
|  Samaan al-Arras | 
 
	
 
                
                
              
            
            "I can help with that." Samaan says, flicking his wrist to release a wand of cure light wounds into his palm. He immediately sets to work healing Hava and then Sakimoth.
cure light wounds on Hava: 1d8 + 1 ⇒ (1) + 1 = 2
cure light wounds on Hava: 1d8 + 1 ⇒ (7) + 1 = 8
cure light wounds on Sakimoth: 1d8 + 1 ⇒ (2) + 1 = 3
How far down is Sakimoth? I don't see hp for them. If needed:
cure light wounds on Sakimoth: 1d8 + 1 ⇒ (3) + 1 = 4
Did you already cast mage armor on your eidolon? If not, would you like a hit from my wand?

|  Sieglinde | 
 
	
 
                
                
              
            
            As the others heal up, Sieglinde looks down the hallway for any other signs of stronger evil. "The lady said the north hall, right?" she asks. "There's a door here going that way. Hurry!"
Still with the detect evil.

|  Xavier "the Drunkard" Elington | 
 
	
 
                
                
              
            
            Xavier looks down the hallway, shining his torch inside. "Malvic, Sieglinde, do you see anything unusual?" He nervously checks behind him before turning back to the door. "We should try and move on quickly. I would rather not be caught in one spot; this place gives gives me the creeps."

|  000dafi03 | 
 
	
 
                
                
              
            
            As the last of you make your way into the museum, the door slams closed behind you. Where the door stands, so too does a door made entirely of shadow. If you look out of any of the windows here in the entrance hall, you see a veil of shadow in between yourself and good old Absalom.

|  000dafi03 | 
 
	
 
                
                
              
            
            The "north wing" mentioned earlier refers to the east room in this case as my map is rotated.
As you enter the hallway and see a door to the North and one to the South, you read the panels identifying what the rooms are used for.
North: A sign over the door bearing bright lettering reads “Treasures of Distant Goka,” while a shadowy sign occupying the same space reads in dark, block letters “Cold Storage—Perishable Specimens Only.” The west wing is quite cool.
South: A large placard above the entryway to this hall reads “The Evolution of Dragonkind” in bright, elaborate script while a shadowy sign next to the door describes the room as “Pain Laboratory—Tests in Progress.”

|  Rishaal Sakawiza | 
 
	
 
                
                
              
            
            "Pain is nothing. Nothing is pain. It's everywhere." Rishaal strides toward tha Pain Labratory.

|  Hava Galo | 
 
	
 
                
                
              
            
            Sakimoth changes forms daily so its stats are a bit flexible and so I don't have a tagline for it. The two hits from the wand brought it up to full, thanks. First scenario so no happy stick yet. A hit from a mage armour wand would be appreciated. Thanks

|  Xavier "the Drunkard" Elington | 
 
	
 
                
                
              
            
            Xavier eyes Rishaal walking towards the pain laboratory. ”Um... I would rather go to the pain laboratory last, if at all.” He shudders. ”I would reccomend we go straight to the end of the hallway, although something tells me we would find likely find something useful in those rooms.”

|  Samaan al-Arras | 
 
	
 
                
                
              
            
            "Rishaal, please wait a moment." Samaan takes a moment to cast mage armor on Sakimoth, then responds to Xavier. "I don't like the idea of leaving unknown doors at our back. If you'd like, I'll ask Rishaal to peek through the wall, rather than opening the door. Perhaps she can get a sense of what's going on without tipping off whoever is inside."

|  Xavier "the Drunkard" Elington | 
 
	
 
                
                
              
            
            Xavier sighs. "No, I agree, we probably should check them out. I just worry about what we'll find in there." He walks up to the two doors, drawing his rapier. "Let's just pick which to look at first."

|  000dafi03 | 
 
	
 
                
                
              
            
            Rishaal floats into the rooms to scout and then returns to Samaan.
North: Dozens of mannequins dominate this room, each decorated in the trappings of distant Tian Xia. Ceremonial armor of samurai from Minkai and the silk gowns of courtly ladies catch the eye, but the delicate tea sets in long glass display cases seems out of place next to the strange shadowy figures leaning against the fan-decorated walls. Humanoid bodies encased in ice stand scattered throughout the room, and a glaze of dark rime covers the floor. The spirit also sees a large creature made entirely of ice that moved towards it before your spirit came back to you.
South: This room is filled with ancient tapestries of chromatic dragons besieging castles and battles between Dahak and Apsu at the dawn of time. An alabaster obelisk covered in Draconic runes occupies the far corner, surrounded by a spread of various dragonhides of all colors and thickness, and a taxidermied wyvern hangs from the ceiling above, its stinger flexed above its head. Umbral chains drop from the same ceiling on the Shadow Plane; gruesome hooks at the chains’ ends hold long-dead skeletons. The southern wall sports a massive wheel with shackles along its edge, apparently for holding writhing subjects in place during tests. Your spirit definitely saw some shadows moving strangely that didn't look quite human; they even seemed to be talking to each other.

