GM Evil |
Feel free to post your character introductions, roleplay, etc. We'll get started with the game on Monday.
For now, you've been summoned to a briefing room in the Grand Lodge by none other than Drandle Dreng himself, though you don't know what for.
Old Wilmar |
Old Wilmar is an old looking dwarf. Which means for most races he is ancient. Wilmar smells of the outdoors. While waiting for the venture captain he does speak to anyone apart from the wooly rhino he came in with. The Elasmotherium appears to enjoy the attention when it is not huffing at anyone coming too close.
Darven Aulamaxa |
Darven sits cross-legged in quiet meditation while waiting for the venture captain and the rest of his team. He wears loose fitting clothes that hide his dense, but not overly large muscular form.
Wichmann Barrowes |
Wichmann can be seen pulled up at the table in a chair. To be described as sitting in it would an overstatement though, as the halfling who is covered in hides is constantly fidgeting about. His eyes dart about the room as he mutters to himself
"Just you wait! My strike and stride can't be beat!"
Every now and then he grabs the lucerne hammer from his back, swinging it back and forth, almost striking the arms off the chair.
Rewyn Phigani |
Rewyn is a 3'4" Gnome who's flesh often looks like stone. While in the lodge waiting, she will check up on any plants making sure they are well watered and cared for. If anyone walks by they can hear her speaking to the plants.
GM Evil |
Gameplay start in a few hours. This os one of those that starts out with a flashback to your briefing while youre in the mission, so make any last introductions and purchases now. Before the flashback ends, you're told that you're mission is in the cold northern regions, so prepare accordingly. Cold weather outfits, endure elements, and the like will be your best friend.
Ser Beric Doonarion |
Ser Beric appears to be a young male dwarf with a flowing red beard and hair. Suprisingly, he does not speak with such a quite thick accent as many other dwarves do. It is far easier to make out what he says and he sounds almost polished compared to many dwarves.
This dwarf is wearing pretty new scale mail with no battle damage to it being apparent. His dwarven waraxe is also bearing few signs of battle scarring. In fact, it looks like it was forged recently.
"Greetings, I am Ser Beric Doonarion of the Five Kings Mountain. As a Paladin of Torag I have been sent to work with the Pathfinders as an emissary of the Church of Torag. It is jolly well to meet all of you and to serve in the Pathfinder Society with you."
Ser Beric will purchase a cold weather outfit for 8 gp.
Darven Aulamaxa |
Darven buys some cold weather gear and snowshoes.
Almaas Kargar |
Almaas is a young Dwarf from a Osiriani merchant family that always felt that community, tradition and fairness are the values that should be inherently present in any civilisation .
Thus, he embraces the lessons of Erastil and tries to use his family fortune to bring prosperity through fair trade.
He can be a stoic negotiator but has an empathic approach. He is very perceptive and understands people's motives which is very important to him as a merchant and a pillar of his community.
He typically wears no armor and during battle usually tries to use his bow to attack but also uses his legs and fists if necessary.
Almaas has an older brother, Toral, who is also a member of the Pathfinder Society.
Wichmann Barrowes |
Wichmann rushes over to Ser Beric, looking him up and down.
"You look like you could hold your own in battle friend. That battleaxe speaks to your experience in the field although the unblemished armor makes me question it."
The halfling clad in fur and hides extends his hand out, ready to accept a firm hand shake.
"May Gorum lead us to grand battles and great victories!"
Old Wilmar |
Wilmar doesn't look up and speaks loudly to the room more than anyone in it, "Do you know what we're doing here? Oh yeah, this is Old Horn."
The old dwarf pats his animal friend to emphasize the point and goes back to stroking his elasmotherium.
Ser Beric Doonarion |
Ser Beric looks at the halfling's outstretched hand and reaches out to firmly clasp it in his own.
"While I am not a follower of Gorum, I do respect the battle prowess of his followers. So let us both follow our gods to victories over our foes! Torag and Gorum alike share common goals."
Wichmann Barrowes |
"Indeed. While forges aren't necessary for battle, the weapons they produce do help in pleasing the God of Battle. We will show our enemies what true fear is!"
Wichmann rushes back to his seat, pulling himself up with ease.
"Join us Ser Beric!" says the halfling, motioning to the seat next to him.
Rewyn Phigani |
Rewyn walks into the room and looks for an empty seat. Being a gnome, she has to climb up onto the chair. When she sits her eyes are just barely visible above the table top. "I wonder what we are going to be doing. I only just finished my confirmation last week. This is exciting."
