Aesh's HC-Waterdeep: Dragon Heist [5e Adventurers League] - Fall Table (Inactive)

Game Master Tareth

Welcome to Waterdeep, the Crown of the North, where a wondrous tale of urban adventure is about to unfold.


151 to 200 of 2,156 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Nodding at Unmei's statement, Annett looks thoughtful for a second. "Perhaps we can play on their sympathies a little bit." She says. Slipping her hooded cloak off, she quickly rolls it into a tight ball and stuffs it under her tunic low over her belly. Rubbing her eyes for several seconds, she makes them red and start to tear up to give her the look of a young woman whose been crying much of the evening.

"A worried, abandoned wife and young mother..." She looks at Unmei, "...And her auntie who are searching for her missing husband and soon to be father."

With a nod towards Took, she continues. "Plus, her brother, who being unable to keep his sister from venturing out to find his lazy brother-in-law, gathered some friends, and even a watchman, to help keep an eye on her with the streets so dangerous these days."

She pulls out a couple of Volo's gold coins. "If sympathy alone doesn't work, then we simply use the old standby and offer a bit of coin, 'our whole life's savings,' to try and get 'my precious Vloon back.'"

Glancing around at the others she asks, "What do you think?"


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

"The last thing we'll need is a meetup point. Somewhere nearby where we can regroup and discuss what we learned."


"... I prefer young mother than auntie. Seems more realistic. Otherwise it's worth a shot. And Kaine's right. Let's meet at the Yawning Portal."

Grand Lodge

Owlbear Rodeo

Thank you all for being patient while I spent some quality time with my lady in Tokyo! Without further adieu...

You round the corner, expecting to see the ideal tavern or at least a seedy dive. Instead, you see a heap of ruin. Both of its front-facing windows are smashed, and a ship’s anchor is lodged in the roof. Through the windows, you can see a group of haggard patrons drinking from huge tankards.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar gets a big smile on his face.

"My kind of place."


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

"Well, that's....I don't know that the building is safe to be in."


LG Human Rogue 2 | HD 2/2 | Insp. 0/1 | Effects: None
Combat:
Shortsword +5 (1d6+3) | Shortbow +5 (1d6+0)[20/20 | Dagger +5 (1d4+3) | Sneak Attack 1d6

"I'm not sure it ever has been"

Just for clarity, this isn't like, recent damage right? Its just the perpetual state of the tavern?


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Looking at the state of the bar, Annett wrinkles her nose and shakes her head at the sad state of the place. "Our patron apparently likes his watering holes to have a more devastated atmosphere." She says.

Checking her rough disguise one last time, she starts to conjure up a few more tears. Approaching the entrance she turns to Took and exclaims in a sobbing cry. "Of course I'm going in there! We've tried all the other pubs and that one man said Skewered Dragon. I'm not giving up until I find him even if the building falls down on my head."

Opening the door, she wipes tears from her face, giving the room a quick look before walking over to the barkeep. Her gait is slow and swings side to side as one arm gently holds her oversized belly. Sniffling softly, she takes a deep breath when she gets to the bar.

"Ex...excuse me sir." She says with a few emotional breaks. "I...I was wondering if...if you could help me? You see my husband is missing.....He hasn't been home for three nights now...and...and with the b...ba...baby on the way....well I'm terribly worried somethings happened."

A few more tears start to run down her cheek which she tries to wipe away with the back of her hand before giving the bartender her best doe-eyed and distressed look while she waits for him to respond.

Persuasion: 1d20 + 5 ⇒ (16) + 5 = 21


Unmei waits before entering, taking in the state of the place, wondering too if this is 'regular Tuesday' or something else. While waiting, she tries to entice some passersby to make a donation to the church of the Dawn Lord.

After a few feeble attempts, she makes her way to the door, inspecting the inside as though she were debating whether new converts could ever be dug up from such a hole, feinting disdain, though remaining out of the way while Annett did her thing.

Grand Lodge

Owlbear Rodeo
Gramm wrote:

"I'm not sure it ever has been"

Just for clarity, this isn't like, recent damage right? Its just the perpetual state of the tavern?

Based upon the description, it seems business as usual for this tavern...

Grand Lodge

Owlbear Rodeo

The bartender looks hard at Annett as she plays out her ploy, giving her the thought that he may not fall for it, but when she mentions the baby she sees a slight shift in his stance. It is subtle, but she is sure she saw it.

A tense moment passes before the barkeep speaks, Mah third were just born the day afore yesterday. What's yer husband look like, lassie?


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Kaine goes into the bar and looks for a game of cards to join.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

A bit of hope seeps into her eyes as the bartender shows some sympathy. "Oh bless you sir. He's a handsome man, about this tall." She says, holding her hand a bit above her own head. She goes on the describe Floon and adding Volo at the end.

