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Almaas makes a small step and shoots two arrows with his deadeye bowman training at Hjort!
Longbow, flurry of arrows -2, +2 BAB, +1 Dex, +1 Masterwork, +1 Weapon Focus: 1d1d20 + 3 ⇒ (10) + 3 = 13
Longbow, pbs : 1d8 + 1 ⇒ (8) + 1 = 9
Longbow, flurry of arrows -2, +2 BAB, +1 Dex, +1 Masterwork, +1 Weapon Focus: 1d1d20 + 3 ⇒ (13) + 3 = 16
Longbow, pbs : 1d8 + 1 ⇒ (2) + 1 = 3

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Almaas becomes one with his bow, then one with his arrows as they fly through the air straight into Hjort's chest, slamming him into the ground.
Old Wilmar, post your turn when you get a chance too, I don't know what your character does as I don't think he has taken a combat action himself this game.
Runa steps forward and unleashes a sickening blast of negative energy, "Damn, Hjort's down already."
negative energy damage, selective channel: 1d6 ⇒ 3
Almaas: 1d20 + 7 ⇒ (20) + 7 = 27
Old horn: 1d20 + 4 ⇒ (1) + 4 = 5
Old Wilmar: 1d20 + 8 ⇒ (15) + 8 = 23
Rewyn: 1d20 + 0 ⇒ (5) + 0 = 5
Ser Beric: 1d20 + 2 ⇒ (2) + 2 = 4
Wichmann: 1d20 + 1 ⇒ (19) + 1 = 20
Lazar follows up the barrage of negative energy with a magic missile aimed at Ser Beric, "I think we can handle these beginners ourselves, Runa."
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
The monk continues to fight Old Horn, "Well someone help me with this...this...beast!"
flurry: 1d20 + 1 ⇒ (4) + 1 = 5flurry: 1d20 + 1 ⇒ (19) + 1 = 20
damage: 1d6 + 2 ⇒ (6) + 2 = 8
Bold is Up!
Combat Slide
Wichmann, -14hp, Baned, Unconscious
Old Horn, -11hp and Baned, 2 turns
Almaas, -1hp and Baned
Rewyn, -3hp Baned
Ser Beric, -15hp and Baned and Unconscious
Old Wilmar, -1hp, 2 turns
Not looking too good for you guys!

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Almaas shoots two arrows with his deadeye bowman training at Runa!
Longbow, flurry of arrows -2, +2 BAB, +1 Dex, +1 Masterwork, +1 Weapon Focus: 1d1d20 + 3 - 1 ⇒ (17) + 3 - 1 = 19
Longbow, pbs : 1d8 + 1 ⇒ (1) + 1 = 2
Longbow, flurry of arrows -2, +2 BAB, +1 Dex, +1 Masterwork, +1 Weapon Focus: 1d1d20 + 3 - 1 ⇒ (9) + 3 - 1 = 11
Longbow, pbs : 1d8 + 1 ⇒ (3) + 1 = 4

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Rewyn will gather power and send a blast at Runa White and attempt to bullrush her as well.
Ranged vs. AC/baned: 1d20 + 4 - 1 ⇒ (16) + 4 - 1 = 19 20/x2
1d6 + 4 ⇒ (2) + 4 = 6 piercing, slashing or bludgeoning damage
Bull Rush/baned: 1d20 + 2 - 1 ⇒ (8) + 2 - 1 = 9

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Old Horn tries to slam the monk back with his horn!
horn: 1d20 + 4 ⇒ (7) + 4 = 11 horn: 1d20 + 4 ⇒ (7) + 4 = 11
The monk easily dodges the brute strength horn attacks.
Old Wilmar begins casting a Summon Natures Ally Spell at +1CL by spontaneously converting Monkey Fish.
A few moments later a single stirge appears and flies over to attack the evoker wizard.
attach: 1d20 + 7 ⇒ (2) + 7 = 9 but misses.
Old Wilmar then begins casting another Summon Natures Ally Spell by converting Liberating Command.
Runa and Almaas slam attacks into Runa, but it is not enough to take her down.
***Enemies***
Runa unleashes another blast of negative energy at the party!
damage: 1d6 ⇒ 6
Almaas: 1d20 + 7 ⇒ (3) + 7 = 10
Old horn: 1d20 + 4 ⇒ (1) + 4 = 5
Old Wilmar: 1d20 + 8 ⇒ (2) + 8 = 10
Rewyn: 1d20 + 0 ⇒ (9) + 0 = 9
Ser Beric: 1d20 + 2 ⇒ (19) + 2 = 21
Wichmann: 1d20 + 1 ⇒ (16) + 1 = 17
strige: 1d20 + 1 ⇒ (1) + 1 = 2
Old Wilmar concentration: 1d20 + 7 ⇒ (4) + 7 = 11 Loses his Summon Spell
The Evoker, no longer harrased by a Stirge, hurls a force missile at Almaas. damage: 1d4 + 1 ⇒ (4) + 1 = 5
The monk then charges Old Wilmar and attempts a stunning fist attack. unarmed strike: 1d20 + 4 ⇒ (16) + 4 = 20damage: 1d6 + 2 ⇒ (4) + 2 = 6
Old Wilmar fort save: 1d20 + 6 ⇒ (17) + 6 = 23
Bold is Up!
Combat Slide
Wichmann, -17hp, Baned, Unconscious
Old Horn, -17hp and Baned, Unconscious
Almaas, -12hp and Baned
Rewyn, -9hp Baned
Ser Beric, -18hp and Baned, Unconscious
Old Wilmar, -13hp
Runa White, -8hp
Ser Beric and Wichmann, how much more damage until you're actually dead? :(