Almaas Kargar |
Almaas is more the silent type and listens to your discussions.
"I see that a lot of martial prowess has gathered here! I want you all to know that I see us as a team ... and a team is a small community for which I will give my live blood to protect. It is an honor to explore at your side! May our joint cooperation lead us to discoveries that we report for the glory of the Pathfinder Society!" Almaas says in a calm voice.
Darven Aulamaxa |
Darven looks around at the gathered martials, "Perhaps we should spar together on the journey to show each other what we know."
GM Evil |
Ok guys, sorry for such a delay.First, me and kids all get sick with some kind of summer cold, and then when I'm ready to get started, I start having wifi issues due to my provider changing ownership. Ugh. Anyway, here we go!
The meeting in Absalom with Drandle Dreng nearly a month ago was brief, as always. I have a routine mission for you, though a dangerous routine mission, the old man whispered in the great hall in the Grand Lodge. Suffering from a cold and weak from lack of food and rest, the old venture-captain looked quite possibly the worst you’d ever seen him. Through wracking coughs he explained, An ally of ours in the Land of the Linnorm Kings—Rognvald Skagni—is writing a lengthy report on the state of government in the northern countries of Avistan. I received a letter from him just yesterday requesting several key documents from the vaults here to help him finish the report. Venture-Captain Dreng patted a large, heavy-looking chest next to him. These are the documents, and I need you to board a ship north to deliver them to Skagni. Dreng tried to stand at that point, but a fit of coughing sent him back into his seat. He gestured for a well-dressed, impeccably kept man standing in the shadows of the room to approach and whispered raspy orders to him. The man picked up a small pouch and a large key and handed them both to the party. Venture-Captain Dreng is unwell, as you can see. He wished me to give you this key and this pouch of gold. The key opens the chest, and the gold will buy you passage and get you from the Linnorm coast to Trollheim, where Skagni resides. Whatever you do, do not let the chest out of your sight and do not, under any circumstances, allow it to be searched. These documents are for Mr. Skagni’s eyes only. Are we understood? Dreng’s nameless servant waited for a reply and then smiled. Good. Now run along; Venture-Captain Dreng needs his rest.
The average daytime temperature in Trollheim during this adventure is just above freezing, and the average nighttime temperature hovers around –5° Fahrenheit.
The directions to Skagni’s home provided by VentureCaptain Dreng’s assistant are unclear, but after a few wrong turns due to poor handwriting, you finally locate your destination. But there’s a problem: it’s been burned to the ground. All that remains are the stone ruins of the small home’s walls and a few scattered piles of rubble!
Where the directions indicate Skagni’s house should be stands only the charred husk of a burnt-out building. Bits of burnt timber and ruined furniture lie scattered about, but if anything remained after the fire, it seems to have been picked over and looted. Though most of the walls are blackened with soot, a patch along the former front of the residence still shows relatively clean, white walls. Smeared across those white walls, written in reddish-brown letters four feet tall, are the words, Pathfinders go home.
The chest is going to be a concern for you. The chest is 2 feet wide, 4 feet long, and 3 feet deep. It’s made of heavy oak bound with iron, and locked with an enormous, finely crafted steel lock. The chest weighs 100 pounds, and it’s imperative that you keep it safe—failing to do so means a loss of respect within the Society. Take some time to decide how to handle the chest, and any last travel arrangements or purchases before you begin dealing with the house. I hate flashback intros.
Darven Aulamaxa |
Darven straps the chest to his back with some rope or chain, "Ready to carry this to our destination."
Even with a 100lb chest, I'm still under light load with my STR of 19
Old Wilmar |
Wilmar gives the flank of Old Horn a few loving pats, "My big friend here can take it for some of the way too, that chest is almost as big as you. Heck it's bigger than some of us."
Darven Aulamaxa |
Menas looks at "Old Horn", "It's not the load that breaks you down, its the way you carry it. I would not be opposed to sharing with your friend there." he says as he adjusts the weight of the chest.
During long travel sequences, Darven will allow Old Horn to carry the chest, but prefers to carry it himself in towns and combat situations.
Almaas Kargar |
”I am afraid that I will not be much help to carry the chest but I will protect it!“ Almaas says vehemently.
Almaas Kargar |
Almaas will check out the surroundings and see if finds anything in the house or sees any tracks.
