Aesh's HC-Waterdeep: Dragon Heist [5e Adventurers League] - Fall Table (Inactive)

Game Master Tareth

Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold.


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Grand Lodge

Owlbear Rodeo

Sorry it took a while!

Kaine slams the door open and the scene is very different from how you imagined it might be...

Threadbare curtains hang on the east wall of a long hall, in the middle of which a muscular half-orc in dingy robes stands with his foot on the chest of a male human with wavy red-blond hair. Fire burns around the orc’s clenched fist, and his victim whimpers and squirms helplessly beneath him.

Seated on a raised platform to the south is a nightmarish figure wearing black robes. It has large white eyes and rubbery purple skin, with four tentacles encircling its inhuman mouth. It cradles and gently caresses what looks like a disembodied brain with feet.

All eyes are turned in your direction, and look like they have been for a while before even the door opened.

The tentacled horror looks at you with curiosity and you all hear in your mind, Who might you be?


Oh Sh!t!

Unmei's eyes widen in fear. She had heard of these horrors, but very little, only that they were probably the worst thing you would ever want to face in the sewers.

She thought of hugging the shadows, they've never let her down, but this thing just spoke through her mind. There probably was no place to hide.

Asking Mask for His blessing, she steps forward and calls with a clear voice: "By the Light of Lathander, we are here to bring this man to the justice he deserves!"

While inside her head, she repeats like a mantra: This deadbeat husband WILL recognize his child and WILL pay for his education! The high priestess will not have it any other way, or so help me she'll never let me see His light and bury me in bureaucracy.

Deception: 1d20 + 5 ⇒ (20) + 5 = 25

Nice!

Grand Lodge

Owlbear Rodeo

The creature lets the weird brain dog down to the ground and stands. It walks toward you, again your mind echoing with its thoughts, What care I for such trivial pursuits? Do as you will...

And it seems to walk past you through the double doors. It is not disengaging, so if anyone WANTS to take an attack of opportunity, you are welcome to it.

The half-orc snarls at you, Lies! This man knows about the Stone and your arrival proves it! Where are you going?

The alien tentacled horror waves its hand dismissively at the half-orc and continues on its way...


Unmei prays her thanks to Mask and waits as long as she needs for the creature to leave the room, trying not to scream, in her mind or otherwise, and further praying to Mask no one attacks the horror walking out.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

[B]"ME? I am the dreaded pirate Dacknar, who might you be?"[b]

Dacknar watches the squid head creature walk out, not sure what to make of it.

At first read I thought "oh the GM doesn't want to play any more. And with Dacnar's brovato it still might happen.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Blanching at the sight of the tentacle faced creature and some of the horrible legends she has heard about such beings, Annett remains quiet until the creature passes from the room.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon will definitely take the aoo Just kidding, it is probably way too powerful for us to fight. Plus we get exp by how long we play and not by what we kill.
Rakdon lets the thing pass and he'll be ready to fight the brain dog and half-orc soon.

Grand Lodge

Owlbear Rodeo

Oh no, we will still play... ;)

The creature stops and turns back to regard the half-orc pirate...

I wonder how tasty you pink bits are? The tentacles around its mouth twitch. Then it nods, as if coming to some conclusion, its face wrinkling slightly, They are yours to play with, if you wish. Clean up after you are done, will you?

It continues on, but the half-orc in the center of the room sputters, B-but, I am outnumbered! Where are you going?

The illithid stops and the echoes threaten to drive you mad, Do I NEED to stay?

The robed half-orc thinks better of it, glancing at the brain dog and swallowing hard, N-no, lord Nihiloor, I will take care of it.

