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Yeah, let's fight them!
Rosie makes sure her familiar satchel is behind her safely, then she holds her torch high in one hand, and gets ready to race into the fight!

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Jastrokan raises an eyebrow at the knackery man. "That sounds like a hobgoblin to me. Or maybe a bugbear?"
Knowledge Local: 1d20 + 2 ⇒ (7) + 2 = 9
He shrugs. Apparently he has no idea...
Jastrokan shows off his iron brush and smiles. "Thanks!"
Jastrokan slinks forward with his iron brush, ready to fight!

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Knowledge Local to identify the 'big goblin': 1d20 + 3 + 2 ⇒ (20) + 3 + 2 = 25
---
Down in the sewers Toban has his glaive ready. He whispers, "Come on guys. We've got this."
Yup, run in and fight.

DM DoctorEvil |

Figuring they can overpower any goblin defenders, the Pathfinders decide to bum-rush the front sentries and let the chips fall where they will.
You will get a surprise round on the goblins, who are a bit distracted instead of keeping watch. Starting from where your tokens are, you can have Standard or Move action for Surprise Round.
Toban: 1d20 + 2 ⇒ (15) + 2 = 17
Jstrokan: 1d20 + 2 ⇒ (13) + 2 = 15
Rosie: 1d20 + 2 ⇒ (16) + 2 = 18
Sekell: 1d20 + 6 ⇒ (16) + 6 = 22
Narissiel: 1d20 + 4 ⇒ (19) + 4 = 23
Yellow Goblin: 1d20 + 6 ⇒ (20) + 6 = 26
Red Goblin: 1d20 + 6 ⇒ (20) + 6 = 26
Green Goblin: 1d20 + 6 ⇒ (3) + 6 = 9

DM DoctorEvil |

Sentry Point - Surprise Round
26 Yellow Goblin (surprised)
26 Red Goblin (surprised)
23 Narissiel
22 Sekell
18 Rosie
17 Toban
15 Jastrokan
9 Green Goblin (surprised)
Since the goblins are surprised, Narissiel leads off Surprise Round. Remember either Move or Standard action but not both for Surprise Rounds.

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Rosie hurries ahead!

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Jastrokan follows her!

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Toban's big bottom lip flaps as he hurries forward.
Pop! Pop! Pop!

DM DoctorEvil |

Sentry Point - Surprise Round - continued
Narissiel hurries forward and rounds the corner. She spies a trio of goblins, one close to where she stands has his back to her, watching the other two wrestle with each other of what appears to be a large black rat.
Jastrokan, Rosie, and Toban all advance along the passage, but their shorter legs don't move as fast as the elf. As the light from Jastrokan's weapon illuminates the corner, the sentry goblin turns and spies the intruders. He is shocked for a moment his mouth hanging open in surprise and alarm.
Will give Sekell till tomorrow to post any Surprise Round action different or will DM-PC him.

DM DoctorEvil |

Sentry Point - Round 1
26 Yellow Goblin
26 Red Goblin
23 Narissiel
22 Sekell
18 Rosie
17 Toban
15 Jastrokan
9 Green Goblin (surprised)
As the light and noise of the party finally dawns on the goblins, Yellow Goblin rushes back to the safety of the others, taking a small gourd from his belt as does so.
Red Goblin grabs a similar vessel from his own belt and throws it at Narissiel. When the shell hits the wall, it explodes spreading flaming liquid across the floor, but none of it hits the Pathfinders.
All the party is up now before the last goblin goes.
Red Goblin alchemist fire, range increment: 1d20 + 3 - 2 ⇒ (3) + 3 - 2 = 4

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Narissiel hurries down the tunnel, unconcerned with the fiery explosions. She closes with the red goblin, flicks her wrist, and thrusts her thornblade at the goblin's chest.
Attack: 1d20 + 6 ⇒ (6) + 6 = 12
Cold Iron Piercing Damage: 1d6 ⇒ 2

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Rosie races into the fight. Then she shrieks in terror at the sights of the goblins.
"Eeek! Goblins! Don't hurt me! I am just a weak little girl!"
She lets out a whimper of fear!
Double move.

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Jastrokan hurries into the tunnel. He snaps his fingers.
"Play me a beat, Sking Sking the Birdie King!"
Jastrokan's little songbird lands on his shoulder and starts to trill out a lovely little tune. Jastrokan smiles. He waves his iron brush around, and speaks in a calming, soothing voice.
"Oh, yes, this is a lovely little scene we've stumbled upon. Nice set up. Interesting lighting. But these goblins... hmmm... I think we all need to be a liiiiiittle quicker today. Yes, we do! Step lively, everyone." He waves his brush around as if he was painting a picture in the air. "Yeah, like that. Stronger legs. Faster reactions! Oh, I'm feeling it now! We're going to SOAR!"
His soothing words makes everyone feel more nimble and confident!
Jastrokan moves. He uses his controlled inspired rage performance as a standard action. It gives everyone +2 Dexterity until I stop my performance. (It is different than regular inspired rage and is in my profile if you want to read it, GM).

