Shavaran

Hava Galo's page

26 posts. Organized Play character for Ietsuna.


Full Name

Hava Galo

Race

| HP 20/20 | AC 16 T 12 FF 14 | CMB 0, CMD 12 | F: +4, R: +3, W: +4 | Init: +2 | Perc: +0, SM: +2

Classes/Levels

| Speed 30ft | Summon Monster: 5/5 | Spells: 1st 3/3 | Active conditions: None.

Gender

Male CN Ganzi Summoner (Unchained) (Morphic Savant) 2

About Hava Galo

PFS # 204997-20
Experience 4
Faction Dark Archive
Wealth 75 GP, 6 PP 6 Fame
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Hava Galo
Summoner (Unchained) (Morphic Savant) 2
CN Medium humanoid (Ganzi)
Init +2; Senses Perc +0, SM +2,

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Defense
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AC 16, touch 12, flat-footed 14
HP 12
Fort +3, Ref +2, Will +2

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Offense
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Speed 30 ft.
Melee Quarterstaff 0 (1d6-1)
Ranged Light Crossbow +3 (1d8)
Space 5 ft.; Reach 5 ft.
Special Attacks
Spell-Like Abilities summon monster 1

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Statistics
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Str 8, Dex 14, Con 16, Int 10, Wis 10, Cha 18
Base Atk +1; CMB 0; CMD 12
Feats Spell Focus (Conjuration)
Traits Perpetual Companion, Destined Diplomat
Languages Common, Abyssal
SQBond Senses, Chaos Magic, Darkvision, Eidolon, Eidolon of Chaos, Life Link, Maelstrom Resistance, Morphic Monsters, Native Outsider, Quibble, Skilled, Summon Monster I
Skills Acrobatics +2, Appraise, +0, Bluff, +4, Climb -1, Diplomacy +4, Disguise +4, Escape Artist +2, Fly +2, Heal +0, Intimidate +4, Perception +0, Ride +2, Sense Motive +2, Spellcraft +4, Survival +2, Swim -1, Use Magic Device +8
Combat Gear Wand of Cure Light Wounds (50 changes), Wand of Rejuvenate Eidelon (50 charges) Wand of Mage Armor (50 changes), Potion of Cure Light Woulds, Alchemist's Fire
Other Gear chain shirt, quarterstaff, light crossbow, outfit (scholar's), backpack, common, belt pouch, spell component pouch, waterskin, crossbow bolts (10)

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Special Abilities
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Bond Senses, Chaos Magic, Darkvision, Eidolon, Eidolon of Chaos, Life Link, Maelstrom Resistance, Morphic Monsters, Native Outsider, Quibble, Skilled, Summon Monster I

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Spellbook
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Cantrips - Acid Splash, Detect Magic, Light, Mage Hand, Read Magic
1st - Life Conduit, Mage Armour, Protection from Law

Eidolon:

Biped
Medium unchained eidolon (Demon Biped)
Init +1; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 13, touch 11, flat-footed 12 (+1 Dex, +2 natural armour)
hp 9 (1d10+4)
Fort +3, Ref +1, Will +2
Resist acid 5, electricity 5

OFFENSE

Speed 30 ft.,
Melee 2 x claws +4 (1d4+3)
Special Attacks none

STATISTICS

Str 16, Dex 12, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +4; CMD 15
Feats Toughness
Skills Acrobatics +5, Bluff +0, Climb +3, diplomacy +0, Disable Device +1, Disguise +0, Escape Artist +1, Fly +1, Intimidate +4, Perception +4, Ride +1, Slight of Hand +1, Swim +3

SPECIAL ABILITIES

Acid resistance 5
Darkvision
Electricity resistance +5
LinkShare spells

Evolutions
Claws
Limbs (arms)
limbs (legs)
Resistance (acid)
Resistance (electricity)

Quadruped
Medium unchained eidolon (Demon Quadruped)
Init +2; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 14, touch 12, flat-footed 12 (+1 Dex, +2 natural armour)
hp 9 (1d10+4)
Fort +3, Ref +4, Will +0
Resist acid 5, electricity 5

OFFENSE

Speed 40 ft.,
Melee bite +3 (1d6+2)
Special Attacks none

STATISTICS

Str 14, Dex 14, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +3; CMD 15
Feats Toughness
Skills Acrobatics +6, Disable Device +2, Intimidate +4, Perception +4

