[ACG] [Gameday VII] Assault on Absalom - EmpTyger (Inactive)

Game Master EmpTyger

Tier 2 table (for characters tier 1-3)

  • VampByDay/Varril
  • Maelwys0/Aric & The Red Raven
  • Void_Eagle/Amaryllis
  • Calthaer/Mavaro

Scourge die 1d6:
    1-2) Curse of Poisoning
    Spoiler:
    Scourge B

    Traits:
    Curse
    Poison

    While displayed, after you reset your hand, recharge a random card.


    3) Curse of Vulnerability
    Spoiler:
    Scourge B

    Traits:
    Curse

    While displayed, you may not reduce Acid, Cold, Electricity, or Fire damage dealt to you.
    If you are dealt 2 or more Acid, Cold, Electricity, or Fire damage, banish this card.
    You may only have 1 copy of this card displayed.


    4) Curse of Daybane
    Spoiler:
    Scourge B

    Traits:
    Curse
    Undead

    At the start of your turn, if the top card of the blessings discard pile has the Basic trait, you do not get a free exploration this turn.
    You may only have 1 copy of this card displayed.


    5) Curse of the Ravenous
    Spoiler:
    Scourge 1

    Traits:
    Curse

    At the end of your turn, roll 1d4 and bury all cards in your discard pile of this type:
    1. Blessings 2. Allies 3. Spells and weapons 4. Items
    You may only have 1 copy of this card displayed.


    6) Curse of Withering
    Spoiler:
    Scourge 2

    Traits:
    Curse

    While displayed, during your check, when you assemble your dice, replace all of your highest-size dice with the same number of next lower-size dice.
    You may only have 1 copy of this card displayed.


Plunder 1d6:
    1) Weapon
    2) Spell
    3) Armor
    4) Item
    5) Ally
    6) Blessing

Faction Benefits:
  • Dark Archive: When you encounter a non-villain bane that has the Undead trait, you may recharge a card to evade your encounter or to ignore its power that happens before you act.
  • Exchange: (Non-Basic Weapon, Armor, or Item received during 9-00A)
  • Grand Lodge: (Non-Basic Blessing received during 9-00A)
  • Sovereign Court: Add 1d4 to your checks to acquire allies, or 1d8 if the ally has the Aristocrat or Human trait.
  • Liberty's Edge: (Ally received during 9-00B)
  • Silver Crusade: Shuffle the support card Silver Crusade Favor into the blessings deck.
  • Scarab Sages: On your check to defeat a bane that has the Construct or Undead trait, you may bury a card to add 1d8.
  • Sunken Ships: For the rest of the adventure, add 1d6 to your checks against ships.
  • Broken Horns: (Non-Basic boon received during 9-00C2)
  • Open Gates: (Locations posted during 9-00D)

Reinforcements (AVAILABLE):
On your check, after the roll, you may bury this card to add 1d8.
You may bury this card; each character shuffles a random card from his discard pile into his deck.
You may bury this card to shuffle 1d4+1 random cards from your discard pile into your deck.
At the end of the scenario, give this card to another Pathfinder Adventure Card Guild table that does not have one displayed or buried.

Any character may bury a card that has the Healing trait, an ally, or a blessing to give a displayed or buried Reinforcements support card to another Pathfinder Adventure Card Guild table that does not have one displayed or buried.


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Scarab Sages

Male

I choose Weapon. I think I would have had to do a roll to get that staff of focus, but being a weapon B I don't think I care even if I banish it.

We still get deck upgrades even if not playing for Tier?

Agree with Dark Archive.

Also, important: I acquired a Blessing 1 (Wadjet) by burying Sacred Candle to nab it from the blessings deck during my turn. This counts in our loot, right? It's my favorite trick.


Deck Handler // Looking for: Spell 3 > Spell 3 > Ally 3 > Blessing 3 > Spell B

I'm not particularly interested in either a weapon or an armor, so if anyone else has a preference, feel free to speak up.

I'd like either the Ally 2 or the Item 2, in that order, for my deck upgrade.

And third-ing the vote for Dark Archive.

Boon?: 1d20 ⇒ 6 -> No boon for me. (I'm assuming... what results get a boon?)

Scarab Sages

Male

Oh yeah...

