Aesh's HC-Waterdeep: Dragon Heist [5e Adventurers League] - Fall Table (Inactive)

Game Master Tareth

Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold.


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Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Pulling her hood tightly around her face, Annett waits as the others reconnoiter Candle Lane. Wrinkling her nose at the smell wafting from the alley, she whispers quietly more to herself than anyone else. "Ugh. You'd think the mighty Zhents and all their hidden wealth could pick a less revolting place for a hideout."

Despite her quip, she does her best to scan the darkness for any sign of guards or hidden traps, but her eyes can't really penetrate the gloom of the alley. Instead she heeds Dacknar's warning and draws her rapier as the group moves toward the warehouse entrance.

Perception: 1d20 + 4 ⇒ (10) + 4 = 14


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

At Dacknar warning Tooks pulls a dagger and moves forward, 'Time to bring things to a head'


Unmei stays at the back of the group and hugs the shadows as she lets the others attract trouble, while she tries to spot it.

Stealth: 1d20 + 4 ⇒ (14) + 4 = 18

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


LG Human Rogue 2 | HD 2/2 | Insp. 0/1 | Effects: None
Combat:
Shortsword +5 (1d6+3) | Shortbow +5 (1d6+0)[20/20 | Dagger +5 (1d4+3) | Sneak Attack 1d6

As Gramm walks toward the warehouse he finds it difficult to makr out anything of substance. He slows his pace and tries to listen for any sign of activity inside.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

Owlbear Rodeo

As you approach the warehouse, Unmei melts into the shadows.

Gramm slows his pace as he comes to the front gates, noticing that they are unlocked and slightly ajar...


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

With a puzzled look, Annett looks at the unlocked gate and then further toward the warehouse. "Hmmm...does anyone else find it odd that this is unlocked?" She whispers. "The Zhents are usually a bit more security and secrecy conscious than this. Unless they're just trying to lure us in..." She adds, trailing off to look around for a window or some other way of seeing into the warehouse.

Perception: 1d20 + 4 ⇒ (6) + 4 = 10


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

Took pats Gramm on the shoulder, taping his foot softly just before, a jumpy Gramm is dangerous thing.

"I think we need to move in, we are at a tipping point, waiting will change everything"


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"I thinkin' that th' Zhents might 'ave stuck thar noses into somewhere it does nah belong 'n it got bit off."

Dacknar moves forward and walks through the gates to the door but keeping his eyes open.

Perception: 1d20 + 3 ⇒ (19) + 3 = 22

Grand Lodge

Owlbear Rodeo

You move in quietly as you can, at the door, Gramm and Dacknar catch the sounds of some movement upstairs. It's faint and easy to miss, but Gramm and Dacknar are certain that they heard it...


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Can I get on top of the roof of the warehouse from the top of the building I'm currently on?

Grand Lodge

Owlbear Rodeo

Kaine, it is close to 15 feet across the street. It will take an Athletics check DC 13. Failure will mean 2d6 falling damage.

However, make a Perception check, as you can see in through a window on the 2nd floor from where you are.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar points to his ears and points to the 2nd story of the warehouse. To alert the others of the noise.


Unmei glides from shadow to shadow in the wake of her companions, then waits by the door, watching to see if anything stirs back in the alley.

If all stays quiet, she slips inside.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Perception: 1d20 + 5 ⇒ (16) + 5 = 21

Grand Lodge

Owlbear Rodeo

Kaine catches movement, inside the window... maybe four or five humanoids. It is dark, so he only catches their silhouettes... They seem to be moving to hide, possibly because they heard some movement downstairs...

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon will stand back with his bow ready in case something comes his way, if they look like they are evil he will shoot. He will stereotype. Orcs (but not half-orcs) and Goblins, Lizardfolk, Drow, Dragonborn, Duegar will be shot on sight even if they don't have weapons drawn. As well any creature that is monstrous, like Trolls, Ogres, monstrosities and the like.
hit: 5 + 1d20 ⇒ 5 + (10) = 15 dmg: 1d8 + 3 ⇒ (3) + 3 = 6 here is the arrow if he does shoot.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Moving back quietly, Kaine will surge forward, sparing a couple of glances to see it he is seen as he leaps across the gap.

Athletics: 1d20 + 3 ⇒ (19) + 3 = 22

Stealth to keep my movements quiet: 1d20 + 7 ⇒ (17) + 7 = 24


Unmei, once inside, keeps to the shadows.

Stealth: 1d20 + 4 ⇒ (6) + 4 = 10


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Rapier at the ready, Annett follows the others inside keeping her back to the wall and just to the side of the entrance while she waits for her eyes to adjust to the darkness of the seemingly abandoned warehouse.

