Consortium Agent

Kronis Umbrelor's page

112 posts. Organized Play character for Apoc Golem.


Full Name

Kronis Umbrelor

Race

Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]

Classes/Levels

Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Gender

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1

Size

Medium

Age

33

Alignment

LN

Deity

Irori

Location

Lepistadt

Languages

Common, Varisian, Tien, Aklo, Infernal, Vudrani

Strength 10
Dexterity 14
Constitution 10
Intelligence 16
Wisdom 16
Charisma 10

About Kronis Umbrelor

Male Human Monk (unchained) 1/Investigator (Lepidstadt Inspector) 1
LN Medium Humanoid (human)
Init +2; Perception +7

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Defense
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HP 16; CMD 17
AC 16; Touch 16; Flat 13
Fort +2; Ref +6; Will +5

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Offense
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Speed 30 ft.
BAB +1; CMB +1
Melee Unarmed Strike +3/+3 (1d6 B; Crit 20/x2)
Ranged Masterwork Hand Crossbow +4 (1d4 P; Rg 30; Crit 19-20/x2)

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Statistics
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Str 10 (+0); Dex 14 (+2); Con 10 (+0); Int 16 (+3); Wis 16 (+3); Cha 10 (+0)

Skills
Acrobatics +6 (1rk, +3 Class, +2 Dex)
Craft (Alchemy) +7/+8 (1rk, +3 Class, +3 Int, +1 to Crafting)
Diplomacy +5 (1rk, +3 Class, +0 Cha, +1 Trait)
Disguise +4 (1rk, +3 Class, +0 Cha)
Intimidate +5 / +6 (2rk, +3 Class, +0 Cha, +1 to Alter Attitude)
Knowledge (arcana)* +7 (1rk, +3 Class, +3 Int)
Knowledge (dungeoneering)* +7 (1rk, +3 Class, +3 Int)
Knowledge (local)* +8 (1rk, +3 Class, +3 Int, +1 Trait)
Knowledge (nature)* +7 (1rk, +3 Class, +3 Int)
Knowledge (planes)* +7 (1rk, +3 Class, +3 Int)
Knowledge (religion)* +7 (1rk, +3 Class, +3 Int)
Linguistics* +8 (2rk, +3 Class, +3 Int)
Perception +9 (1rk, +3 Class, +3 Wis, +2 Feat)
Sense Motive +12 (2rk, +3 Class, +3 Wis, +2 Feat, +1 Class Feature)
Spellcraft* +7 (1rk, +3 Class, +3 Int)

* = Freely Use Inspiration

Feats
Light Armor Proficiency (Investigator Bonus)
Simple Weapon Proficiency (Investigator Bonus)
Monk Weapon Proficiency (Monk Bonus)
Improved Unarmed Strike (Monk Bonus)
Stunning Fist (Monk Bonus)
Dodge (Monk Bonus)
Alertness (Human Bonus)
Weapon Finesse (1st)

Languages
Common, Aklo, Infernal, Tien, Varisian, Vudrani

Combat Gear
Alchemist's fire (2), alkali flask (2), bolts (10), kama, masterwork hand crossbow, oil of magic weapon (2), potion of barkskin, wand of cure light wounds (48 charges), wooden stake (3).

Other Gear
Antiplague (2), antitoxin (2), backpack (masterwork), belt pouch, flint & steel, formula book, ioun torch, tindertwig (10), trail ration (6), waterskin.

Total Weight: 30.5/115 (Light Load; 38/75/115 lbs)

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Racial Traits
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Bonus Feat: Humans start with a bonus feat. They may choose any feat for which they meet the prerequisites.
Skilled: Humans gain one bonus skill point per level.