Boon: 1d20 ⇒ 3


Deck Handler

Convention Boon: 1d20 ⇒ 14 - Nope
(Amaryllis, 1 or 20 gives you the convention boon)

Dark Archive is definitely the better of the two, constant ranged combat damage is annoying.

Skill Feats: Charisma +2 / Dexterity +2

I would also like either an Ally 2 or an Item 2, in that order. ;-) I'll roll for them

Ally 2: 1d1000 ⇒ 935
Item 2: 1d1000 ⇒ 587


Deck Handler // Looking for: Spell 3 > Spell 3 > Ally 3 > Blessing 3 > Spell B

Ally 2: 1d1000 ⇒ 671
Item 2: 1d1000 ⇒ 753


Neither Maelwys nor Void_Eagle expressed a preference, so I gave you one of each. So including Mavaro’s blessing, that adds:

    Weapon 1
    Weapon B
    Armor 2
    Armor B
    Blessing 1

Remember, you each get 2 upgrades.

(I’m not sure whether Mavaro needs to attempt to acquire the weapon, or just acquires it? But yeah, probably won’t matter with a Weapon B. Especially as you’d have the displayed Reinforcements for a hypothetical check, since you lose it, used or unused, at the end of a scenario.)

Looks like there’s consensus on Dark Archive! I’ll get the new scenario set up this evening.

Scarab Sages

Male

I would like the Weapon 2 (grabbing Deconstructor from Ultimate Equipment) and an Ally B (grabbing Fencer from the same deck). No more Acrobatics for me, but I get Disable on the weapon and Melee on the ally. Already have two Blessing 1 cards; someone else is welcome to it.


See Deck Handler here

I would like the Blessing 1 (using ultimate magic to trade in blessing of the gods for Blessing of Thoth). I suppose I could also use an Item 1 to turn in my Sage's Journal into a wand of detect magic.

Anyone have a problem with those choices?

Daddy needs a new pair of boons: 1d20 ⇒ 5


Note that there's a Paizo forum bug that's preventing thread headers from being edited. Until it gets resolved, please refer to the scenario update posts only.

Scenario intro is up, sorry for the delay. Choose your starting locations, and draw opening hands. Also let me know if you want to make any changes to the turn order; if not we'll continue with the same order, picking up with Varril.

And, finalize your upgrades. Currently it looks like:
Varril: Blessing 1, Item 1
Aric: Ally 2, ?
Amaryllis: Item 2, ?
Mavaro: Weapon 2, Ally B

If Aric or Amaryllis are interested in a second upgrade from what's left, their choices are:
Armor 2, Ally 1, Item 1, Weapon 1, any non-Spell B.


Deck Handler // Looking for: Spell 3 > Spell 3 > Ally 3 > Blessing 3 > Spell B

I"m good with just the one upgrade


Deck Handler

Sure, I'll take the extra Item 1.
Ally 2: Masque -> Slip
Item 1: Bestiary of Garund -> Cockroach Coat


I've posted the ally you each get, to add to your opening hands.

Calthaer still needs to choose a starting location for Mavaro. (Or confirm it's okay to start at the Guardian Vault also?)

Scarab Sages

Male

It's ok. The starting hand - on phone now and it's a pain. Will post it soon but I will start there.


Wile all faction objectives have been completed, this phase of the event will be continuing a few more days, in order to let parties try to finish up their current scenarios. (The current estimate is Monday or Tuesday.) If you do not finish by then, you will earn upgrades, but you will *not* earn the scenario rewards, or any tier rewards if applicable.


Just making sure it wasn't lost in the scenario set up: everyone should have received an extra random ally with their opening hand for this scenario, courtesy of the Liberty Edge faction. This was in addition to the normal opening draw, so everyone should have begun the scenario with 1 card more than their max hand size.

Scarab Sages

Male

I did miss that...hmm...


Yeah, there's a lot of faction benefits that have come up, which can be hard to remember. I've compiled them in the update post, but still can't edit the header to put them there as well.

Either retcon your first turn, or add the ally to your hand as an extra card for your 2nd turn, your choice.

Scarab Sages

Male
EmpTyger wrote:

Yeah, there's a lot of faction benefits that have come up, which can be hard to remember. I've compiled them in the update post, but still can't edit the header to put them there as well.

