GM XaveTheNerd's Scions of Sky Key Series (Inactive)

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Hell's Vengeance - Slides

Gardol, looking around, glimpses valuable equipment among the half-eaten man's body. He finds: a climber's kit, 100 feet of silk rope, a longbow with 20 arrows, a potion, and two strange tokens.

DC 16 Spellcraft or Perception to identify the potion:
Potion of hide from animals

DC 15 Spellcraft to identify token:

There are a total of 5 eggs. The eggs are quite large, so carrying more than 1 per person is notable awkward.

I prefer my eggs scrambled, but the Krihirik don't. Who's got what?

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Yes, we had best make haste before the owners of these javelins return.

Just to be sure, Herald casts Detect Magic to make sure nothing is missed.

Spellcraft DC16: 1d20 + 4 ⇒ (9) + 4 = 13

Spellcraft DC15: 1d20 + 4 ⇒ (16) + 4 = 20

Hmmm...these are Tree Feather tokens. Perhaps if we cause a mighty oak to appear where the nest used to be, we can confuse our rivals and gain some time.

If the party agrees with this plan, he uses one of the tokens to do so.

Herald will carry one of the five eggs.

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Jerrid grabs one of the eggs. 'Sounds good to me Herald."

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol nods in agreement with the Herald's plan...he'll also carry an egg...


Hell's Vengeance - Slides

1 more egg. Malthus? Ferdrin?

Sovereign Court

Male LG Human (Taldan) Swashbuckler (Inspired Blade) 3 | HP 22 (6 NL)/28 | AC 18 (19 w/CE) T 14 (15 w/CE) FF 14 | CMB +2, CMD 16 (17 w/CE) | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7, SM: +7 | Speed 30ft | Panache: 2/3 | Active conditions: Bless.

"....Do I have to carry the eggs of the big scary dinosaur...?"

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Detect magic

Spellcraft, DC16: 1d20 + 10 ⇒ (3) + 10 = 13

I'll have another look at this potion tomorrow. For now we make haste. Yes Malthus, grab your egg! Hold it tenderly!

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

"Hold you like you would a baby."

Sovereign Court

Male LG Human (Taldan) Swashbuckler (Inspired Blade) 3 | HP 22 (6 NL)/28 | AC 18 (19 w/CE) T 14 (15 w/CE) FF 14 | CMB +2, CMD 16 (17 w/CE) | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7, SM: +7 | Speed 30ft | Panache: 2/3 | Active conditions: Bless.

"Fiiine..."

Malthus then moves to cautiously pick up one of the eggs.


Hell's Vengeance - Slides

With all 5 of the eggs secured, (for all intents and purposes, they don't take up a hand if you'd need them for what's about to happen) the Pathfinders begin their journey back, but not even a few hundred yards from the dinosaur nest, the ravine suddenly falls silent--no birds, monkeys, or other jungle creatures are audible. You pause. A full, careful breath later, a bellowing roar echoes through the ravine, causing countless small birds and animals to abandon their hiding places and scatter as quickly as possible. A series of great shuddering cracks herald the downfall of several trees in the distance, and a second thunderous roar pierces the air, followed by the frantic shouts of panicked humanoids. Suddenly, a massive dinosaur bursts out of the jungle to the southwest, pursuing a dozen leather-clad explorers through the ravine. The furious creature sweeps up a straggler into its massive jaws and flings the screaming victim off into the jungle, roars, and rushes towards its next target.

Modified chase rules in effect. For each obstacle, choose either a skill check or use an ability (such as a spell). You're all working as a team, so the highest roll is the one that matters most, and all other results work to aid the roller. Using abilities can add a +2 OR +4 depending on how much it would affect the chase. Also remember that having less than a 30 move speed gives you -2/10 feet, and having greater than a 30 foot move speed gives you +2/10 feet.

Obstacle 1: Coming Through - The Aspis Agents (you guessed it) are running quickly away from the dinosaur, directly towards you. You may tell them to Eat your Dust with an Acrobatics check, or Knock them Flat with a CMB Trip attempt.

Sovereign Court

Male LG Human (Taldan) Swashbuckler (Inspired Blade) 3 | HP 22 (6 NL)/28 | AC 18 (19 w/CE) T 14 (15 w/CE) FF 14 | CMB +2, CMD 16 (17 w/CE) | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7, SM: +7 | Speed 30ft | Panache: 2/3 | Active conditions: Bless.

Extreme internal screaming

Like some kind of cartoon scaredy-cat, Makthus tries to run as fast away from the freaking dinosaur!

