Aesh's HC-Waterdeep: Dragon Heist [5e Adventurers League] - Fall Table (Inactive)

Game Master Tareth

Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold.


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Grand Lodge

Owlbear Rodeo

Kaine finds no traps on the secret door.

If anyone needs help moving their character on the map, let us know.


Unmei, not liking the door and the threat it could represent, slips further in the tunnel and behind Dacknar to have both doors in front of her, while remaining a safe enough distance away.

Patiently, she waits for the others to organize and open the secret door.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Annett steps up and opens the secret door, peering into the room beyond for any sign of enemies or danger.

Perception: 1d20 + 4 ⇒ (16) + 4 = 20

Grand Lodge

Owlbear Rodeo

Annett, sees nothing, still attempting to remain stealthy as the secret door opens to a short hallway, with a door at the end...

Map Updated.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

With the door open, she smiles brightly and takes a step back. With a flourishing wave she lets those who are bigger and quieter once again lead the way.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

With his ability to see in the dark, Dacknar quitely starts to walk in looking for traps.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8
Stealth: 1d20 + 1 ⇒ (20) + 1 = 21


Unmei will let everyone get in before she follows, closing the line.

Grand Lodge

Owlbear Rodeo

Dacknar heads in, not finding any traps, quiet as a mouse and finds that the door at the end of the short entryway is unlocked...

EDIT: I will need anyone that has not already done so upon entering the secret door, to make a Dexterity (Stealth) check.

It looks like only Dacknar with a 21. So everyone else.


Stealth: 1d20 + 4 ⇒ (7) + 4 = 11

Last in line.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Stealth: 1d20 + 4 ⇒ (18) + 4 = 22

Annett slips down the hallway as quiet and unnoticeable as a sewer mouse.


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

Took will wait until it is obvious that Unmei is waiting for him.

Stealth: 1d20 + 3 ⇒ (2) + 3 = 5


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Stealth: 1d20 + 7 ⇒ (2) + 7 = 9

Grand Lodge

Owlbear Rodeo

You are all sure that someone must have heard Took's scuffling about, but there seems to be no response!

Passive Perception 13:
You hear the faintest sounds of snoring coming from what sounds like an arrow slit in the left wall.

Map Updated!


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

As Dacknar slowly move in like a shadow, he turn back to the group pointing to his ears and then to the left wall. He then make a motion like drawing a bow and arrow pointing to the left wall. He then continues down the hall.

Dacknar keeps an eye out for traps, then quitely opens the door to take a look in.

Perception: 1d20 + 3 ⇒ (16) + 3 = 19
Stealth: 1d20 + 1 ⇒ (13) + 1 = 14

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon stays in place quietly. Just letting people know I'm still here.

Grand Lodge

Owlbear Rodeo

Other than the arrow slit, no traps... With Dacknar's darkvision, he can see two sleeping goblins in the little circular room. He also notices that there was another slit in the sewers where you all fought the gazer.


Unmei stays last, but follows as the group progresses forward. If asked about the goblins, she'll motion suggesting for a silent dispatching.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Kaine nodded with Dacknar's assessment, then pointed at the two Goblins and shook his head no, before pointing ahead.

Grand Lodge

Owlbear Rodeo

Before we get too far into this, I am going to call this end of Session 1. Merry Christmas and Happy Holidays to everyone!

Logsheet Info:
DDHC-WDH: Session 1, Finding Floon
Date: 12/21/2018
DM: DM Aesh aka Noel Mock (DCI: 6203763429)
ACP gained: 4
TCP gained: 4
DT earned: 10
Renown earned: 1

Level up your characters, then we will proceed after Christmas day!

Grand Lodge

Owlbear Rodeo

I am back! I hope that everyone's holiday was enjoyable and relaxing!

So what is the plan?


Sneak up on those goblins!

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon isn't sneaky, he will stand back with his bow.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Stealth: 1d20 + 4 ⇒ (19) + 4 = 23

Drawing her dagger Annett becomes a silent shadow as she slips up next to one of the goblins ready to run the sharp blade quickly across the creatures exposed neck.

Not sure if I need an attack roll or not in this situation.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar tips his head sideways looking at Kaine. Then point at the goblins and makes a motion of running his hand ax across this throat.


Botting Kaine

Kaine nods and moves in Annett’s wake, his blade drawn. He follows her lead and slides the blade across the second goblin’s throat at the same time as her.

Stealth: 1d20 + 7 ⇒ (17) + 7 = 24

Grand Lodge

Owlbear Rodeo

Description of what happens from your point of view...

The way, based on listening at the door seems to indicate that the way is clear. Kaine carefully opens the door and heads up, quiet as a cool breeze...