SPECIAL ABILITIES

Acid resistance 5
Darkvision
Electricity resistance +5
LinkShare spells

Evolutions
limbs (legs)
bite
Resistance (acid)
Resistance (electricity)

Serpentine
Medium unchained eidolon (Demon Serpentine)
Init +3; Senses darkvision 60 ft.; Perception +4

DEFENSE

AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural armour)
hp 9 (1d10+4)
Fort +1, Ref +5, Will +2
Resist acid 5, electricity 5

OFFENSE

Speed 20 ft.,
Melee bite +2 (1d6+1)
Melee tailslap +2 (1d6+1)
Special Attacks none

STATISTICS

Str 12, Dex 16, Con 13, Int 7, Wis 10, Cha 11
Base Atk +1; CMB +2; CMD 15
Feats Toughness
Skills Acrobatics +7, Disable Device +3, Intimiate +4, Perception +4

SPECIAL ABILITIES

Acid resistance 5
Darkvision
Electricity resistance +5
Link
Share spells

Evolutions
Reach
Tail
Tailslap
Bite
Improved damage
Resistance (acid)
Resistance (electricity)

Summon Monster I Statblocks:

Summoned Creature: Dire Rat (1/3)
CN Small entropic animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +4

DEFENSE

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +5, Will +1
SR 5
Resist acid 5, fire 5

OFFENSE

Speed 40 ft., climb 20 ft., swim 20 ft.
Melee bite +1 (1d4 plus disease)
Special Attacks disease, smite law

STATISTICS

Str 10, Dex 17, Con 13, Int 2, Wis 13, Cha 4
Base Atk +0; CMB -1; CMD 12 (16 vs. trip)
Feats Skill Focus (Perception)
Skills Climb +11, Perception +4, Stealth +11, Swim +11; Racial Modifiers uses Dex to modify Climb and Swim

SPECIAL ABILITIES

Disease (Ex) Filth fever: Bite—injury; save Fort DC 11; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves. The save DC is Constitution-based.
Smite law 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against lawful foes; smite persists until target is dead or the entropic creature rests).

Summoned Creature: Dog (1/3)
CN Small entropic animal
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +8

DEFENSE

AC 13, touch 12, flat-footed 12 (+1 Dex, +1 natural, +1 size)
hp 6 (1d8+2)
Fort +4, Ref +3, Will +1
SR 5
Resist acid 5, fire 5

OFFENSE

Speed 40 ft.
Melee bite +2 (1d4+1)
Special Attacks smite law

STATISTICS

Str 13, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +0; CMB +0; CMD 11 (15 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +1 (+9 jump), Perception +8, Survival +1 (+5 scent tracking); Racial Modifiers +4 Acrobatics when jumping, +4 Survival when tracking by scent

SPECIAL ABILITIES

Smite law 1/day as a swift action add CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against lawful foes; smite persists until target is dead or the entropic creature rests).

Summoned Creature: Dolphin (1/2)
CN Medium entropic animal
Init +2; Senses darkvision 60 ft., low-light vision, blindsight 120 ft.; Perception +9

DEFENSE

AC 13, touch 12, flat-footed 11 (+2 Dex, +1 natural)
hp 11 (2d8+2)
Fort +4, Ref +5, Will +1
SR 5
Resist acid 5, fire 5

OFFENSE

Speed swim 80 ft.
Melee slam +3 (1d4+1)
Special Attacks smite law

STATISTICS

Str 12, Dex 15, Con 13, Int 2, Wis 13, Cha 6
Base Atk +1; CMB +2; CMD 14
Feats Weapon Finesse
Skills Perception +9, Swim +13; Racial Modifiers +4 Perception

SPECIAL ABILITIES

Smite law 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against lawful foes; smite persists until target is dead or the entropic creature rests).

Summoned Creature: Eagle (1/2)
CN Small entropic animal
Init +2; Senses darkvision 60 ft., low-light vision Perception +9

DEFENSE

AC 14, touch 13, flat-footed 12 (+2 Dex, +1 natural, +1 size)
hp 5 (1d8+1)
Fort +3, Ref +4, Will +2
SR 5
Resist acid 5, fire 5

OFFENSE

Speed 10ft., fly 80 ft. (average)
Melee 2 talons +3 (1d4), bite +3 (1d4)
Special Attacks smite law

STATISTICS

Str 10, Dex 15, Con 12, Int 2, Wis 15, Cha 7
Base Atk +0; CMB -1; CMD 11
Feats Weapon Finesse
Skills Fly +8, Perception +10; Racial Modifiers +8 Perception

SPECIAL ABILITIES

Smite law 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against lawful foes; smite persists until target is dead or the entropic creature rests).

