Dwarves of Gold Peak

Game Master Nathanael Love

Three months after a crushing defeat, the Dwarves of Gold Peak must band together, defend the city, rally their forces and allies, and eventually rescue the captured King Dak Nimbus.


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AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

In general, is it safe to assume I know creature type just by looking? Or do I need someone (Dvalin) to make the ID check?


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

yes- you can easily identify that this is an aberration


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius snaps his hands and summons a few allies to help in this situation.

Summon monster IV used to summon small aether elementals: 1d4 + 1 ⇒ (1) + 1 = 2

And sharing volley fire teamwork feat with them.

The invisible elementals begin telekinetically throwing rocks at one of the aberrations.

Throw 1: 1d20 + 5 ⇒ (16) + 5 = 21
Dam 1: 1d8 + 2 ⇒ (1) + 2 = 3
Throw 2: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19
Dam 2: 1d8 + 2 ⇒ (1) + 2 = 3

Tawny then charges the same foe.

Bite!: 1d20 + 9 + 2 ⇒ (10) + 9 + 2 = 21
Claw!: 1d20 + 9 + 2 ⇒ (5) + 9 + 2 = 16
Claw!: 1d20 + 9 + 2 ⇒ (13) + 9 + 2 = 24
Grapple!: 1d20 + 7 + 1 + 4 + 4 + 2 ⇒ (9) + 7 + 1 + 4 + 4 + 2 = 27
Bite dam: 1d8 + 9 ⇒ (4) + 9 = 13
Claw dam: 1d6 + 9 ⇒ (3) + 9 = 12
Claw dam: 1d6 + 9 ⇒ (2) + 9 = 11

All attacks and grapple against FF, I hope.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
Rubius summons the Aether elementals, who hit the front Elder Thing.

Tawny pounces, and catching the thing unprepared hits three times and grapples it!

Dvalin casts false life.

Turn Order:
1. Vargas
2. Rubius
3. Dvalin
4. Kragg
5. Dark Eye
6. Things!?
7. Thurgrom

Status:

Dvalin 10 Temp HP

Damage Done:
42, grappled by Tawny

Pending Vargas and Kragg before the enemies.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Physical Blast: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 4d6 + 18 ⇒ (5, 3, 2, 1) + 18 = 29

Forewarned about not using his powers of ice, Kragg instead made a stone axe. It was sent flying at the strange creature. For if that failed to hurt it as well, then he knew that they were going to be in serious trouble.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

I actually wanted to cast False Life BEFORE we go in. You just managed to post while I was writing - but then, I want to see what Dark Eye is up to, anyway - and am unsure if those things aren't summoned guardians he triggered when picking the lock...in which case they would be on our side, even if they probably don't know that...
In other words: I'm fine with wasting my first turn with casting false life even if that was not my intent :)


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Round 1
Kragg hits another one, damaging it!

The things move to attack!

tentacle at Rubius: 1d20 + 7 ⇒ (3) + 7 = 10

Tentacle at Kragg: 1d20 + 7 ⇒ (15) + 7 = 22

Tentacle at Dark Eye: 1d20 + 7 ⇒ (7) + 7 = 14
Tentacle at Dark Eye: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 2 ⇒ (3) + 2 = 5

Dark Eye attempts to wriggle free from the tentacle grappling him!
Escape Artist: 1d20 + 18 ⇒ (20) + 18 = 38

The thing grappled by Tawny attempts to break free:
CMB: 1d20 + 11 ⇒ (8) + 11 = 19

Turn Order:
1. Vargas
2. Rubius
3. Dvalin
4. Kragg
5. Dark Eye
6. Things!?
7. Thurgrom

Status:

Dvalin 10 Temp HP

Damage Done:

Dark Eye 5

42, grappled by Tawny

Orange: 29

That brings up the party again- Vargas can act for Round 1 and round 2


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Physical Blast: 1d20 + 11 ⇒ (14) + 11 = 25
Damage: 4d6 + 18 ⇒ (5, 5, 4, 2) + 18 = 34

Kragg took a step back, fending off the attacks. A spear formed in his hand, which was sent stabbing forward. At such close range there was no way to dodge it.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

10 does not hit me, of course, and 19 does not escape his grapple. Tawny's a big boi now.

