
Guruthos |

Did we re-tie mr Blue? If not, Guruthos will remember and exit the cave to... make sure it does not become a threat. Also I believe Thomas was the source of the magical light. Gu has a torch though if we need it.
The masked stands back while the rest move to enter the cave. Before moving in, he returns to the side of the last kobold, still unconscious. He draws his bow, knocks an arrow, lines up with the creature's left eye (angled to the center of the back of its skull), and releases.
CDG dmg: 3d8 ⇒ (8, 5, 3) = 16
sneak attack: 1d6 ⇒ 2

Thomas 'Bellmanok' Riverdancer |

"You guys need light? “ Thomas casts Light on his sword and anyone who wants.

Hanzo Belkin |

Hanzo nodded, tossing back over his shoulder, "Nice! Thanks, man. If you stay up front, Guru, you might be able to see farther than me before we alert anyone."

Guruthos |

Though irritated at being placed in the front, the masked elf cannot argue with Hanzo's logic. A quiet flapping followed by a familiar pinch at his shoulder alerts him to Mori's presence, and reminds him that the eyes of Pharasma are watching. He makes his way to the front of the group, alert for any signs of danger.

GM Newsie |

Guruthos takes up the forward position of the party, and then several seconds pass. Everyone waits.
Do you venture forth?
Stat Tracker
Global Condition: -2 on Attack Rolls (Inside Lair) |Global Condition:
Thomas HP: 15/17 AC: 16/12/14 Status:
Guruthos HP: 14/14 (1nl) AC: 15/13/12 Status:
Joriannika HP: 10/12 AC: 17/13/14 Status:
Hanzo HP: 14/18 AC: 17/13/14 Status:

Thomas 'Bellmanok' Riverdancer |

I won't post any "i follow guruthos"-posts. This should just be assumed.

GM Newsie |

Perception Thomas: 1d20 + 5 ⇒ (19) + 5 = 24
Perception Guruthos: 1d20 + 9 ⇒ (7) + 9 = 16
Perception Joriannika: 1d20 + 6 ⇒ (1) + 6 = 7
Perception Hanzo: 1d20 + 5 ⇒ (6) + 5 = 11
Perception ?: 1d20 + 4 ⇒ (11) + 4 = 15
Around the bend is a split in the path. The main tunnel seems to continue up a few earthen stairs to the left. To the right is a foul-smelling cave with thick mounds of moldy straw on the floor.
You hear something shuffling around in the straw.
You hear several somethings shuffling around in that straw-filled cave.
What do you do?
Stat Tracker
Global Condition: -2 on Attack Rolls (Inside Lair) |Global Condition:
Thomas HP: 15/17 AC: 16/12/14 Status:
Guruthos HP: 14/14 (1nl) AC: 15/13/12 Status:
Joriannika HP: 10/12 AC: 17/13/14 Status:
Hanzo HP: 14/18 AC: 17/13/14 Status:NPCS:

Thomas 'Bellmanok' Riverdancer |

Thomas waves his light-giving weapon and raises his hand to give a stop sign. He then whispers. "I hear several noise sources in the straw."
Then the voice in his head returns: Straw burns well! We could smoke the whole cave, HAHAHA!"

Guruthos |

The elf raises his bow and aims the arrow toward the straw. The bird upon his shoulder turns to look up the stairs. They are paranoid that this could be an ambush. Guruthos takes a step back toward the stairs to allow Thomas to make come forward. I'm presuming that the straw is in the wider room to the NE, where the two tunnels branch off.