Acrobatics: 1d20 + 8 ⇒ (8) + 8 = 16

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Acrobatics: 1d10 + 9 ⇒ (9) + 9 = 18

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

What? I...whoa! Hold on there, not so fast. Look out!

Acrobatics: 20 - 2 = 18

If Herald has a Move action to spare, he will stow his shield to remove the -2 penalty to that roll.

Silver Crusade

Male LG Oread Unchained Monk 4 | HP 36/36 | AC 18 T 17 FF 15 | CMB +6, CMD 22 | F: +7, R: +7, W: +5 | Init: +2 | Perc: +9, SM: +8, Darkvision 60 ft | Speed 30ft | Stunning Fist: 4/4 | Ki: 8/8 | Active conditions: None

Orzworth also tries to move away swiftly from the dinosaur, but his steadiness keeps him from moving as swiftly as the rest of the party.

Acrobatics: 1d20 + 6 - 2 ⇒ (15) + 6 - 2 = 19

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Ferdrin, normally calm, stoic, and reasoned is suddenly struck with a surprised and worried look as the team begins running as fast as it can.

Uh...don't leave the slow, clumsy mage behind... please?

Acrobatics: 1d20 ⇒ 5

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Spotting the big dinosaur, he wonders for split second if he could grapple it but realizes it was a stupid idea and starts to run away like the rest.

Acrobatics: 1d20 + 6 ⇒ (8) + 6 = 14


Hell's Vengeance - Slides

The Pathfinders manage to scramble in time to not immediately meet the dinosaur. But, the dinosaur's thunderous rampage causes some rubble to fall right in your path! You may Go Around with Survival or Shove it Aside with a strength check. Remember, if you have a relevant spell or class ability, you may apply it.

Sovereign Court

Male LG Human (Taldan) Swashbuckler (Inspired Blade) 3 | HP 22 (6 NL)/28 | AC 18 (19 w/CE) T 14 (15 w/CE) FF 14 | CMB +2, CMD 16 (17 w/CE) | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7, SM: +7 | Speed 30ft | Panache: 2/3 | Active conditions: Bless.

Fight-or-flight (or more accurately "run-the-hell-away!") having taken over Malthus, he sees the rubble fall and, not wishing to push his luck, tries to run around it!

Survival: 1d20 + 1 ⇒ (14) + 1 = 15

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Survival, aid: 1d20 ⇒ 14

Ferdrin picks up the pace a little bit... only to be slowed by falling rubble. He seems to handle it okay by slowing down and moving very deliberately, to not trip or fall.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Survival: 1d20 + 6 ⇒ (9) + 6 = 15

Gardol sidesteps the rubble, going around it as swiftly as he can...

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Strength: 1d20 + 3 ⇒ (13) + 3 = 16

Jerrid barrels through the rubble that falls in front of him, to provide space for the others to move through.

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Herald attempts to avoid the rubble as best he can.

Survival: 1d20 + 3 ⇒ (16) + 3 = 19

He's actually pretty spry for his age.

Silver Crusade

Male LG Oread Unchained Monk 4 | HP 36/36 | AC 18 T 17 FF 15 | CMB +6, CMD 22 | F: +7, R: +7, W: +5 | Init: +2 | Perc: +9, SM: +8, Darkvision 60 ft | Speed 30ft | Stunning Fist: 4/4 | Ki: 8/8 | Active conditions: None

Orzworth also tries to go around the rubble.

Survival: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17


Hell's Vengeance - Slides

With the entire party safely around the rubble, you come to clearing. In this clearing, the dinosaur manages to pick up enough speed to catch up and is now dangerously close to you. You may Get off the Road with a Stealth check, or Fend Her Off (Yup, it's the mama) with an attack roll.

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

YAAAAAHHHHHH!!!

Herald shouts menacingly (he hopes) at the mighty dinosaur as he tries to smash one of her toes.

Fend Her Off!: 1d20 + 5 ⇒ (2) + 5 = 7

He narrowly avoids smashing his own toes into pulp.

The good news is that, with that abysmal roll, the party is still free to try either method. I wasn't going to help with either one.

Sovereign Court

Male LG Human (Taldan) Swashbuckler (Inspired Blade) 3 | HP 22 (6 NL)/28 | AC 18 (19 w/CE) T 14 (15 w/CE) FF 14 | CMB +2, CMD 16 (17 w/CE) | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7, SM: +7 | Speed 30ft | Panache: 2/3 | Active conditions: Bless.