Rubius steps back and fires rapidly at the tentacle monster that attacked him.

The square I 5 ft stepped to is more than half open and less than half wall. I hope that means it's ok to step into. If not, then please move me 5 ft east and I'll accept the aoo for firing. Swift action to bane these guys.

Fire 1, risky, rapid shot, bane, volley fire: 1d20 + 12 ⇒ (1) + 12 = 13
Fire 2: 1d20 + 12 ⇒ (19) + 12 = 31
Dam 1: 2d6 + 9 + 2d6 ⇒ (1, 3) + 9 + (3, 4) = 20 And 1d4 cold damage on each hit but they're immune to that.
Dam 2: 2d6 + 9 + 2d6 ⇒ (3, 3) + 9 + (4, 3) = 22

The invisible elementals keep sending chunks of rock and debris at the offending tentacle-monster!

Telekinetic throw elemental 1: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
Telekinetic throw elemental 2: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Dam 1: 1d8 + 2 ⇒ (7) + 2 = 9
Dam 2: 1d8 + 2 ⇒ (6) + 2 = 8

Tawny keeps ripping, tearing, hissing and spitting at the creature he is grappling.

Maintain grapple: 1d20 + 11 + 4 ⇒ (13) + 11 + 4 = 28
Bite damage from maintaining: 1d8 + 11 ⇒ (4) + 11 = 15
Rake claw attack 1: 1d20 + 9 ⇒ (15) + 9 = 24
Rake claw attack 2: 1d20 + 9 ⇒ (14) + 9 = 23
Claw dam 1: 1d6 + 11 ⇒ (6) + 11 = 17
Claw dam 2: 1d6 + 11 ⇒ (4) + 11 = 15


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

pending dvalin and vargas


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Dvalin forms a small bolt of Arcane Lightning using his native abilities, then throws it at one of the wounded creatures.
With combat already joined, he is too careful not to hit any of his allies, and the bolt slams into the ceiling above the battle ineffectually.

Ranged Touch: 1d20 + 4 ⇒ (3) + 4 = 7 Electricity: 2d6 ⇒ (3, 1) = 4


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Rubius misses with his first shot, then hits with his second, and one of the elementals hits.

Tawny shreds the thing in his grasp, and it collapses into a heap of oozing tendrils.

Dvalin sends out the burst of lightning and the damaged thing is destroyed!

Kragg hits another Elder Thing.

Turn Order:
1. Vargas
2. Rubius
3. Dvalin
4. Kragg
5. Dark Eye
6. Things!?
7. Thurgrom

Status:

Dvalin 10 Temp HP

Damage Done:

Dark Eye 5

Red: 34

Still pending Vargas and Thurgrom


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Thurgrom rushes forward to help defend the dwarven inquisitor.
+1 Adamantine Waraxe, dwarven: 1d20 + 12 ⇒ (1) + 12 = 13 Rolled a '1'
Dmg.: 1d10 + 3 ⇒ (5) + 3 = 8


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Thurgrom misses.

The Elder Thing there attacks:
Tentacle: 1d20 + 7 ⇒ (5) + 7 = 12
Tentacle: 1d20 + 7 ⇒ (7) + 7 = 14
Tentacle: 1d20 + 7 ⇒ (4) + 7 = 11
Tentacle: 1d20 + 7 ⇒ (7) + 7 = 14
Tentacle: 1d20 + 7 ⇒ (4) + 7 = 11

All 5 tentacles miss!

Another attacks Dark Eye:
Tentacle: 1d20 + 7 ⇒ (14) + 7 = 21
Tentacle: 1d20 + 7 ⇒ (10) + 7 = 17
Tentacle: 1d20 + 7 ⇒ (11) + 7 = 18
Tentacle: 1d20 + 7 ⇒ (11) + 7 = 18
Tentacle: 1d20 + 7 ⇒ (10) + 7 = 17
one hit!
Damage: 1d4 + 2 ⇒ (2) + 2 = 4

With Dark Eye grappled the other begins seeking other threats.

Dark Eye attempts to escape:
Escape Artist: 1d20 + 18 ⇒ (15) + 18 = 33

He escapes again!