You peer into the otherwise empty room, and in the middle you see a stone pillar carved with a small symbol: a perfect circle with ten equidistant spokes radiating outward from its circumference. In the middle of this circle is a smaller circular indentation that bears a passing resemblance to a lidless eye.

Kaine regards it suspiciously and skirts to the adjacent door, opening it quietly and slipping in.

Kaine's Rolls:
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (14) + 5 = 19
1d20 + 7 ⇒ (5) + 7 = 12
1d20 + 5 ⇒ (8) + 5 = 13
1d20 + 5 ⇒ (17) + 5 = 22
1d20 + 7 ⇒ (4) + 7 = 11

Watching from the arrow slits, you see one of the goblin's feet twitch and an uncomfortably loud squeak. The second goblin stirs for a bit, but rolls over back to sleep. Then the Calishite (I think that is what Kaine said his ethnicity was...) crosses the arrow slit to dispatch the second, and this one wakes as he sinks his blade into its throat and its scream comes out as a gurgle, but does not seem to draw attention from elsewhere in this hideout...

Kaine returns to the open door a few moments later and gestures that the way is clear...

Map updated.


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

Took moves to check the bodies.

Grand Lodge

Owlbear Rodeo

They each have a handful of coppers, but nothing of use...

Grand Lodge

Owlbear Rodeo

There are three other ways out of this chamber that you can see. There is a door on the Western wall, South of your position; A door on the North wall, East of your position; and a pair of double doors along the Eastern wall.

Aside from that, there is the odd pillar in the middle of the room, with the circle with 10 spokes radiating out, and a smaller dot in the middle...

What's your next move?


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Sorry, I was not sure if Kaine wanted them dead or not or I would have just put an ax to it.

Kaine wrote:
Kaine nodded with Dacknar's assessment, then pointed at the two Goblins and shook his head no, before pointing ahead.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Annett steps up to the southwest door listening for any sounds coming from the other side.

Grand Lodge

Owlbear Rodeo

I assumed that with his background he would have dispatched them, though we'll say that he checked with Gramm first and we can let Gramm decide their final fate...

EDIT: Annett hears nothing on the other side of the SW door...


Unmei studies the strange symbol, thinking at first that it might be a symbol of Lanthander. She takes her position at the back and keeps her eyes trained on the other two ways in.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon moves into the room now that it is clear.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Ya, he would have killed him, and he is indeed Calimshite. He wanted to avoid them, but once the decision to kill them was made, he wouldn't have hesitated.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

So is there a preference for door number 1, 2, or 3?


3!

Grand Lodge

Owlbear Rodeo

I am assuming that Door 1 is W, Door 2 is N, and Door 3 is E?

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon points This door [ooc]number 3 to the east[/b]


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar nods and quietly moves forward and checks the door(#3).
Stealth: 1d20 + 1 ⇒ (3) + 1 = 4
He kicks a cup across the room that he failed to notice.
Perception: 1d20 + 3 ⇒ (19) + 3 = 22


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Kaine also stealths over and gives it a once over.

Stealth: 1d20 + 7 ⇒ (15) + 7 = 22
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Investigation: 1d20 + 3 ⇒ (3) + 3 = 6

Grand Lodge

Owlbear Rodeo

There is that awkward silence when everyone stares at Dacknar, while waiting for some response to the clattering of the cup he just kicked.

There seems to be no audible response, so Dacknar and Kaine continue to the double doors and listen.

It is silent for a few moments, but Kaine and Dack pick up some muffled whimpering on the other side of the doors...

What would you like to do?


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Pulling out his Thieve's Tools, Kaine starts to pick the lock.

Thieve's Tools: 1d20 + 5 ⇒ (18) + 5 = 23
Stealth to keep it quiet: 1d20 + 7 ⇒ (14) + 7 = 21


As Kaine kneels by the door to pick its lock, Unmei glides up to him and whispers in his ear:  »Even Lathander sometimes smiles on thieves..." and winks at him.

Casting Guidance Bonus: 1d4 ⇒ 1

Grand Lodge

Owlbear Rodeo

It does not seem to be locked...


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Once he is signaled that the door is unlocked and the others move back incase of a trap. Dacknar quietly opens the door.
Stealth: 1d20 + 1 ⇒ (6) + 1 = 7
The door creaks as it is opened

Dacknar cringes at the noise and thinks to himself
This sneaking around is for the birds, On the high seas I roar a challenge to the other ship. Not tiptoe onboard.


Unmei cringes too at the sound Dacknar makes and draws her daggers, expecting trouble.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Annett readies her rapier and dagger as the door shrieks at it's unwanted disturbance.


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

Took looks at the others, preps his crossbow, waits a moment removes the bolt and releases the tension to the riser and hangs it over his shoulder. He pulls a dagger and absently tosses it from hand to hand


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Now that they had been introduced, Kain slams the door open and walks in like he owns the place.

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