[PFS] Signs in Senghor
(Inactive)
Game Master
Matthais777
Plunder and Peril Ship 1 Plunder and Peril Ship 2
Once you have been picked, please provide the following:
Name:
Character name:
PFS- Number:
Day Job Check:
Slow or Normal Track:
Things GM should know: (This is things like trap sense, ect, that I may need to roll for you or be aware of ahead of time)
Male Oread Hunter 5
Name: Helikon
Character name: Steinfaust
PFS- Number: 50731-13
Day Job Check: ProfBeekeeper: 1d20 + 11 ⇒ (7) + 11 = 18
Slow or Normal Track: normal
Stegosaurus animal companion (Low attack, but high AC)
Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:
Name: Zach D.
Character name: Hannah Belle Mae Oaklie
PFS- Number: 133462-15
Day Job Check: Holding off for now
Slow or Normal Track: Normal
Nothing too much...I have trapfinding, but no trap spotter. And inspiration, but not too much yet.
Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Name: Brock B.
Character name: Socraties
PFS- Number: 203503-11
Day Job Check: 1d20 + 11 ⇒ (8) + 11 = 19
Slow or Normal Track: Normal
Things GM should know: Nothing I am aware of just this is my first PBP and I hope I do okay.
Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:
Just realized my header is not up to date. Should have that fixed by Friday night EST.
Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
How do you do the header like that? Do you just add a whole bunch of extra stuff to your class line in your profile or something?
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
he is a typical Calistiran, so watch out :)
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
Jason
Caelhal Lantherian
43330-22
Dark Archive
Normal Track
Courtesan 1d20 + 8 ⇒ (18) + 8 = 26
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
I am going to have to update his profile. I thought that I had done that after he reached 3rd level. I updated in Herolab but not here.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
Socraties wrote: How do you do the header like that? Do you just add a whole bunch of extra stuff to your class line in your profile or something? IIRC, go to your Profile and in the second line where it says Race: copy and paste the relevant info from your stat block so that it shows up in your profile.
Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Caelhal, it is good you are a face, because my face ability doesn't come into effect until level 4 when I get will versatile performance...oops.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
FYI, he can use CLW wands but he channels negative energy.
Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |
Name: TriShadow
Character name: Sathos Dawnscale
PFS- Number: 151777-8
Day Job Check: N/A
Slow or Normal Track: Normal
Things GM should know:
Celestial Bloodline: Angelic Attacks (Su)
At 1st level, your melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, when you deal damage with a melee attack to an evil outsider, you deal an additional 1d6 points of damage. This additional damage stacks with effects such as align weapon and those granted by a weapon with the holy weapon special ability.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Caelhal, do you have that feat or class feature that benefits you for your Calistrian activities based on the other persons Charisma or whatever?
I don't know the details of it I just know someone else has used it with one of my other characters.
If so, I only have a 15 CHA. If it does actually benefit you mechanically I will work with it, if not, my 200+ year old (exact age undetermined, but he be OLD) widower body is inclined to deny (and likely sass) you.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
I do not think so,I am not familiar with that ability but it sounds neat. Do you know what it was called?
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
The site has been giving me grief for the past 2 days.
Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Found out for you. It is a vigilante talent called "companion to the lonely"
Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
I CAN POST AGAIN??!!
P.S. Sorry had to check.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
It looks like this site is up and running again :)
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
I was able to get on a few moments yesterday and nothing until right now.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
The site was giving me problems Wed and yesterday, they seem to have stopped doing that now :)
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
How frustrating I made a post and hit enter and the stupid site crashed.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
I am thinking of maybe taking levels in warpriest for this guy. I am having fun with him!
Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:
Caelhal Lantherian wrote: I am thinking of maybe taking levels in warpriest for this guy. I am having fun with him! It is a fun build. Buff by spending fervor. I found out that I liked the class when I was prepping it for a scenario. Buffing as a swift action by casting spells. Downside, the spell can only target you though and it cost a point of fervor. The one I am building now has the archetype that switches out channels and gives him smite.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:
Champion of the faith. It is in the advanced class guide.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
I will have to look that up!
