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SPECIAL ABILITIES
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Spoiler:
Racial Focused Study All humans are skillful, but some, rather than being generalists, tend to specialize in a handful of skills. At 1st, 8th, and 16th level, such humans gain Skill Focus in a skill of their choice as a bonus feat. This racial trait replaces the bonus feat trait.
Silver Tongued Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature’s attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled.
Unchained Monk (Scaled Fist) AC Bonus When unarmored and unencumbered, the monk adds his Wisdom bonus (if any) to his AC and CMD. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. This bonus increases by 1 for every four monk levels thereafter, up to a maximum of +5 at 20th level. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. He loses these bonuses when he is immobilized or helpless, when he wears any armor, when he carries a shield, or when he carries a medium or heavy load.
Draconic Might Any of the scaled fist’s class abilities that make calculations based on her Wisdom (including bonus feats with DCs or uses per day, such as Stunning Fist, but not Wisdom-based skills or Will saving throws) are instead based on her Charisma.
Stunning Fist (DC 21) Benefit: You must declare that you are using this feat before you make your attack roll (thus, a failed attack roll ruins the attempt). Stunning Fist forces a foe damaged by your unarmed attack to make a Fortitude saving throw (DC 10 + 1/2 your character level + your Wis modifier), in addition to dealing damage normally. A defender who fails this saving throw is stunned for 1 round (until just before your next turn). A stunned character drops everything held, can’t take actions, loses any Dexterity bonus to AC, and takes a –2 penalty to AC. You may attempt a stunning attack once per day for every four levels you have attained (but see Special), and no more than once per round. Constructs, oozes, plants, undead, incorporeal creatures, and creatures immune to critical hits cannot be stunned.
Special: A monk receives Stunning Fist as a bonus feat at 1st level, even if he does not meet the prerequisites. A monk may attempt a stunning attack a number of times per day equal to his monk level, plus one more time per day for every four levels he has in classes other than monk.
Paladin (Oathbound: Oath of Vengeance) Channel Wrath When an oathbound paladin reach 4th level, she can spend two uses of her lay on hands ability to gain an extra use of smite evil that day. This ability has no effect for a paladin who does not have the smite evil ability.This ability replaces channel positive energy.
Divine Bond Angelic Bond: As a standard action, the paladin can call forth an angel spirit that bonds to her, causing her to manifest a resplendent halo. This bond allows the paladin to shine light as per continual flame for 1 minute per paladin level. Additionally, while the halo shines, all allies within 20 feet gain the benefits of protection from evil, except the deflection and resistance bonuses are +3. For every 3 levels she has beyond 5th, the deflection bonus and resistance bonus provided by this effect increases by 1, up to a maximum of +8 at 20th level. The paladin can use this ability once per day at 5th level, and one additional time per day for every 4 levels beyond 5th, up to a total of four times per day at 17th level.
Aura of Good, Detect Evil, Smite Evil, Divine Grace, Lay on Hands, Aura of Courage, Divine Health
Vigilante (Warlock) Dual IdentityVigilante class Seamless GuiseVigilante class Social Talents Charismatic Caster feat, Renown, Loyal Aid, Quick Change
Charismatic Caster In your secret identity, you dabble in magical music and bardic spells. Benefit: You now cast as a spontaneous caster (if you didn’t already), using the bard’s spells known to determine how many spells you know, as well as no longer needing a spellbook to prepare your spells. You also use your Charisma modifier instead of your Intelligence or Wisdom modifier to determine your ability to cast spells, bonus spells, spell DCS, and other related spell effects.
Special: This feat must be selected at 1st level, or before your first level of cabalist, warlock, or zealot. A cabalist, warlock, or zealot can choose to gain this feat in place of their 1st level social talent. A zealot who takes this feat also uses their Charisma in place of their Wisdom for all abilities related to their inquisition.
Mystic Bolts (electricity, fire) A warlock can sling projectiles of magical energy at will by shooting a bolt or touching her foe. A melee mystic bolt requires the target to be within reach, and a ranged mystic bolt is a ranged attack with a range of 30 feet. A mystic bolt deals 1d6 points of damage plus 1 for every 4 vigilante levels the warlock has.
The warlock must choose one type of damage for her mystic bolt: acid, cold, electricity, or fire. Attacking with a mystic bolt takes the place of one of the warlock’s normal attacks, and she can make a full attack using mystic bolts. The warlock vigilante attacks with mystic bolts as though they were light one-handed weapons, and the bolts can be used for two-weapon fighting (with each hand creating one mystic bolt) and feats and abilities that apply to weapon attacks (unless they’re excluded from that feat, such as with Power Attack). Weapon Focus (ray) doesn’t apply to mystic bolts, but a warlock can take Weapon Focus (mystic bolt) and apply it to both melee and ranged mystic bolts.
