RECRUITING: GM Weenerton- The Confirmation 05-08 [fast pace] (Inactive)

Game Master OG3


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Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15

Non-Action: 5-foot-step

Move Action: Draw another Acid Flask

Standard Action: Toss!: 1d20 + 2 ⇒ (4) + 2 = 6
Aiming for the far side to avoid splash, if possible. Target square indicated on map.
Looks like a miss. The swarm takes splash; luckily, nobody else does.

Free Action: "Heffalump? Flee, my friend!"
The elephant continues to cower.

Grand Lodge

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Thank you for the bit on kinetic blasts affecting swarms. The -4 does still apply so it would have been a miss. waiting for Lisette and Mika.

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

Lisette chucks the fuse-rigged oil flask at the swarm, hoping, as her fellow Pathfinder pointed out, it’s not a dud.

throw: 1d20 + 2 ⇒ (19) + 2 = 2150% (high is good): 1d100 ⇒ 25damage: 1d6 ⇒ 2

"Damn!" Then she picks up another oil flask. (I Think the oil flask fails to ignite but it does break and cover a 5' square with unlit oil. My character had pre-prepared them all with fuses, which is normally a full-round action to do.)

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

Mika chucks one of the flasks, hoping for a miracle.

Throw: 1d20 + 5 ⇒ (12) + 5 = 17activation chance 2 is good: 1d2 ⇒ 2Damage: 1d6 ⇒ 6

He then grabs another flask, prepared to huck it at the swarm.

Grand Lodge

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Mika's flask lands true and a gout of flame kills off a number of snakes. The snakes move toward Hakon and engulf him.

snake swarm damage: 1d6 ⇒ 4

DC 12 FORT or be distracted.

Kronis
Snakes (-14 points.)
Hakon
Mika
Qadri
Lisette
Luxurious

Party is up again.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Alchemist fire in hand, Kronis backpedals from the writhing mass and calls to Hakon, "My apologies." With that, he lobs the alchemist fire at the swarm, aiming away from him.

Move back 10 feet, throw alchemist fire at a square next to Hakon within the swarm. I will gladly use the wand on you afterwards; I figure 1 damage is better than 1d6 damage! :S

Alchemist Fire vs Touch: 1d20 + 3 - 4 + 1 ⇒ (9) + 3 - 4 + 1 = 9
Fire Damage: 1d6 ⇒ 6 +3 = 9

I don't suppose it has an 8 touch AC? So sorry dude. >_<

EDIT: I forgot about Inspire Courage! I assume that's still going? A 9 isn't much better, but every bit helps.

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Qadri tries to kinetic blast it once again, this time for bludgeoning damage - just to try something different.

kinetic blast within 30 ft with inspire +1 & guidance: 1d20 + 3 + 1 + 1 + 1 ⇒ (16) + 3 + 1 + 1 + 1 = 22
kinetic blast damage within 30 ft with inspire +1: 1d6 + 5 + 1 ⇒ (2) + 5 + 1 = 8

Grand Lodge

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The swarm is dispersed.

Janira beams with pride. That was quite the debacle. You could use with some practice throwing splash weapons, but otherwise you worked well together and overcame a serious threat. Janira produces a wand of magical healing and alleviates your wounds.

--

The dense forest opens to a wide clearing at the base of a sheer
cliff. Thick vines cover the surface of the cliff stretching 30 feet
overhead. “Here! The cave entrance is behind those vines,”
Janira says with a broad smile as she walks to the cliff’s face. She
pulls back several layers of vegetation to reveal a narrow crack in
the cliff’s surface. “This is where I saw the gillmen enter.”
As she motions toward the aperture, the surrounding woods
come alive with the sound of small animals fleeing some unseen
danger and a large creature crashing through the undergrowth.
The halfling worriedly remarks, “Quick, take cover before
whatever it is spots us!”
As if she’d summoned the creature
with her words, a massive horned monstrosity emerges from
the trees. Standing eight feet tall on a pair of cloven hooves and
wielding a tremendous axe, the bull-headed creature roars with
unbridled anger when it spots the group.
Wisely assessing that a minotaur is beyond her charges’
capabilities, Janira screams, “A minotaur! There’s little chance
we can stand against it. Take this bag,”
she continues, pulling
off her backpack, “and head deeper into the caves. Finish your
mission. I’ll lead it away from the caves, lose it in the forest, and
join you as soon as I can. Now go! GO!”
She heaves her backpack
into the cave, casts a spell, and darts off toward the minotaur
before turning to lure it away.

Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15

Having darkvision, Luxurious leads the way into the cave.

"As you wish, Janira Gavix. I wish you luck against this fearsome creature."

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Pleased to have the opportunity to escape the unfamiliar and unnatural-seeming forest, Qadri gladly follows Luxurious into the far more familiar environment of a cave.

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

Oh shoot. Mika hasn't purchased torches. If I may retcon, he has two, otherwise...I'm too used to playing my character with darkvision.

"Anybody here got some way ta light up the dark. I can't very well see things when it's this dark!" chirps Mika as he follows along, bumping into the rough cave walls every once in a while.

Grand Lodge

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Three votes for moving into cave, I'll lay that out for you.

Janira’s stuff:

potion of barkskin, potions of cure light wounds (2),
potion of feather step , potion of vanish , scroll of
entangle, scroll of gust of wind, scroll of identify, scroll of
mage armor (CL 6), scroll of obscuring mist, wand of burning
hands (CL 3rd, 4 charges), wand of cure light wounds (CL 3rd,
8 charges), acid, alchemist’s fire (2), holy water, smokestick,
tanglefoot bags (2), thunderstone.

The narrow tunnel twists and turns for several hundred feet
before slowly opening to a wider passage. A large hole spans
the cave’s width and stretches ten feet down the path. At the
bottom of the pit lies a small bundle of cloth.

Sorry, Mika. Perhaps your party can provide you with aid. Everyone, please describe how you'll deal with the lack of light down here.

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Qadri starts to shrug and then realizes that Mika won't see it. He gestures at Hakon as he continues so the others who aren't as light-limited can follow.

I can see in the dark pretty well. There's a human who cast a spell to help my aim here though, maybe he's got a spell to give you a light.
Just in case though, let me see if I can get that bundle from below - maybe we can make a torch for you if we need to.

Qadri secures Cabbage Pharaoh at the cave entrance and pulls out a rope and grapnel to investigate the pit.

As he does so, he checks to make sure the cave tunnel looks secure.
Take 10 on Profession (Miner) for 15.


”Hakon” | male NG human skald 1 | HP 10/10 | AC 16, T 12, FF 14 | CMB +3, CMD 15 | F +3 R +2 W +1 | Init +2 | Perc +3 SM -1 | Speed 30ft | raging song 11/11; spells: 1st 2/2 | Active Conditions: None

No worries - I can't see worth a damn in there either. I've got us...

Hakon touches the tip of his weapon, which begins to glow as a torch.

Stay close to me, and you'll be able to see.

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

"Easy enough, partner."

Mika will stay close to Hakon for light.

Grand Lodge

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Tunnel looks secure. Please everyone describe how they are navigating the pit.

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

"I can get a rope to the other side of this pit, if anybody's got one!"

If somebody offers Mika a rope, he will grab the other end before crossing and tie it off on the other side.

Mika will attempt to jump the pit, regardless, getting a running start.

Acrobatics+ACP+Speed penalty: 1d20 + 10 - 2 - 4 ⇒ (10) + 10 - 2 - 4 = 14

Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15
Qadri of Erekrus wrote:
Qadri secures Cabbage Pharaoh at the cave entrance and pulls out a rope and grapnel to investigate the pit.

Luxurious grabs Heffalump's trunk and climbs down the pit with Qadri to investigate the bundle. "Stand fast, my friend. I'm going down to investigate. The darkness does not bother me."

Heffalump Aid Another: 1d20 + 2 ⇒ (4) + 2 = 6
Nope! No aid there.

The elephant pulls back slightly and cowers whilst his trunk is pulled down.

Luxurious Climb: 1d20 + 10 ⇒ (10) + 10 = 20
1 rank + 3 class skill + 4 strength bonus + 2 racial bonus to climb; 1+3+4+2=10

Once down there, the leshy looks around:
Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Whatever the plant finds, it scratches a few quick notes upon a piece of parchment.