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
I took a look. It is pretty interesting. Have you had the opportunity to play it?
Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:
Not this character. But, another warpriest yes. Once they get higher level, they are pretty decent front line fighters.
Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:
In a home brew I had a war priestess of Sarenrae who was our front liner with no true martial classes. Using fervor to buff herself as a swift in the first round or two of combat, she held her own. Plus, the sacred weapon ability made a d6 scimitar a d10 by level 9 or 10.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
I have a warpriest, 5th level, who uses a sling. He is pretty neat. Right now he is doing d8.
Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:
Slinging stones for 8. That's awesome.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
He is pretty good at hitting as well,
Half-Orc 2
Hey Starson - I posted with another account by accident - would you please remove Pathmaker from the PC list? Thanks!
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
FYI, I was in an accident this PM, a school bus clipped my car when I was trying to turn into a parking lot.
Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Oh no that is horrible, are you okay?
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
Thanks for asking. Yes, I am okay. I would be better if the guy hadn't driven off.
Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:
Hannah will forgo her downtime to finalize a report.
intelligence, DC 15: 1d20 + 3 ⇒ (18) + 3 = 21
Yay, got a check in the box
Edit: two checks in the boxes. This is my first time to the mwangi
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
Is the scenario finished?
Female Lawful Neutral Gunslinger (Musket Master) 1/ Investigator (Empiricist) 5 | HP 41/41 | AC 18 T 13 FF 15 | CMB +5, CMD 18 | F: +5, R: +10*, W: +6* | Init: +5 | Perc: +12*, SM: +8 | Speed 30ft | Inspiration 5/5 | Grit 1/1 | Active conditions:
No, we still need to go before the city council and get them to kick out the aspis....
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
That is what I thought :)
Plunder and Peril Ship 1 Plunder and Peril Ship 2
PATHFINDERS WIN! VICTORY!
PRIMARY SUCCESS CONDITIONS
If the team manage to convince the representatives from each
of Senghor’s ruling factions to lend their support to the
Pathfinder Society against the Aspis Consortium, they fulfill
their primary objective and earn 1 Prestige Point. SUCCESS!
SECONDARY SUCCESS CONDITIONS
If the team defeat Shinri Dells and secure at least two of the
Twelve Rites for the Pathfinder Society, they fulfill their
secondary objective and earn 1 Prestige Point. SUCCESS!
The Exchange: If the PCs belonging to the Exchange
faction successfully convince Attea Mbansa to support them as a trade
partner, the PCs earn the Connections in Senghor boon on
their Chronicle sheets. SUCCESS!
I'll have your chronicle sheets up in the next couple of days! Feel free to play out your final time in the mission, and thank you all for playing!
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
This was really fun! Thanks so much to the DM and my fellow players.,
Plunder and Peril Ship 1 Plunder and Peril Ship 2
Also, Ugly, need your info to write out your chronicle sheet.
Nagaji Bloodrager/ 2 HP: 20/20 | AC 17 (11 FF/16 T) | F:+4/ R: +1/ W: -3 | Init: +6 | Perc: +5 | CMB: +6 | CMD: 17 |
Agreed, this was an enjoyable run. Thank you everybody.
Male Elf Conditions: Heightened Awareness (+2 knowledge&perception,dismissable for +4 initiative)
Thank you for GMing Starson, it was fun. Besides the website issues it was a great first PBP experience.
Thank you to all the other players too it was fun playing with you all. Good luck to you and your characters in their future endeavors.
Init +2; Senses low-light vision; Perception +5 AC 18, touch 12, flat-footed 16 (+3 armor, +2 shield +2 Dex) hp 18 (3d8) Fort +3 Ref +3, Will +5; +2 vs. enchantments Immune sleep
|