Initiative!:

Initiative
Dacknar: 1d20 + 1 ⇒ (20) + 1 = 21
Kaine: 1d20 + 3 ⇒ (5) + 3 = 8
Annett: 1d20 + 2 ⇒ (15) + 2 = 17
Gramm: 1d20 + 3 ⇒ (7) + 3 = 10
Rakdon: 1d20 + 3 ⇒ (14) + 3 = 17
Took: 1d20 + 3 ⇒ (2) + 3 = 5
Unmei: 1d20 + 2 ⇒ (19) + 2 = 21
Brain Dog: 1d20 + 2 ⇒ (16) + 2 = 18
Grum'shar: 1d20 ⇒ 18

Initiative - Round 1
Dack / Unmei -> Badguys -> Annett / Rakdon -> Gramm -> Kaine -> Took

Dack and Unmei are up first. I am updating the map now.


Unmei squints at the Half-Orc: "Yes, you're outnumbered. Bonus points for being so clever. But are you clever enough to figure out what's the best thing to do when outnumbered? By Lathander, surrender and live to serve your lord another day! Otherwise..."

Intimidate: 1d20 + 5 ⇒ (20) + 5 = 25

Re-Nice! Lathander is with Unmei ;)

Grand Lodge

Owlbear Rodeo

Unmei, sorry to rob you, but you have disadvantage on the roll due to circumstances that you do not know yet...


Intimidate 2nd roll: 1d20 + 5 ⇒ (10) + 5 = 15

Grand Lodge

Owlbear Rodeo

He looks like he is about to panic!


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"Stand down now or I will split your head wide open!" Dacknar growls.
Intimidate: 1d20 + 1 ⇒ (5) + 1 = 6
if I am at disadvantage as well
2nd Intimidate: 1d20 + 1 ⇒ (6) + 1 = 7


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Annett attempts to join in the efforts to subdue the wizard peaceably by cowing him into surrendering. Unfortunately her slight frame and young face just aren't as menacing or threatening as the others.

Intimidate: 1d20 + 5 ⇒ (6) + 5 = 11

Grand Lodge

Owlbear Rodeo

Dack growls at the other half-orc, but he postures trying to a put on a brave face and casts a spell at Unmei, thinking that she is actually the scariest of the bunch of you! A gout of flame bursts forth and catches a bunch of you in its area! Unmei, Annett, Dack, and Kaine make Dex saves!

burning hands Dex save DC 12: 3d6 ⇒ (4, 6, 2) = 12

The brain dog lopes over to the top of the stairs and shakes at Dacknar!

Dacknar make a Int save DC 12, if you fail, you take 11 psychic damage.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Why is everyone picking on Dacknar...oh ya thats why.
Reflex save: 1d20 + 1 ⇒ (1) + 1 = 2
Int save: 1d20 + 0 ⇒ (5) + 0 = 5

Dacknar watching the brain animal come to him and does not notice the flame hitting him. As his attention shifts to the spell caster, Dacknar's mind gets assaulted by the brain dog.

Ouch full hits -23 hp


Dex save: 1d20 + 2 ⇒ (3) + 2 = 5

"Aaaargh! Son of the Light!" curses Unmei in pain as she burns, the flames dancing and ripping flesh and disguise.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

DEX Save: 1d20 + 4 ⇒ (5) + 4 = 9

Annett screams as clothing and flesh burn under the fiery onslaught.

HP:1/13

Grand Lodge

Owlbear Rodeo

DM Stuff:
3d6 ⇒ (6, 5, 3) = 14

Dack, you feel like your mind is muddled, like you are trapped underwater and cannot reach the surface! You are effectively stunned... I was hoping to roll lower... :(

Everyone else may go!


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Still smoldering and feeling her body nearly ready to give out. Annett crawls back behind to cover of the door and conjures an hums a few bars of an ancient healing charm, first taught to her by her mother after she had fallen in those briars while picking berries as a child.

After a few moments the burned flesh heals and the pain calms enough for her to refocus her attentions on the half-orc wizard.

Cure Wounds: 1d8 + 3 ⇒ (7) + 3 = 10

HP11/13, Moved and cast Cure Wounds

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon fires an arrow at the nearest enemy hit: 5 + 1d20 ⇒ 5 + (20) = 25 dmg: 1d8 + 3 ⇒ (5) + 3 = 8
crit dmg: 1d8 ⇒ 4


Unmei hesitates, curses at Mask for placing her in such a situation, and for ruining a great disguise!

