Shalm's Rise of the Runelords

Game Master Shalm

Battle Map

Influence System:
We are going to be using a modified version of the Influence system from Ultimate Combat during some of these downtime sections in Sandpoint. Days will be divided into three segments (morning, afternoon, evening), and for each segment in which nothing else is happening, we'll hold what's called a Social Round.

In a Social Round, you spend time either trying to Discover information about an NPC through a Discovery check, or trying to influence an NPC through an Influence check. You may only make one of these checks per social round, and the check represents how successful you were in either discovering information about or influencing an NPC over the course of that part of the day.

Discovery Checks - if you choose to make a Discovery check, I will provide you a list of skills you can use to try to discover information about a particular NPC. If you succeed at the check, you can learn one of the following:

* Bias - an NPC's bias either for or against particular types of people
* Strength - a method of approaching an NPC that will make it more difficult for you to influence them (these approaches should obviously be avoided)
* Weakness - a method of approaching an NPC that will make it easier to influence them
* Skill - a skill that can be used to successfully influence the particular NPC[/list]

Influence Checks - if you choose to make an Influence check, you choose a skill to use to try to Influence the NPC. You might know which skills are effective (though a successful Discovery check), or you might just guess. Each NPC takes a certain amount of successes to influence them, and successfully influencing them will bring benefits, quests, etc.

Finally, the first time you attempt a Discovery check on an NPC, you can make a Knowledge check (I will tell you which ones you can use) to gain a +4 bonus on all Discovery checks on that NPC. If you listed an NPC as one of your allies or enemies during character creation, then you gain that +4 bonus automatically.

I hope this makes sense, and I think this will be a fun, flexible, but more codified way of running interactions with the people in Sandpoint, but please let me know if you have any questions or concerns! And you should obviously still roleplay any of these interactions - I think we'll get the hang of how to weave together the story with the checks.

A list of the NPCs that you can attempt to Influence, along with their primary location in Sandpoint, can be found here.


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Female NG Human (Chelish) Inquisitor 1 | HP 10/10 | AC 16 T 13 FF 13 | CMB +0 (3w), CMD 13 | F: +4, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +9 | Speed 30ft | Judgment 0/1 | Spells: 1st 0/2 | Active conditions: None.

I'm waiting for DM to answer my knowledge check so I know what the dog can do. :). I won't be running into combat without that info, because that's how you get dead and a considerable focus of my character. I'll likely move slightly forward and ready an action to defensively thwap, though! I overall agree that we should either focus down their apparent champion or get rid of the numbers, though. Maybe if I fight defensively in the front I won't go down and you'll be able to color spray several foes... But if it turns out that's a goblin heckhound or something, I'd prefer my knowledge avail me that it isn't a normal dog. :)


Female NG Human (Chelish) Inquisitor 1 | HP 10/10 | AC 16 T 13 FF 13 | CMB +0 (3w), CMD 13 | F: +4, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +9 | Speed 30ft | Judgment 0/1 | Spells: 1st 0/2 | Active conditions: None.

Would it be untoward of me to ask for you to roll knowledge for me when monsters arrive so you can let me know what I know when I see the monster? Or would you be willing to do something like what is going on in This Post?

I understand if it's much too much work. :)


Yeah, I generally do the latter of those two options - I just didn't think of it for the goblin dog. But I will plan on doing that moving forward.


Female NG Human (Chelish) Inquisitor 1 | HP 10/10 | AC 16 T 13 FF 13 | CMB +0 (3w), CMD 13 | F: +4, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +9 | Speed 30ft | Judgment 0/1 | Spells: 1st 0/2 | Active conditions: None.

Thank you! :) It makes a significant difference, but it's also a lot of work, so I'd have understood, if not!


Female NG Human (Ulfren) Urban/Primalist Bloodrager (Arcane Bloodline) 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +4, SM: +0 | Speed 40ft | Bloodrage Rounds: 6/6 | Spells: 1st 0, 2nd 0, 3rd 0, 4th 0 | Active conditions: None.

We need new dice ours are broke


Hi folks - I'm going to be delayed in posting for a couple of days. I'll be able to kick things back off by Monday at the latest. Thanks for understanding!

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Ok.
I have to tell you all that Tuesday I'll be traveling to spend the holidays with my fiancé's family. I'll try my best to keep up, but I'm sorry if I don't manage to post sometime. I'll be back January 14th.