Traveled to cave. Attacked by swarm of snakes en route. Found cave. Minotaur arrived. Janira Gavix ordered us into cave. Hakon cast light. Found pit, bundle of cloth. Qadri has rope. Mika jumps good. Heffalump does not like the dark.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Kronis climbs down the cliff face to inspect the bundle.

Climb: 1d20 ⇒ 16

Perception vs. Cloth Bundle: 1d20 + 9 ⇒ (17) + 9 = 26

Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15

Kronis climbs good, too.


”Hakon” | male NG human skald 1 | HP 10/10 | AC 16, T 12, FF 14 | CMB +3, CMD 15 | F +3 R +2 W +1 | Init +2 | Perc +3 SM -1 | Speed 30ft | raging song 11/11; spells: 1st 2/2 | Active Conditions: None

Hakon will carefully lower himself down, then climb up the rope on the other side.

Take 10 on climb down and then back up

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Qadri will gladly let the more nimble Mika borrow the rope.
Once it's secured on the other side, he re-secure it on the beginning side in a manner which will allow him to use his sift ability to release the grapnel so he can retrieve the rope on the other side before using the rope to cross over.
He'll cross last, making sure that Cabbage Pharaoh has enough feed for a day and creating a small triangular pen for her via two uses of kinetic cover.

Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15

Stymied at the thought of hauling an elephant across a pit, the leshy calls out: "Heffalump, go guard Cabbage Pharaoh."

The elephant backs away from the precarious pit and joins the mule.

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

Lisette casts detect magic down into the pit.

Grand Lodge

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Detect Magic + Spellcraft DC 18:
Cloak of Resistance +1

Having successfully navigated the pit, the party continues onward, with the more magically adept of the group possibly checking the bundle of cloth along the way.

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls. Even the most basic magical skills easily tell you that these are everburning torches.

The carvings here are different in style from the petroglyphs found elsewhere in the caves, and they appear to be extremely old. Scattered throughout the cave are phrases referencing Aroden, and images that depict these passages.

(Knowledge history/religion) or Linguistics DC 15 or Perception/Appraise DC 17. Aquan or Azlanti grant a +2 bonus.:

The carvings focus on parables that feature Aroden’s 12 guises, meant to illustrate his hopes for humanity, however many of the carvings are damaged beyond recognition and only four remain visible. These four are the craftsman, fisherman, merchant, and shepherd.

The Craftsman is depicted creating shoes, pots, jewelry, and other moveable goods, referencing Aroden’s delight at seeing his people express their ingenuity in creating new products from raw materials.

The Fisherman is depicted hauling in an enormous catch of small fsh to take back to Absalom, illustrating Aroden’s declaration that a great host of creatures could accomplish a great task, whether that be taming the wilds or feeding a nation.

The Merchant is depicted weighing and trading coins of different sizes, a reference to the holy text’s proverb that peace brings trade and prosperity to all people.

The Shepherd is depicted herding animals out of a crowded city to the pastures beyond, just as Aroden blessed leaders with the foresight to direct people to the tasks and places that best suit them.

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

spellcraft DC 18: 1d20 + 4 ⇒ (1) + 4 = 5 Lisette shrugs. "This thing is magic but I don't know what it does."

KN religion DC 15: 1d20 + 4 ⇒ (15) + 4 = 19 Lisette shares with the party everything under the spoiler

Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15
GM Weenerton wrote:

The tunnels continue on, leading deeper beneath the Kortos Mounts until they eventually open into a large cavern. What must have once been beautifully carved reliefs and inscriptions have since weathered heavily, their features dulled and softened to the point that it is hard to distinguish what each once depicted. A wide tunnel exits the cavern on its far side, and blue-burning torches line the passageway’s walls. Even the most basic magical skills easily tell you that these are everburning torches.

The carvings here are different in style from the petroglyphs found elsewhere in the caves, and they appear to be extremely old. Scattered throughout the cave are phrases referencing Aroden, and images that depict these passages.

Luxurious uses parchment and chalk to take several sample rubbings of the carvings in the area.