Either retcon your first turn, or add the ally to your hand as an extra card for your 2nd turn, your choice.

I hadn't quite gotten done my first turn when you posted, so I used it during that turn - it should all be good.


Just a friendly BR reminder that you have the faction benefits available to use. In particular, Dark Archive and Scarab Sages come into play against Undead.


Deck Handler // Looking for: Spell 3 > Spell 3 > Ally 3 > Blessing 3 > Spell B

Thanks for the reminder about the ally. I saw you post about it, but missed the post with the allies in it. Then completely forgot about it when I took my turn. I've added it to my hand now.

Scarab Sages

Male

I don't think Varril did the "Third Law" thing when he closed his location...did he?


Deck Handler // Looking for: Spell 3 > Spell 3 > Ally 3 > Blessing 3 > Spell B

I don't think so, but if I remember correctly there would've been 7 cards in the location, so the 1d6 roll would've been a moot point anyway.


Amaryllis - Void_Eagle wrote:
I think only Amaryllis and Mavaro have to do the Wisdom / Perception check, since they're the only ones at the location. Correct me if I'm wrong....

Correct. So Varril still has the Clinging Venom and the reroll.


Time is called, so Scenario B is over. The scenario counts as neither won nor lost; you don't get the reward nor feats/tier advancement. But you do earn an upgrade.

Decide on upgrade, choose your starting location for the next scenario. Let me know if any changes to the turn order; otherwise we'll continue with Aric starting.

This scenario uses some modified ship rules from S&S. Let me know if any questions.

Modified Ship rules:
Ignore any references to commanding or seizing ships.
A ship is neither a bane nor a boon.
If you succeed at all of the checks required to defeat a ship, stash a plunder card (see below). If you fail a check to defeat a ship, it deals an amount of Structural damage equal to the difference between the difficulty to defeat the ship and your check result.
Characters may play cards or use powers that reduce Structural damage, then characters must collectively discard from the tops of their decks a total number of cards equal to the remaining Structural damage.


See Deck Handler here

I'm not taking a deck upgrade, there is nothing for me.

Additionally, I say we all start at tempest Cay, as 'increase all structural damage by 1' seems like a good thing to get rid of. It'll make closing the location that deals our ship 4 structural damage easier.


Deck Handler

I'll pass on deck upgrades as well.

Note that the increase affect is only if there's somebody there. So if we don't all start there, then nobody should start there. But since I was planning to start there anyway (just based on the closing text and the allies), I'm perfectly fine to have everybody start there. ;-)

Scarab Sages

Male

I also want nothing...B cards are a bummer at this point.

Tempest Cay sounds fine.


I've posted the scenario setup, pending Void_Eagle's selecting their upgrade and starting location. (Or confirming that Tempest Cay is okay with them also for Amaryllis?)

If you need to encounter a random ship, roll 1d10.
Also, remember that the party does begin with a Reinforcements available! As well as the faction benefits.
All this is listed in the scenario update posts. (Sorry again for still not being able to update the header.)

Start whenever you're ready. Good luck!


Deck Handler // Looking for: Spell 3 > Spell 3 > Ally 3 > Blessing 3 > Spell B

No upgrade, and Tempest Cay works.


If you wind up needing additional help after the roll, remember the +1d8 ability of Reinforcements, which the table currently has displayed.


Deck Handler // Looking for: Spell 3 > Spell 3 > Ally 3 > Blessing 3 > Spell B

Yeah, I was trying not to use that, since it can also be used for healing. But if I'd failed the close check on the reroll, I would've been seriously tempted....

Scarab Sages

Male

Do folks want / need a Blessing 1, should one come up in the deck - should I snag one with my Sacred Candle? Or should we just hold out for a Blessing 2?


I believe Varril has Blessings of the Spellbound, and Aric has a Blessing of the Spy.
If neither are willing, alternatively we can say that Mavaro buried Reinforcements for the +1d8 to have passed the Fort check.


Quote:
Don’t know how this blessing (examine-if bane explore) works with this location(if examine-shuffle location), so I'll just to end my turn here.

Hm. I believe it would be:

1) Examine top card
2) Shuffle the examined card back in
3) If the examined card was a bane, explore the new top card


Deck Handler

Sorry guys, my internet has been down all day. I'm checking the post and updating now.