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Monk Features
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AC Bonus (Ex): As long as he is unarmored and unencumbered, Kronis adds his Wisdom bonus to his AC and CMD. This bonus is lost if he is paralyzed, helpless, or unconscious. At 4th level and every 4 levels thereafter, this bonus increases by 1.
Improved Unarmed Strike (Ex): Kronis gains Improved Unarmed Strike as a bonus feat. His unarmed strikes deal improved damage, as noted above. His unarmed strike damage increases as he gains levels.
Flurry of Blows (Ex): Whenever Kronis performs a full attack action, he may perform one additional attack at his highest attack bonus. This additional attack must be with an unarmed strike or a monk weapon. These bonus attacks stack with other effects that grant additional attacks, such as haste effects. He gains an additional bonus attack at 11th level.
Stunning Fist (Su): Once per day, Kronis may designate one of his attacks as a Stunning Fist attack. He rolls the attack as normal, and if it hits, the target suffers damage normally and must succeed at a Fortitude saving throw, DC 13, or be stunned for 1 round. If the attack misses, the Stunning Fist attempt is wasted with no effect. Kronis can attempt a number of Stunning Fist attacks per day equal to his monk level, plus an additional time per day for every 4 levels in non-monk classes he has.

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Investigator Features
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Alchemy (Su): When crafting alchemical items, Kronis gains a bonus to his Craft (alchemy) check equal to his investigator level. He may also learn and create extracts just like an alchemist, and his extracts follow all the same rules as an alchemist's extracts.
Inspiration 3/Day (Ex): Kronis gains an inspiration pool equal to 1/2 his investigator level + his Intelligence modifier (currently 3). He may spend 1 point of Inspiration when rolling a skill check to add 1d6 to his result. When using Inspiration on any Knowledge, Linguistics, or Spellcraft check (provided he is Trained in the skill) he does not need to spend an Inspiration point to gain this benefit. Kronis can also spend 2 Inspiration points to use Inspiration on an attack roll or saving throw.
Interrogation (Ex): As a trained Lepistadt inspector, Kronis is well-versed in interrogation techniques. He gains a bonus equal to 1/2 his investigator level (minimum 1) on all Intimidate checks made to influence a creature's attitude, and to Sense Motive checks.

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Formula Book
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(*) = Memorized
1st Level: (DC 14) Cure Light Wounds, Detect Undead, Heightened Awareness (*), Longarm (*), Polypurpose Panacea.

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Other Statistics
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Favored Class: Investigator (+1 hp, +0 skill pt, +0 Formulas)
Trait: Honored Fist of the Society (+1 Ki Pool)
Trait: Friend in Every Town (+1 Diplomacy and Kn: local)
Money: 786 gp, 0sp, 0cp

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Tracked Resources
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Wand of Cure Light Wounds 48/50
Rations 6/6
Bolts 10/10
Stunning Fist 1/1

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PFS Information
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Slotted Boons
Maestro of Manumission: Slotless Boon. Begin play at 2nd level with 6 prestige and 1500gp.
Grand Lodge Champion: Faction Boon. Able to gain prestige with this faction by completing scenarios.

Total XP: 5/6 (level 2)
PP Remaining vs. Total PP Earned: 8/10

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Physical Description
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Played By: Keanu Reeves
Theme Song: "Juke Joint Jezebel (Metropolis Mix)" By KMFDM

Kronis is of middling height, with thinning black hair tied back in a long ponytail. His pale skin and almond-shaped eyes mark him as being of mixed Varisian and Tien descent. His somewhat flat face is marked by a handful of freckles. His frame is narrow and wiry; he looks like he'd fall over if someone sneezed too hard, but he also moves with a grace and speed in his step. His vibrant green eyes dart constantly, and a small tremor in his left hand can just barely be perceived. He is dressed in the uniform and coat of the famed Lepidstadt Inspectors, and wears a worn but well-tailored gray bowler hat.

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Bot Info
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Spoiler:
Kronis has a hard, imposing face that he has trained a good deal for, and has no compunctions about bringing it to bear on anyone he suspects of illicit or unseemly activities. Among colleagues, however, he is significantly more personable, if a bit arrogant at times.

In combat, Kronis makes ample use of his wide array of knowledges to learn his enemies' weaknesses and freely shares this information with allies. He tends to find flanking partners - particularly rogues and slayers - so that such allies might benefit (and to increase his middling chances to hit). He saves his Stunning Fist for particularly dangerous-looking opponents, but doesn't hesitate to use it as soon as such creatures appear.