Finally, she glides up to Dak and sighs as she asks Mask to give him a fighting chance.

Cure Wounds on Dak: 1d8 + 3 ⇒ (4) + 3 = 7

"Be a dear and cut them sunzab!!+!es for me." she whispers.


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

Took moves into the room, looking at the foes on either side he worries that he has made a poor decision.

After a moment he tosses his dagger and levels his palm at the half-orc caster and a blast of eldritch ice flashes out.

Eldritch Blast +5: 1d20 + 5 ⇒ (20) + 5 = 25 .
Damage: 1d10 ⇒ 6
Crit! Damage: 1d10 ⇒ 7

Grand Lodge

Owlbear Rodeo

Before Unmei even casts her spell, she notices that Dacknar is unresponsive, though his eyes are open... you are not confident that he will regain consciousness any time soon...

You can choose to do something else, if you wish, or keep your action.

Took hurls his eldritch ice and it pierces the apprentice mage's heart, dropping him dead!

Rakdon pops in around the corner and feathers the brain dog, right in the wrinkles! The thing squeals in your head, an unnerving sensation to say the least!

Half-orc is dead! Brain dog -12 hp! It looks bloodied!


Unmei looks at Dak. If he remains unresponsive, she heals herself instead, thanking Mask: "Dak is out! He's up, but he's out! Not sure why..." she comments.

Sorry Dak.

Grand Lodge

Owlbear Rodeo

Since Kaine is dropping out, I have been thinking about this. I want to retcon and have Kaine be hit by the Intellect Devourer instead, so that Dack is not sitting out the combat. I, personally, do not like it when a DM pulls his punches, but in this situation I think that it is pretty sh_tty. Wanted to get your thoughts on it.


Sounds more like adapting to a player leaving than pulling punches. We still lose a character, instead of two. My two copper, that's it.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

This makes sense to me especially in the PbP format. Much better to keep the active PC engaged vs. botting an inactive one. And as Unmei says, we're still down a PC either way.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

I am fine with it.


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

That works for me as well.

Grand Lodge

Owlbear Rodeo

Okay, Kaine drops catatonic and Dacknar is still reeling from the burning hands! So Dack may still act. Also, have we lost Gramm? He hasn't posted for a while...


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

So Drack gains back 11 hp

Dacknar Steps up to the brain dog and takes some swings with his axes

Attack hand ax: 1d20 + 5 ⇒ (1) + 5 = 6
Damage Slash: 1d6 + 3 ⇒ (4) + 3 = 7

Attack hand ax #2: 1d20 + 5 ⇒ (20) + 5 = 25
Damage Slash: 1d6 ⇒ 3
Of course the off hand does the crit.
Crit Damage Slash: 1d6 ⇒ 3

Grand Lodge

Owlbear Rodeo

Initiative - Round 2
Dack / Unmei -> Badguys -> Annett / Rakdon -> Gramm -> Kaine -> Took

Dacknar's initial axe swing flies wide, but it distracts the ugly little creature allowing him to cut in with his off-hand swing!

Unmei, will you be curing Kaine or take a different action?

If Gramm does not post by tomorrow morning, I will bot him.


Unmei having spent her healing and already checked that little could be done for Kaine, decides to step up, now that they seem to have the upper hand, and throw a dagger at the strangest dog she’s ever seen.

"BAD DOG!"

Thrown dagger: 1d20 + 4 ⇒ (20) + 4 = 242d4 + 2 ⇒ (3, 1) + 2 = 6

Grand Lodge

Owlbear Rodeo

Never mind!

The old woman hurls her dagger and it looks like the creature is about to leap out of the way, but leaps into it by mistake! It crumples in a heap with a squeal.

The room is silent. As you look out the door, the mind flayer is gone!

The only sound is the soft whimpering of the man curled in a ball on the floor, next to the corpse of the half-orc!

