feet above.

What is much more pressing however is the screaming. Two voices scream in pain and agony, and the screams don't stop. Tears and sobbing echo through the room as someone else screams. As the team moves into the room, those with darkvision...

Darkvision sees:
can see at the far end of the wall 4 creatures standing in front of two men who have been bound to the statue. The creatures, vaguely humanoid but with to long arms and too long shapes, use wicked claws and long Ranseur's to cut and gouge the men, who look like they could bleed out at any moment... but the creatures are taking great care to avoid vital organs. They don't seem to have noticed you yet.

Those without darkvision only see 40 feet towards the end of the chamber, where the light fades into darkness.

gmscreen:

Init SinSpawn Red: 1d20 + 5 ⇒ (17) + 5 = 22
Init SinSpawn Blue: 1d20 + 5 ⇒ (14) + 5 = 19
Init SinSpawn Green: 1d20 + 5 ⇒ (8) + 5 = 13
Init SinSpawn Orange: 1d20 + 5 ⇒ (17) + 5 = 22
Init Umberto: 1d20 + 2 ⇒ (15) + 2 = 17
Shabah: 1d20 + 2 ⇒ (11) + 2 = 13
Alani: 1d20 + 8 ⇒ (13) + 8 = 21
Volsung: 1d20 + 5 ⇒ (10) + 5 = 15
Truddig: 1d20 + 3 ⇒ (3) + 3 = 6
Toral: 1d20 ⇒ 3

Remember, talking is free action, but actually doing anything must be done in turn order.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Orange
Red
----------------------
Alani
-------------
Blue
--------------------
Umberto
Volsung
---------------------
Green
--------------------
Truddig
Toral

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

"There are fiends across this room with the prisoners. The prisoners are gravely injured, but yet alive." Turning to the fiends, Shabah adds, "Release them, and your ends may prove swift."

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig has been silent most of the walk. It's unsure if this is a personal stoicism, or if he's been disturbed by the imagery carved and painted all along.

Are we all in the room yet, or only once we can act in initiative?

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none
Truddig wrote:

Truddig has been silent most of the walk. It's unsure if this is a personal stoicism, or if he's been disturbed by the imagery carved and painted all along.

Are we all in the room yet, or only once we can act in initiative?

looks like most of us are out of the room. see map. guessing Alina gets botted today so expect to take a combat turn shortly.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Alani bot moves

Alani swiftly moves in, but without a light to see the enemy at the end, can't do much more.

Meanwhile, the Horrible THINGS hear Shabah loud and clear. They turn and give out gargling hisses as they stand, one of them moving forward and swinging it's Ranseur wide, hissing it's challenge out.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Orange
Red
----------------------
Alani
-------------
Blue
--------------------
Umberto
Volsung

---------------------
Green
--------------------
Truddig
Toral

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto moves into the room seeing the approaching monster and readies for it to approach.

readied light mace: 1d20 + 8 ⇒ (18) + 8 = 26
damage: 1d6 + 4 ⇒ (1) + 4 = 5

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung also quickly enters the room and readies their weapon, standing next to Umberto.

What do we know about these creatures? I'm considering dazzling them with a spray of color.

readied rapier: 1d20 + 7 ⇒ (20) + 7 = 27
damage: 1d6 + 3 ⇒ (6) + 3 = 9

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

confirming possible critical: 1d8 + 7 ⇒ (4) + 7 = 11
additional damage if confirmed: 1d6 + 3 ⇒ (1) + 3 = 4


Plunder and Peril Ship 1 Plunder and Peril Ship 2

With a hissing howl, the green one rushes past it's blue brother and holds out it's long Ransuer, reaching out to stab Umberto with it!

