Dog Rider

Wichmann Barrowes's page

36 posts. Organized Play character for Zioalca.


Full Name

Wichmann Barrowes

Race

Halfling

Classes/Levels

Barbarian 1

Gender

Male

Size

Small

Age

23

Alignment

CG

Deity

Gorum

Location

Pharasma's Domain

Languages

Common, Halfling

Strength 15
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 10
Charisma 12

About Wichmann Barrowes

Bot me in Combat:
Wichmann starts combat by entering a rage and making an intimidate(demoralize)[1d20+10 vs 10+HD+Wis] check against his target. He then rushes in with his lucerne hammer drawn until the target is in reach(10ft). The following rounds he attacks with the hammer until the target is down and then repeats against his next target. Against ranged opponents he will switch to the Halfling Sling Staff.

Wichmann Barrowes
Male halfling barbarian 1
CG Small humanoid (halfling)
Init +2; Senses Perception +6

Normal Stats:
Barbarian/1 | HP 15/15 | AC 17 (T 13, FF 15) | CMB +2 CMD 14 | F:+5 R:+3 W:+1 | Init +2 | Perc +6 | Speed 30ft | Rage 9/9
--------------------
Defense
--------------------
AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 15 (1d12+3)
Fort +5 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +3, Will +1; +2 vs. fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee lucerne hammer +4 (1d10+3)
Range halfling sling staff +4 (1d6+2/×3) (80' increments)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks rage (9 rounds/day)
--------------------
Statistics
--------------------
Str 15, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 14
Feats Intimidating Prowess
Traits berserker of the society, bully
Skills Acrobatics +1 (-3 to jump), Climb +5, Intimidate +8, Perception +6, Swim +3; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception

Raging Stats:
Barbarian/1 | HP 17/17 | AC 15 (T 11, FF 13) | CMB +4 CMD 14 | F:+7 R:+3 W:+3 | Init +2 | Perc +6 | Speed 30ft | Rage 9/9 | Active Conditions: Rage

--------------------
Defense
--------------------
AC 15, touch 11, flat-footed 13 (+4 armor, +2 Dex, -2 rage, +1 size)
hp 17 (1d12+5)
Fort +7 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +3, Will +3; +2 vs. fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dogslicer +6 (1d4+4/19-20) or
halfling sling staff +6 (1d6+4/×3) or
lucerne hammer +6 (1d10+6)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks rage (9 rounds/day)
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 18, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +4; CMD 14
Feats Intimidating Prowess
Traits berserker of the society, bully
Skills Acrobatics +1 (-3 to jump), Climb +7, Intimidate +10, Perception +6, Swim +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception

Fatigued Stats:
Barbarian/1 | HP 15/15 | AC 16 (T 12, FF 15) | CMB +2 CMD 14 | F:+5 R:+3 W:+1 | Init +1 | Perc +6 | Speed 30ft | Rage 9/9

Wichmann Barrowes
Male halfling barbarian 1
CG Small humanoid (halfling)
Init +1; Senses Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size)
hp 15 (1d12+3) (currently 13)
Fort +5 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +2, Will +1; +2 vs. fear
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee dogslicer +3 (1d4+1/19-20) or
halfling sling staff +3 (1d6+1/×3) or
lucerne hammer +3 (1d10+1)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks rage (9 rounds/day)
--------------------
Statistics
--------------------
Str 13, Dex 12, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +1; CMD 12
Feats Intimidating Prowess
Traits berserker of the society, bully
Skills Acrobatics +0 (-4 to jump), Climb +4, Intimidate +7, Perception +6, Swim +2; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception

------------------------------------------------------------
Languages Common, Halfling
SQ fast movement
Combat Gear alchemist's fire; Other Gear hide armor, halfling sling staff, lucerne hammer[APG], sling bullets (20), backpack, belt pouch, blanket[APG], cold weather outfit, flint and steel, furs[APG], hemp rope (50 ft.), large tent[APG], pot, snowshoes[APG], soap, torch (10), trail rations (5), waterskin, 4 gp, 8 sp
--------------------
Special Abilities
--------------------
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.