Those Halcyon Days of Youth (Inactive)

Game Master Stalwart

Basic moves pdf


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Labels: Danger -2 Freak +1 Savior +3 Superior +1 Mundane +1 | Conditions: Guilty, Afraid, Angry
Influence:
Horizon, Mosaic , Princess Ai'leya
Potential: 3/5 Current PN device: Lockdown Beam

Hmm, I'll have to think.

To a certain extent, I almost enjoy worldbuilding, setting construction, and creating factions and scenarios more than actually playing some of the time. I'd almost prefer to pop in as a guest GM or something, if I weren't rubbish at properly handling dialogue from more than a single viewpoint.

As it is, I'd probably stick around, but am considering if I want to stick with Isaiah for a while or move on to someone else. Though if I do move on, it would probably be with Isaiah just quietly fading into the background and putting in effort on low-key uplift and villain rehabilitation instead of public heroism.

Grand Lodge

influence(given):
Horizon, Frostbite
Potential[][][][][] Human Nomad |
conditions:
| Labels- Danger:-1 Freak:+1 Savior:0 Superior:+3 Mundane:+1

I do enjoy Andressa, but I've also got a few other ideas kicking around in my head. Due to the circumstance of the story revolving in halcyon a bit more than I thought we didn't really get to explore the other universe's nor get a chance to go to Andressa's 'home' to visit with the krol'kraza. But I think her just sort of sticking around and being weird at the school and generally causing minor mischief is probably a viable story for her to continue down. Eventually she would have most likely ventured back out into the stars driven away by some greater need to keep going to new places, seeing as this Earth is pretty well under control. She'd certainly pop back in to check up on her new friends and would likely call on them in turn whenever they called.

I was kind of thinking about maybe a nova who's very wizard/magey, book smarts for magic sort of thing. Or maybe a transformed, though in not sure exactly what yet(there are so many ideas here it's hard to settle on one lmao), or maybe a power stealy delinquent(this one was an idea before siphon believe it or not). Gonna wait to hear some other ideas on playboys before settling though.


Potential: 0/5 11A Labels: Danger: +1 Freak: -1 Savior: +1 Superior: +3 *Mundane*: +2 | Conditions: None
Influence:
Influenced by: Devil Diva, Femtite / Influences: Scorch, Mosaic, Frostbite, Psyche, Ballista, PATIENT X, Sarah, Triplight, Conflux, Indarius, Femtite, SG

I'm definitely interested in continuing to play Shin, though for a new game I'm thinking that he'll be best if he switches playbooks to the Protege. While his future self is considerably still a problem for him, I feel that Shin's changed irrevocably from his experiences as part of the Sentinels to make it much less of a worry that he'll become Dusk.

As the Protege, he can still play into those themes with Whippoorwill as he's been doing, trying to be a better person and still wrestling with his inner conflicts and anger. He's certainly become far less of a fish out of water in Halcyon city, but he'll definitely have moments of awkwardness with classmates.

There's also the stress of potentially leading a new team, a responsibility he does not want and fears it will lead him on a power trip, but will step up to the plate if he feels there's no other person to fill the role.


Labels: Danger: 3 Freak: 3 Savior: -2 Superior: 2 Mundane: -2 | Current Burn: 2 | Conditions: Angry, Hopeless | Team Pool: 1 Miniature
Influence:
Influenced by: Frostbite, Mosaic, Praetoria, Scorch - Not The Judge | Influences: Frostbite, Isaiah, Praetoria, Scorch, The Crab, Professor Mecklenheim

I think I'd like to retire Psyche (I think a character with more hopeful long-term goals would do me good) - but I could definitely see returning with a new character. Possibly Andromeda (who I applied with alongside Psyche **way** back when this campaign got going)

Grand Lodge

influence(given):
Horizon, Frostbite
Potential[][][][][] Human Nomad |
conditions:
| Labels- Danger:-1 Freak:+1 Savior:0 Superior:+3 Mundane:+1

Guh I have a decent idea for transformed... not really much for the villain yet. My biggest worry is that like trip I have alot of drive going into it and then the fancy leaves me x.x


I'm not making the villain mandatory at this point. Feel free to make one if you want -- or if the Playbook requires it. But don't put too much creative energy into the villain.

Also, I've PM'd everyone with the link to a Discord channel, so check that out. There's some new blood I've invited and they're discussing character concepts.


Here's the Discussion page for the new game thread


Potential: 0/5 11A Labels: Danger: +1 Freak: -1 Savior: +1 Superior: +3 *Mundane*: +2 | Conditions: None
Influence:
Influenced by: Devil Diva, Femtite / Influences: Scorch, Mosaic, Frostbite, Psyche, Ballista, PATIENT X, Sarah, Triplight, Conflux, Indarius, Femtite, SG

Secret Dice Rolls of Support: 2d6 + 3 ⇒ (3, 4) + 3 = 10


Potential: 0/5 11A Labels: Danger: +1 Freak: -1 Savior: +1 Superior: +3 *Mundane*: +2 | Conditions: None
Influence:
Influenced by: Devil Diva, Femtite / Influences: Scorch, Mosaic, Frostbite, Psyche, Ballista, PATIENT X, Sarah, Triplight, Conflux, Indarius, Femtite, SG

More Secret Rolls: 2d6 + 3 ⇒ (2, 1) + 3 = 6

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