GM Newsie |

Thomas' whisper is somewhat amplified against the rocky walls of the tunnel. The skittering shuffling and all the skerfuffeling come to a stop.
Initiative Thomas: 1d20 + 6 ⇒ (19) + 6 = 25
Initiative Guruthos: 1d20 + 7 ⇒ (8) + 7 = 15
Initiative Joriannika: 1d20 + 3 ⇒ (5) + 3 = 8
Initiative Hanzo: 1d20 + 3 ⇒ (2) + 3 = 5
Initiative: 1d20 + 3 ⇒ (6) + 3 = 9
Slowly, 5 rat-looking creatures, except much larger, emerge from the straw; they hiss in the general directions of Guruthos as well as the light which emanates from Thomas' weapon. It looks as though they are preparing to attack!
Combat is starting!
Bold may act!
Thomas, Guruthos // Enemies // Joriannika, Hanzo
Stat Tracker
Global Condition: -2 on Attack Rolls (Inside Lair) |Global Condition:
Thomas HP: 15/17 AC: 16/12/14 Status:
Guruthos HP: 14/14 (1nl) AC: 15/13/12 Status:
Joriannika HP: 10/12 AC: 17/13/14 Status:
Hanzo HP: 14/18 AC: 17/13/14 Status:NPCS:
Red HP: AC:
Orange HP: AC:
Yellow HP: AC:
Green HP: AC:
Blue HP: AC:

Thomas 'Bellmanok' Riverdancer |

Let's do some rat catching
Thomas moves in front of Guru in a position that he believes to be a strategic advantage. He then holds his sword high, ready to swing at the first rat to approach.
"Hanzo, come and به من کمک کنید پاساژ باریک را نگه دارید."
readied attack:
1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
damage: 2d4 + 4 ⇒ (2, 3) + 4 = 9

Guruthos |

After seeing where Thomas moved, it is apparent that Guruthos would not have clear shot, given that Thomas goes before him in init. I would like to change Guruthos' action if that is ok. If the GM rules otherwise (his call, I won't argue), just stick with my prior action.
Seeing the large man step in his path, the shot that Guruthos was about to take is blocked. Instead, he points at the rat behind the one at which he had originally taken aim (red) and grumbles "Shh," followed by his creeping laugh.
Slumber hex, DC 14, cackle + 1 round of slumber

Thomas 'Bellmanok' Riverdancer |

no need to retcon. I assumed I delayed after you. Posting speed does count for something :)

GM Newsie |

We'll keep your original action
Guruthos looses an arrow at one of the creatures, skewering the creature and it collapses, presumably dead.
The rodents are not phased by this.
Thomas prepares to slice and dice the first four-legged thing to get close enough!
They all run in different directions, making angry hissing noises. One (red) comes straight at Thomas, who swings his sword and cuts deep into the thing.
Orange scurries right past Thomas (provoking an AoO) and (if it survives that) bites at Hanzo!
Bite attack: 1d20 + 1 ⇒ (6) + 1 = 7
Luckily it doesn't sink its teeth into his juicy flesh just yet.
Yellow runs up and clings to the wall and tries to bite Thomas in the face!
Bite attack: 1d20 + 1 ⇒ (3) + 1 = 4
But it's not quite close enough.
Blue is walking on the other wall, headed towards Joriannika and Hanzo.
To be clear, Blue and Yellow are clinging to the walls, able to walk on them with relative ease. The ceiling is also only 5-ft high, so they're definitely not out of reach.
Bold may act!
Joriannika, Hanzo // then Thomas, Guruthos // enemies
Stat Tracker
Global Condition: -2 on Attack Rolls (Inside Lair) |Global Condition:
Thomas HP: 15/17 AC: 16/12/14 Status:
Guruthos HP: 14/14 (1nl) AC: 15/13/12 Status:
Joriannika HP: 10/12 AC: 17/13/14 Status:
Hanzo HP: 14/18 AC: 17/13/14 Status:NPCS:
Red HP:-9 AC:19
Orange HP: AC:
Yellow HP: AC:
Green HP:-8 AC:15
Blue HP: AC:

Hanzo Belkin |

Hanzo wrinkled his nose in disgust. Rats.
Filthy, disgusting scavengers. Always running about in sewage and kobold warrens, making a nuisance of themselves.
Rats were the worst.
Giant rats were the worst with a rotten cherry on top.
mithril dagger + flank -2: 1d20 + 4 + 2 - 2 ⇒ (11) + 4 + 2 - 2 = 15
dmg: 1d4 + 1 ⇒ (4) + 1 = 5
SA: 1d8 ⇒ 7
dagger + flank -2: 1d20 + 3 + 2 - 2 ⇒ (5) + 3 + 2 - 2 = 8
dmg: 1d4 ⇒ 2
SA: 1d8 ⇒ 7
Slicing and dicing, he sought to teach the nearest rat a lesson its ghost would never forget.

