Ephemeral Echo

Rishaal Sakawiza's page

20 posts. Alias of Dennis Muldoon.


Race

Female Roidiran Phantom | hp 14/14 | AC16 T12 F14 (Mage armor: AC20 T12 [16 vs. Incorp.] F18, Mage armor + Shield: AC24 T12 F22) | DR 5/Slashing | F+4 R+2 W+3 |

Classes/Levels

2 slams +3/+3 1d6+1 (vs. shaken/frightened/despair +5/+5 1d6+3) | Percept +4 (dark 60), SM +0 | Init +2, Speed 30ft | Current manifestation: Ectoplasmic | Current conditions: mage armor, shield

About Rishaal Sakawiza

Rishaal Sakawiza CR –
Female phantom (Pathfinder RPG Occult Adventures)
N Medium outsider (phantom)
Init +2; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 14 (2d10+3)
Fort +4, Ref +2, Will +3
DR 5/slashing
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Offense
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Speed 30 ft.
Melee unarmed strike +3 (1d3+1 nonlethal) or
. . 2 slams +3 (1d6+1)
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Statistics
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Str 12, Dex 15, Con 13, Int 11, Wis 10, Cha 14
Base Atk +2; CMB +3; CMD 15
Feats Bludgeoner[UC]
Skills Intimidate +7, Knowledge (planes) +4, Knowledge (religion) +5, Perception +4, Stealth +7
Languages Common
SQ ectoplasmic phase lurch, miserable strike, power from despair
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Tracked Resources
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. . -none-
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Special Abilities
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Bludgeoner Inflict nonlethal damage with bludgeoning weapons
Damage Reduction (5/slashing) You have Damage Reduction against all except Slashing attacks.
Darkvision (60 feet) You can see in the dark (black and white only).
Ectoplasmic Phase Lurch (Su) Bypass solid obstacles (but not creatures) at half speed, must end turn in clear space.
Miserable Strike (DC 13) (Su) Slam causes foe to take -2 to att and dam for 1 rd (Will neg).
Power from Despair (Su) +2 to att and dam vs. foe affected by fear or despair condition.

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Samaan al-Arras

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[dice=Slam]1d20+3[/dice]
[dice=Damage]1d6+1[/dice]
DC 13 Will save vs. Miserable Strike on hit.

[dice=Slam]1d20+3[/dice]
[dice=Damage]1d6+1[/dice]
DC 13 Will save vs. Miserable Strike on hit.

Miserable Strike:
If the phantom hits a creature with a slam attack, that creature must succeed at a Will Saving Throw (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or take a –2 penalty on attack and damage rolls for 1 round. This is a mind-affecting fear and emotion effect. Penalties from multiple hits don’t stack with themselves.