"He may have been with this other fellow who looks more well off. An old friend." She says with a slight frown. "I didn't really want them to go out drinking that night. What with all the trouble on the streets...I just had a bad feeling. You ...know how women sometimes just k..kn...know things. But...but I didn't want to be jealous or to stifling. I mean...I really do think a man needs a drink with friends now and then. But...but...."

She trails off and reaches out for Unmei's hand as though the other woman could easily understand her problem while stifling a few more sobs before turning back to the bartender dabbing her eyes with her kerchief.


Unmei gives Annett a warm smile and plays along: "Now now, dear child, I'm sure all hope is not lost. As surely as a new dawn brings a new day, there is always hope."

Casting guidance on Annett.


| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

Took trails into the bar an peers in as of looking for a friend.


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

After about 10 minutes Dacknar heads for the door to go in

Time to see if they know who I am and if not it's time for them to learn As a smile go across his face. He quickly changes the smile to a snarl since the dread Pirate Dacknar is not a happy fellow.

Pushing the doors open he steps in doing a quick look around. Good the girls are talking over there, so I will have a seat there across the way to keep an eye on them and the others.
Perception: 1d20 + 3 ⇒ (4) + 3 = 7

Dacknar move to a table where he picked to get the best view of the bar and has a seat. (if someone is sitting there he leans over placing his hand on top of the patrons drink so it won't go anywhere and whispers in the patrons ear) "Get out of that chair now while you still can."
Intimidation: 1d20 + 1 ⇒ (19) + 1 = 20

When the seat is clear he sits down and drinks the left behind drink.

Grand Lodge

Owlbear Rodeo

The little man sitting at the table looks up at Dacknar, fear in his eyes! Y-yes sir.

Kaine steps in and sees the card game going on in the back corner. As he approaches the table, the dealer looks up, one eye permanently squinting, Ye have enough fer the buy-in? 10 gold dragons.

The barkeep thinks, Three nights ago, ya say? Ah remember two nights ago, there was a couple o' fops come in and gamin'. After the one with the funny hat left, the other met with the Neverember lad for more drinks... maybe that one was yer husband?


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

"Oh yes!" Annett says hopefully. "That sounds like him and his friend. I always told him that outfit wasn't very becoming, but he always wanted to fit in with the higher class set." She adds with a shake of her head and smile. "You're the first one who we've found who has seen him."

Letting a puzzled frown cross her face she looks around at the scattered bar patrons. "But that's odd. I've never heard him mention a 'Neverember' before. I don't suppose you could point him out or describe him to me? Maybe he knows where he got off to next or if something happened?"

Reaching into her pouch, she shyly pulls out a single gold dragon and slides it over to the bartender. "I know people usually provide a tip for this kind of help and I'm terribly grateful for your help and kindness. I know it's not much, but with the baby on the way, coin is a bit scarce." She says with a slightly embarrassed shrug.

Persuasion (if needed): 1d20 + 5 + 1d4 ⇒ (13) + 5 + (4) = 22

Grand Lodge

Owlbear Rodeo

Persuasion is not needed, but I will take that roll for your Intelligence (History) check. That brings you to an 18.

Annett:
The name Neverember is familiar to you. You think that the barkeep is referring to the son of the former Open Lord of the city. The name of the former Open Lord was Dagult Neverember, and you think his son's name is Ranier, Rainaer, something like that.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

"Sorry, was looking for some real gambling. I'll leave you folks be."

It wasn't that Kaine didn't have the money, he just didn't like the man's attitude. Plus, with that much money involved, he'd have to focus on the game much more than he'd like.

Grand Lodge

Owlbear Rodeo

The man shrugs as he begins dealing, Don't play fer peanuts here, pal. But if'n yer lookin fer the HIGH stakes, come see me 'tween hands.

Grand Lodge

Owlbear Rodeo

The barkeep looks hesitantly at Annett, before he seems to decide to speak, I don't mean ta worry ya, lass... but when yer man and the Neverember boy left, I saw five men follow them out. Now, it mighta been a coincidence, but they may have had somethin' ta do with yer man's disappearance.


"My! Five men you say!?" answers Unmei, her hands moving to her heart. "These looked like some kind of gang..." she says, letting her sentence trail, hoping the bartender will fill in the blanks.

Grand Lodge

Owlbear Rodeo

The barkeep clears his throat, It's prob'ly nuthin'. Didja try checkin' with the Watch? Maybe he is sleepin' it off in the drunk tank? Um, I gotta help dese people.

He nods at Unmei, indicating that he wants to talk to her, separate from Annett...