Summoned Creature: Fire Beetle (1/3)
CN Small entropic vermin
Init +0; Senses darkvision 60 ft., low-light vision, Perception +0

DEFENSE

AC 12, touch 11, flat-footed 12 (+1 natural, +1 size)
hp 4 (1d8)
Fort +2, Ref +0, Will +0
SR 5
Resist acid 5, fire 5
Immune mind-affecting effects

OFFENSE

Speed 30 ft., fly 30 ft. (poor)
Melee bite +1 (1d4)
Special Attacks smite law

STATISTICS

Str 10, Dex 11, Con 11, Int —, Wis 10, Cha 7
Base Atk +0; CMB -1; CMD 9 (17 vs. trip)
Skills Fly +2
SQ luminescence

SPECIAL ABILITIES

Luminescence (Ex) A fire beetle’s glowing glands provide light in a 10-foot radius. A dead fire beetle’s luminescent glands continue to glow for 1d6 days after its death.
Smite law 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against lawful foes; smite persists until target is dead or the entropic creature rests).

Summoned Creature: Poisonous Frog (1/2)
CN Tiny entropic animal
Init +1; Senses darkvision 60 ft., low-light vision, Perception +3

DEFENSE

AC 13, touch 13, flat-footed 12 (+1 Dex, +2 size)
hp 4 [6] (1d8)
Fort +2, Ref +3, Will –1
SR 5
Resist acid 5, fire 5

OFFENSE

Speed 10 ft., swim 20 ft.
Melee bite +3 (1 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks smite law

STATISTICS

Str 2, Dex 12, Con 11, Int 1, Wis 9, Cha 10
Base Atk +0; CMB –1; CMD 7 (11 vs. trip)
Feats Weapon Finesse
Skills Acrobatics +5 (+1 jump), Perception +3, Stealth +13, Swim +9; Racial Modifiers +4 Acrobatics (+8 jump), +4 Stealth; uses Dex to modify Swim

SPECIAL ABILITIES

Smite law 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against lawful foes; smite persists until target is dead or the entropic creature rests).
Poison (Ex) Injury; save Fort DC 10; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save

Summoned Creature: Pony (Horse) (1/2)
CN Medium entropic animal
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +5

DEFENSE

AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (2d8+4)
Fort +5, Ref +4, Will +0 SR 5
Resist acid 5, fire 5

OFFENSE

Speed 40 ft.
Melee 2 hooves –3 (1d3)
Special Attacks smite law

STATISTICS

Str 13, Dex 13, Con 14, Int 2, Wis 11, Cha 4
Base Atk +1; CMB +2; CMD 13 (17 vs. trip)
Feats Endurance, Run
Skills Perception +5
SQ docile

SPECIAL ABILITIES

Docile (Ex) Unless specifically trained for combat (see the Handle Animal skill, a horse’s hooves are treated as secondary attacks.
Smite law 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+2) against lawful foes; smite persists until target is dead or the entropic creature rests).

Summoned Creature: Viper (1/2)
CN Tiny entropic animal
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +9

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 3 (1d8–1)
Fort +1, Ref +5, Will +1
SR 5
Resist acid 5, fire 5

OFFENSE

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee bite +5 (1d2–2 plus poison)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks smite law

STATISTICS

Str 4, Dex 17, Con 8, Int 1, Wis 13, Cha 2
Base Atk +0; CMB +1; CMD 8 (can’t be tripped)
Feats Weapon Finesse
Skills Climb +11, Perception +9, Stealth +15, Swim +11 [+13]; Racial Modifiers +4 Perception, +4 Stealth

SPECIAL ABILITIES

Smite law 1/day as a swift action (adds CHA bonus (+0) to attack rolls and damage bonus equal to HD (+1) against lawful foes; smite persists until target is dead or the entropic creature rests).
Poison (Ex) Bite—injury; save Fort DC 9; frequency 1/round for 6 rounds; effect 1d2 Con damage; cure 1 save.
[spoiler=My Boons]
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TBA

[spoiler= PFS Career]
Penumbral Accords - 2PP
Crypt of the Everflame - GM Credit, 4PP