RECRUITING: GM Weenerton- The Confirmation 05-08 [fast pace] (Inactive)

Game Master OG3


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Grand Lodge

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He shrugs. Those mysteries are beyond my knowledge. Although the holiness of this place is diminishing with the presence of these interlopers in the caves.

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

Lisette asks the gillman, "Do you mind if I take a closer look at this?" and gestures towards the miniature city in the pool of water. If he does not mind, she approaches and inspects it.

Grand Lodge

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"By all means." The gillman goes back to praying at the water's edge.

DC 10 Knowledge (engineering, geography, history, local, or religion):
The diorama is an intricately detailed model of Absalom, easily identifiable by its Starstone Cathedral. This representation of the City at the Center of the World and the Inner Sea also acts as an altar to the
dead god Aroden that retains enough power to bless a few more pilgrims.

The model city is littered with coins and frogs that inhabit its crevices. A pile of clay sits at the base of the pedestal.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Knowledge (local) + Inspiration: 1d20 + 8 + 1d6 ⇒ (5) + 8 + (4) = 17

Kronis joins Lisette in studying the statue. The broad range of studies encouraged by Father were never quite the same as experiencing the things for himself.

Though he's never been a particularly religious man - he performs the daily ablutions to Irori more because they hold practical benefits than out of true veneration, something he suspects the god would find rather amusing - even he can sense the divine about this place. It is as if the altar is not so much blessed by Aroden, in his mind, as it is haunted by His memory.

He takes in the entirety of the diorama, trying to make sure he commits as much of its details to memory as he can.

After a while, he says, "I feel, perhaps, we should continue on. If the words of this gentleman hold truth, I do not think our presence is doing anything to help the diminishing sacredness of this place. Let us see what there is to see and hasten to leave before we do permanent damage. Besides," he adds, spots of color rising to his cheeks,"I am eager to test myself against the dangers of this place."

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

knowledge religion: 1d20 + 4 ⇒ (10) + 4 = 14

”Wait a sec.” Lisette takes out her book and makes some notes about the diorama. ”I have an idea…” Lisette takes some of the clay near the diorama of Absalom and crafts it into a little winged eye; Aroden’s holy symbol. craft: 1d20 ⇒ 16 Then places it near the Starstone Cathedral.

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

"That's some mighty fine craftsmanship!" Mika gets closer to the diorama, and intricately searches the details. "I think that's my apartment right there. Say, does this thing update in real time?"

Grand Lodge

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You are filled with the waning power of Aroden for honoring the Craftsman.

Completing this ritual grants all of the PCs a +1 competence bonus on Perception checks to find hidden doors and concealed objects.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Kronis' brow furrows at the winged eye Lisette has created. He kneels down, scoops up some of the clay, and does his best to mold it into the shape of a lantern. He looks at the others. "Are any of you able to cast the spell light?"

If someone can and is willing, he puts the lantern on the diorama, after careful consideration, on the walls of the city.

Untrained Craft Check: 1d20 + 3 ⇒ (18) + 3 = 21

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

”I can’t cast light but we can dab some of my oil on your little lantern.” Lisette then waves her arms frantically calls out, ”Behold Lisette, the great shepherd of the amphibians!” as she tries to scare the little frogs off of mini-Absalom. intimidate: 1d20 + 5 ⇒ (9) + 5 = 14

Grand Lodge

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The crafted lantern has no effect. There are torches by the cave entrance...

Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15

Luxurious runs off to bring back some torches.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Kronis frowns, feeling very foolish, and steps away from the diorama to let Luxurious try the torch.

Grand Lodge

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Luxurious places a burning torch on the diorama wedged between some buildings.

Completing this ritual grants each PC a +1 insight bonus to AC if she has taken damage since the start of her last turn.

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Qadri will assist, but after a few minutes will break away, waving at the pool and the gillman.

While I can see the allure of trying to determine what power is left from a dead god's alter, it sounded like the gillman here was insinuating that there may be others here that would be inimical to both him and ourselves. I'd recommend we check the area and then return here if additional ... anthropology is needed.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

"Agreed," Kronis says brusquely, striding forward without meeting anyone's gaze and waiting near the passage further into the caverns for the others to finish.

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

"Partner," Mika gestures at the gillman, "Can you tell us if the lizard folk or the scent of death is ruining the holiness more?" Please be the lizard folk. Please be the lizard folk.

Grand Lodge

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The gillman has his hands buried in his hands. He is chanting and cannot see you to read your lips.

looking for 3 votes in either direction. lizard or death.

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

one vote for lizardfolk

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

don't think death is a fair vote if cake isn't on the list :)
That said, I don't care as we're likely to go to both at some point, so I'll vote lizardfolk to speed things along

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

Lizards it is, then!

Grand Lodge

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The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

Across the river you spy 2 dragon-like figures.