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Toban's large bottom lip flaps as he hurries down the tunnel and squeaks past his companions.
Double move.

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Sekell fires at the goblin in the back
attack: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 ⇒ 5

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Don't forget you get +2 Dexterity from my performance, everyone!

DM DoctorEvil |

Sentry Point - Round 1 - continued
As Narissiel goes rushing at the goblin warriors, she fails to notice the concealed pit, which drops her to the bottom 10' below, where she lands painfully banging her elbow and head and falling prone.
At the bottom of the bit, a carpet of fungi reeks of decay. When Narissiel hits bottom, the carpet begins moving, striking out with a psuedopod of slime, hitting the prone elf, and knocking her nearly unconscious.
Sekell's sharpshooting turns out to be not so sharp as his arrow flies over the heads of all the goblins.
Rosie hustles to the edge of the pit, but stops short before falling in. A very narrow 6" ledge crosses the pit on either side, but it will take slow, careful moving to cross.
Toban rounds the corner in time to see Narissiel fall, but without time to do much else.
Jastrokan begins a inspiring performance that helps all the rest of the group be more deft and agile.
Green Goblin throws an exloding gourd at Rosie but the throw sails past her exploding harmlessly.
End of Round 1
Narissiel Perception: 1d20 + 9 ⇒ (6) + 9 = 15
Reflex to avoid falling, DC 20: 1d20 + 4 ⇒ (10) + 4 = 14
Pit dmg: 1d6 ⇒ 4
Slime Mold slam, vs prone, young: 1d20 + 4 - 2 ⇒ (11) + 4 - 2 = 13
Slam dmg, young: 1d6 + 4 - 2 ⇒ (4) + 4 - 2 = 6
Green Goblin alchemist fire: 1d20 + 3 ⇒ (5) + 3 = 8
Narissiel takes total of 10 dmg, and needs a Fort save vs disease. I think she is at 1hp now. It takes a DC 15 Acrobatics check to move across the narrow ledge at half-speed. Failure by 10 or more indicates falling into the pit. The creature at the bottom of the pit will act after Narissiel's actions.

DM DoctorEvil |

Sentry Point - Round 2
26 Yellow Goblin
26 Red Goblin
23 Narissiel (10hp dmg)
-- Slime Mold
22 Sekell
18 Rosie
17 Toban
15 Jastrokan
9 Green Goblin
Yellow Goblin throws a net at Rosie, snagging the little gnome and entangling her.
Red Goblin throws a bomb at Toban, a fairly long throw, but it makes a direct hit, covering the cook in flames which singe his beard and burn his flesh.
Toban takes 5 fire damage, and is on fire. Can spend full-round action to put out flames with a DC 15 Reflex. Rosie gets the entangled condition. She can escape with a DC 20 Escape Artist check (don't forget the +2 DEX buff). Narissiel, at the bottom of the pit, and prone, is up next.
Yellow Goblin net, touch, range increment: 1d20 + 3 - 2 ⇒ (16) + 3 - 2 = 17
Red Goblin, alchmeist fire, 2 range increments: 1d20 + 3 - 4 ⇒ (20) + 3 - 4 = 19
Crit Confirm: 1d20 + 3 - 4 ⇒ (2) + 3 - 4 = 1
Alchemist Fire dmg: 1d6 ⇒ 5

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Ouch! Haha. I am at 1 hp.
Fortitude: 1d20 + 3 ⇒ (10) + 3 = 13
Knowledge Nature to identify plant-thing: 1d20 + 7 ⇒ (2) + 7 = 9
Dizzy and in pain, Narissiel staggers to her feet and tries to climb up out of the pit.
Climb: 1d20 + 4 ⇒ (5) + 4 = 9
Unfortunate!

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"Ah! Hot! Hot! Hot!"

DM DoctorEvil |

Sentry Point - Round 2 - continued
Narissiel stands, provoking an attack from the fungus slime creature, which slams into her once again, causing her to fall unconscious on the bottom of the pit.
The slime mold then slowly begins to engulf the unconscious elf, forming itself around her and slowly, ever so slowly, digesting her.
Narissiel is in real trouble. She is at -6hp and will start taking engulf damage next round, that'll probably finish her off...Rest of the party is up. Toban is on fire, and Rosie is entangled with a rope tying her to nearby goblin.
Slime Mold AoO: 1d20 + 4 ⇒ (9) + 4 = 13
AoO dmg: 1d6 + 4 ⇒ (3) + 4 = 7

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"Ah! I'm on fire!"
Toban tries to put out the fire.
Reflex Save: 1d20 + 3 + 1 ⇒ (15) + 3 + 1 = 19

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Jastrokan keeps talking about the images he sees, waving around his iron brush. Maintaining my controlled inspired rage.
He hurries over to the pit he saw Narissiel fall into. "Oh, this is worse than I thought," he says in a calming voice. "Get on off of her, sludge thing!" He throws the iron brush at the slime monster.
Ranged Attack: 1d20 + 3 + 1 ⇒ (6) + 3 + 1 = 10 Do I have a bonus for higher ground? If I do I didn't add it.
Piercing Damage: 1d2 + 1 ⇒ (1) + 1 = 2
He looks over at his sister. "When you get out of there, you should toss the goblins into the pit. I'd like that."