Perception : 1d20 + 9 ⇒ (7) + 9 = 16
Survival : 1d20 + 5 ⇒ (8) + 5 = 13
Ser Beric Doonarion |
"It tis a heavy burden, that is most certain. I too share aid in carrying the chest and of course defending it as needed. I do think it might be a good idea for whoever is carrying the chest to not have possession of the key. It might be beneficial if someone in authority", he rolls his eyes when he says "authority", "is convinced that we are bearing the chest to one who has the key."
Ser Beric looks over the scene of devastation.
"Someone apparently doesn't like Pathfinders. Maybe we should ask around to find out who that might be and where Rognvald Skagni might be?"
Old Wilmar |
Perception: 1d20 + 10 ⇒ (5) + 10 = 15
Survival: 1d20 + 10 ⇒ (13) + 10 = 23
Wilmar gets low to the ground and looks around for the tracks of people coming or going. Either will be helpful right now. He chuckles to himself thinking about how even when chipped down to little blocks the mountains will outlive us all.
Rewyn Phigani |
Rewyn will also look for tracks and see if she can follow any, if someone points them out. Also, does anything else stand out with the perception.
Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Survival: 1d20 ⇒ 13
GM Evil |
From the outside, it appears that the house was burned down at least a week ago, if not longer, judging by the snow cover on the charred beams of the place. Tracks leave the house in almost every direction, as from what you can see without going inside, the place has been looted, and anything of value likely carried off. You also realize the letters on the outside of the building are written in blood.
Ser Beric Doonarion |
Ser Berric says, [b]"Right. Come on, lads. Let's go find the closest pub and start a wee chat with the locals. We can get warm, enjoy some of the local brew, and see what they have to say about this."[b]
With that, Berric starts to look about for a pub or goes to one he saw on the way here.
Almaas Kargar |
Almaas seems uncomfortable.
”We can go to a ... pub ... but I see it more as a way to gather information!“
On the way to the pub and also in the pub Almaas tries to show to people that he can listen well and that he can show empathy. He tries to find out if anyone saw or heard something about Skagni’s house and his whereabouts.
Diplomacy Info Gathering : 1d20 + 9 ⇒ (12) + 9 = 21
Darven Aulamaxa |
Darven, not liking the look of the scene, makes sure the chest is strapped to his back before exploring with Wichmann. "Caution, I doubt this warning was left without an intention to back it up."
Rewyn Phigani |
Rewyn will gather information while she is looking for a tavern or when she arrives to one she will go in and talk to the locals and travelers there.
Diplomacy: 1d20 + 1 ⇒ (14) + 1 = 15 (+3 to gather information.)
Almaas Kargar |
I believe our GM is gone. :-(
GM Zer0darkfire |
Darven suddenly takes on a robotic like expression and seems entirely intent on a singular goal, the carrying of the chest.
Until we hear from GM Evil, I will continue to run this scenario where my character will just carry the burden of the chest for the PCs.
As you all stand around the house deciding whether to enter it or gather information amoung the townspeople, a group of four humans carrying throwing axes on their backs approaches the group. One steps forward and speaks to the party, "Well, what are you all looking at. You wouldn't be Pathfinders would ya?"
1d20 + 10 ⇒ (1) + 10 = 11
1d20 + 6 ⇒ (3) + 6 = 9
1d20 + 6 ⇒ (2) + 6 = 8
1d20 + 9 ⇒ (14) + 9 = 23
Ser Beric Doonarion |
Ser Berric steps forward and speaks to the other man who spoke. "We were looking for Rognvald Skagni, but it appears someone didn't like him very much. What interest do you have in the Pathfinder Society?"
Diplomacy: 1d20 + 5 ⇒ (15) + 5 = 20
GM Zer0darkfire |
The leader and his group pull our their axes, "Only pathfinders are looking for him and we've been paid to kill pathfinders, nothing personal." he says as he begins the motion to throw a throwing axe.
Almaas: 1d20 + 1 ⇒ (5) + 1 = 6
Old Wilmar: 1d20 + 9 ⇒ (7) + 9 = 16
Rewyn: 1d20 + 3 ⇒ (19) + 3 = 22
Ser Beric: 1d20 + 1 ⇒ (19) + 1 = 20
Wichmann: 1d20 + 2 ⇒ (8) + 2 = 10
Almaas: 4d20 + 1 ⇒ (16, 16, 13, 4) + 1 = 50
Initiative Order, Bold May Go!
Combat Slide
Rewyn
Ser Beric
Enemies
Old Wilmar (and his AC)
Wichmann
Almaas