Once off from the young woman the barkeep says quietly, I don't know about yer friend... Them folk often hang around Candle Street. Rough bunch, wear the mark of the winged snake. Don't know if yer friend's husband is still breathin'. Unless he's rich, then maybe ransom'll keep 'im alive...


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

"Oh dear! Five men...." Annett says her voice trailing off as the bartender moves away. While he speaks to Unmei, she slowly makes her way to the entrance and slips back out the door into the night.

Moving a bit away from the Skewered Dragon she waits for the others to emerge and gather before sharing what she learned.

"So Floon and Volo were here, that's for certain." She says and then gives Gramm a look. "But what's interesting and likely news to the watch is that after Volo left, Floon apparently hooked up with a member of the Neverember family. I couldn't remember at first, but I think there's a Ranier or something Neverember, son of the former Lord Neverember." With a quick shake of her head and shrug she continues. "Doesn't matter I suppose. The important part is that they were followed by five men as they left the pub. So this maybe more than just finding Volo's friend. It could be a nobleman's son is missing...or involved in the disappearance."

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon stays out of the gambling, drinking, and talking with the barkeep. He instead goes over to the table that has the most interesting adventuring stories if there are any.

Grand Lodge

Owlbear Rodeo

Rakdon, roll me an Investigation (Charisma) check.


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Having been denied his easy out for observing the area, Kaine decides to get a table and order a drink, while he listens to the conversations around him without actually looking at anyone.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9


Unmei thanks the bartender for his help and says to him: "Thanks for the tip. I'll investigate it appropriately once I've brought back this poor woman home."

Soon after, she leaves with Annett and waits for the other to eventually emerge, then shares what she's learned and adds: "Not sure what the connection is, between the Neverember and those Candle-Street-Winged-Snakes. Only way to find out, unless one of you has heard of these guys..."


LG Human Rogue 2 | HD 2/2 | Insp. 0/1 | Effects: None
Combat:
Shortsword +5 (1d6+3) | Shortbow +5 (1d6+0)[20/20 | Dagger +5 (1d4+3) | Sneak Attack 1d6

Gram takes notes as Annett and Unmel share what they've learned.

If Floon was with Lord Nerverember's son when he disappeared, it's likely that he wasn't the primary target of abduction. That doesn't bode well for Floon if thats the case.

Would Gram know of this Winged Snake gang?
Intelligence: 1d20 + 4 ⇒ (14) + 4 = 18

Grand Lodge

Owlbear Rodeo

Gramm is certain that they are members of the Zhentarim...


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Giving a good five minutes after the last of his party left the bar, Dacknar walks out. As he walks past the group he whispers

"I shall fallow ye all. jus' wants t' make sure ye don't 'ave a tail fallowin'. Gramm ye wants t' go wit' me?"

And Dacknar keeps walking for a block and ducks into an ally way to keep an eye on the party and the bar.

Trans:
I will fallow you all. just want to make sure you don't have a tail fallowing. Gramm you want to go with me?


LG Human Rogue 2 | HD 2/2 | Insp. 0/1 | Effects: None
Combat:
Shortsword +5 (1d6+3) | Shortbow +5 (1d6+0)[20/20 | Dagger +5 (1d4+3) | Sneak Attack 1d6

Gram rubs his index finger across his niw closed eyes in pensive thought...Come to think of it... He says as he ooens his eyes. ...I've arrested a few criminals before bearing the mark of a winged snake. They were all Zhentarim. I knew they were being more brazen as of late, but kidnapping a noble? They must be getting ready for a major power move. We need to pick up the trai on these guys before the worst happens.

He snaps his gaze around the bar looking for anyone with a winged snake tattoo.

Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

investigation: -1 + 1d20 ⇒ -1 + (17) = 16 I just remembered, I haven't picked a faction, when the Zhents were mentioned. I guess I'll be Harpers.


Unmei looks at Gram: "Zhents? Did we hear the bar we were just in is also Zhent? Are we being led to slaughter?"

Grand Lodge

Owlbear Rodeo

@Rakdon, you hear that the Zhentarim are looking for something. They have been canvasing the city, and competing with other gangs over it...

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Guys, Zhents are a gang, competing with other gangs. They want something. If we agree to help them, we can end all other gang violence.


Female Half-Elf Bard 3 - HP: 18/18 | AC:13 | Init: +2 | Per: 13 | PB: +2

Pulling her rolled up cloak out from under her shirt, Annett suppresses a shiver as she slips the garment back over her shoulders. "This damp air is chilly tonight." She says while pulling the hood up over her head. "Thought I would freeze to death in that run down bar, not to mention having to waddle around like a bloated walrus."

"So it looks like the Zhents are involved with something...and the something seems to be big enough to bring them out from their usual methods." She says, a long delicate finger slowly tapping her lip as she thinks. "Floon and possibly the young Neverember seem to be mixed up in it all, or are just innocents caught in the crossfire. Either way I doubt we've got enough to go to the watch with yet." She adds with a questioning look to Gramm.