Turn Order:
1. Vargas
2. Rubius
3. Dvalin
4. Kragg

5. Dark Eye
6. Things!?
7. Thurgrom

Status:

Dvalin 10 Temp HP

Damage Done:

Dark Eye 9

Red: 34

That brings up the party again


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Physical Blast: 1d20 + 11 ⇒ (13) + 11 = 24
Damage: 4d6 + 18 ⇒ (1, 4, 1, 1) + 18 = 25

Once more a stone spear flew out, striking the mass of tentacles. He had no expected such a life and death struggle within the heart of his city, but he wasn’t about to run from it.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Tawny moves to flank the tentacled thing with Thurgrom, not about to prioritize the strange-smelling creature at the end of the hall over his comrade Rubius.

Tawny Bite!: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
Grab!: 1d20 + 14 + 2 ⇒ (14) + 14 + 2 = 30
Claw 1: 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Claw 2: 1d20 + 9 + 2 ⇒ (3) + 9 + 2 = 14
Bite dam: 1d8 + 11 ⇒ (4) + 11 = 15
Claw 1 dam: 1d6 + 11 ⇒ (6) + 11 = 17
Claw 2 dam: 1d6 + 11 ⇒ (4) + 11 = 15

Seeing Tawny take a pretty good chomp at the enemy, Rubius grins cockily and steps forward to point-blank range with his bow.

I'm hoping 29 hit to give a grab attempt and 30 grappled. If so, grappled creatures usually can't take aoos so Rubius 5 ft steps into point-blank range and tries to shoot the monster in the face.

He draws his massive bow back and lets arrows fly straight into the creatures face.

Fire 1: 1d20 + 14 ⇒ (6) + 14 = 20 Coordinated shot is bumping me up another +2 to hit so it's +14 right now. Hopefully this is also against grappled AC.
Fire 2: 1d20 + 14 ⇒ (16) + 14 = 30
Dam 1: 2d6 + 9 + 2d6 ⇒ (1, 5) + 9 + (3, 6) = 24
Dam 2: 2d6 + 9 + 2d6 ⇒ (3, 4) + 9 + (5, 2) = 23

Then the aether elementals also launch projectiles at the foe.

Telekinetic throw 1, into melee: 1d20 + 5 + 2 - 4 ⇒ (4) + 5 + 2 - 4 = 7
Telekinetic throw 2, into melee: 1d20 + 5 + 2 - 4 ⇒ (16) + 5 + 2 - 4 = 19
Dam 2 might apply: 1d8 + 2 ⇒ (6) + 2 = 8


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Pending Vargas/Thurgrom/Dvalin

Also- Rubius- do the Aether Elementals hit touch AC or regular? I think I resolved them as hitting touch, but let me know if that is wrong


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

The storm dwarf scion keenly noticed Tawny's flank maneuver, slightly nodding to the great cat.
+1 Adamantine Waraxe, dwarven (flanking): 1d20 + 12 + 2 ⇒ (8) + 12 + 2 = 22
Dmg.: 1d10 + 3 ⇒ (2) + 3 = 5


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Thurgrom hits.

Tawny's bite and claw hit, killing that thing.

Rubius fires at the final, hitting both.

Kragg's blast hits the Elder Thing finishing it

Status:

Dvalin 10 Temp HP
Dark Eye 9

As you finish off the Elder Things, Dark Eye finishes unlocking the vault, and the door swings open, the Hobgoblin stepping inside.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

”Oi! Bloody well stop ye ingrate!” Kragg yelled as he ran after the hobgoblin.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius sends Tawny rushing after the hobgoblin at high speed as he follows as fast as he can.

Tawny immediately covers 80 ft as a charge attack in a straight line or 80 ft in a double move. No way we'd just relax about the hobgoblin's presence. He was my next target.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Tawny rushes in after the Hobgoblin into the vault, and as you follow behind him you see the cat holding Dark Eye in his jaws.

Then you notice the contents of the vault 76, the vault which should not be-- gold coins, art objects, furniture, all the trappings of the most illustrious palace, and all unmistakably Gold Peak dwarven craftsmanship.

Finally, your eyes are drawn to the lone inhabitant of the vault- a single cloud dwarf, naked, chained to the wall, a thin smile on his lips.

You find yourselves with an overwhelming sense of deja vu- you've been here before, though you'd forgotten about it. You spoke to this dwarf before, but he looks familiar beyond that.