Happy new year everyone! Been a crazy week for me, but I'll get things back up and moving in the next day or so. Thanks for your patience!


Male Dhampir Investigator 5 | HP 38/38 | AC 18 T 13 FF 16 | CMB +4 CMD 16 | F +4 R +7 W +7 | Init: +2 | Perc: +14 | Speed 30 ft. |

Happy New Year's to you, as well. Been crazy for just about everyone, I imagine. Take care!

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Happy new year!


Female NG Human (Chelish) Inquisitor 1 | HP 10/10 | AC 16 T 13 FF 13 | CMB +0 (3w), CMD 13 | F: +4, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +9 | Speed 30ft | Judgment 0/1 | Spells: 1st 0/2 | Active conditions: None.

Is the meeting with Foxglove and the influence check mutually exclusive? Is it intended to be tomorrow, or intended to be tonight?


The meeting with Foxglove will be the evening of Day 2 - and if you go, the only person you'll be able to Discover/Influence will be him. But that's several social rounds away, so for now you can do whatever you'd like.

Also I put a spoiler of the Influence system at the top!

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None
Shalm wrote:
Also I put a spoiler of the Influence system at the top!

tyty


Female NG Human (Ulfren) Urban/Primalist Bloodrager (Arcane Bloodline) 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +4, SM: +0 | Speed 40ft | Bloodrage Rounds: 6/6 | Spells: 1st 0, 2nd 0, 3rd 0, 4th 0 | Active conditions: None.
Filona Fiorde wrote:
So what/who are we waiting for?

I think Eloen still needs to post her 2 social round.


Female Elf Ranger (guide, trapper) 5 | 56/56 HP | AC 19 T 13 FF 16 | Fort +6 Ref +8 Will +4 | Initiative +3 | Perception +11 (+13 vs. traps) | Ranger's Focus 0/2

I told the DM I eschewed the social interactions because Eloen is not invested in trying to figure out leverage on townspeople with whom she works.


Female NG Human (Ulfren) Urban/Primalist Bloodrager (Arcane Bloodline) 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +4, SM: +0 | Speed 40ft | Bloodrage Rounds: 6/6 | Spells: 1st 0, 2nd 0, 3rd 0, 4th 0 | Active conditions: None.

Then I think that's everyone so DM might just be busy.


Sorry all, just been busy. We won't do too many of the social rounds in a row because I know it can slow things down a bit.


Hi all,

I know I've been pretty sporadic with my posts recently. It's been a pretty crazy few weeks both at work and in life, and though I've had all the best intentions, it has caused me to be less than reliable.

With all of that said, things have calmed down and I'm ready to get back at it! So, please accept my apology and look for me to hop right back in!


Female NG Human (Ulfren) Urban/Primalist Bloodrager (Arcane Bloodline) 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +4, SM: +0 | Speed 40ft | Bloodrage Rounds: 6/6 | Spells: 1st 0, 2nd 0, 3rd 0, 4th 0 | Active conditions: None.

Welcome back.


I don't want to just throw the door open for you if you want to approach it more cautiously - just let me know how you want to move forward!

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

I think Leona did the throwing open, no?


Male Dhampir Investigator 5 | HP 38/38 | AC 18 T 13 FF 16 | CMB +4 CMD 16 | F +4 R +7 W +7 | Init: +2 | Perc: +14 | Speed 30 ft. |

Channeling almost seemed overkill for 2 skeletons. Maybe I should reassess. :p

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Well, it's up to you, but I'm thinking that Extra Channel could get some value you know?


Female NG Human (Ulfren) Urban/Primalist Bloodrager (Arcane Bloodline) 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +4, SM: +0 | Speed 40ft | Bloodrage Rounds: 6/6 | Spells: 1st 0, 2nd 0, 3rd 0, 4th 0 | Active conditions: None.

If that hit kills the red skeleton someone can move up, also Leona has a sap on her hip if someone wants to take that. It is Nonlethal but should bypass DR.


Female Elf Ranger (guide, trapper) 5 | 56/56 HP | AC 19 T 13 FF 16 | Fort +6 Ref +8 Will +4 | Initiative +3 | Perception +11 (+13 vs. traps) | Ranger's Focus 0/2

Undead are immune to nonlethal damage.


