Heroes of Iblydos [AssortedGMs] (Inactive)

Game Master Swordwhale

High-Power game set in Pathfinder-Greek (Iblydos) presented by a round-robin group of GM-Players.
Map


101 to 150 of 261 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

@Aramyros: Don't wait too long and post away your stuff. I'm going to order it as needed. As long as you don't have interactions with the others, you can do what you want :-)


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

Just as a heads up, I'll get a post in this evening, but I hit a busy stretch this week. I am still here and interested. Those with me should feel free to move our part along as they see fit if they get it before me.


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

So there's no real reason for Gosor to be telling people what to do here. He'll slip into the habit, based on having been an officer on a ship, as well as his militia training growing up. He's comfortable with power structures like that. Having said that, he's likely to assume the most obvious things are likely the case and could miss small details or clever twists that others might pick up on when making plans. Right now he's just assuming that the black ink was a disguise and that this is the mage they're looking for, giving no thought to the idea that perhaps this is attempt to frame the Red Mantis and Zuliman to throw us off the right track.

Further, the Pharaossi are all competent enough that they'd probably be less likely to fall in line behind any but the most compelling leaders. Gosor might tell himself that he's a compelling leader, but he's not really, for the more sophisticated out there.


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

Also, we need some way to communicate when we're separated. Someone who does magic for something other than killing people more efficiently should get on that.


Aasimar Bloodrager 2 / Oracle 3 - HP: 47/47, AC: 20 T: 11 FF: 19, Perception +8, Darkvision 60 ft., Initiative: +4, Fort +8 Ref +4 Will +4 (+2 vs fire, +2 vs evil descriptor), CMB: +9, CMD: 20, Speed: 35, Bloodrage 9/9, Spells left 6/6
Skills:
Intimidate +12, K Planes +11, Percpt +8, SenseM +8, Ride +3, K Arcana +5, K Religion +5, K Engin +5, Diplo +8, Ling +6, HandleA +8, P Soldier +7, Spellcr +5

I'm not sure, what ways to communicate actually exist. It's all rather expensive

Regarding the leadership role, for the sake of moving on, whoever comes up with an idea and means to moving on first should say so. Playing shy hermits was never useful in an RPG.


Seconding Aramyros' statement.
Better to push even if it may be slightly out of character, than to keep silent for too long.
Momentum is anything in pbp...


M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

Ktinos is at his most reticent at present out of a combination of unfamiliarity with everyone and the fact that the Lion is dominant right now, and said Lion is the most paranoid of the Beasts. He'll warm up to the rest of the group after a while... and he'll tend to try to lead if the Griffon or the Sphinx are dominant.


Wow ... I just noticed a silly failure of mine...
Who of you added the "Crimson Night" faction to our shared oneNote?
Please PM me :-)


Female Elf Fighter/Wizard/Magus | Stamina: 9/9, Tension 0/8, Arcane Pool 9/9, Warrior Spirit 4/4, Martial Focus 2/2, Empower Spell 1/1, Barroom Brawler 1/1, Augment 12/12, Perfection of Self 8/8 HP 104/104 | AC 27/17/20 (+4 with shield block, +1 v. evil) | Fort +10, Ref +10, Will +10 (+2 v. fear) | Perception +15/17, Detect Magic | Init +6 |

I'm still here- just... Finals.


Ah right, now I recall.
Have some thumbs-up :-)
How long do they continue just so I do not ask again ^^


Female Elf Fighter/Wizard/Magus | Stamina: 9/9, Tension 0/8, Arcane Pool 9/9, Warrior Spirit 4/4, Martial Focus 2/2, Empower Spell 1/1, Barroom Brawler 1/1, Augment 12/12, Perfection of Self 8/8 HP 104/104 | AC 27/17/20 (+4 with shield block, +1 v. evil) | Fort +10, Ref +10, Will +10 (+2 v. fear) | Perception +15/17, Detect Magic | Init +6 |

I’ve got a little over a week until break starts, but hopefully I get the chance to post sometime before then.


M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

I would probably not listen to Ktinos on this, as he's halfway just trying to avoid people...


Not sure ... shall I fast-forward to quercus and scrying / pulling underground contacts / doing alchemical research or do you have things to play out / discuss left?


Human Monk 1 Paladin 7 / Vigilante 8 | HP 67/104 | AC: 33 T: 24 Fl: 26 | CMD: 12 | F +19 R +22 W +16; immune fear, all diseases | Init +6 | Perc: +16 | Active buffs: Shield, Heroism, see Invisibility, Haste, Smite evil (+7 attack, damage and AC vs HER) | Active conditions: on evil ground

I guess we're otherwise out of options and things to discuss.


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

Gosor doesn't have a lot more for right now (other than regretting he didn't ask the corpse why it had dyed it's skin.)


M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

Yeah, I can't think of anything else right now.


2 people marked this as a favorite.
Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

So at this point those rolls are very makeable for both Ethana and Lady Zal-Azra. Given that they seem busy IRL I'd support making the rolls for them at this point to move things along.