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Name's Rakdon, we got here in time to rescue you. diplomacy if needed, or aid diplomacy: -1 + 1d20 ⇒ -1 + (8) = 7

Grand Lodge

Owlbear Rodeo

The man seems hesitant due to Rakdon's brusque nature...


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Annett steps back into the room, rapier at the ready, but quickly realizes both wizard and gruesome pet are dead. Sheathing her blade she steps over to the trembling man and kneels down next to him. "Easy...easy." She says in a calming voice. "Are you Floon? Your friend Volothamp sent us looking for you after you went missing. Can you stand and walk so we can get you out of here, before someone realizes that wizard is off to meet his gods?"


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar pokes around the dead brain dog thing to see if any thing is of value. Then he goes over to the wizard, because wizards always have good stuff.
Perception, Wizard: 1d20 + 3 ⇒ (14) + 3 = 17

Perception, Brain Dog: 1d20 + 3 ⇒ (12) + 3 = 15

Grand Lodge

Owlbear Rodeo

Floon looks up at Annett, Volo? Oh thank the gods! Y-yes, I think so...

The man crawls to his feet, a little unsteady, but able to move with little help.

Quickly, Dacknar searches the remains, finding only a spellbook on the wizard. When he moves to search the brain creature, he notices behind the throne is a small chest. The chest is unlocked and contains some coin, along with a pair of healing potions.

EDIT: Leaving?


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Having been roasted once and having the prisoner in hand, Annett would vote for leaving. :)


Unmei will help with the search, but she grows worried and quickly suggest they leave the place.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Alright guys and gals, now time to fight that tentacle man. Can we find a portal to take him out? We killed his minions, we can do this guys and gals!


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Helping Floon get his feet, Annett shakes her head at the suggestion they track down the mindflayer. "I've no interest in becoming that...things next puppet...or meal. We're getting paid to find this man and get him to safety." She says starting to guide Floon back out the way they came in "Let the city watch deal with the rest of these trouble makers if they want." She adds with a glance toward Gramm.


Unmei doesn't add to Annett's, but she nods quite a bit to support her. Her eyes tell of how scared she is.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Okay fine, lets ignore him for now. And he heads off with the group disappointed the thing escaped. The player does not want to fight him, the character does. I knew nobody was actually going to go with me on that.


"Yes, let's. I thought this thing was a legend of the sewers. Something to keep the urchins from trying the darkest corners. But no, it's real... And I'm not about to check if the legends are true about what it can do to me!" Unmei replies, trying to gain back control. She almost died, sewer horror notevenwithstanding.

Breathing, breathing again, her mind focuses back on Mask, and the Lord of Shadows winks at her. End result, she had made it alive, and by His tricky grace, had regained enough health to fight another day, or hide another day more likely...

"Right. We've got what we came for, and then some, so let's call it a day, yes?"

If the others agree, she'll head back to the surface, but of course will let others lead the way while she tries to put her disguise back together somehow.

Casting Guidance and fixing disguise. I'm guessing Intelligence in that case for Disguise?

Int Disguise: 1d20 + 1 + 2 + 1d4 ⇒ (5) + 1 + 2 + (2) = 10


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Annett nods at Unmei, Rakdon and Dacknar and continues to help Floon out the way they came. "The sooner we're out of these sewers, the better." She says. [b]"Let's get Floon back to Volo and then I'm taking a long, bath and enjoying a bottle of Waterdeep's finest whiskey to celebrate."


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"I found a book and some loot in this chest. 'n thar are wha' looks t' be two potions o' healin'. Does anyone mind if I keep one?

"I reckon I could 'ave taken squid face."
Mumbles Dacknar, as he heads out of the room.

Grand Lodge

Owlbear Rodeo

All this talk, and I just had an image of the mind flayer sticking his head back in, Did y'all say something? XD

As more time passes, anxiety starts to build and you all head out the way you came and back out the sewers. As you pass out into the murky water, none of you see signs of passage of the tentacled horror. As if he completely disappeared!

There is a close call as you leave the sewer, when a group of toughs passes the alley mouth as you begin to emerge...

Group stealth check please!

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