Stealth: 1d20 + 4 ⇒ (8) + 4 = 12

Grand Lodge

Owlbear Rodeo

Like a shadow, Kaine makes the jump landing like a cat on the opposing edge!

Coordinating a break in, like an episode of Cops?


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Looking down on the other's Kaine waits for them to get into position and enter the building, and then he will find his own way in. Ideally looking for a window that doesn't have people in it; basically, something I can sneak into.

Grand Lodge

Owlbear Rodeo

As he peeks in through the window, he notices the last of the figures moves out of the room, toward the front area that leads to the door that his companions are at. The room is now clear for Kaine to get in, but it will take some thieves' tools and a Stealth check to make it in...

Map updated.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Is there more than one window at this level?


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

"Remember everyone, we wants at least one alive fer questionin'. everyone ready? Good lets go."

Dacknar checks the door for any traps and then heads in making little noise as possible, looking for the stairs since he heard some one up there.

Perception: 1d20 + 3 ⇒ (3) + 3 = 6
Stealth: 1d20 + 1 ⇒ (3) + 1 = 4

Grand Lodge

Owlbear Rodeo

@Kaine, check the map. As best as I can see, there are two windows on the second floor and only 1 on the 1st floor.

Okay, it sounds like Dacknar is taking the lead. All good on that?


LG Human Rogue 2 | HD 2/2 | Insp. 0/1 | Effects: None
Combat:
Shortsword +5 (1d6+3) | Shortbow +5 (1d6+0)[20/20 | Dagger +5 (1d4+3) | Sneak Attack 1d6

Roger that

Gramm follows the others insid, rapier drawn.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Thieve's Tools: 1d20 + 5 ⇒ (20) + 5 = 25
Stealth: 1d20 + 7 ⇒ (18) + 7 = 25


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

Took moves into the room behind Gramm, and the air around his right hand begins to freeze.

Map?

Grand Lodge

Owlbear Rodeo

Under my name there is a link to the map...

@Kaine, Jeez, you're not fooling around...

Everyone entering at the door, make a Wisdom (Perception) check.

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon is entering the door behind Gramm perception: 3 + 1d20 ⇒ 3 + (2) = 5


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

Perception: 1d20 + 1 ⇒ (15) + 1 = 16


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Perception: 1d20 + 4 ⇒ (20) + 4 = 24


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Perception: 1d20 + 3 ⇒ (11) + 3 = 14


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

lol. It doesn't hurt that this is basically what he did in Calimport.


LG Human Rogue 2 | HD 2/2 | Insp. 0/1 | Effects: None
Combat:
Shortsword +5 (1d6+3) | Shortbow +5 (1d6+0)[20/20 | Dagger +5 (1d4+3) | Sneak Attack 1d6

It wont let me post a dice roll for some reason. I got an 8 in the preview.

Perception: 1d20 + 3 ⇒ (5) + 3 = 8


Weird, I thought I had posted... Sorry about that.

Perception: 1d20 + 3 ⇒ (8) + 3 = 11

Grand Lodge

Owlbear Rodeo

Sorry for the delay!

DM Stuff:

Initiative
Dacknar: 1d20 + 1 ⇒ (12) + 1 = 13
Kaine: 1d20 + 3 ⇒ (10) + 3 = 13
Annett: 1d20 + 2 ⇒ (7) + 2 = 9
Gramm: 1d20 + 3 ⇒ (6) + 3 = 9
Rakdon: 1d20 + 3 ⇒ (13) + 3 = 16
Took: 1d20 + 3 ⇒ (9) + 3 = 12
Unmei: 1d20 + 2 ⇒ (12) + 2 = 14
Bad Guys: 1d20 + 2 ⇒ (9) + 2 = 11

As Dacknar kicks the door open, he spots movement among the crates! Took and Annett do as well, but the others do not see anything in the darkness until it is too late!

Surprise round, Kaine, Dack, Annett, and Took may act!

Kaine, you are upstairs but can see over the railing and have advantage on your first attack!

EDIT: Map updated.

Initiative Order:
Rakdon -> Unmei -> Dacknar / Kaine -> Took -> Bad Guys -> Gramm / Annett


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Kaine draws his bow and takes aim at one of the enemies before the group enters, preparing to strike during the confusion. When the door explodes inwards, he looses his arrow at Red.

Attack Roll: 1d20 + 5 ⇒ (7) + 5 = 12
Damage Roll: 1d6 + 3 ⇒ (1) + 3 = 4
Sneak Attack: 1d6 ⇒ 5

Grand Lodge

Owlbear Rodeo

Advantage: 1d20 + 5 ⇒ (12) + 5 = 17

The arrow catches the birdman in the back and it screeches in pain just as blue calls out in a clearly mimicked voice, The Xanathar sends his regards! Rawwk!

