[PFS] Your Perils of the Pirate Pact (Inactive)

Game Master Yours is mined


51 to 100 of 127 << first < prev | 1 | 2 | 3 | next > last >>
Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Woo-hoo, time for combat! Let's see, I've got a pretty good Initiative mod, how did I--

...oh no.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Anybody remember how long the boat ride is supposed to take?

Dark Archive

1 person marked this as a favorite.
M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Also, GM YIM, I have added tokens for Garduk's most frequent summoned creatures to the map's sidebar.

Sovereign Court

1 person marked this as a favorite.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

What action to kick the boarding plank into the water? In case anyone wants to do that, good to know how much effort that’d take.


Once you are in a square adjacent to the plank, standard action DC 15 Strength or Dexterity check that provokes an attack of opportunity.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

NICE heal, Kyra! Double max!

Sovereign Court

2 people marked this as a favorite.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Just putting this in here, I'm having a whole lot of fun! :D Big thanks to the GM, and a smaller, separate thanks to each of my comrades! Y'all are a fun bunch c:

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Marching order looks good to me! And I want to echo Lady V - I’m having a blast.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Marching order works for me! Vulpina would only have one complaint: that they’re boarding a ship covered in spider webs at all.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

@GM: is Kyra's scimitar glowing? 30% chance I think...


Sorry, Kyra. I don't understand.

If you think there is a d100 dice roll to make as a part of your explanation, I am happy for you to roll it.

Sidebar: if you have mage armor or something else active that affects your AC, please note somewhere in your post or header what your current AC is.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Yours is mined wrote:

Sorry, Kyra. I don't understand.

If you think there is a d100 dice roll to make as a part of your explanation, I am happy for you to roll it.

From the rulebook:

"Light Generation: Fully 30% of magic weapons shed light equivalent to a light spell. These glowing weapons are quite obviously magical. They can't be concealed when drawn, nor can their light be shut off. Some of the specific weapons detailed below always or never glow, as defined in their descriptions."

Also: regardless of shiny scimitars, is low-light vision sufficient to see?


The hold is dark, so low-light vision is not enough unfortunately.

Thank-you for the quote, Vulpina. I swear I learn a new rule every time I play or GM.

In answer to your question, Kyra I'm OK with you rolling d100 to see if the scimitar glows. Otherwise, I note one of Kyra's orisons is light.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

Kyra's magical glowing scimitar; 01-30: it glows!; 31-100: I am Stealth Kyra! (tm): 1d100 ⇒ 6

(map updated with Kyra's glowing sword)

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Light source Ioun Torch.

Light from magic weapons (PFS).

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Excellent-- two light sources means that Vulpina's low-light vision should fill in the gaps around the edges as well, so long as she's looking within 40 feet of the nearest bearer, if I've got my light rules correctly :P

EDIT: Looking at the light rules, low-light vision doubles that effective radius, so I can see just fine up to 40 feet away and 20% concealment from 41-80 feet. Nice!

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Darkvision FTW.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

GM, I assume Garduk is not getting to act this round, but if I'm wrong, please let me know.


Yep, that’s right.

Only Bouncer and Kyra made the opposed perception vs stealth checks, so they get to act in the surprise round.

After Kyra has her current turn, we revert to conventional combat rounds.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

Sorry it's been a busy day. Do you mind if I cast bless topside before we came down? duration is 4 min...


You could do, but it would have taken you longer than 4 minutes to make your way carefully down the wet, webby stairway into the Luck’s hold.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

Ah, I see - nevermind then. I'll do it in combat if need be. Thanks.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

I've been afflicted by the Pathfinder curse with Vulpina: I keep finding better ways to do what she needs to be able to do, but I don't want to keep spending money retraining feats and swapping equipment. D:

Specifically:
-I could use a cracked ioun stone to get wakizashi proficiency, freeing up a feat (maybe get Piranha Strike or Deadly Aim) and only costing me 1500gp.
-I don't really need the coat pistol and sword cane 99.9% of the time; I could simply buy them when necessary or accept the lack of a +2 to hide weapons on my person. Maybe get a Dragon Pistol instead.

Grumpgrumpgrump!