|  Xavier "the Drunkard" Elington | 
 
	
 
                
                
              
            
            After hearing the description of the room, Xavier relaxes a little. "I was expecting it to be a lot worse." After pausing for a second, Xavier starts again: "I want to check it out. The shadows talking to each other seems like something we should investigate; for all we know, they could be here to take the slaves."

|  Hannah Belle Mae Oklie | 
 
	
 
                
                
              
            
            "Good thinking Xavier. I guess the worst that can happen is being attack by the mannequins or worse. Flying tea cups." Hannah says as she reloads another round into her musket.

|  Samaan al-Arras | 
 
	
 
                
                
              
            
            "I don't like the sound of that big ice creature, though. I'm worried it spotted you, Rishaal."

|  Sieglinde | 
 
	
 
                
                
              
            
            "So which way?" Sieglinde asks. "Ice or more shadows?" She moves towards the north door, making her preference for the solid ice creature rather than potentially incorporeal shadows clear.

|  Malvic Trist | 
 
	
 
                
                
              
            
            "From your description we will have adversaries on either side so we best make our decision quickly. I will admit curiosity for those runes you described so let us start with the Dragon exhibit." Malvic adds his opinion while resetting his wrist sheathe.
He then gets beside the door ready to enter quickly with the others.

|  Xavier "the Drunkard" Elington | 
 
	
 
                
                
              
            
            Xavier looks down at his rapier, his grip tightening. "I would rather fight something I can hit, but I want to investigate the shadows." He turns to the Dragon exhibit door, standing ready. "Let's do this."

|  000dafi03 | 
 
	
 
                
                
              
            
            Hannah: 1d20 + 5 ⇒ (4) + 5 = 9
Hava: 1d20 + 2 ⇒ (13) + 2 = 15
Malvic: 1d20 + 6 ⇒ (11) + 6 = 17
Samman: 1d20 + 2 ⇒ (14) + 2 = 16
Sieglinde: 1d20 + 4 ⇒ (7) + 4 = 11
Xavier: 1d20 + 4 ⇒ (14) + 4 = 18
enemy: 1d20 + 1 ⇒ (19) + 1 = 20
You see gaunt men that appear drained of color, like a person viewed at twilight or in a dark alley.
The enemies take covered positions, slings already drawn.
Initiative Order, Bold May Go
Enemies (readied actions)
Everyone else
The tables and crates are exactly that, so you'll need to go around or over them
These are fetchlings from the plane of shadow. Attacks against a fetchling in dim light have a 50% miss chance instead of the normal 20% miss chance.
Resist cold X, electricity X
Fetchlings can use disguise self once a day.

|  Malvic Trist | 
 
	
 
                
                
              
            
            Knowledge (Planes): 1d20 + 10 ⇒ (18) + 10 = 28
"Fetchlings! They are harder to hit in the dark and resistant to Cold and Electrical damage. They can also change their appearance so don't let them confuse you." Malvic informs the group as they spot their enemies.

|  Sieglinde | 
 
	
 
                
                
              
            
            Sieglinde holds out an arrow. "Then make this glow," she says to the casters of the group. "I shoot them, or close to them, and no more darkness to hide in."
Sieglinde will delay and give a spellcaster a chance to cast light on her arrow. Once it successfully is cast, she'll shoot at the orange opponent (rolls below). If nobody puts the spell on her arrow, she will shrug and shoot the orange opponent anyways. Even if it misses, it should land either in the crate or on the ground behind and provide some illumination.
Longbow: 1d20 + 5 ⇒ (8) + 5 = 13
Piercing damage: 1d8 ⇒ 8

|  Rishaal Sakawiza | 
 
	
 
                
                
              
            
            "I have seen the dark nothing that waits for us all. It holds no fear for me, for it has already consumed me." With this happy thought, Rishaal phases through the wall and advances on the blue fetchling (double move using Ectoplasmic Phase Lurch to go through the wall, triggering their readied sling shots I'd imagine).

|  Samaan al-Arras | 
 
	
 
                
                
              
            
            Samaan sighs, then looks at Sieglinde and shrugs. "Sorry, I never learned that trick." He draws a sunrod and follows Rishaal into the room. Single move, draw sunrod.

|  Hava Galo | 
 
	
 
                
                
              
            
            Hava touches Sieglinde's arrow, imbuing it with light. He then tell Sakimoth Go, but be more careful this time.
Sakimoth moves up toward the enemies after Sieglinde fires the arrow.