DC 5 Kn Local:
Kobolds are creatures of the dark, found most commonly in enormous underground warrens or the dark corners of the forest where the sun is unable to reach. Due to their physical similarities, kobolds loudly proclaim themselves the scions of dragonkind, destined to rule the earth beneath the wings of their great god-cousins, but most dragons have little use for the obnoxious pests.

Additional information with a higher Knowledge roll.

They have not noticed you yet.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Knowledge (local) + Inspiration: 1d20 + 8 + 1d6 ⇒ (10) + 8 + (4) = 22

That's a lot of kobold knowledge. :O

Grand Lodge

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Kobolds have no special special attacks or vulnerabilities. They are carrying spears. You do know they are adept at trap making.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Kronis mutters to the others, "Kobolds ahead. It does not seem they see us. Mind your surroundings - they are canny trap-crafters."

He looks over the floors, walls, and whatever ceiling he can see as he moves, keeping an eye out for traps while trying to remain stealthy.

Moving at half speed to search for traps. Not sure if I can even sneak while doing that (both actions halve speed, and I dunno if that would stack and reduce speed to 5ft, or overlap, leaving my speed at 15). If it would require quarter speed, Kronis will abandon stealth to check for traps. It likely means we'll have to fight, but I think that's probably inevitable. Note that Kronis doesn't have Trapfinding (Lepidstadt Inspector replaces it) so if the traps are magical, I won't find them regardless.

Going to spend a point from my Inspiration Pool on the Perception check.

Perception vs. Traps + Inspiration: 1d20 + 9 + 1d6 ⇒ (18) + 9 + (5) = 32

Stealth: 1d20 + 2 ⇒ (5) + 2 = 7


”Hakon” | male NG human skald 1 | HP 10/10 | AC 16, T 12, FF 14 | CMB +3, CMD 15 | F +3 R +2 W +1 | Init +2 | Perc +3 SM -1 | Speed 30ft | raging song 11/11; spells: 1st 2/2 | Active Conditions: None

Let us know when the way is clear, and we can remove them from these caves. Perhaps they can be convinced to leave peaceably

If Kronis is spotted, or when he gives the all clear, Hakon will stand and approach the Kobolds.

Kobolds! This is a holy place! Leave it and find somewhere else to reside,or be removed by force!

Intimidate: 1d20 + 8 ⇒ (13) + 8 = 21

Grand Lodge

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Kronis notices a trap near the edge of the water. I'll mark it on the map.

Hakon riles up the kobolds as they Kronis attempted to sneak.

GM Initiative:

Qadri of Erekrus,Initiative: 1d20 + 2 ⇒ (12) + 2 = 14
Lisette Jacquetta Allegria,Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
Luxurious,Initiative: 1d20 + 3 ⇒ (14) + 3 = 17
Kronis Umbrelor,Initiative: 1d20 + 2 ⇒ (17) + 2 = 19
Mika Zellhwiger,Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Hakon,Initiative: 1d20 + 2 ⇒ (3) + 2 = 5
kobolds,Initiative: 1d20 + 1 ⇒ (14) + 1 = 15

Mika
Kronis
Luxurious

kobolds
Qadri
Lisette
Hakon

I'll give y'all a surprise round and then Mika, Kronis, and Luxurious may take their first turn.


”Hakon” | male NG human skald 1 | HP 10/10 | AC 16, T 12, FF 14 | CMB +3, CMD 15 | F +3 R +2 W +1 | Init +2 | Perc +3 SM -1 | Speed 30ft | raging song 11/11; spells: 1st 2/2 | Active Conditions: None

Hakon begins his Inspired Rage. If you choose to accept it, you get +2 Str and Con, -1 AC and +2 to will saves. While under the effects, you cannot cast spells or use dex, int, or cha based skills. You may make this choice at the beginning of every turn as long as I maintain the song.

Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15

Move Action: The leshy moves forward, drawing a sling along the way.

Standard Action: Sling at nearest kobold: 1d20 + 2 ⇒ (9) + 2 = 11, Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

Lisette's powerless prophecy curse prevents any actions during the surprise round (except using a specific revelation that I don't yet have).

Grand Lodge

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Additionally, Luxurious, Inspired Rage allows you to use your own rage without expending rounds: If an ally has her own rage class ability (such as barbarian’s rage, bloodrager’s bloodrage, or skald’s inspired rage), she may use the Strength, Constitution, and Will saving throw bonuses, as well as AC penalties, based on her own ability and level instead of those from the skald (still suffering no fatigue afterward).

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

In the surprise round, Mika will begin approaching the kobolds.

When his regular turn rolls around, he'll attempt to jump across the river thing.