Initiative Order:
Rakdon -> Unmei -> Dacknar / Kaine -> Took -> Bad Guys -> Gramm / Annett


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Annett steps further into the warehouse, her eyes quickly adjusting to dimly lit storage room. Quickly spotting one of the lurking birdmen, she rushes along the wall and quickly sends a dagger flying toward the vitals of one of the gang members.

Dagger Attack - Green: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d4 + 2 ⇒ (4) + 2 = 6


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar moves forward to the bird man(green) and does a two handed over head swing.

Greatsword Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15

"Looks like we be havin' bird fer grub tonight."

Grand Lodge

Owlbear Rodeo

Annett slips to the side and hurls her dagger at Green and he squawks in surprise as it buries itself to the hilt in his thigh!!!

EDIT: The kenku barely has a chance to register the dagger in his thigh, when Dacknar cleave through him from nose to crotch!

Map updated.

Initiative Order:
Rakdon -> Unmei -> Dacknar / Kaine -> Took -> Bad Guys -> Gramm / Annett

EDIT^2: Waiting for Took!


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

Took steps out of the door and hurls an Eldritch Bolt.

Eldritch Blast +5: 1d20 + 5 ⇒ (9) + 5 = 14 .
Damage: 1d10 ⇒ 5

He feels a little bad for the little vagabond birds.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Should we try and keep one alive to question?

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon moves to get a better position and fires at the purple one, or whichever one his allies haven't already killed hit: 5 + 1d20 ⇒ 5 + (5) = 10
hit: 1d8 + 3 ⇒ (8) + 3 = 11 with longbow

Grand Lodge

Owlbear Rodeo

Assuming that Took is aiming at Purple, since it is the only one that does not have cover against him.

Took calls upon the forces offered by his patron, summoning a burst of eldritch energy and hurls it into the chest of Purple!

The Kenku stumbles back a bit then aims its bow at the half-elf!

Shortbow: 1d20 + 5 ⇒ (9) + 5 = 14

Took dives to the side, narrowly avoiding the arrow! He lands hard on his side, though, and has a sharp pain in his ribs! -5 hp to Took!

Red spins to return fire on Kaine, despite the rogue having cover! Kaine has +2 AC at the moment.

Shortbow: 1d20 + 5 ⇒ (18) + 5 = 23

Before Kaine can fully duck behind cover, the kenku lets an arrow fly! The rogue feels is just graze his head as he pulls himself behind the railing! -5 hp for Kaine!

Yellow and Blue pop out from behind the cover of the crates in front of them and let loose arrows!

Blue @ Dacknar: 1d20 + 5 ⇒ (12) + 5 = 17

Blue's arrow ricochets off Dacknar's sword as he swats it out of harm's way, but the half-orc realizes that he may have exhausted himself more than he intended to... -5 hp to Dacknar!

Yellow @ Took: 1d20 + 5 ⇒ (6) + 5 = 11

As Yellow shoots his bow at Took, the half-elf's quick movement throws off its aim and he misses!

I hope you all do not mind that I am using an old interpretation of hit points from Tim Kask. He says hit points are a measure of your ability to avoid the killing blow. In one of his early Curmudgeon in the Cellar videos, he uses the sparring session in Game of Thrones between Brienne of Tarth and Aria Stark as an example. In the fight, there is this crazy vicious swing that Brienne makes and Aria practically bends over backwards to dodge it. Tim Kask says, in old style D&D that would be a hit. Anyway, that really resonated with me and so I use it in my descriptions.

In case you haven't seen it...

Grand Lodge

Owlbear Rodeo

Rakdon draws a bead, the his target slips to the side causing the elf a rare miss...

Initiative Order: Round 1
Rakdon -> Unmei -> Dacknar / Kaine -> Took -> Bad Guys -> Gramm / Annett


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

Took rolls over and winces, before moving behind cover.

"Hibernation time my fine feathered friends"

He reaches into his cloak where the un-melting ice-cycle sits and casts sleep centered on the blue

Sleep Spell total HP: 5d8 ⇒ (2, 7, 8, 1, 1) = 19

Grand Lodge

Owlbear Rodeo

Going to give a little time for Unmei, Dack, and Kaine to take some shots, since they technically move before Took.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar roars with an arrow sticking out of him sees another bird man (purple) standing there with a bow. He runs up to him ripping the arrow out of his side as he runs and cleaves into the bird man.
Yelling out "You will now know why they fear the name Dacnar, feather brain!"

Greatsword Attack: 1d20 + 5 ⇒ (9) + 5 = 14
Damage: 2d6 + 3 ⇒ (6, 6) + 3 = 15

AAaa, I got the same die rolls as last time? Strange

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