Female NG Human (Ulfren) Urban/Primalist Bloodrager (Arcane Bloodline) 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +4, SM: +0 | Speed 40ft | Bloodrage Rounds: 6/6 | Spells: 1st 0, 2nd 0, 3rd 0, 4th 0 | Active conditions: None.

You can deal lethal damage with a nonlethal weapon You will take a pretty heavy penalty to hit but leona can move to give someone else the flanking bonus but IMO this thing is pretty screwed right now.

Lethal Damage with a Weapon that Deals Nonlethal Damage: You can use a weapon that deals nonlethal damage, including an unarmed strike, to deal lethal damage instead, but you take a –4 penalty on your attack roll.


Female NG Human (Chelish) Inquisitor 1 | HP 10/10 | AC 16 T 13 FF 13 | CMB +0 (3w), CMD 13 | F: +4, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +9 | Speed 30ft | Judgment 0/1 | Spells: 1st 0/2 | Active conditions: None.

Mmmm, DC 15 K(Local) is probably a bit high for what Ileana knows there. Something like the Late Unpleasantness should probably be like DC 10 for outsiders (After all, there was likely talk about it outside of Ileana's minor speech prior, after the goblin attack), and probably DC 0 for locals. I feel like you'd have to be very introverted or lack any amount of intelligence to not know about the Late Unpleasantness. As it stands, Ileana is the only person trained in K(Local) and the only person who could roll for it as a result.

She also had a 40% chance to fail, despite it being core to her backstory and drive. Though, had I failed the roll, I wouldn't even know not to know about it ;)

I do believe that knowing more details should likely be a higher DC, but I don't think it's reasonable for Leona or Eloen to not know anything about the late unpleasantness as a whole.


@Ileana - you're probably not wrong, it's probably a little high. I was attempting to account for two things:

1) that for those who weren't around at that time, it's pretty unlikely that they'd know much about it since the locals don't like to talk about it at all, and

2) for those who were around, this is more a roll about connecting this event to those events; obviously if someone said "the late unpleasantness," a local would instantly know what was being referred to.

I think I'm going to keep it as DC 15 for those who weren't around 5 years ago, but adjust to DC 5 for those who were.


Hi all, I'm traveling this week so things may be a bit delayed. Apologies in advance!

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Have a good trip!


Female NG Human (Chelish) Inquisitor 1 | HP 10/10 | AC 16 T 13 FF 13 | CMB +0 (3w), CMD 13 | F: +4, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +9 | Speed 30ft | Judgment 0/1 | Spells: 1st 0/2 | Active conditions: None.

Is it common knowledge that Ameiko is an adventurer?

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

Ameiko is an adventurer?!?!?!


Female NG Human (Chelish) Inquisitor 1 | HP 10/10 | AC 16 T 13 FF 13 | CMB +0 (3w), CMD 13 | F: +4, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +9 | Speed 30ft | Judgment 0/1 | Spells: 1st 0/2 | Active conditions: None.

Well, maybe not in this game, but definitely in another!


Yes, it's common knowledge (at least for those who have spent any time in Sandpoint) that Ameiko did some adventuring in her time.

Thanks for your patience!


Female NG Human (Ulfren) Urban/Primalist Bloodrager (Arcane Bloodline) 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +4, SM: +0 | Speed 40ft | Bloodrage Rounds: 6/6 | Spells: 1st 0, 2nd 0, 3rd 0, 4th 0 | Active conditions: None.

Welcome back


I'm enjoying this discussion so I'll let it go on a bit more before Foxglove arrives - so feel free to keep discussing and I'll move us forward later today!


Female Elf Ranger (guide, trapper) 5 | 56/56 HP | AC 19 T 13 FF 16 | Fort +6 Ref +8 Will +4 | Initiative +3 | Perception +11 (+13 vs. traps) | Ranger's Focus 0/2

Hey DM,

It looks like most of the party members are not really happy with the idea of a boar hunt. I understand that this is a way to get some more xp onto the characters (a raging boar is no joke) and to create a scene with some tension with Aldern; would it be ok for us to suggest an alternative, or would that derail things too much?


Female NG Human (Chelish) Inquisitor 1 | HP 10/10 | AC 16 T 13 FF 13 | CMB +0 (3w), CMD 13 | F: +4, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +9 | Speed 30ft | Judgment 0/1 | Spells: 1st 0/2 | Active conditions: None.