|  Sieglinde | 
 
	
 
                
                
              
            
            Remember that the prevailing conditions require a CL check for any spell with the “light” descriptor!

|  Malvic Trist | 
 
	
 
                
                
              
            
            Malvic makes double time to get closer to his enemies location ducking behind the same box.
Double Move.

|  Hava Galo | 
 
	
 
                
                
              
            
            CL Check: 1d20 + 4 ⇒ (16) + 4 = 20
I looked in the CRB and couldn't work it out 100%. I added my casting ability modifier and the level of the spell (0)

|  Xavier "the Drunkard" Elington | 
 
	
 
                
                
              
            
            Xavier starts smiling. "Excellent. Something I can hit!" He runs into the room forward, ducking behind a crate. He stares down one of the Fetchlings, a confident look in his eyes. "Just one second...
Double move forward into the room. Also Xavier is still holding hsi torch. Does that effect the darkness?"

|  Samaan al-Arras | 
 
	
 
                
                
              
            
            [dice=CL Check] 1d20+4
I looked in the CRB and couldn't work it out 100%. I added my casting ability modifier and the level of the spell (0)
A CL check is just 1d20 + your caster level (in this case, 1d20+1)

|  000dafi03 | 
 
	
 
                
                
              
            
            Non magical light sources work fine. Sorry for the delay, but Thursdays are the worst days for me to post usually, will be posting tomorrow morning.

|  Hannah Belle Mae Oklie | 
 
	
 
                
                
              
            
            Hannah moves in by the table and hides behind the table.
Hannah's wayfinder is currently shining light. It beat the CL check earlier so should still be on.

|  000dafi03 | 
 
	
 
                
                
              
            
            Readied actions go off to sling some bullets at the phantom.
crit fishing: 2d20 ⇒ (12, 9) = 21
The bullets fly towards the phantom, but just sort of bounce off the weird spirit creature.
Sieglinde misses, but just barely. The arrow glances off the creatures thin studded leather armor and falls on the ground in between the two creatures.
Everyone else positions themselves into more advantageous locations for the combat.
The two fetchlings drop their slings, pull out longswords, and gang up on the spirit.
longsword: 1d20 + 2 ⇒ (5) + 2 = 7
longsword: 1d20 + 2 ⇒ (15) + 2 = 17slashing damage: 1d8 + 1 ⇒ (1) + 1 = 2
One of the fetchlings manages to land a blow on the spirit, but just barely as the ectoplasmic body absorbs the blow.
Everyone is up!

|  Xavier "the Drunkard" Elington | 
 
	
 
                
                
              
            
            "Let's make this an even fight." Xavier comes around and gets on the other side of the fetchlings as the phantom and attacks with his rapier.
Move action to flank, going around the other threatened square to avoid AoO
Rapier attack: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Rapier damage: 1d4 ⇒ 4

|  Sieglinde | 
 
	
 
                
                
              
            
            "No hope for a clear shot now," Sieglinde grumbles as she leaves her bow behind and strides into the room. As she approaches the grey creatures, she draws her scimitar.

|  Rishaal Sakawiza | 
 
	
 
                
                
              
            
            The two fetchlings drop their slings, pull out longswords, and gang up on the spirit.
[dice=longsword]1d20+2
[dice=longsword]1d20+2[dice=slashing damage]1d8+1One of the fetchlings manages to land a blow on the spirit, but just barely as the ectoplasmic body absorbs the blow.
Everyone is up!
With mage armor Rishaal's AC is currently 20.

|  Samaan al-Arras | 
 
	
 
                
                
              
            
            Seeing the lit arrow well-placed, Samaan drops the unlit sunrod, drawing his cold iron longspear as he moves behind Rishaal and tries to distract her target.
Attack to aid Rishaal (DC 10), flank, cover: 1d20 + 1 + 2 - 4 ⇒ (9) + 1 + 2 - 4 = 8

|  Rishaal Sakawiza | 
 
	
 
                
                
              
            
            Ignoring Samaan flailing ineffectually over her shoulder, Rishaal lashes out at the fetchling in front of her (blue) with both ectoplasmic fists. Switching to orange and subtracting the flank if blue goes down.
Slam 1, flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
damage: 1d6 + 1 ⇒ (1) + 1 = 2
Slam 2, flank: 1d20 + 3 + 2 ⇒ (10) + 3 + 2 = 15
damage: 1d6 + 1 ⇒ (2) + 1 = 3

|  000dafi03 | 
 
	
 
                
                
              
            
            At Rishaal/Hava, ok, I checked your profile for the AC and it says 13, with mage armor that makes 17, so that's what I went with, sorry for getting that wrong, which numbers are correct?
Xavier misses, but just barely.
Sieglinde moves up to join the fray.
Samaan flails around ineffectively.
Rishaal lands some blows on the fletchling, but it's not enough to bring the creature down.
Hannah and Malvic are up!
Blue, -4hp

|  Hava Galo | 
 
	
 
