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About Annett WaterdreamerAnnett Waterdreamer (Faction: Lords Alliance)
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Rapier: +4 (1d8+2 P)
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Languages: Common, Elvish, Draconic --------------------
Personality: Risk is something to be managed not avoided. You'll never accomplish anything in life or change the world without taking risk. Ideal: Someone has to protect and keep the world safe for those who don't have the ability to do so. Flaw: Those in power all have a weakness, it is just a matter of finding the vulnerability and exploiting it for my own gain or needs. Bond: The Alliance took me in and allowed me to survive plagues, orc raiders, and court politics. I'll do what it takes to insure civilization doesn't fall to the forces of evil or corruption. --------------------
Mantle of Inspiration: As a bonus action , you can expend one use of your
Enthralling Performance: If you perform for at least 1 minute, you can attempt to inspire wonder in your audience by singing, reciting a poem , or dancing. At the end of the performance, choose a number of humanoids within 60 feet of you who watched and listened to all of it, up to a number equal to your Charisma modifier (minimum of one). Each target must succeed on a Wisdom saving throw against your spell save DC or be charmed by you. While charmed in this way, the target idolizes you, it speaks glowingly of you to anyone who talks to it, and it hinders anyone who opposes you , although it avoids violence unless it was already inclined to fight on your behalf.
Spellcasting: You have learned to untangle and reshape the fabric of reality in harmony with your wishes and music. Your spells are part of your vast repertoire, magic that you can tune to different situations. See Spells Rules for the general rules of spellcasting and the Spells Listing for the bard spell list. Cantrips
Spell Slots
For example, if you know the 1st-level spell cure wounds and have a 1st-level and a 2nd-level spell slot available, you can cast cure wounds using either slot. 1st Level: 4 Slots
Spells Known of 1st Level and Higher
The Spells Known column of the Bard table shows when you learn more bard spells of your choice. Each of these spells must be of a level for which you have spell slots, as shown on the table. For instance, when you reach 3rd level in this class, you can learn one new spell of 1st or 2nd level. Additionally, when you gain a level in this class, you can choose one of the bard spells you know and replace it with another spell from the bard spell list, which also must be of a level for which you have spell slots. Spellcasting Ability
Spell save DC = 8 + your proficiency bonus + your Charisma modifier Spell attack modifier = your proficiency bonus + your Charisma modifier Ritual Casting
Spellcasting Focus
Cantrips Known (2): Minor Illusion, Vicious Mockery First Level Spells Known (5): Cure Wounds, Faerie Fire, Sleep, Dissonant Whispers Second Level Spells Known (2): Enhance Ability, Phantasmal Force Bardic Inspiration: As a bonus action, a creature (other than you) within 60 ft. that can hear you gains an inspiration die (1d6). For 10 minutes, the creature can add it to one ability check, attack roll, or saving throw. This can be added after seeing the roll, but before knowing the outcome. You can use this feature a number of times equal to your Charisma modifier (a minimum of once). You regain any expended uses when you finish a long rest. Darkvision: Thanks to your elf blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray. Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep. Skill Versatility: You gain proficiency in two skills of your choice. (Perception, Insight) Criminal Contact: You have a reliable and trustworthy contact who acts as your liaison to a network of other criminals. You know how to get messages to and from your contact, even over great distances. Specifically who know the local messengers, corrupt caravan masters, and seedy sailors who can deliver messages for you. Jack of All Trades: Starting at 2nd levei, you can add half your proficiency bonus, rounded down, to any ability check you make that
Song of Rest: Beginning at 2nd level, you can use soothing music or oration to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.
Expertise: Choose two of your skill proficiencies, your proficiency bonus is doubled for any ability check you make using the chosen proficiencies. Insight, Persuasion Proficiencies: Crossbow, Hand, Longsword, Rapier, Shortsword, Simple Weapons, Drum, Flute, Lute, Playing Card Set, Thieves' Tools --------------------
Magic Items: None PP:
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Waterdeep Rewards:
DDHC-WDH: Session 1, Finding Floon Date: 12/21/2018 DM: DM Aesh aka Noel Mock (DCI: 6203763429) ACP gained: 4 TCP gained: 4 DT earned: 10 Renown earned: 1 DDHC-WDH Session #2
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* Born in the northern town of Everlund, Annett was orphaned at the age of 13 when plague struck the region and killed her parents and two other siblings. * Adopted by a minor city noble during the recovery efforts, she came to the attention of one of the cities Elder Council members when she was seen performing during the Midsummer festival. Recognizing her natural talents, the elder, a member of the Lord's Alliance, provided for her formal training and education and incorporated her into his own intelligence and spy network. * By her 18th birthday she had been instrumental in a handful of plots to overthrow the council and disrupt trade with allies in Silverymoon. However, some questioned her methods and her willingness to dispense her own form of justice in service to her mentor and city. * She recently arrived in Waterdeep as part of a trade delegation to the great city. Seeing greater opportunities in Waterdeep, she asked for and received leave to stay in the city to serve the Lord's Alliance and improve her skills, abilities, and talents. |