He looks so much like the captured King Dak Nimbus that it is uncanny almost- certainly he must be related.

He opens his lips, and a sibilant voice spills out, "Hello again. We spoke, once before, about you freeing me. Should I assume you've reconsidered my offer of wealth, fame, or whatever else you desire that is within my power to grant in exchange for the simple act of striking these chains?"


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

”What...what...who the FOOK are ye?!” Kragg blurted out, his blood still pumping from the battle.


Wounds (0) HP (22) AC (18/16/16) Saves (9/8/5) [DECEASED]

”That is actually a good question.”

History: 1d20 + 6 ⇒ (16) + 6 = 22
Nobility: 1d20 + 6 ⇒ (20) + 6 = 26
Any skill on known shapeshifters: 1d20 + 6 ⇒ (6) + 6 = 12


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

"You wouldn't remember me. There's been a powerful enchantment in place for thirty years to make sure of just that. Unless you release me- the spell will break, and you will remember exactly who I am.”


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius shakes his head firmly. "No way. Whatever dwarves put you in hear had a dang good reason. And we had a good reason not to let you out last time." He turns to Dark Eye, struggling in Tawny's grasp. "Let's take this fella away to be dealt with by the authorities."

Unless there's more information we can gather, there's no way Rubius would release this extremely creepy and arrogant fellow.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Kragg nodded at the sage words. ”Not our first time here? We’d better write this all down then, so we don’t forget again. Especially as we may well forget while we are taking the hobgoblin to the authorities. Anyone have some paper? We should really research this.”


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

"Surely there must be something I can offer to convince you? Gold? Noble titles? Quick deaths to your enemies?"

He thinks for a minute, then adds, "You think their reasoning was sound, but what if I told you I was put here to rob me of my birthright?"


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

”We need evidence of that. Now, we’re gonna write this all down. So how about ye tell us where to find information to corroborate yer story. And while ye be at it, tell us who ye are. We aren’t helping now. But we can always come back.”


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

"You'll have trouble finding someone to corroborate my story-- the magic on this place will make you forget, and it has made them all forget as well. But if you need a name- I am Prince Nim Nimbus, rightful heir to the Crown of Gold Peak, older brother to Dak Nimbus, and Chosen of the Goddess Fey'la. If you'll not release me, and I will remind you once again that you will be compensated if you do, I am sure she will send another of her servants to release me."


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

SM: 1d20 + 13 ⇒ (10) + 13 = 23
Does he seem honest about this?


Wounds (0) HP (22) AC (18/16/16) Saves (9/8/5) [DECEASED]

K Religion Fey'la : 1d20 + 6 ⇒ (6) + 6 = 12

K Nobility Nim Nimbus : 1d20 + 6 ⇒ (14) + 6 = 20


Male Dwarf, Storm| HP: 99/99 | AC: 22 (9 Tch, 21 Fl) | CMB: +11, CMD: 22 | F: +10, R: +4, W: +10 | Init: +3 | Perc: +2, SM: +15 | Resist cold, electricity 5 Mynrughdaer/10th| Speed 25ft (25ft) | Active conditions: None.

Knowledge (nobility): 1d20 + 16 ⇒ (12) + 16 = 28
Sense Motive: 1d20 + 12 ⇒ (16) + 12 = 28


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius nods heartily to Kragg. "Good idea, writing things down!" He shakes his head and chuckles. The wild man was rarely one to think of such book-smart ideas. "No way we let you go on just your word, sir. But if we can find evidence you've been imprisoned wrongly, we'll help." When he hears the dwarf talk of his right to the throne superseding that of King Dak, he grows uneasy, unwilling to pander to such a disloyal thought. He grumbles more to himself. [smaller]"Need more evidence indeed..."

Sense motive: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Feyla, you know, is the Goddess of Murder, Thieves, and the night.

He seems to all of you to be telling the truth, but you cannot remember Dak Nimbus having a brother.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Leaving the chamber, you take Dark Eye back to the inns where you had been staying in Gold Peak proper, and prepare to investigate the matter.

Which direction do you mean to go with the investigation?


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Kragg returned to his clan holdings...thoroughly confused by his notes. But trusting the note’s contents, for he warned himself that he would forget, he made a request to speak with the elders of Clan Oldstone. For this seemed like a matter beyond his station.