Ransuer: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 2d4 + 1 ⇒ (3, 3) + 1 = 7

Unfortunatly, the monster is to far to be reached by mace or rapier, and it's wild charge is enough to bite through Umberto's defenses, leaving a nasty cut across his side.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Orange
Red
----------------------
Alani
-------------
Blue
--------------------
Umberto -7
Volsung
---------------------
Green
--------------------
Truddig
Toral

Silver Crusade

Male LN Dwarven Ranger 7 | HP: 60/60 | AC: 21 (14 Tch, 17 Fl) | CMD: 21 (17 Fl) | F: +9, R: +11, W: +8 | Init: +4 | Perc: +14, SM +4 | Speed 20ft | Active conditions: none

Truddig slips into the room behind the other Pathfinders, drawing his bow. Studying the creatures, hoping he can recall something that will help against them, Truddig also charges his weapon with extra power to help with the combat.

Knowledge: 1d20 ⇒ 9 +9 dungeoneering, +5 nature, +3 planes (untrained, can attempt vs. demons only)

Actions:

Move: 20'
Standard: grant thundershot to bow (1 min duration)

Thundershot wrote:
At 4th level, a stormwalker can wreathe his weapon in lightning. As a standard action, he can grant a single weapon he holds the shock special ability for 1 minute; while under this effect, the weapon counts as magic for the purpose of overcoming damage reduction. A stormwalker can use this ability a number of times per day equal to 3 + his Wisdom modifier.

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

knowlegde to identify these beings, nature/planes/religion +6: 1d20 + 6 ⇒ (12) + 6 = 18

Are they immune to sleep? If not immune:

Toral concentrates on the green monster and tries to put it to sleep.

Slumber Hex, DC 16 or 3 rounds asleep. If immune to sleep:

Toral starts casting summon monsters ally!

1 round casting time.


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Toral and Truddig identify these as wrath sinspawn, twisted monstrosities of the embodiment of the sin of wrath. They are immune to all mind effects, and have a spell resistance to boot. Careful of their bite, which can spread the poison of their sin obsessed madness to you!

Orange rushes forward, slashing it's Ransuer at Volsung!

Ransuer: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 2d4 + 1 ⇒ (1, 4) + 1 = 6

Meanwhile, red follows up behind, but falls short, falling into a phalanx with his fellows for a defensive formation.

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Orange
Red
----------------------
Alani
-------------
Blue
--------------------
Umberto -7
Volsung -6
---------------------
Green
--------------------
Truddig
Toral

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

Hmm... Examining the initiative rolls it looks like I should have gone alongside Truddig and Toral.

Eyeing the wicked ranseurs of the sinspawn, Shabah grits their fanged snout against the pain and advances to deliver a precisely measured chop. Provoking from Green, then striking Green

Falchion (PA): 1d20 + 10 - 1 ⇒ (13) + 10 - 1 = 22
Slashing: 2d4 + 10 + 3 ⇒ (3, 3) + 10 + 3 = 19

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Could I have attempted a swashbuckler parry against the sinspawn attack?

I know that I can parry the an attack by a reach weapon (though I can't riposte), and I'm pretty sure that I can attempt a parry (which is essentially an attack of opportunity) while holding a readied action.

Hoping that I can do this...

Spend one of Volsung's five panache points and one of their four AoOs to attempt to parry Orange's attack.

Parry attempt (need to beat a 22): 1d20 + 7 ⇒ (2) + 7 = 9


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Whoops! Sorry about that!

Shabah grits their teeth and strides forth!

Ransuer: 1d20 + 3 ⇒ (17) + 3 = 20
damage: 2d4 + 1 ⇒ (2, 1) + 1 = 4 I assume your AC is the one in parenthesis?

But it just barely misses Shabah as it swings. Now they are up close and personal, and slash at the sinspawn! The blow is devastating, and the sinspawn falls before the cut!

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Orange
Red
----------------------
Alani
-------------
Blue
--------------------
Umberto -7
Volsung -6
Truddig
Toral
Shabah

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

Yeah, the parenthetical AC is with their current buffs

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

now with a light source down by the enemies, Alani will Aim at yellow

PB Touch: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage: 1d12 + 1 ⇒ (7) + 1 = 8

Alani will then reload, then move back behind the group


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Yellow is down, so Alani takes aim at green instead, blasting the horrible thing in the gut.
Ransuer: 1d20 + 3 ⇒ (16) + 3 = 19
Damage: 2d4 + 1 ⇒ (2, 3) + 1 = 6

Blue runs in to join the fight, swinging at the now bleeding Volsung, and scoring another slash. Volsung's pain seems to make them cheer and hiss in pleasure!