"Assuming that's the case, then it seems like our next step is to check out Candle Lane and see if we can find the snake's nest." Nodding to Rakdon she grins and adds. "Then we can either try to deal or if worse comes to worse, let Dacknar workout a bit by knocking some heads around."


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Not having learned anything of value, Kaine waits for a few minutes then joins the others outside.


LG Human Rogue 2 | HD 2/2 | Insp. 0/1 | Effects: None
Combat:
Shortsword +5 (1d6+3) | Shortbow +5 (1d6+0)[20/20 | Dagger +5 (1d4+3) | Sneak Attack 1d6

Agreeing with Annett. [B]"You're correct in your doubt. We dont have enough for the Watch to take any specific action. We need suspects, probable cause, a target. So far all we have are rumors. Hopefully we can find something more solid to act on at Candle Lane."[B]


Unmei tries to remember if she's heard of that gang...

Meanwhile, she adds: "Right, but let's assume we've been send by the bartender. We don't know where his allegiance lies, and until we do, best to just assume we're walking into a trap. And May His Shining Sun Light our Path."


LG Human Rogue 2 | HD 2/2 | Insp. 0/1 | Effects: None
Combat:
Shortsword +5 (1d6+3) | Shortbow +5 (1d6+0)[20/20 | Dagger +5 (1d4+3) | Sneak Attack 1d6

Did my perception check turn up any thing? I was looking to see if anyone in the bar had a winged snake tattoo.

Grand Lodge

Owlbear Rodeo

Sorry, I missed that. No one tonight had the snake tattoo or mark.

Heading off to Candle Lane?


Yup.

Grand Lodge

Owlbear Rodeo

Gloom envelops a narrow alley as dark as a dungeon — and as odorous as one, too. Nearly all the streetlamps have been smashed. The only light that pierces the darkness is a faint flickering from down the lane, like a distant candle.

This is Candle Lane... How would you like to approach?

EDIT: I guess what I am asking is, do you want to take any precautions?


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar fallowing the group from a safe distance to make sure they are not fallowed.

Perception: 1d20 + 3 ⇒ (18) + 3 = 21
Stealth: 1d20 + 1 ⇒ (11) + 1 = 12


HP: 94 (94) | AC: 30; T: 16; FF: 26 | Init +3 | Fort: +8; Ref: +13; Will: +12 (+2 with Heroism) | Perception: +22 (+2 with Heroism; Darkvision 60') | SR Check: +12 Spells/Day: 7 (7) / 4 (7) / 6 (6) / 3 (4) / 2 (2) | Bardic Performance Rounds: 33 (33) |
Current Spell Effects:
Heroism, Heroe's Feast (+2 to save vs. poison and fear)

Kaine will check the area around the alley before entering to see if anyone is paying attention to it (i.e. posted as a guard then if not, he'll creep into the alley, doing his best to move without being seen. If there is a guard, he'll climb a nearby building and then go rooftop-to-rooftop to get to the alley without being seen.

Perception: 1d20 + 5 ⇒ (6) + 5 = 11
Stealth: 1d20 + 7 ⇒ (8) + 7 = 15
Athletics (if needed): 1d20 + 3 ⇒ (20) + 3 = 23

Envoy's Alliance

Male Rite of Knowing Conrasu Fighter 7: HP:108/108, Spd:25, AC:25, Fort:14, Ref:14, Will:13, Perc:13, 1/1 Focus Points

Rakdon looks for signs of danger perception: 3 + 1d20 ⇒ 3 + (1) = 4

Grand Lodge

Owlbear Rodeo

Across the street from the lone street lamp is a large warehouse, with a gated yard that can be barely seen in the dim light. The area is littered with large warehouses as this is the Dock Ward, after all.

Dacknar, with his darkvision and sharp eyes, notices that the yard has several large crates stacked up but is eerily devoid of guards. He would at least expect someone disguised as a homeless bum watching the front...

Kaine makes it to the rooftops and looks down below, and from his vantage sees no sentries.

Rakdon steps in a puddle and curses to himself, but notices nothing else...


M High Elf Rouge (Arcane Trickster) 5 AC 15 HP 23 /31 Passive Perception +17 Saves: S +0, D +7, Co +0, I +5, W +2, Ch +0 Hit Dice: 5/5 d8

Dacknar catches up with the group, draws his greatsword and whispers to them.

"Somethin' be wrong, where are th' guards? Stay sharp this could be trouble."

1 to 50 of 2,156 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Aesh's HC-Waterdeep: Dragon Heist [5e Adventurers League] - Fall Table All Messageboards

Want to post a reply? Sign in.