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Linguistics: 1d20 + 5 ⇒ (17) + 5 = 22
Perception: 1d20 + 6 ⇒ (11) + 6 = 17

Looks like this place was once dedicated to the Last Azlanti, Aroden. These carvings appear to be older than his demise, so it's unlikely that it's intended as his tomb. I know little of Gillmen or others, but it may be that he was their patron as well as the patron of humans.
He pauses admiring the stonework of one and gestures to it as he continues.
Perhaps the Gillmen knew him when he was the Fisherman?

Grand Lodge

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Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

"Ahh. Religious mumbo jumbo! My favorite!" Mika says sarcastically as he starts to draw Cayden Cailean's holy symbol in the dirt with his rapier. "Aroden was great and all, but The Lucky Drunk is miles better!" After admiring his own handiwork (it looks like crap) he starts meandering over to the cave on the far side, assured his team is gathering enough information for the report.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Linguistics + Inspiriation: 1d20 + 8 + 1d6 ⇒ (18) + 8 + (3) = 29

Kronis studies the markings carefully, etching it into his brain for future reference. "Fascinating. I do not know much of the tenets of the Last Azlanti. This will be quite interesting to look into at a future time."

He frowns, trying to think if it would be likely for non-humans - particularly gillfolk - to follow Aroden.

Knowledge (Religion) + Inspiration: 1d20 + 7 + 1d6 ⇒ (11) + 7 + (5) = 23

I freaking love playing investigators. :D

Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15

As the others share what they discover about the craftsman, fisherman, merchant, and shepherd, Luxurious writes the information on more parchment.

Grand Lodge

Consort Compact Maps | Character Details |

Handouts updated and new map section revealed.

You emerge from the hall of carvings. Through the wide tunnel you can see the soft light of the surrounding fungus mixing with the flickering glow of the nearby torches that reveal a grand chamber.

A large pool of water along the chamber’s southern edge reflects the blue and green radiance to illuminate the massive stalactites that cling to the ceiling overhead. Two other tunnels branch off from this area, leading to the east and west.

Rising up from the pool is a column of rock with steeply sloped sides and a flat top, as if someone had sawn off the top of a massive stalagmite. A miniature city carved from this same stone occupies nearly the entire surface. Tiny trinkets such as ancient coins, polished semi-precious stones, and ornately braided loops of string are scattered throughout the diorama, and pale cave frogs clamber atop it. The smooth cavern floor is covered in gravel and pebbles along the edge of the pool, and several foot-long centipedes prowl among the gravel in their search for prey.

Kneeling in the pool of water, back toward you, you see what appears to match the description of a Gillmen

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

Lisette takes out a blank book, pen, and ink, and begins journaling everything she and her fellow Pathfinders know/remember about the parables depicted on the walls. She also jots notes about the still-unknown magical cloth found in the pit, including a physical description.

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

Speaking softly to her party mates, Lisette says, "That must be the gillman Janira told us about! I'm going to go try to talk to them. Let's see if they know anything about that cloth we found in the pit."

Lisette takes the magical cloth and casts create water on it in an attempt to clean off any mud. She then wrings it out as best she can and smooths the cloth. She approaches the gillman, holding the item out before her.

Lisette clears her throat as she approaches the gillman from behind in an attempt to announce her presence. ”Ahem. Pardon me; do you recognize this?” she says with a smile.

Grand Lodge

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He does not turn.

Sense Motive 10:
He is deaf.

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

"Partner?" Mika says, approaching cautiously with weapon in hand.

Sense Motive: 1d20 - 1 ⇒ (3) - 1 = 2

Oh noes.

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Sense Motive: 1d20 + 1 ⇒ (12) + 1 = 13

I don't think he can hear you. Maybe we should try to draw his attention another way first to try to avoid startling him.

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

sense motive DC 10: 1d20 + 0 ⇒ (16) + 0 = 16 Lisette steps in front of Mika. "He can't hear us. Sheathe your weapon, please."

Lisette takes a wide meandering path around to the edge of the pool, then smiles and waves at the gillman as she slowly approaches him, holding the cloth out before her in a gesture of offering.

diplomacy: 1d20 + 9 ⇒ (11) + 9 = 20

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

So was that a nix on the Knowledge check earlier? Also this may be the first time I've ever had a character who auto-passed a Sense Motive check.