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Rubius finds these questions above his head and, making sure Dark Eye is carefully watched by trustworthy dwarves, he goes with Kragg to get answers.


Ongoing Effects:
200 Minutes+: Heroism(+3 morale attack/save/skills), hunters blessing (+2 vers. Giants; +2 Hills?))
HP: 93/93 (+10 temporary) | AC: 27(29 with Aid) / T: 10 / FF: 27 | F: +7, R: +2, W: +12 (all +5 vs Spells/SLA | CMB: +10, CMD: 19(+4 vs bull rush/trip) | Init: -1, Perception: +21 (Darkvision 60ft)

Earlier....Apologies for the time jump

"The vault is secret, and I never heared of it. Yet this Mercenary walks right in here as if perfectly aware of what to find. Before we turn Dark Eye to the authorities, we may want to question him ourselves - maybe he can offer some additional perspective to what is going on."
Ignoring the chained Dwarf for now, Dvalin looks at his companions: "Clearly, we are kept in the dark about something, here. I am not saying there is any truth in his story, but as you said, someone DID lock him in here, and made sure he survives - and that nobody knows about it. The question is why..."
Finally turning to the chained men, he continues, louder:"And the most important question of them all - why would you still be alive if your story is true? Most stories of a relative usurping a throne have some regicide thrown in soon after they make their move. Keeping you alive and chained up would be a danger."
Taking only a short break, he follows quickly with another question:"And regarding your claims that we've been here before...I cannot speak for the others, as we only work as a team since a couple weeks, but I do have a very extensive and detailed memory of the places I have visited in the past. Including knowing exactly when I was in Gold Peak, and to my knowledge, I never had business with the vaults. I may have forgotten - magic can do that, but since you keep memories of the past - and, knowing it's been thirty years, you seem to have some means of measuring time passing: When was I here? And what did I tell you to prove such, if I return?"
No details needed - but if Dvalin knows he was wandering in a region weeks of travel away at the time he claims, that would be very different from having been in Gold Peak then, but not exactly knowing what he had done.
Regarding the last question: If he claims we will forget everything after leaving, then Dvalin would give him a meaningless detail only HE can know, which the Dwarf can use to prove his words are true. Nothing he THINKS of, that could be "mindread", but rather some unrelated detail, such as "I was very impressed by the sunrise at this and that place." or "The orc Vampire-Lord had such a helmet, with this detail". Something that cannot be gotten by hearsay, and nothing that he could specifically think about at this moment.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Leaders of Clan Oldstone:
You go to speak with Marcellus Oldstone, Kragg's uncle and head of clan Oldstone. The grizzled dwarf sits on a divan in his chambers, the wounds from the war taking a toll on his health- his right eye, left arm, and right leg missing, wrapped in bandages still today.

"Welcome, welcome. I have been told you have something to ask of me?"

Interrogating Dark Eye:
"You can ask me whatever you want- I could go through the rigamarole, Oh, ye'll never make me talk1, but why bother? Ask what you want to know."

Back at the cave:the man on the wall looks at Dvalin and smiles, "Aye, you I've not seen before- just your companions. I don't suppose you'd free me without their say? I could make you. . . very rich. Or if it's power you want- I can give that too."


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Clan Oldstone

Kragg took a deep breath. ”This is going to sound crazy. But I’ve seen crazier. I found a message, written by myself. To me. I’d like you to read it...” He handed over the letter.

Kragg,

When you were twenty you found Zarr’s erotic engravings of maidens, and you never told a soul, making it your only true secret. With that out of the way, I’m writing this to myself, because Vault 76 erases the memory of any who leave it. The dwarf held inside says that it is not our first time there. He claims to be ‘Prince Nim Nimbus, rightful heir to the Crown of Gold Peak, older brother to Dak Nimbus, and Chosen of the Goddess Fey'la.’

You must find out all you can about this. Because the chained dwarf says that if you don’t help, then Fey’la will keep sending champions until the deed is done. If you don’t figure out who is being held there and why, then it is only a matter of time until the chained one is free. Luckily I know myself enough to know that I’ll take this seriously.

Signed,
Kragg Oldstone

Kragg waited until Marcellus had finished reading. ”And now I don’t have any real secrets left.” He said, his cheeks flushed. ”But I don’t know who else to turn to on this...” He trailed off.