Ileana's happy to help him hunt a boar. It just seems so... odd and out of place. Like... I expected something like 'will you be my guards?' or 'I called you here to have a feast in your honor!' or 'When did you first become adventurers?'

'Help me hunt boars' wasn't on the list. Also, as Eloen said, boars can wreck people. Now, if he wanted us to help him go hunt for more gloves... I'd likely turn him down. That never ends well.


I'm not too concerned about the XP honestly, so please feel free to suggest whatever you'd like. And also, if certain people want to stay back in town while others go on the hunt, that's fine too. I definitely don't want to force anyone to do anything they don't want to. And you don't get the sense that he'll fly of the handle or anything if you decline.


Female NG Human (Chelish) Inquisitor 1 | HP 10/10 | AC 16 T 13 FF 13 | CMB +0 (3w), CMD 13 | F: +4, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +9 | Speed 30ft | Judgment 0/1 | Spells: 1st 0/2 | Active conditions: None.

So, barring 'pcs get kidnapped' or the like, this isn't a 'multiple days foray'? That kind of determines whether Ileana is willing to go or not. If it's just a single day of 'spend time getting to know people', that's not as bad as 'spend three days in the wilds after finding out someone stole the bones of the old priest, and you should probably investigate that.' :P


Haha fair question. It’s just a one-day trek. You’ll be home in time for Ameiko to (hopefully) roast up the boar that night.


Female NG Human (Chelish) Inquisitor 1 | HP 10/10 | AC 16 T 13 FF 13 | CMB +0 (3w), CMD 13 | F: +4, R: +3, W: +4 | Init: +3 | Perc: +8, SM: +9 | Speed 30ft | Judgment 0/1 | Spells: 1st 0/2 | Active conditions: None.

Alrighty, cool. She'll go then, cause I was like, imagining 'days' not 'hours' :P


Hi all, apologies for the delay! We'll be back up and running tomorrow!


Female NG Human (Ulfren) Urban/Primalist Bloodrager (Arcane Bloodline) 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +4, SM: +0 | Speed 40ft | Bloodrage Rounds: 6/6 | Spells: 1st 0, 2nd 0, 3rd 0, 4th 0 | Active conditions: None.

If the boar was surprised shouldn't initiate have reset meaning Aldern, Eloen and Ileana all would have gotten a turn before the boar?

Or am I misunderstanding something?

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

I think you guys were ambushed by the boar, no?


Female NG Human (Ulfren) Urban/Primalist Bloodrager (Arcane Bloodline) 1 | HP 13/13 | AC 15 T 12 FF 13 | CMB +4, CMD 16 | F: +4, R: +2, W: +0 | Init: +2 | Perc: +4, SM: +0 | Speed 40ft | Bloodrage Rounds: 6/6 | Spells: 1st 0, 2nd 0, 3rd 0, 4th 0 | Active conditions: None.

I'm honestly not sure, sorry.


Male Dhampir Investigator 5 | HP 38/38 | AC 18 T 13 FF 16 | CMB +4 CMD 16 | F +4 R +7 W +7 | Init: +2 | Perc: +14 | Speed 30 ft. |

I think the intent was that the boar was hiding, so everyone who noticed it and the boar are going in the surprise round.


Hi all. I apologize, but I unexpectedly lost internet last weekend, and it hasn't yet returned. I will get us going again as soon as it returns. Thanks for your patience!

Grand Lodge

F CG Gnome Sorcerer (Fey bloodline) 2 | HP: 16/16 | AC: 12, T: 12, FF: 11 | CMB: -2, CMD: 9 | F: +4, R: +2, W: +4 (+2 vs illusion) | Init: +1 | Low-Light Vision, Perc: +2, SM: +0 | Speed 20ft | Laughing Touch: 6/6 | Spells: 1st 5/5 | Active conditions: None

More suspense for the fight! How fierce is this boar!


Female Elf Ranger (guide, trapper) 5 | 56/56 HP | AC 19 T 13 FF 16 | Fort +6 Ref +8 Will +4 | Initiative +3 | Perception +11 (+13 vs. traps) | Ranger's Focus 0/2

Been over two weeks since last update, game dead?

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