Kronis opens his mouth to tell the others of the gillman's disability, but Qadri beats him to it. He nods in agreement, then watches Lisette approach the creature from around the pool. He Steps forward slightly, in order to be close to Lisette in case the gillman reacts poorly, but keeps his posture at parade rest and his hands clasped firmly behind him, away from the stakes or hand crossbow on his belt.

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

Mika sheathes his rapier and moves around the other side as Lisette.

Grand Lodge

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The gillman looks you up and down and looks at the cloth. Who are you? A brief pause. Where did you find this?

It occurs to Kronis that many races would have followed Aroden, but less so today than ever. Gillman in particular may follow a water-attuned deity like Gozreh.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Likely those inscriptions were not made by or for the gillmen then, he thinks, and makes a mental note to share the observation later with Luxurious, since the leshy seemed to be as interested in the find as he was.

The gillman doesn't seem to be making any aggressive movements, so Kronis keeps back so as not to crowd him and lets the others do the talking. His conversations tend to be more of the aggressive, inquisitive variety; making nice is generally not his strong suit. To each their task and a task for each, as Father was fond of saying.


”Hakon” | male NG human skald 1 | HP 10/10 | AC 16, T 12, FF 14 | CMB +3, CMD 15 | F +3 R +2 W +1 | Init +2 | Perc +3 SM -1 | Speed 30ft | raging song 11/11; spells: 1st 2/2 | Active Conditions: None

As everyone else begins to take notes, Hakon begins muttering to himself and scribbling the beginnings to an epic poem detailing their adventures Something... something... Quadri's quintessential quakes...something...Lissette lighting fearsome wall of snakes aflame... something.. the plant and the pachyderm...

When confronting the Gillman, Hakon stands back and lets the others talk, but remains vigilant in case his specialties when dealing with people become needed - lying and intimidation.

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Qadri watches the Gillman, trying to ascertain the best way to communicate, but waiting for Lisette's lead.
If needed, he'll use his ability to move earth to create a miniature crevasse to mimic where they found the magical cloth.

He tries not to wince as he hears his name mispronounced by Hakon and makes a mental note to find some really painful things to mispronounce in Skald and Hallit.

Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15

Upon hearing the gillman's questions, the naive plant responds honestly: "Hello. I am called Luxurious. These are my traveling companions. I also have an elephant friend named Heffalump, but he's not here right now. We found this bundle at the bottom of a pit. Who are you? I see you like water. Sometimes, I like sitting in water, too."

Diplomacy: 1d20 + 0 ⇒ (20) + 0 = 20

The plant continues on a little more (Forest Gump style).

Grand Lodge

Consort Compact Maps | Character Details |

The gillman has been put at ease by your offer of cloak and kind words. The cloak belonged to a companion of mine. I came to look for him and pay my respects. You may have it. You have entered a site sacred to my people. It was once sacred to Aroden, the dead god of humanity, as well, but over the past century, the carvings in the nearby room have weathered and melted, and I speculate that soon Aroden’s influence will have faded completely. However, other creatures have invaded the caves and are not so polite as you.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Now that it seems the gillman has been put at ease, Kronis chimes in. "What sorts of creatures are ahead? Also, do you know if your companion is alive? If they are, we can be sure to keep an eye out for them as we move ahead. I have some skill at curative powers if they are in need of assistance."

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

"Yeah, if you're buddy's anywhere here in the caves, I can help him out. Maybe he's in a tight spot? That's a....cave joke."

Ashamed of the pun he just made, Mika starts to walk awah. He makes a note: Sacred to Aroden, sacred to gillmen. Gillmen here to soak in holy water? Is friendly. No worries.

Grand Lodge

Consort Compact Maps | Character Details |

No, no. He passed some time ago. There are lizard-like creatures off that way and over there a stench has kept me from proceeding. The smell of rot and decay is overwhelming. He points west and then east.

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Can you tell us why or how this place is sacred to your people? We would not want to inadvertently cause offense and, as you can see from the frantic writing of my companions, we seek knowledge of other peoples, their histories and traditions. I have seen what the sacred dead are capable of when moved to wrath and would prefer to avoid the experience if I can.

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