With the mama gaining speed Malthus, against his better judgement, draws his rapier and tries to fight off the dino!

Fend her off: 1d20 + 7 ⇒ (6) + 7 = 13

But he notices the sheer size of the beast and is paralyzed in fear, before his flight-or-flight instinct forces him to run like hell!!!

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Oh, really? We're going to fight a dinosaur. Okay. My affairs are not in order...

Fend her off...?: 1d20 ⇒ 5

The mage unsuccessfully tries a bout of slap-fighting at the dino. When it doesn't work he runs after Malthus.

Silver Crusade

Male LG Oread Unchained Monk 4 | HP 36/36 | AC 18 T 17 FF 15 | CMB +6, CMD 22 | F: +7, R: +7, W: +5 | Init: +2 | Perc: +9, SM: +8, Darkvision 60 ft | Speed 30ft | Stunning Fist: 4/4 | Ki: 8/8 | Active conditions: None

Fend Her Off: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 18

Egg cradled in his hands, Orzworth spins and kicks at the beast as it approaches before fleeing once more.

Remember that each person can pick either check and still aid the highest roll, whichever check it happens to be.

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

lol, stealth would have been no better

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol opts to get off the road...

Stealth: 1d20 + 9 ⇒ (15) + 9 = 24

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

As the big mama dinosaur gets closer, Jerrid sends a hard kick toward the dinosaur's leg, trying to at least make it stumble.

Fend Her Off: 1d20 + 7 ⇒ (10) + 7 = 17


Hell's Vengeance - Slides

In the chaos of people waving pointy sticks in her face and Gardol splitting from the group for a moment, the dino missteps and you each gain a bit of ground back.

In your scrambling, you manage to make it to a waterfall that feeds a pool and stream that cut across a broad section of the ravine, and sharp-toothed fish are leaping out of the water in anticipation of a meal. You may attempt to Jump Over with an Acrobatics check, or Brave the Water with a Swim check.

Silver Crusade

Male LG Oread Unchained Monk 4 | HP 36/36 | AC 18 T 17 FF 15 | CMB +6, CMD 22 | F: +7, R: +7, W: +5 | Init: +2 | Perc: +9, SM: +8, Darkvision 60 ft | Speed 30ft | Stunning Fist: 4/4 | Ki: 8/8 | Active conditions: None

Swim: 1d20 + 7 - 2 ⇒ (11) + 7 - 2 = 16

Even cradling an egg under one arm, Orzworth is a decent swimmer.

Sovereign Court

Male LG Human (Taldan) Swashbuckler (Inspired Blade) 3 | HP 22 (6 NL)/28 | AC 18 (19 w/CE) T 14 (15 w/CE) FF 14 | CMB +2, CMD 16 (17 w/CE) | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7, SM: +7 | Speed 30ft | Panache: 2/3 | Active conditions: Bless.

Jump. Jump. Jump! Jump! JUMP!

Acrobatics: 1d20 + 8 ⇒ (3) + 8 = 11

"WHYYYYYYYYYYYY MEEEEEEEEEEEEE?!?!"

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

acrobatics: 1d20 ⇒ 5

Ferdrin tries to hold up his cloak and leap over. He ends up wet and dodging fish instead.

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

Gardol gets a running start and jumps over the water...

Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Herald looks at the distance to jump and decides it's a young man's jump. He wades into the water, hoping his armored jacket will protect him.

Swimming: 1d20 - 1 ⇒ (2) - 1 = 1

Again (or still), if he has enough time, he stashes his shield for a +2 adjustment.

LOL. Never mind.

He misjudges the weight of his jacket and shield and sinks to the bottom. Holding his breath, he walks across the bottom as quickly as he can.

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21

Spotting the water and the dangerous looking fish, Jerrid suddenly picks up speed and leaps across the water.


Hell's Vengeance - Slides

Everybody does manage to make it across the water without too much trouble (though Herald has to disconnect a few piranhas before they bite on too hard). Ahead, you all spot the Aspis agents trying to cross a deep pit by swinging on vines. You may Shoot the Vines, dropping Aspis agents into the way of the approaching dino with a Ranged Attack, or Find the Shortcut the Aspis didn't with a Perception check.

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Herald tries to find a way without alerting or attacking the Aspis agents.