Without using any resources (I don't know the characters well enough to know if they have resources that would help,) it'd be something like

Ethana Knowledge History vs. DC 20: 1d20 + 17 ⇒ (2) + 17 = 19

Right, easy I said.

Ethana Knowledge Geography vs DC 30: 1d20 + 17 + 2 ⇒ (20) + 17 + 2 = 39

Ethana Intelligence Test: 1d20 + 6 ⇒ (17) + 6 = 23

Ah, there were the easy parts.

In any case, if you'd take those as proxy rolls for Ethana who's busy with finals or like to make your own, I'm all for seeing what we can do to get back to moving again. Exciting times are on the horizon!


I have a long three days coming with two christmas parties and two birthdays interlapping and a sick granny to visit in between.
Go forth an act upon the knowledge Gosor proxy-rolled up if you want to.
I'll maybe read, but most likley will not find time to answer before next week.


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

Enjoy the parties, and spend the time you can with sick family. Those are both important in different ways! Given that posting sooner wouldn't matter much in this case, I'll let one of our skilled players have the chance to take care of the rolls on their own. If we get to the end of the weekend and haven't heard anything I'll work in a post as though the rolls I made were theirs.


Human Monk 1 Paladin 7 / Vigilante 8 | HP 67/104 | AC: 33 T: 24 Fl: 26 | CMD: 12 | F +19 R +22 W +16; immune fear, all diseases | Init +6 | Perc: +16 | Active buffs: Shield, Heroism, see Invisibility, Haste, Smite evil (+7 attack, damage and AC vs HER) | Active conditions: on evil ground

Merry Christmas everyone. I know the holiday season will be slow here on the boards. To make matters worse, I'll be travelling to Egypt until Jan 5th. In case this gets rolling again, please bot me.


M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

Wow, that sounds exciting! Hope you have a good trip!

I think I'm ready to get things going again. We were going to start searching the woods, correct?


I'll count that at 60ft overland speed (1 move every 4 rounds comes down to something like 1/8 of your movement so I think 60 is plenty fair).
No daily limit or anything on the shifting?

Also: hope everyone got some nice days off with their loved ones.
Posting will remain spotty until 7th of January.
Lots of gaming to do until work resumes ;-)


M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

Yes, no daily limit. Basically, Spheres is much less stingy about all-day powers in return for not having as broad of versatility as a Vancian caster can get. (The specific ability is a Shifter ability, Lingering Transformation)


M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

Are we ready to continue yet?

I was thinking, given Ktinos's themes, it would be completely appropriate for long-term shifts like this to have negative consequences for him.


I've got a lot to do for the rest of the week (preparing grannies place for her come-hone from hospital) and stuff.
Will move us along at 7/8th.


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

Right, I'm back now just in time for starting up again next week.

As far as speed goes, assuming Astrapios got horses, a heavy horse has speed 50 feet. Ideally we'll have multiple horses for each mounted character so that we can rotate them and those carrying the heavier characters won't kill them with exhaustion, but that's probably getting to a level of realism we don't need to worry about.


Nice call Gosor.
I'm gonna allow it if you are moving at a slow trot (half speed).
With the two hours till night and eight hours doozy-riding, you should make it to the forest soon after dawn.
Will move you forward tomorrow giving you time to rp it out and myself time for a comfy evening after first day back at work :-)


Female Elf Fighter/Wizard/Magus | Stamina: 9/9, Tension 0/8, Arcane Pool 9/9, Warrior Spirit 4/4, Martial Focus 2/2, Empower Spell 1/1, Barroom Brawler 1/1, Augment 12/12, Perfection of Self 8/8 HP 104/104 | AC 27/17/20 (+4 with shield block, +1 v. evil) | Fort +10, Ref +10, Will +10 (+2 v. fear) | Perception +15/17, Detect Magic | Init +6 |

I can also give everyone +10 feet move speed. Sorry, kept forgetting to mention.


M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

I don't know if a horse would appreciate what's basically a humanoid lion on it's back. XD


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

Yeah, I can see arcane instead of nature there. I made a guess for the knowledge check, but as they're all the same (except planes) for me, it largely didn't matter which one it was.


M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

Oh, I was realizing I hadn't rolled for the dominant spirit for the day.

Which Spirit?: 1d4 ⇒ 1 That's the Sphinx. Hmmm... that means I'll really want to flank.


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

That's convenient as I love flanking as well! Let's make it happen!


M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

Hmmm... looking at it, the Trickster's Surprise Strike actually *only* works on flat-footed targets. :(

I'll still want to flank, anyway.


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

I've got two who are 15 feet away from me right now. My plan next turn is to take a 5 foot step and make a full attack on one of them (especially if that haste just hit us all which I think it did; it'd be a shame to waste a full attack by moving.) I can't guarantee that it would stay still for your next attack, but if you moved around to the other side we can flank it if it does. Unless you've got a more efficient use of this turn, in which case you should go ahead and do that.


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

Sorry guys on a family trip to Aisa
I can get web now and then.

Please Bot me if I miss a turn.