Scarab Sages

Male

A moment of planning: I could take down Shipwreck Graveyard (saving at least Aric a start-of-turn Wis/Surv check)...and this seems like the best move...but I am not sure that - given I ate a bunch of structural damage upon closing the last one - that I can take it all on the chin myself this time with the 1d4 structural damage that comes with the Graveyard upon closing.

Can we determine to share the damage if / when I close it? Given Mavaro's ability to do just about any check, I should be able to both take on the barrier and acquire whatever card might happen to come up.


Deck Handler

Yes, if you could close the graveyard that would be awesome, to avoid the extra damage at the start of my turn.
And I'll definitely be happy to take some of the structural damage, nobody should need to take that alone.

Scarab Sages

Male

Thank you...will take my turn here shortly...


The Silver Crusade Favor just got flipped, so all characters get a free recharge! Either your choice from the discard pile, or random from buried pile.


Deck Handler // Looking for: Spell 3 > Spell 3 > Ally 3 > Blessing 3 > Spell B

I'm going to "randomly" choose my one buried card to recharge.


Also, VampByDay, feel free to take your turn in the meantime.


See Deck Handler here
EmpTyger wrote:
Also, VampByDay, feel free to take your turn in the meantime.

Sorry, weekend completly got away from me. Ran 1/2 a module, had lunch with my dad, submitted an article to wayfinder#19, and played in the final session of the first Starfinder AP.


Amaryllis - Void_Eagle wrote:
I believe BR lists the wrong character at Gozreh's Flow. Arik moved there but it lists Varril, who I believe is still at the Fog Bank. Unless I missed something, which is a possibility....

Nope, my error. Thanks for the catch Void_Eagle! Fixed now.


While you're here, note that I'll be travelling tomorrow through Monday. I'll still have access, but my updates may be more irregular during that time.
(I'm hopeful I'll be able to get the new scenario set up before I leave- don't fail me, heroes!)


Note that Structural Damage works differently in this adventure than in S&S.
Here, Structural Damage must be discarded from the top of your deck.


Choose upgrades (and feat if relevant), and roll your d20.

When ready, choose your starting location for the next scenario and draw your opening

9-00C1 reward: 1d20 ⇒ 11
Nope


See Deck Handler here

Daddy needs a new pair of boons!: 1d20 ⇒ 17

I would really like one of the spell 2s, as that would net me Marionette, a spell that removes a creature’s immunity to mental (letting me use binder’s time on them)
1d1000 ⇒ 902

Other than that. . . Not sure.


Deck Handler // Looking for: Spell 3 > Spell 3 > Ally 3 > Blessing 3 > Spell B

I'd like one of the Spell 2s.

Boon?: 1d20 ⇒ 14 -> Negative

I'll also start at the Fog Bank, although I can move at the start of my turn if we decide to zerg down a location.

Scarab Sages

Mavaro's Spreadsheet

I am primarily interested in the Item 2 and secondarily interested in the Blessing 2.

Boon: 1d20 ⇒ 1

This means I get one, right? Did we list what's available?

I missed that topdeck structural...went back and checked and don't believe it would have changed anything...in fact...with the cards I discarded, I think it was preferable.


Congratulations! Here are your choices. (And you do not need to apply your selection to Mavaro; you can use it with another character, or hold on to it for later.)

Gameday VII Rewards wrote:

Season of Tapestry’s Tides Reward #1

Unconventional Firepower: You may add one weapon that has the Firearm trait and one item that has the Ammunition trait from the Gunslinger Class Deck to your box. These cards must have an adventure deck number equal to or lower than your current tier. Each time you advance a tier, you may exchange one of these cards with another card of the same type from the Gunslinger Class Deck, following the same restrictions.

Season of Tapestry’s Tides Reward #2
Burgeoning Captain: At the beginning of a scenario that uses the Skull & Shackles Base Set, you may cross out this reward to gain the skill Survival: Wisdom +2 on your checks attempted while you are on a ship and on your checks attempted against a ship until the end of the scenario.

Season of Tapestry’s Tides Reward #3
Sea Legs: When you would fail a combat check against a bane that has the Aquatic trait, you may cross out this reward to reroll the dice and add 1d6; take the new result.

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