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Almaas uses his faith in Chaldira to resist the channel!
Using Almaas’ ‘lessons of Chaldira’ trait to reroll the save vs. Channel negative.
Will save successful so only at -9 hp : 1d20 + 7 ⇒ (9) + 7 = 16
”Chaldira be with us!“ Almaas shouts.
Almaas makes a small step to the side and shoots two arrows with his deadeye bowman training at the monk .
Longbow, flurry of arrows -2, +2 BAB, +1 Dex, +1 Masterwork, +1 Weapon Focus, pbs +1, Deadeye bowman (no soft cover if 1 ally), precise shot, bane: 1d20 + 3 + 1 - 1 ⇒ (6) + 3 + 1 - 1 = 9
Longbow, pbs : 1d8 + 1 ⇒ (4) + 1 = 5
Longbow, flurry of arrows -2, +2 BAB, +1 Dex, +1 Masterwork, +1 Weapon Focus, pbs +1, Deadeye bowman (no soft cover if 1 ally), precise shot, bane: 1d20 + 3 + 1 - 1 ⇒ (20) + 3 + 1 - 1 = 23
Longbow, pbs : 1d8 + 1 ⇒ (5) + 1 = 6
* *
Crit confirm : 1d20 + 3 ⇒ (9) + 3 = 12
Crit damage : 2d8 + 2 ⇒ (1, 2) + 2 = 5
Don’t like the confirm roll. Using Portfolio reroll!
Crit confirm reroll : 1d20 + 3 ⇒ (15) + 3 = 18
Crit damage : 2d8 + 2 ⇒ (5, 3) + 2 = 10

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You're lucky you're in low tier for that crit, they gave him deflect arrows in high tier!
The monk mercenary goes down!

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Chaldira looks around in confusion on Axis as she hears pleads for her aid, but from a follower of a different deity. She blindly gives her aid to to the fight by restoring 10 health to the monk mercenary and standing him back up. "You're welcome Almaas!" you hear on the wind.

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Rewyn will send a blast at Runa, then move out of the room around corner so she can't channel damage her anymore.
Ranged vs. AC: 1d20 + 4 ⇒ (3) + 4 = 7 20/x2
1d6 + 4 ⇒ (1) + 4 = 5 piercing, slashing or bludgeoning damage
"This is not my day!"

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Old Wilmar has nothing left to try in the face of an enemy, so he withdraws!
The monk takes his AoO from Old Wilmar's second square of movement. 1d20 + 4 ⇒ (14) + 4 = 18damage: 1d6 + 2 ⇒ (5) + 2 = 7 1 damage short of knocking him out!
Rewyn's blast misses and she smartly withdraws from the fight.
The evoker pulls out his wand (of magic missile) and fires an intense missile from it at Almaas. damage: 1d4 + 2 ⇒ (2) + 2 = 4
Runa White casts cause fear on Almaas since he is the only remaining nearby enemy.
Will save with bane, DC 13: 1d20 + 6 ⇒ (6) + 6 = 12 And he only fails because of Bane! rounds: 1d4 ⇒ 2
The monk 5ft steps over to Almaas and flurries! "Which of our styles is better brother?"
1d20 + 2 ⇒ (17) + 2 = 19 1d20 + 2 ⇒ (20) + 2 = 22
Confirm: 1d20 + 2 ⇒ (12) + 2 = 14
damage for 2 hits: 2d6 + 4 ⇒ (6, 6) + 4 = 16
Bold is Up!
Combat Slide
Wichmann, -17hp, Baned, Unconscious
Old Horn, -17hp and Baned, Unconscious
Almaas, -29hp and Baned, Running away 2/2 rounds, Unconscious
Rewyn, -9hp Baned
Ser Beric, -18hp and Baned, Unconscious
Old Wilmar, -20hp, Getting the heck out of here
Runa White, -8hp
Rewyn, what do you do?
Without winning this combat, the mission will fail and the PCs that are down will be sold into slavery instead of being killed. This still costs 5pp for a rescue team, which many of you cannot afford. I wish there was a better option here, as I hate seeing TPKs, but I can only do what the scenario tells me in PFS.

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My character would rather die than give up. :-(

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Ser Beric would rather bleed to death. Dwarves don't make good slaves. I'd use whatever rerolls I had to change things, but it's too late now. As this was his very first mission, he doesn't have anything at all to roll out but my GM rerolls. It's okay. I can always dust him off with a new name and number if I want to down the road. It's not like I don't have 18 other characters to play!

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Ser Beric would rather bleed to death. Dwarves don't make good slaves. I'd use whatever rerolls I had to change things, but it's too late now. As this was his very first mission, he doesn't have anything at all to roll out but my GM rerolls. It's okay. I can always dust him off with a new name and number if I want to down the road. It's not like I don't have 18 other characters to play!
You're welcome to be executed by the Linnorm King of Trollheim if you'd like. Without 5pp, it makes little mechanical difference as it makes your character unplayable either way. Terribly sorry about the outcome!

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I already posted? Was I supposed to take 2 turns?
This is already the next round, everyone else is unconscious :(

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Rewyn has a laspe of judgement. She is afraid of what will happen to her allies if she leaves, but she also thinks she can survive to tell the tale. She moves into the door way and says, "I surrender, please don't kill my allies."

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Runa steps forward, "About time you criminals saw justice. You're coming with us to the guards and they will see what to do with you from there." She then has the monk tie up Rewyn while she stabilizes the fallen.
Game over! Sorry!