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Dark Archive

Male NG Human Arcanist 6 | HP 32/32 | AC 19* T 11 FF 19* | CMB 2, CMD 13 | F+2 R+2 W+5 (+1 vs illusion) | Init: +0 (+1 in Cheliax) | Perc: +4, SM: +4 (+1 vs. lying) | Speed 30ft | Arcane Reservoir: 1/15 | Tireless Logic: [X] | Volatile Conduit: [X] | Spells: 1st 0/6, 2nd 0/5, 3rd 0/3 | Active conditions: shield

Seeing the Aspis leaving themselves vulnerable on the vines, Ferdrin tries to drop them in the path of the rampaging dino.

Ranged attack: 1d20 + 1 ⇒ (2) + 1 = 3

Okay, so I'm a bad shot, but somebody help me cut them down from those vines!

Silver Crusade

Male LG Oread Unchained Monk 4 | HP 36/36 | AC 18 T 17 FF 15 | CMB +6, CMD 22 | F: +7, R: +7, W: +5 | Init: +2 | Perc: +9, SM: +8, Darkvision 60 ft | Speed 30ft | Stunning Fist: 4/4 | Ki: 8/8 | Active conditions: None

Perception: 1d20 + 7 - 2 ⇒ (4) + 7 - 2 = 9

Orzworth tries to help the Herald, but he is distracted by almost dropping his egg.

Sovereign Court

Male LG Human (Taldan) Swashbuckler (Inspired Blade) 3 | HP 22 (6 NL)/28 | AC 18 (19 w/CE) T 14 (15 w/CE) FF 14 | CMB +2, CMD 16 (17 w/CE) | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7, SM: +7 | Speed 30ft | Panache: 2/3 | Active conditions: Bless.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12

Malthus is too scared to see straight That definitely makes sense

Grand Lodge

Male Human NG Ranger / 2nd | HP:17/22 | AC:18 T:14 FF:14 | CMB:4 CMD:18 | F:+5 R:+7 W:+1 | Init:+6 | Per: +6

"Bloody Aspis!" Gardol spits in disgust. He fires quickly at the vines hoping to drop some of the bastards in the dinosaur's way...

Longbow: 1d20 + 7 + 1 + 1 ⇒ (19) + 7 + 1 + 1 = 28

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Well, at least someone can roll over 10. :)

Liberty's Edge

Male CG Human Brawler 3.2| AC 17 (T 12/FF 15) | CMB +6 CMD 18 (FF 16) *Grapple CMB +9 CMD 21 | HP 35/37 | Init +3 | Fort +7 Ref +5 Will +2 | Perception +6 | Speed 30' | Martial Flexibility (Move Action | 4/4) - Blind-Fight,

Jerrid tries to find a way through the vines but isn't much helpful.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Hell's Vengeance - Slides

GARDOL SAVES THE DAY. His arrow manages to drop down not one but TWO Aspis agents, and the dinosaur quickly tears into them, giving you even more space. Then, Herald spots a dense patch of foliage that would likely slow the dinosaur even more. You may get through this dense foliage by Going through the Weak Spot with Knowledge (nature) or Squeeze Through with Escape Artist.

Sovereign Court

Male LG Human (Taldan) Swashbuckler (Inspired Blade) 3 | HP 22 (6 NL)/28 | AC 18 (19 w/CE) T 14 (15 w/CE) FF 14 | CMB +2, CMD 16 (17 w/CE) | F: +3, R: +6, W: +2 | Init: +5 | Perc: +7, SM: +7 | Speed 30ft | Panache: 2/3 | Active conditions: Bless.

Escape Artist: 1d20 + 3 ⇒ (17) + 3 = 20

Apparently Malthus finds a particularly greasy patch of foliage, because he slips right through!

Liberty's Edge

Male Chelaxian Human Cleric/4 (HP 23/23 | AC:18 T:11 FF:17 | CMB:+5 CMD:16 | F:+4 R:+2 W:+7 (+2 vs Fear) | Init:+1 | Perc:+7 Normal | Move:30ft) | +1 Morningstar +7 (1d8+3/20x2) | CE DC14 6/6 HotA 6/6 VoM 6/6
Skills:
Acro -2 Appr +0 Bluff +1 Climb -1 Diplo +7 Escape Artist -2 Fly -2 Heal +7 Intim +3 Know (Arc) +4 (Dung) +1 (Hist) +5 (Local) +1 (Nobil) +4 (Planes) +5 (Relig) +4 Perc +7 Ride -2 SM +7 SC +4 Stealth -2 Surv +3 Swim -1

Escape Artist: 1d20 + 0 ⇒ (16) + 0 = 16

Herald, shield stashed on his back, follows Malthus through the foliage easily.

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