Acrobatics DC 15, assuming he jumps a 15 foot crossing: 1d20 + 10 - 4 - 2 ⇒ (16) + 10 - 4 - 2 = 20

He will then turn to face the kobolds rather gracefully before saying, "Come and get me!"

Parry and Riposte:

Parry: 1d20 + 7 ⇒ (7) + 7 = 14 If I exceed their attack roll, their attack automatically misses, I'll then spend an immediate action to riposte.
Riposte Attack: 1d20 + 7 ⇒ (4) + 7 = 11
Riposte Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Kronis draws his hand crossbow as he moves forward. "Watch that section, there," he says, pointing out the trapped area. "Avoid it if possible."

He follows Mika across the pit, leaping quickly to the other side, keeping a careful eye on the kobolds' approach.

Not taking the rage this round. I will probably wait until I'm in melee with them. 30ft move to the stream, while drawing the hand crossbow, then another move action to jump across.

Acrobatics: 1d20 + 6 ⇒ (16) + 6 = 22

Grand Lodge

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Even with the jump on them, Luxurious is unable to land their pebble shot. Others move into position.

The kobolds draw spears and go after Mika.

Kobold:
Gah, they come to steal our treasure. Kill them!!!

kobold spear, teal: 1d20 + 1 ⇒ (12) + 1 = 13
Riposte misses.

kobold spear, orange: 1d20 + 1 ⇒ (9) + 1 = 10

Neither kobold is able to land a strike.

Mika
Kronis
Luxurious

kobolds
Qadri
Lisette
Hakon

party is up


”Hakon” | male NG human skald 1 | HP 10/10 | AC 16, T 12, FF 14 | CMB +3, CMD 15 | F +3 R +2 W +1 | Init +2 | Perc +3 SM -1 | Speed 30ft | raging song 11/11; spells: 1st 2/2 | Active Conditions: None

Hakon will double move and get in melee (I treated the river squares as rough terrain - not sure how deep it is?).

Grand Lodge

Female Ifrit Swashbuckler (Dashing Thief) 6 | HP: 52/52 | AC 23 (T 16, FF 17) | CMB: 4(11) CMD: 20 | F:4 R:11 W:4 | Init 7 | Perc: 7 SM: 0 | Speed 30 ft. | Active Effects:

"Haha. You fools. You dare challenge the might of Mika!" 2/3 panache

Mika attacks the teal kobold (though, as a dex based character he doesn't benefit from the skald song, so he'll leave it be)

Rapier: 1d20 + 7 ⇒ (18) + 7 = 25
Crit confirmation: 1d20 + 7 ⇒ (13) + 7 = 20
I assume that confirms
3/3 panache
Damage: 2d4 + 8 ⇒ (2, 4) + 8 = 14

Parry and Riposte:

Parry: 1d20 + 7 ⇒ (15) + 7 = 22
Riposte: 1d20 + 7 ⇒ (5) + 7 = 12
Damage: 1d4 + 4 ⇒ (2) + 4 = 6

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Qadri double-moves, making sure to avoid the area he was told is trapped.
perception to try to see the trap himself: 1d20 + 6 ⇒ (5) + 6 = 11
I don't see the trap, but I'll take your word for it - kobolds are clever.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Forgot to move Kronis across the stream from his second move. Derp! Moving into flanking position against Yellow, Acrobatics to avoid an AoO (+5 DC since I'm moving at full speed) since I'm moving through a threatened area.

Acrobatics vs. AoO: 1d20 + 6 ⇒ (9) + 6 = 15

Kronis does his best to duck the kobold's spear as he flanks it and lashes out with his fists.

Unarmed Strike: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Damage: 1d6 ⇒ 3

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

Lisette runs forward towards the action. double move

She keeps an eye on the foes, ready to cause misfortune on any foe within 30 feet. Misfortune is an immediate action forced reroll Lisette can use on any creature within 30 feet (once per day per creature). She’ll use it on a foe if it rolls a nat 20 on an attack roll. She’ll use it on an ally if the ally rolls 9 or lower on a saving throw.

Grand Lodge

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Mika skewers the kobold through the heart, dropping it immediately. Kronis slips into position and punches the kobold in the kidney causing it great pain and discomfort. Other party members wade further into the battlefield.

The surrounded kobold attacks Kronis with its spear.

kobold spear: 1d20 + 1 ⇒ (2) + 1 = 3

All party members up. Poor, poor, kobold.

Silver Crusade

Plant Vine Leshy Barbarian 1 | HP 14/14 | Init +3; Senses darkvision 60 ft., low-light vision; Perception +1 | AC 12, touch 12, ff 11 | Fort +3, Ref +1, Will +2 | CMB +3; CMD 15

Sling into combat: 1d20 + 2 - 4 ⇒ (15) + 2 - 4 = 13, Damage: 1d4 + 4 ⇒ (1) + 4 = 5

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

With supreme disdain, Kronis unleashes a flurry of strikes at the unfortunate creature.