Creating a mystic bolt requires the hand to be free, but the bolt appears only briefly, so a warlock using mystic bolts has a free hand any time she isn’t attacking with a mystic bolt.
The warlock threatens with a mystic bolt, but only if she has a hand free. Because mystic bolts are impermanent, a spell that targets a single weapon (like magic weapon) can’t affect it, nor can a mystic bolt be made with magic weapon special abilities. Abilities that affect all weapon attacks the warlock makes, such as the arcane striker warlock talent, function with mystic bolts.
At 7th level and every 6 vigilante levels thereafter, the warlock chooses another damage type from the list above. Each time she creates a mystic bolt, she can have it use any one of the damage types she has selected. This ability replaces vigilante specialization.
Piercing Bolts At 3rd level, the warlock can choose one mystic bolt per round to be a touch attack. This turns a melee mystic bolt into a melee touch attack or a ranged mystic bolt into a ranged touch attack. At 5th level, the warlock can treat all of her mystic bolts as touch attacks.This ability replaces unshakable.
Mystic Accuracy (Feat) You deal additional damage when attacking with mystic bolts equal to half of your Intelligence modifier (minimum +1), and you can apply the Deadly Aim, Piranha StrikeSTLC and Power Attack feat to attacks made with them even if they are touch attacks (due to the piercing bolts class feature). If you have the Clustered ShotsUC feat, you can total the damage from all hits before applying an opponent’s energy resistance.
Special: If you have the Genius Vigilante feat, the bonus to damage from that feat increases to your full Intelligence modifier (minimum +1). If you have the Charismatic Caster feat, the bonus to damage from this feat increases to your full Charisma modifier (minimum +1) instead of half your Intelligence modifier. If you have the Wise Vigilante feat, the bonus to damage from this feat increases to your full Wisdom modifier (minimum +1) instead of half your Intelligence modifier.
Sniper Bolts (Feat) Benefit: Increase the range of your mystic bolts by 15 ft. At 6th level and every 6 levels afterwards, the range of your mystic bolts increases by another 15 ft.
Vigilante Talents Ranged Adept, Critical Violence
Critical Violence The vigilante can select 1 light weapon, increasing its critical range by 1 and changing its critical multiplier to 2x (if it wasn’t already). This increase stacks with Improved Critical and the Keen weapon enhancement, although it is applied last. At 12th level, the weapon’s critical threat range is increased by an additional 1. A vigilante must be 6th level or higher to select this talent.
Ranged Adept The vigilante gains the Point-Blank Shot and Precise Shot feats. At 6th level, they gain the Point-Blank Master feat. The vigilante doesn’t need to meet the prerequisite for these feats.
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BACKGROUND
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Role Short range damage dealer, Face, Healer
Concept Throwing lightning bolts like good ol' Zeus himself.
Story Aramyros was born a noble and has since followed his father's foot steps into Aelyosos' politics. He's a well-respected member of the city council that consists of the major noble and merchant families. In contrast to the typical hypocritical backroom charades that most members of an oligarchy maintain, Aramyros is famous for his integrity. His word is as strong as the Obari Ocean is deep. He is both adored and feared for his strict but fair rulings in city matters. When Aramyros rises to speak people listen and few doubt or contradict him. Nevertheless, he has no ambition to rise in power as that would eventually lead him off course in serving all Aelyososans equally. There is, of course, another reason.
A politician during the day, he serves and protects the city during the night as well. Diaphorae may have died, but the Alabaster Empress' divine power has not yet faded. Aramyros belongs to the few fortunate that may draw from it. His pledge to protect and rule just was of such honesty that he was deemed worthy. He chose to not go public, but keep his powers a secret. Thus he is able to work against evil and chaos from two different angles: An honest man of the law and a mighty warrior rooting out evil. Nobody has yet had a clue that the masked folk hero called Astrapios and the noble Aramyros are one and the same. Nobody, except his loyal aid and secretary Grammateos who will cover for him if neccessary.
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GEAR
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Belt of Incredible Dexterity +2 4000
Headband of alluring charisma +2 4000
Mnemonic Vestment 5000
Cloak of Resistance +1 1000
Diplomat’s Ring 5000
Ring of Sustenance 2500
Amulet of natural armor +1 2000
cracked Amethyst Pyramid 150
Lesser extend metamagic rod 3000
Cleric's Kit 16
Noble's Outfit 75
Handy haversack 2000
8x lvl 1 scoll 200
5x lvl 2 scroll 750
4x lvl 3 scroll 1500
Wayfinder 500