Joriannika |

Joriannika yelped, only managing at the last moment to avoid screaming.
Rats!!! Rats were THE WORST!!!
Taking aim at the one on Thomas (yellow), she fired her crossbow!
crossbow -2: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
dmg: 1d8 ⇒ 7

Thomas 'Bellmanok' Riverdancer |

Aoo orange: 1d20 + 5 - 2 ⇒ (15) + 5 - 2 = 18
damage: 2d4 + 4 ⇒ (4, 1) + 4 = 9
Hanzo may choose another action. Orange did not get past me

GM Newsie |

1d20 + 1 ⇒ (7) + 1 = 8
yellow: 1d20 + 11 ⇒ (8) + 11 = 19
(Guruthos, Slumber isn't listed as one of the hexes extended a round under the Cackle description, which makes sense because the creature is asleep and isn't going to hear it anyway. Am I missing something?)
The rodent Guru pointed at staggers and collapses, breathing deep breaths.
The one vermin still standing...albeit on cave wall...bites again at Thomas
Bite: 1d20 + 1 ⇒ (5) + 1 = 6
But this rat is terrible at its job biting things.
All may act
Stat Tracker
Global Condition: -2 on Attack Rolls (Inside Lair) |Global Condition:
Thomas HP: 15/17 AC: 16/12/14 Status:
Guruthos HP: 14/14 (1nl) AC: 15/13/12 Status:
Joriannika HP: 10/12 AC: 17/13/14 Status:
Hanzo HP: 14/18 AC: 17/13/14 Status:NPCS:
Red HP:-9 AC:19
Orange HP:-9 AC:18
Yellow HP: AC:
Green HP:-8 AC:15
Blue HP: AC: Status: alseep (hex; 1 rd)

Guruthos |

well... Apparently I'm a cheater! I really thought cackle extended slumber, but I don't know why I thought that. AND I'm apparently double the cheater, because I didn't even take the cackle hex! Nearest I can figure my brain went wrong is that I played a witch for years in a different campaign, but almost never used slumber (we fought a lot of dragons), but I was regularly spamming cackle because I used evil eye, misfortune, and fortune frequently. Old habit maybe? Either way, I apologize.
Cackle (Su): A witch can cackle madly as a move action. Any creature that is within 30 feet that is under the effects of an agony hex, charm hex, evil eye hex, fortune hex, or misfortune hex caused by the witch has the duration of that hex extended by 1 round.

Thomas 'Bellmanok' Riverdancer |

Thomas returns the fight against the huge rat.
attack: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
damage: 2d4 + 4 ⇒ (4, 4) + 4 = 12
Slicing yet another rat in half.

Hanzo Belkin |

Hanzo slashed at the rat on the wall with vicious intent...
mithril dagger: 1d20 + 4 ⇒ (4) + 4 = 8
dmg: 1d4 + 1 ⇒ (1) + 1 = 2
dagger: 1d20 + 3 ⇒ (11) + 3 = 14
dmg: 1d4 ⇒ 4
...but the cunning little monster was too agile for him to gut it.