Has Hakon been maintaining the Inspired Rage? If so, a quick question. Would you still be able to use the Weapon Finesse feat with it, or would it preclude its use like it precludes the use of Dex-based skills (other than the exceptions listed)? If it doesn't, then Kronis will accept the Inspired Rage. His Attack roll would remain the same, but his attacks would deal +1 damage each, and his AC would lower to 15.

Flurry of Blows 1: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
Damage: 1d6 ⇒ 6 B

Flurry of Blows 2: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9
Damage: 1d6 ⇒ 6 B

HOLY MACKEREL


”Hakon” | male NG human skald 1 | HP 10/10 | AC 16, T 12, FF 14 | CMB +3, CMD 15 | F +3 R +2 W +1 | Init +2 | Perc +3 SM -1 | Speed 30ft | raging song 11/11; spells: 1st 2/2 | Active Conditions: None

You still get finesse.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

Cool, then I would have accepted the Raging Song this round, provided you were still maintaining it. That would be 7 damage on those attacks instead of 6. :)

Grand Lodge

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The first punch of Kronis's onslaught is enough to crumple the creature.

End of combat.

After some brief exploration you begin to hear the faint sounds of combat and a familiar woman’s voice half-shouting and half-reciting, “As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu!”

What would you like to do?

Scarab Sages

Male Dwarf (Pahmet) Kineticist 2.0 | HP 26/26, Burn 0 | Move 20 | AC 16 T 12 FF 14 (+2 dodge vs. flying) | CMD 13 (17 vs. bullrush & trip) | F +8 R+5 W+2 | Init +2 Darkvision 60 ft Per +6 (add +2 vs. flying) | DR 1/ adamantine, Kin Cover 2/5

Sounds like the halfling Pathfinder may need help.

Grand Lodge

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Third vote will take us out of the caves.

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

That's Janira! She must still be battling that big horned beast. We gotta find her and help her! Lisette moves towards the sound of Janira's orating voice as swiftly as possible.

Grand Lodge

Male Human Monk (Unchained) 1/Investigator (Lepidstadt Inspector) 1
Extracts and Consumables:
[Prepared: Heightened Awareness 1/1 | Longarm 1/1] [Wand of Cure Light Wounds 48/50][Inspiration Pool 2/3]
Combat Statistics:
[HP: 16/16] [AC 16 | T 16 | FF 13] [BAB +1 | CMB +1 | CMD 17] [F +2 | R +4 | W +3] [Init +2 | Per +7 | Spd 30ft]

"Agreed." Kronis joins the others in heading toward the sound of battle.

Grand Lodge

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The party emerges from the cave and sunlight washes over their faces. Janira is locked in battle with the minotaur you fleed from earlier!

GM Initiative:

Qadri of Erekrus,Initiative: 1d20 + 2 ⇒ (18) + 2 = 20
Lisette Jacquetta Allegria,Initiative: 1d20 + 4 ⇒ (15) + 4 = 19
Luxurious,Initiative: 1d20 + 3 ⇒ (3) + 3 = 6
Kronis Umbrelor,Initiative: 1d20 + 2 ⇒ (6) + 2 = 8
Mika Zellhwiger,Initiative: 1d20 + 6 ⇒ (20) + 6 = 26
Hakon,Initiative: 1d20 + 2 ⇒ (16) + 2 = 18
Mino,Initiative: 1d20 + 1 ⇒ (13) + 1 = 14
Janira,Initiative: 1d20 + 6 ⇒ (8) + 6 = 14

Mika
Wadri
Lisette
Hakon

Janira
Mino
Kronis
Luxurious

Bold may act.

Janira's booming oration fills you with confidence.

Inspire courage:
An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls.

Sovereign Court

Female CN Ganzi Oracle (Dual Cursed, Psychic Searcher) 1 | HP 10/10 | AC 15 T 12 FF 13 | CMB +0, CMD 12 | F: +1, R: +2, W: +1 | Init: +4 | Perc: -2, SM: 0 | Speed 30ft | Quibble: 0/1 | Spells: 1st 1/5 | Active conditions: Bless 2/10, magic weapon 1/10 (Luxurious's sling).

Lisette RUNS! (run as a full round action)

"That log down there might be slippery; I can create a moonlight bridge for us to use in just a moment!"

on my next turn I'll make a

Moonlight Bridge:
(Su): You summon a bridge of shimmering moonlight. The 10-foot-wide span touches the ground at a point adjacent to your position. From this point it can extend in any direction for 10 feet per oracle level. The path persists until you have crossed over the bridge or for 24 hours, whichever is shorter. You may summon a moonlight bridge a number of times per day equal to your Charisma bonus. Should the bridge be attacked, treat it as a wall of force.

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