Wichmann starts combat by entering a rage and making an intimidate(demoralize)[1d20+10 vs 10+HD+Wis] check against his target. He then rushes in with his lucerne hammer drawn until the target is in reach(10ft). The following rounds he attacks with the hammer until the target is down and then repeats against his next target. Against ranged opponents he will switch to the Halfling Sling Staff.
Wichmann Barrowes
Male halfling barbarian 1
CG Small humanoid (halfling)
Init +2; Senses Perception +6
Normal Stats:
Barbarian/1 | HP 15/15 | AC 17 (T 13, FF 15) | CMB +2 CMD 14 | F:+5 R:+3 W:+1 | Init +2 | Perc +6 | Speed 30ft | Rage 9/9
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Defense
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AC 17, touch 13, flat-footed 15 (+4 armor, +2 Dex, +1 size)
hp 15 (1d12+3)
Fort +5 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +3, Will +1; +2 vs. fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee lucerne hammer +4 (1d10+3)
Range halfling sling staff +4 (1d6+2/×3) (80' increments)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks rage (9 rounds/day)
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Statistics
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Str 15, Dex 14, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +2; CMD 14
Feats Intimidating Prowess
Traits berserker of the society, bully
Skills Acrobatics +1 (-3 to jump), Climb +5, Intimidate +8, Perception +6, Swim +3; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Raging Stats:
Barbarian/1 | HP 17/17 | AC 15 (T 11, FF 13) | CMB +4 CMD 14 | F:+7 R:+3 W:+3 | Init +2 | Perc +6 | Speed 30ft | Rage 9/9 | Active Conditions: Rage
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Defense
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AC 15, touch 11, flat-footed 13 (+4 armor, +2 Dex, -2 rage, +1 size)
hp 17 (1d12+5)
Fort +7 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +3, Will +3; +2 vs. fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dogslicer +6 (1d4+4/19-20) or
halfling sling staff +6 (1d6+4/×3) or
lucerne hammer +6 (1d10+6)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks rage (9 rounds/day)
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Statistics
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Str 19, Dex 14, Con 18, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +4; CMD 14
Feats Intimidating Prowess
Traits berserker of the society, bully
Skills Acrobatics +1 (-3 to jump), Climb +7, Intimidate +10, Perception +6, Swim +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Wichmann Barrowes
Male halfling barbarian 1
CG Small humanoid (halfling)
Init +1; Senses Perception +6
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Defense
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AC 16, touch 12, flat-footed 15 (+4 armor, +1 Dex, +1 size)
hp 15 (1d12+3) (currently 13)
Fort +5 (+5 circumstance bonus vs. cold weather, +2 circumstance bonus vs. cold weather), Ref +2, Will +1; +2 vs. fear
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dogslicer +3 (1d4+1/19-20) or
halfling sling staff +3 (1d6+1/×3) or
lucerne hammer +3 (1d10+1)
Space 5 ft.; Reach 5 ft. (10 ft. with lucerne hammer)
Special Attacks rage (9 rounds/day)
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Statistics
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Str 13, Dex 12, Con 14, Int 10, Wis 10, Cha 12
Base Atk +1; CMB +1; CMD 12
Feats Intimidating Prowess
Traits berserker of the society, bully
Skills Acrobatics +0 (-4 to jump), Climb +4, Intimidate +7, Perception +6, Swim +2; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
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Languages Common, Halfling
SQ fast movement
Combat Gear alchemist's fire; Other Gear hide armor, halfling sling staff, lucerne hammer[APG], sling bullets (20), backpack, belt pouch, blanket[APG], cold weather outfit, flint and steel, furs[APG], hemp rope (50 ft.), large tent[APG], pot, snowshoes[APG], soap, torch (10), trail rations (5), waterskin, 4 gp, 8 sp
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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fearless +2 bonus to save vs. fear (stacks with halfling luck).
Rage (9 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
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