Yeah, no matter how carefully I research I always miss something. Or someone points out a new thing has come out that provides a more efficient way of doing something.

Honestly, I just roll with it now.

In most cases your PC doesn’t have to be hyper-optimized to succeed at PFS, and I try to forget the slight inefficiency ;)

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

I don’t see Pig Elven on your character sheet, Garduk ;)

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Ahem, I believe that was Pig Thallosonian, Lady V.

Pushes glasses up on his nose.

Not that Pig Thassalonian is on Garduk’s language list, either.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Hopefully the GM accepts that Bouncer was able to stop Vulpina from going into the pit :D given marching order, I can see it being justified.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

So when do Jessie and James show up?


Garduk wrote:
I assume it has been more than 10 minutes since Lady V. fell in a pit?

Yes, your heightened awareness spell has expired, Garduk.

Lady Vulpina wrote:
Readied Action: Shoot if he moves to attack.

Vulpina, you generally can’t ready an action until formal combat rounds have been initiated.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Yours is mined wrote:


Lady Vulpina wrote:
Readied Action: Shoot if he moves to attack.

Vulpina, you generally can’t ready an action until formal combat rounds have been initiated.

I’ve had GMs go both ways on that :P I’ll make sure to ask in advance for future GMs.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

The inconsistency in comes from the fact that most gms, me include until I learned, start initiative at the wrong time. It initiative starts when combatants are aware of each other. Exactly as Yours is mined has run it.

The second mistake gms make is just becuase you in initiative you dont have to fight. Enemies and PCs don't know what initiative is. So, you could spend the first ten rounds of comabt making a diplomacy check it woud seem odd to the player but to the characters it is just talking.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Part of it is just because there are certain things that make sense that don't necessarily work in tactical situations. For example, say we've got Baddie sitting in her room with a crossbow trained on the door because she's been informed the enemy is coming, and Goodie about to enter the open door with her tower shield up.

If Goodie rolls high Initiative, then Baddie apparently sits there with her finger on the trigger and waits for Goodie to cross the 20 feet into the room and whack her over the head with a club before getting a chance to shoot.

Likewise, if Baddie rolls high initiative, then she has a chance to take her shot. But wait, wasn't Goodie's shield raised? Shouldn't she have a bonus to AC? Well, it wasn't initiative time yet, so she technically isn't taking Total Defense yet...

But if I recall correctly, RAW doesn't say much to prevent Baddie from readying an action before initiative (provided she adds the necessary qualifier, ie "I ready an action to shoot if Goodie comes through that door"), nor does it prevent Goodie from saying she's taking Total Defense and keeping her shield in front of her as she's walking.

...I don't want to start an argument, but I kinda liked my scenario so I just kept typing. My next PFS character will be named Goodie. Though what she's doing with enough training to wield a Tower Shield and not enough to wield something better than a simple weapon is beyond me. Maybe she dropped her mace somewhere.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

You don't need a rule to say you can't rules in pathfinder are permissive they have to say you can. Readying requires changing initiate order. If it has not be rolled then you can wait for an action and change initiative order.

In you scenario thr gm made the mistake of not rolling imitative when the enemies were aware of one another, as per raw.


Lady Vulpina wrote:
My next PFS character will be named Goodie.

I look forward to seeing the write-up for this character ;)

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Yours is mined wrote:
Lady Vulpina wrote:
My next PFS character will be named Goodie.
I look forward to seeing the write-up for this character ;)

Me too! I’m getting ideas c:

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12
Quote:
My next PFS character will be named Goodie.

I like it. Do you have a name for a character that tasks the middle path?

Sovereign Court

1 person marked this as a favorite.
Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21
Bouncer Baozi wrote:
Quote:
My next PFS character will be named Goodie.
I like it. Do you have a name for a character that tasks the middle path?

“Bouncer” :P

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

HA that's an option. I was thinking something like a gnome called Wishee Wa-she.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

“Please leave me behind with my pants down in this area where we were just attacked by two swarms of spiders and there was a weird dying pirate” is a lil suspish, so Vulpina will see if he’s Up To Something.

She’s definitely not trying to see what he looks like pantsless.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Feel free - he’s definitely keeping his pants up, and is more concerned about getting this unpleasant task over with than about hiding perfectly.

