Mathezic

Cellaich Seocan's page

77 posts. Alias of Chandlore.


Full Name

Cellaich Seocan

Race

| HP 9/9 |AC 15 (TAC 13, FFAC 12) | CMD 13 | Fort +1, Ref +5, Will +0 | Init +3 | Perception +4

Classes/Levels

| Speed 30 ft. | Active Conditions: None | Inspiration 3/5

Gender

CG Human Rogue (Snoop) 1

Size

Medium

Age

29

Deity

Milani

Languages

Common, Draconic, Dwarven, Infernal, Aklo

Strength 10
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 10
Charisma 8

About Cellaich Seocan

Statistics:
Male Human Unchained Rogue 1
CG Medium Humanoid (Human)
Init +3; Senses Perception +4
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DEFENSE
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AC 15, touch 13, flat-footed 12 (+2 armor, +3 dex, +0 shield)
hp 9
Fort +1, Ref +5, Will +0
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OFFENSE
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Speed 30 ft.

Melee +4 Cold Iron Rapier (1d6+3, 18-20/x2); Piercing;

Melee/Ranged +4 Cold Iron Dagger (1d4+0, 19-20/x2); Piercing or Slashing; 10 ft. Thrown

Ranged +3 Shortbow (1d6, 20/x3); Piercing
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STATISTICS
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Str 10, Dex 16, Con 12, Int 18, Wis 10, Cha 8
Base Atk +0; CMB +5 (Deft Maneuvers); CMD 10
Traits Magical Knack (Wizard), Clever Wordplay (Bluff), Methodical Mind
Feats Weapon Finesse, Weapon Focus: Light Blades, Fencing Grace, Deft Maneuvers
Skills Acrobatics +7, Appraise +4, Bluff +8, Climb +0, Diplomacy -1, Disable Device +7, Disguise -1, Escape Artist +7, Fly +3, Heal +0, Intimidate -1, Knowledge Arcana +6, Knowledge Nature +6, Knowledge Planes +6, Perception +4, Ride +3, Sense Motive +4, Sleight Of Hand +7, Spellcraft +5, Stealth +7, Survival +0, Swim +0, Use Magic Device +3
ACP -0

Non-Standard Skill Bonuses

Languages Common, Draconic, Dwarven, Infernal, Aklo

Special Abilities:

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SPECIAL ABILITIES
Sneak Attack +1d6
Inspiration (1+INT)
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Spells:

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Spells
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0th (at will)

1st (0/day)

Gear/Possessions:

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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-33 lb. Medium 34-67 lb. Heavy 68-100 lb.
Current Load Carried 58 lbs.

Current Possessions Cold Iron Rapier, Shortbow, Cold Iron Dagger, Rogue's Kit.

Money 6 GP 0 SP 0 CP

Background:

Cellaich Seocan. Male Human. Age 29. Mixed Varisian and Chelaxian descent.

Born in Nirmathas in the year 4688, Cellaich was raised, like most Nirmathi, in a small unnamed village deep in the southern Fangwood forests of the fledgling nation. The particular village in which he was raised, however, was dealing with Redcaps and other hostile fey more than they were dealing with Molthuni invasions due to their comparative remoteness. This led to the Forest Marshal sending a delegation of Druids from Crystalhurst to help abate these threats. As a child, Cellaich would always try and listen in on the Druids’ discussion of the fey magic, fascinated by the wonderment of it all.

In his teenage years, he was asked by the local hunters to help them deal with some of the redcaps. While tracking them, he became hopelessly lost, eventually finding himself in a glade inhabited by benign fey, a satyr and a dryad, who took pity on the lost lad and helped him return home safely- but not before thoroughly impressing him with a wondrous display of magical ability. This only reaffirmed Cellaich’s desire to take up magic. Alas, he had no ability in his blood, and despite being a sharp wit, had little opportunity for higher education deep in the Fangwoods.

So he, like nearly all Nirmathi lads, spent his youth scraping by, harassing Molthuni patrols at every opportunity. Before he knew it, he was nearing thirty years of age- and he resolved to himself that he would find a way to fulfill his dreams of magical prowess. And so he “borrowed” a small sailboat from a Molthuni fishing village and set off across Lake Encarthan toward Caliphas, Ustalav, hoping to find an academy of wizardry willing to take on a new student.

While inquiring about in Caliphas, he heard rumors of a powerful local Wizard who recently had passed away, and that his spellbook wasn’t included in his will. Said spellbook was rumored to contain exceptional amounts of personal research. Cellaich couldn’t let such an opportunity pass him by, and he swiftly stole into the deceased’s home, grabbed the tome, and left. In his hurry to leave, however, he had failed to swiftly cover his tracks. The very next day, Caliphas guards found him in his inn room, lying naked on the floor and babbling in Aklo, with the spellbook and a puddle of his own blood on the floor with him.