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Green
Red
----------------------
Alani
-------------
Blue
--------------------
Umberto -7
Volsung -12
Truddig
Toral
Shabah

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto steps forward to splash ale in the monster's face while delivering a mace blow.

dirty trick: 1d20 + 6 ⇒ (14) + 6 = 20
+1 mace vs blind?: 1d20 + 6 ⇒ (2) + 6 = 8
boo, a miss but hopefully blinded for the others

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Going to spend another point of panache and another Ao0 to try and parry the attack on Volsung.

Parry attempt (need to beat a ?): 1d20 + 7 ⇒ (8) + 7 = 15


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Umberto blinds the monster in front of him with frothy ale.

[ooc]Sadly, need to beat a 19, no luck there volsung.[/b]

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Green
Red
----------------------
Alani
-------------
Blue
--------------------
Umberto -7
Volsung -12
Truddig
Toral
Shabah

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

Volsung comments on their state of affairs.

Alas, my injuries seem to be encouraging them. For this, I apologize.

Five foot step directly north in order to attack the just blinded Green foe.

Rapier to hit: 1d20 + 7 ⇒ (14) + 7 = 21
Rapier damage: 1d6 + 3 ⇒ (4) + 3 = 7

The Exchange

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Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

Toral ends his spell and an eagle appears out of thin air behind the green clothed undead and attacks.

Bite, flank: 1d20 + 3 + 2 ⇒ (5) + 3 + 2 = 101d4 ⇒ 2
Claw 1, flank: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 231d4 ⇒ 3
Claw 2, flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 181d4 ⇒ 4

* * *

Toral draws his cross bow and loads it.

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

Shabah casts aside their sword and lays into the line of horrors with fang and claw.

Starting with green and 5-footing into their space to continue on red if appropriate

Claw (PA): 1d20 + 10 - 1 ⇒ (6) + 10 - 1 = 15
B/S: 1d6 + 7 + 2 ⇒ (2) + 7 + 2 = 11
Claw (PA): 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19
B/S: 1d6 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Bite (PA): 1d20 + 10 - 1 ⇒ (10) + 10 - 1 = 19
B/S: 1d8 + 7 + 2 ⇒ (8) + 7 + 2 = 17

Grand Lodge

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M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none
Shabah's Warform wrote:

Shabah casts aside their sword and lays into the line of horrors with fang and claw.

Starting with green and 5-footing into their space to continue on red if appropriate

[dice=Claw (PA)]d20+10-1
[dice=B/S]d6+7+2
[dice=Claw (PA)]d20+10-1
[dice=B/S]d6+7+2
[dice=Bite (PA)]d20+10-1
[dice=B/S]d8+7+2

That's what I'm talkin about!


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Yipes!

Shabah lays into the horrific creatures with tooth and claw, rending them to pieces! Distracted by eagles, the green clad one never saw them coming, and red is to distracted by Volsung's blood to see the incoming whirlwind of fury!

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Alani
-------------
Blue
--------------------
Umberto -7
Volsung -12
Truddig
Toral
Shabah

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will fire at the remaining

PB Touch: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 1d12 + 1 ⇒ (2) + 1 = 3

and then reloads


Plunder and Peril Ship 1 Plunder and Peril Ship 2

Sorry, life got busy, meant to post earlier today, delaying truddig.

Possessed with wrath and hate, the blue one drops it's weapon and launches itself at Shabah.

Bite: 1d20 + 3 ⇒ (2) + 3 = 5
Claw: 1d20 + 3 ⇒ (6) + 3 = 9
Claw: 1d20 + 3 ⇒ (5) + 3 = 8

But fury and wrath do not equal accuracy....