Diplomacy: 1d20 + 14 ⇒ (20) + 14 = 34

”You are the wisest dwarf I know. As crazy as this sounds, if you can’t help, then nobody can. This letter was written by my hand, that I know to be true. And the contents seem to be a threat far beyond my experience to deal with alone.”


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

GM Rolls:

Will Save: 1d20 + 5 ⇒ (17) + 5 = 22

Marcellus thinks for a minute, and you can see his mind struggling, he almost begins to speak, but then sighs, "No, I have never heard of this Nim Nimbus. I should remember if there were another Prince save Dak born to his father, I am old enough to, but I. . . cannot. Maybe my old age is getting the better of me."

You cannot be certain, but you think the powerful magic may be keeping him from remembering.


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

Diplomacy: 1d20 + 14 ⇒ (19) + 14 = 33

”If I may be so bold. I believe that powerful magic is at work here. For your mind is sharper than any other’s in our Clan. We are not feeble humans whose minds decline with age. As a precaution, might we have ourselves cleansed of any magic which might be effecting us? And if that does not work, Mayhaps we could visit the vault with armed guard. My letter proves that it is but minds which are clouded, and the magic does not effect notes written within.” Kragg said, as diplomatically as possible.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

"Any magic you might use to cleanse would likely be of little use. A spell this powerful, affecting so many people- all of Gold Peak? for so long- decades? This can only be pact magic- and to break a pact there are conditions which must be fulfilled, no simple dispel can do so."


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

Interrogating Dark Eye:

Rubius interrogates the hobgoblin and asks "How did you know about the Vault? Who hired you? What was your goal there?" Tawny stands behind the dwarf, silently emphasizing each question.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Dark Eye smiles, "Would you believe it was a divine intervention? I had a vision, Fey'la told me to come, to free her servant. Nobody hired me. . . For this."


AC 17 T 13 FF 14 | HP 91/93 | F 12 R 8 W 16 | Init: +14 (+16 if I act in surprise round) | Perc: +27 | Conditions: | Bane rounds: 15/15| Spells: 7/7 1st, 6/6 2nd, 5/5 3rd, 2/2 4th | DR 5/B
Tawny stats:
AC 24 T 14 FF 23 | HP 74/84 | F 9 R 10 W 7 | Perc: +8 | DR 5/B (low-light vis and scent)| Conditions: Defending bone for DR 5/B and mage armor for AC 28

With Dark Eye:

Rubius eyes the hobgoblin suspiciously. "Ya mean ya were hired for something else?"

I think he means his legitimate military operation but want to make sure I don't miss something.

Sense motive: 1d20 + 16 + 1 ⇒ (6) + 16 + 1 = 23


Kineticist (9) Burn/NL (3/27) Wounds (0) HP (111) Saves (13/13/13, +2 Hardy) AC (27/16/21) CMD (22, +4 Stability) DR Adamantine (6) Init (+6) Cold Resist (5) Crit/Sneak Attack Resist (15%)

”Pact magic...never heard of it. Is there any way to find out what the conditions are? Is there anyone in the hold with experience in such matters?” Kragg asked, with a concerned look on his face.


Wounds (0) HP (22) AC (18/16/16) Saves (9/8/5) [DECEASED]

K Arcana: 1d20 + 2 ⇒ (6) + 2 = 8

Sadly Khazuk was just as lost as Kragg.


Goblinblood Jade Regent King's Land Seeker's Folly Dwarves

Dark Eye nods, "Yes- I told you this already. We're to fight some giants or some such for Gold Peak." He still appears to be telling the truth on this.

Kragg: There are few wizards within Gold Peak, and none of any real note. The Priesthood of Spiryth, headed by High Priest Kilgain Kragmore are the most notable/famous/well known powerful spell casters within Gold Peak.

Knowledge Geography or Religion DC 30:
You know that Tengu serve a mysterious Father God and that most (or all) Tengu travel the world searching for knowledge and secrets to bring back to their secret headquarters.

Knowledge Arcana DC 15:
The most famous spellcaster in the world is the famed diviner Darius Jace- a prolific publisher of books on the nature of various mystical beasts and creatures- and he does have a shop here in Gold Peak. He is kind of like this world's Van Richten

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