Female Elf Fighter/Wizard/Magus | Stamina: 9/9, Tension 0/8, Arcane Pool 9/9, Warrior Spirit 4/4, Martial Focus 2/2, Empower Spell 1/1, Barroom Brawler 1/1, Augment 12/12, Perfection of Self 8/8 HP 104/104 | AC 27/17/20 (+4 with shield block, +1 v. evil) | Fort +10, Ref +10, Will +10 (+2 v. fear) | Perception +15/17, Detect Magic | Init +6 |

Wait, how did I get entangled? I’m confused.


Spider's from the left tree hit you with webs mid-flight


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

Right, looking back now I that I'm not posting after a night of drinking I realize that if Gosor and Ktinos are flanking the spiders the sneak attack damage would apply to all the attacks, not just after I've made them flat footed. It probably just applies to the second attack though as I suspect I missed with the first and third, so the sneak attack damage I rolled if it was needed can just go there. If the others happen to have hit they'd get an extra 2d6 damage as well.

I could also technically switch my studied target to the one I'm attacking if I hit it with a sneak attack and add that damage on that hit, but that one I'm not going to bother with as I'm not interested in redoing the numbers for everything else which would follow it.

I designed Gosor long enough ago that I need to work on remembering how all his parts are supposed to work together in battle.


Human Monk 1 Paladin 7 / Vigilante 8 | HP 67/104 | AC: 33 T: 24 Fl: 26 | CMD: 12 | F +19 R +22 W +16; immune fear, all diseases | Init +6 | Perc: +16 | Active buffs: Shield, Heroism, see Invisibility, Haste, Smite evil (+7 attack, damage and AC vs HER) | Active conditions: on evil ground

16+ fire damage will free me from entanglement, right?


Jup.
Fancy setting yourself alight?^^


Human Monk 1 Paladin 7 / Vigilante 8 | HP 67/104 | AC: 33 T: 24 Fl: 26 | CMD: 12 | F +19 R +22 W +16; immune fear, all diseases | Init +6 | Perc: +16 | Active buffs: Shield, Heroism, see Invisibility, Haste, Smite evil (+7 attack, damage and AC vs HER) | Active conditions: on evil ground

I'll be careful, I promise


... some time later, in the middle of a burned down forest, six ghosts are milling around a place where the fire clearly had burned the hottest, discussing the concept of 'careful' application of fire magic to burnable material ...

;-)


... and then work swamped me.
No more update today.


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

I support giving Ethana some non-weekend time to get to the game anyhow, so that sounds good to me.


@Ethana / Webbed people: escaping/bursting a web is indeed a standard action.
And yeah, those Spheres are crazy. I really have to take a look at it when I find some free time *lol*


Human Monk 1 Paladin 7 / Vigilante 8 | HP 67/104 | AC: 33 T: 24 Fl: 26 | CMD: 12 | F +19 R +22 W +16; immune fear, all diseases | Init +6 | Perc: +16 | Active buffs: Shield, Heroism, see Invisibility, Haste, Smite evil (+7 attack, damage and AC vs HER) | Active conditions: on evil ground

Uh. Too bad. I was hoping I could just full attack the web and then the spiders. Well then...


You might try spells to get rid of the web though. Burning hands et al comes to mind.
Freedom of movement obviously.
Stuff like that.
But simply attacking it probably would stretch it a bit far.
...
On the other hand... I could totally see a berserk-style character chopping at the webbing around his legs, even if dangering to cut himself in the process.
In such a case, I'd houserule that any excess damage (over the web hp/hardness) of such an attack would be applied to the target instead.

@All: How is everyones take on maps?
I usually only do maps for important battles not for simple, random encounter ones ...
But with so many reach-AoO-AoE abilities throughout the party, it probably would be useful to do maps?
When I do maps, I use google slides with player-moveable icons.
Thoughts?


M Catfolk Bloodrager (Prowler at World's End) 8/Shifter 8 | HP 120/120 | AC: 21 T: 10 Fl: 19 | CMB: +15 CMD: 29 | F +10 R +14(cat's grace) W +2 | Init +2 | Perc: +1 Scent
Daily Abilities:
1st-level spells 2/2 2nd 2/2 | Cat's Luck 1/1 | Destined Strike 3/3 | Spirit Influence 1 | Bloodrage 21/21 | Spell Points 7/7
Current Effects:
Spirit: Chimera

Yeah, a map would be nice. Google Slides is fine with me.


Conscript 1/Warrior 7 // Inquisitor 8 | HP 71/112 | AC: 27, Touch: 14, FF: 25 | Fort: +12, Ref: +10, Wil: +11 | CMB: +16 (+23 to trip) CMD: 29 | Perception +16 | Initiative: +9 (roll twice, pick the result), always act in surprise round

Yeah, although I can work without one, a map would make it easier to make some decisions for me if we're up to using one. Google slides is a perfectly acceptable platform.


Female LN Elan|Initi+2|HP:80/8o|AC 22/26(14/18T|--FF)(CMD 20)(F2|R10|W6) 1:Investigator L8 2:Psion L8

I am kind of lost here, are we dealing with a swarm of spiders or a number of single ones?

I think we need a map before I act, I am worried I will harm other players

1 to 50 of 261 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Discuss Pathfinder-Greek All Messageboards

Want to post a reply? Sign in.