                
                
              
            
            My AC is correct at 13. Sakimoth, my Eidolon has a profile that states his AC 17, which I think is correct too. I don;t know about Rishaal's AC.
Sakimoth, get them. Slash them with your claws.
Hava will cast acid splash on the orange enemy.
RTA: 1d20 - 1 ⇒ (14) - 1 = 13 Damage: 1d3 ⇒ 3

| Sakimoth | 
 
	
 
                
                
              
            
            Sakimoth leaps onto the table and swings its claws at Blue.
Claw 1: 1d20 + 4 ⇒ (4) + 4 = 8 Damage: 1d4 + 3 ⇒ (1) + 3 = 4

|  Hannah Belle Mae Oklie | 
 
	
 
                
                
              
            
            Hannah moves further into the room and aim for blue, trying not to catch her allies that are flanking them.
PBS and Precise shot
attack vs touch: 1d20 + 8 ⇒ (15) + 8 = 23
P/B damage: 1d12 + 1 ⇒ (6) + 1 = 7

|  Malvic Trist | 
 
	
 
                
                
              
            
            Malvic quickly joins the fray as the enemies advance on his allies. He moves up and lashes out with his whip. (At Blue)
Black Blade (Whip): 1d20 + 2 + 4 + 1 + 1 ⇒ (11) + 2 + 4 + 1 + 1 = 19 
Damage: 1d3 + 1 + 1 ⇒ (1) + 1 + 1 = 3
Do not waste your time with your usual frigid spells! I know! Then strike them now!

|  Sieglinde | 
 
	
 
                
                
              
            
            Gripping her scimitar in both hands, Sieglinde raises it above her head as she cries out, "You shall not take another soul tonight!"
Scimitar: 1d20 + 3 ⇒ (5) + 3 = 8
Slashing damage: 1d6 + 3 ⇒ (1) + 3 = 4
Sieglinde will also attack the blue fetchling if it is still conscious - otherwise she will shift to the orange one.

|  000dafi03 | 
 
	
 
                
                
              
            
            My AC is correct at 13. Sakimoth, my Eidolon has a profile that states his AC 17, which I think is correct too. I don;t know about Rishaal's AC.
I was reading your spoiler Eidolon block on Hava's profile. Anyway, sorry about the confusion, the phantom was not hit. I think that's also why I failed to state you were up for a turn, Hava.
Hava flings a ball of acid that sticks to a fletchling and begins to burn the creature.
Sakimoth misses his claws as the fletchlings shimmer and blend with the shadows.
Hannah easily takes aim at blue before a loud bang ripples across the room and blue falls to the ground.
Malvic switches his target to orange and slashes him with a whip, slamming the creature into the ground.
Combat Over!
Combat Gear alchemist’s fre (2); Other Gear masterwork black studded leather, longsword, sling with 10 bullets, manacles, 15 gp.
You also find a key on one of the fletchlings.

|  Sieglinde | 
 
	
 
                
                
              
            
            "Excellent," Sieglinde says as she marches back to the hallway to retrieve her bow. "Now this side." She stands ready to enter the northern (upper) doorway.
Sorry, not sure which way's north anymore.

|  000dafi03 | 
 
	
 
                
                
              
            
            North is up, but the "north wing" is to the right instead, functionally now the "east wing".

|  Xavier "the Drunkard" Elington | 
 
	
 
                
                
              
            
            Barely skipping a beat after the fight, Xavier walks over to the other door, a smile on his face. He turns to the other party members. ”Who wants to do the honors?”

|  Hannah Belle Mae Oklie | 
 
	
 
                
                
              
            
            Hannah reloads another cartridge into her musket before continuing over to look at the carnage. She grabs the manacles and one of the alchemist fires.
If no one else want the other, she will take the second one
"I am actually quite fond of sending Rishaal in first, of course if she is okay with it. She makes a perfect scout"

|  Samaan al-Arras | 
 
	
 
                
                
              
            
            "Rishaal, would you please glance through that wall for us?" Samaan focuses for a moment as Rishaal's form becomes wispy and transparent. Switching from Ectoplasmic to Incorporeal manifestation as a full-round action. If her poking her head through the wall doesn't immediately trigger combat, then he will revert her to ectoplasmic as soon as she's done looking.

|  Rishaal Sakawiza | 
 
	
 
                
                
              
            
            "Behind it, as behind every door, lurks a descent into oblivion."
As soon as everyone is ready, Rishaal will peek through. Which door are we going for next? I'd vote one of the doors within this room.
 
	
 
     
    