GM Newsie |

Thomas slices one in half, and Hanzo stabs at another, the one that seems to be waking from its Elf-induced slumber. His first misses but he pierces it with his second. The creature wails but is still alive.
Blue's turn.
The last rodent still breathing looks badly hurt, but still has some fight left in it. Mustering all its strength, it launches at Hanzo, fangs first!
Bite attack: 1d20 + 1 ⇒ (8) + 1 = 9+disease Wow... no good rolls at all! (for me that is.)
But all its strength isn't enough. Nevertheless, it doesn't flee. It's either brave or brainless.
All may act!
Stat Tracker
Global Condition: -2 on Attack Rolls (Inside Lair) |Global Condition:
Thomas HP: 15/17 AC: 16/12/14 Status:
Guruthos HP: 14/14 (1nl) AC: 15/13/12 Status:
Joriannika HP: 10/12 AC: 17/13/14 Status:
Hanzo HP: 14/18 AC: 17/13/14 Status:NPCS:
Blue HP: -4 AC: 14 Status:

Thomas 'Bellmanok' Riverdancer |

Thomas is unimpressed by the rats and stabs at the last one with no emotion at all.
attack: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
He should try a little harder, though...

Hanzo Belkin |

Hanzo made another try, slashing at the crawling thing in frustration.
mithril dagger: 1d20 + 4 ⇒ (3) + 4 = 7
dmg: 1d4 + 1 ⇒ (2) + 1 = 3
dagger: 1d20 + 3 ⇒ (4) + 3 = 7
dmg: 1d4 ⇒ 2
But today was not Hanzo's lucky day. He nearly got in front of Thomas' swing, and had to jump aside at the last second.

Joriannika |

Leaving the rat to the others with a shudder, Joriannika eased past the men to keep an eye out for any trouble the noise might attract (careful not to step in any rat guts).
Perception: 1d20 + 6 ⇒ (3) + 6 = 9
The fight was fairly distracting, though.

GM Newsie |

(.....I did NOT expect this rat to live another round...)
The rat makes a quick lurch and bites at Thomas' ankles. (five-foot-step)
Bite: 1d20 + 1 ⇒ (15) + 1 = 16
Damage: 1d4 ⇒ 3 +disease
It's fangs sink in, dealing 3 points of damage to Thomas.
Fortitude Thomas: 1d20 + 4 ⇒ (6) + 4 = 10 vs DC 11
Onset: 1d3 ⇒ 1 days
Thomas has contracted Filth Fever which will reveal itself in 1 day.
All may act
Stat Tracker
Global Condition: -2 on Attack Rolls (Inside Lair) |Global Condition:
Thomas HP: 12/17 AC: 16/12/14 Status:
Guruthos HP: 14/14 (1nl) AC: 15/13/12 Status:
Joriannika HP: 10/12 AC: 17/13/14 Status:
Hanzo HP: 14/18 AC: 17/13/14 Status:NPCS:
Blue HP: -4 AC: 14 Status:

Thomas 'Bellmanok' Riverdancer |

Thomas changes his kind about the rat immediately as it bites him deeply.
attack: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
damage: 2d4 + 4 ⇒ (1, 4) + 4 = 9
crit confirm : 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
crit damage: 2d4 + 4 ⇒ (2, 1) + 4 = 7

GM Newsie |

In response to the bite, the barbaracle swings his falchion low, cutting deep into the dire rat, but not all the way through. Instead, the two halves remain attached via a small scrap of flesh. At the end of Thomas' swing, the momentum sends the rodent flying back into the straw-covered cave where it smashes into a wall and breaks into two pieces and makes a grotesquely satisfying squishy-thud sound.
Combat over!
Joriannika had already ventured up the wide steps carved into the rock, leading to the next room. She comments that wide steps have been carved into the rock in each tunnel that intersects with this large cave. A five-foot-wide circular pit is the chamber's only feature.

GM Newsie |

Jori and Hanzo inspect the room finding nothing of interest. There are two other paths that lead out of this room; one to the north and one to the east.
There appears to be torchlight coming from the tunnel leading north, accompanied by the small echoes of iron hitting rock.
The path to the east has some light coming from it as well. A stronger light dancing on the walls.
What do you do?

Thomas 'Bellmanok' Riverdancer |

"There's more up here. Let's be quiet and see"
stealth: 1d20 + 2 ⇒ (2) + 2 = 4
Saying this, Thomas runs into a small pile of rocks announcing their presence, unless the echoes of iron hitting rock are louder.