PATHFINDERS FIGHT! THE BOLD MAY ACT!
Alani
-------------
Blue
--------------------
Umberto -7
Volsung -12
Truddig Delayed
Toral
Shabah

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

Umberto attempts to disable the other demon. Have a beer, friend!

Swift, Strength Surge. +1 to STR checks for 1 round.
Dirty trick to blind, TWF: 1d20 + 8 ⇒ (9) + 8 = 17

+1 light mace, twf: 1d20 + 7 ⇒ (5) + 7 = 12
damage: 1d6 + 2 ⇒ (5) + 2 = 7

The Exchange

Agender Cecaelia Metamorph 5 | HP 37/38 | AC 21, T 12, FF 19 | F +8, R +9, W +5 | Shapechange 0/2 | Mercurial Oil 3/7

Shabah bats aside the wrathful monster's blows, striking without mercy once its guard is dropped.

Claw (PA, Flank): 1d20 + 10 - 1 + 2 ⇒ (2) + 10 - 1 + 2 = 13
B/S: 1d6 + 7 + 2 ⇒ (3) + 7 + 2 = 12
Claw (PA, Flank): 1d20 + 10 - 1 + 2 ⇒ (13) + 10 - 1 + 2 = 24
B/S: 1d6 + 7 + 2 ⇒ (4) + 7 + 2 = 13
Bite (PA, Flank): 1d20 + 10 - 1 + 2 ⇒ (3) + 10 - 1 + 2 = 14
B/P/S: 1d8 + 7 + 2 ⇒ (5) + 7 + 2 = 14
Well, if it's blind and I get +2 to hit and get to go against flat-foot..?

The Exchange

Male N Dwarf from Qadira - usually talking business or about the past | Flame Spirit Shaman (Speaker for the Past) 9 | HP 98/98 + 12/12 Temp HP | Resistance Fire 10 | Now: AC25 / AC 27 vs evil, Normal: AC 22 T 10 FF 22 | CMB +4, CMD 14 | F: +11, R: +6, W: +17 | Init: +0 | Perc: +20, SM: +19, Dipl.: +24 | Reroll 1/1 | Chaldira trait reroll 1/1 | Knowledge 8/8 | Darkvision 60ft | Speed 20ft | Active condition: heroism, barkskin, magic vs evil, heightened awareness

The eagle again attacks.

Bite, flank: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 181d4 ⇒ 1
Claw 1, flank: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 81d4 ⇒ 3
Claw 2, flank: 1d20 + 3 + 2 ⇒ (15) + 3 + 2 = 201d4 ⇒ 1

* * *

Toral moves and shoots his crossbow ... and then loads it.

Crossbow, melee : 1d20 + 2 - 4 ⇒ (16) + 2 - 4 = 141d6 ⇒ 1

Grand Lodge

M Human Warpriest 6 | HP 39/39 | AC 20/12/18 | F+8 R+ W+9 | Perc +5 | Init +2 | Feather Fall 1/1 |Conditions Active: none

They get -2 AC and denied DEX. We are experiencing what's called "synergy".

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will fire at blue

PB Touch: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 1d12 + 1 ⇒ (5) + 1 = 6

and Alani will reload

Silver Crusade

CG Azata-Blooded Aasimar Mesmerist 8/Swashbuckler (Inspired Blade) 1 | HP: 85/85 | AC: 26(16 t, 21 f) | CMB +6 CMD 21 | F:+8, R:+15, W:+16 | Init +11 | Perception +11, Darkvision, Sense Motive +16 Speed 30 ft. | Spells: | Active: | Spells Cast: 1: 0/6, 2: 0/6, 3: 0/4 | Panache 8/8

If by some miracle, blue is still up.

Rapier To Hit: 1d20 + 7 ⇒ (10) + 7 = 17
Rapier Damage: 1d6 + 3 ⇒ (1) + 3 = 4

Otherwise

Volsung does their best to dodge the spray of gore produced by the slaughter of the one remaining creature and takes a double move toward the victims of the spinspawn.

Not yet moved on map.

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