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

Can’t help but notice that these modules never get less spidery. How will Wisp’s stomach fare, I wonder?


Sadly, we are approaching the end of Perils of the Pirate Pact.

If you could all take a moment to check over the Player Details sheet >>HERE<< I will start getting your Chronicles made up.

@Kyra, can you please provide the Name, PFS #, Faction and Advancement Track (Standard or Slow) of the < 4th level PC you would like your Chronicle to apply to?

Because Pre-gen Kyra doesn’t have a trained Craft, Perform or Profession skill, I don’t believe you can roll a day job.

Dark Archive

M Half-Orc (Shaman's Apprentice) | Arcanist (occultist) 7 | HP: 42/42 | AC:17* T:17* FF:16* | CMB:+3 CMD:16 | F:+4 R:+5 W:+6; +1 vs death eff. | Init:+5 | Per:+7 (darkvis.), SM: +0 | Speed 30' | Arc Res 6/13 | Spells: lvl 3: 3/4; lvl 2: 3/5; lvl 1, 0/6 | Ranged touch atk 1d20+5, Melee touch atk 1d20+3 | *Active: M.A., See Inv.

Looks good to me, thanks! And this is the fastest-moving PbP scenario I have ever played.

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

Looks good to me. Thanks!

The Exchange

Male LN Dwarf from Qadira | Follower of Erastil | Monk 3 & Inquisitor 7 | Freedom of Movement 3/3 | Spells 1st 5/6, 2nd 5/5, 3rd 3/3 | HP 106/106 | Normal: AC 22 T 20 FF 20 | CMB +6, CMD 27 | F: +18, R: +12, W: +22 | Init: +9 | Perc: +22, SM: +18, Diplomacy: +26 | Discern Lies 7/7 | BoSpeed 3/10 | Reroll 1/1 | Lucky Horseshoe 1/1 | Bane 15/15 | Perfect Strike 4/4 | Darkvision | Speed 30ft | Active conditions: Divine Favor

Looks great, thanks!!

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

All good on my count!

Scarab Sages

Male Wayang Aerokineticist 4 | 34/39 HP {8 NL}; AC 18(T:15/ F:15) F+8/R+7/W+1 ; Init +5; Perception +9 (darkvision 60 ft.) | 20% (or better) miss chance from physical ranged attacks

Looking good.


”Kyra” | Female NG Medium (Keleshite) Human Cleric of Sarenrae 4 | HP 50/50* | AC 17, T 10, FF 17 | CMD 15| F +6 R +3 W +9 | Init +3* | Perc +5* | Speed 30ft* | Mythic Power 11/11, Channel positive energy 5/5 (DC16), Rebuke death 7/7, CLWW 47/50 | Active Conditions: +1 to all skill/ability checks.

Updated your table with my PC's info - let me know if you need anything else!

PS: I thought Kyra would have been a better fit for this group, hence the choice to play cleric - didn't know it would prevent a downtime roll for the actual PC I'm applying this to, however. D'Oh! :P I don't mind at all though, but it's good to know, seeing that I often GM f2f and PbP... :P

Sovereign Court

Female Kitsune CG "Human" Mysterious Stranger 1/Picaroon 5 | Panache 8/8 | AC 19 (20 vs. adj.), T 16 (17 vs. adj.), FF 14 | 41/41 hp | Fort +3, Ref +9, Will 0;| Init +6 | Percep +3 | CMD 21

At first I was worried that this wouldn't be done in time for the upcoming Game Day, but now I'm gonna have to figure out what to do for the next month :P I wish all PbP games ran this smoothly!

Love the group and if any of you want to play with Vulpina again, hit me up and I'll try to join any scenario you point me to! (Although she's currently slated for January's Retrocon-- heading to the Diamond City.)

Liberty's Edge

| AC:22 T:13 F:17 | HP36/36 | CMD:21 | F:+6 R:+8 W:+3 | Init:+7 | Perc: +11/12

I have yet to check out the retrocon options. I should get on that.

1 to 50 of 127 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / [PFS] Your Perils of the Pirate Pact All Messageboards

Want to post a reply? Sign in.