Taergan Flinn

Took Flinn's page

40 posts. Alias of MrStr4ng3.


Classes/Levels

| HP: 26/26 | AC 14 | Init: +3 | Saves: Str +1, Dex +3, Con +2, Int +0, Wis +1, Cha +5 | PP 11 PI 11 | Spell Slots 2/2 |Concentration: - | HD 3/3

About Took Flinn

Took Finn
CN Male Half-Elf Archfey Warlock 2
Initiative: +3
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Hit Points: 26 (1d8 + 2)
Armor Class: 14 (Lether + Dex)
Saving Throws: Wisdom, Charisma
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Combat
Speed: 30',
Light crossbow +5 (1d8 + 3P 80/320)
Spear +3 (1d6 + 1P,20/60)
Dagger +5 (1d4 + 3P,20/60)
Eldritch Blast +5 (1d10 120)
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STR 12 (+1), DEX 16 (+3), CON 14 (+2), INT 10 (0), WIS 8 (-1), CHA 16 (+3)
Proficiency Bonus: +2
Skill Proficiencies: Acrobatics +5, Deception+5, Intimidation +5, Investigation +2, Persuasion +5, Sleight of Hand +5
Passives: Insight 11, Investigation 12, Perception 11, Stealth 13
Armor Proficiencies: Light Armor
Weapon Proficiencies: Simple weapons
Tool Proficiencies: Disguise kit, Forgery kit
Languages: Common, Elvish
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Race Features
Darkvision: Thanks to your elf blood, you have superior vision in dark and dim Conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness⁠, only shades of gray.

Fey Ancestry You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.

Skill Versatility You gain proficiency in two Skills of your choice.

Languages You can speak, read, and write Common, Elvish, and one extra language of your choice.
Class Features
Patron Prince of Frost [Archfey]
Pact Magic
-- Spell Slots 2/2
-- Spell Level 2

-- Cantrip⁠s
Eldritch Blast
Green Flame Blade
-- 1st Level
Hex
Sleep
Charm Person
Fey Presence
Starting at 1st level, your patron bestows upon you the ability to project the beguiling and fearsome presence of the fey. As an action, you can cause each creature in a 10-foot cube originating from you to make a Wisdom saving throw against your warlock spell save DC. The creatures that fail their Saving Throws are all Charmed or Frightened by you (your choice) until the end of your next turn.

Once you use this feature, you can’t use it again until you finish a short or Long Rest.
Eldritch Invocations
-- Eldritch Sight
-- Eyes of the Rune Keeper

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Gear
Light Crossbow and 20 bolts, Arcane Focus, Spear, Dagger x 2, A uniform from city watch, a horn, A set of Fine clothes, a Disguise kit, a backpack, a bedroll, a mess kit, a tinderbox, 10 torches, 10 days of rations, a waterskin. 50 feet of hempen rope Pouch
Currency
CP:
SP:
EP:
GP: 15
PP:

[Dice=Light crossbow +5] 1d20+6[/dice]
[Dice=Damage]1d8+2[/dice]
[Dice=Spear +3] 1d20+3[/dice]
[Dice=Damage]1d6+1[/dice]
[Dice=Dagger +5] 1d20+5[/dice]
[Dice=Damage]1d4+3[/dice]
[Dice=Eldritch Blast +5] 1d20+5[/dice] .
[Dice=Damage]1d10[/dice]