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Rosie runs back towards her brother Toban. If the goblin is hanging onto the other end of the rope net then we have to make an opposed strength check to see if I can move or not.
Strength Check: 1d20 + 2 ⇒ (10) + 2 = 12
If she can move she moves to where I marked on the map. That is moving half speed cause I am entangled.
Then Rosie tries to punch her way out of the net. Attacking the net to deal damage? I know it has 5 hp, but I don't know if I need an attack roll or not cause it's a net.
Attack: 1d20 + 4 - 2 ⇒ (17) + 4 - 2 = 19
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Wow, that was confusing! I think I did it right?

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"Wooo! That's better."

DM DoctorEvil |

Sentry Point - Round 2 - continued
Rosie struggles against the goblin holding the end of the net, but she ultimately rips the rope from the hands of the goblin, and the loose end falls in the pit, dragging around as Rosie moves back. She thrashes against the entangling net, and does just enough damage to burst free from its strands.
With his clothes and skin smoking from the flames, Toban stops, drops, and rolls, smothering the spreading fire, and keeping himself from being burned any more badly.
Jastrokan continues to inspire his fellows, and then tosses his iron brush down onto the slime mold in the pit below. He is easily able to hit the large ooze, but the damage is only minimal.
Goblin STR: 1d20 ⇒ 4
Still looking for an action from Sekell. Will run him tomorrow if no post.

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Sekell will continue to fire, oblivious to what is going on in the pit.
attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 ⇒ 2

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"Narissiel?" Toban calls out.

DM DoctorEvil |

Sentry Point - Round 3
26 Yellow Goblin
26 Red Goblin
23 Narissiel (-6hp dmg, unconscious, bleeding)
-- Slime Mold
22 Sekell
18 Rosie
17 Toban (5hp dmg)
15 Jastrokan (inspired rage)
9 Green Goblin (2hp dmg)
Having lost the rope holding his net, Yellow Goblin has no other way to attack the party, so he delays, waiting until someone crosses the pit to begin attacking again.
Red Goblin follow suit, holding his dogslicer at the ready.
With its only reachable prey dead, the slime mold lunges after the dangling rope unaware that its not food, leaving Narissiel alone for this round.
Narissiel needs a stabilize check. Rest of the party is up once again.

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Seeing his arrow strike a goblin, he continues to fire at it trying to take it down.
attack: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 ⇒ 5

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Newly freed from the net, Rosie moves up the side of the pit. She picks up a rock. She looks at the goblins... Then she looks down at Narissiel.... She looks like she's deciding where to throw it...
Rosie moves. Then Rosie picks up a rock.

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"Your time in the spotlight's over!" Jastrokan tells the ooze in the pit. Maintaining my performance. +2 Dex for everyone.
He throws an iron brush at the ooze!
Ranged Attack: 1d20 + 3 + 1 + 1 ⇒ (9) + 3 + 1 + 1 = 14
Piercing Damage: 1d2 + 1 ⇒ (2) + 1 = 3

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Toban senses something is very wrong in the pit!
"A life cut short lessens the world's potential for beauty!" he exclaims. As he prays his hand begins to glow with rainbow of light and some of his wounds begin to heal. Toban takes a deep breath and runs at the pit! He jumps off the edge and lands in the pit. Then he taps Narissiel with his hand, causing her wounds to heal! Swift action to activate his healing judgement: he has fast healing 1 and heals 1 hp this turn, putting him at 6/10 hp. He casts cure light wounds, holds the charge, moves into the pit and delivers it with the free touch attack on Narissiel.
Healing Narissiel: 1d8 + 1 ⇒ (2) + 1 = 3 Making her stable at -4.
GM: If I cannot move as placed because of the ooze, then Toban can't get to Narissiel. Instead of casting cure light wounds and moving as placed he will move to the edge of the pit and step out onto the narrow ledge so he can see Narissiel. Then he'll cast stabilize on Narissiel. (He will still activate his healing judgement).

DM DoctorEvil |

Sentry Point - Round 3 - concluded
Narissiel cannot stabilize and continues to bleed out on floor of the pit.
Sekell's shooting continues to be good. Hits green goblin right between the eyes, and the dead goblin falls into the pit with a dull thud.
Rosie moves back to the edge of the pit, and grabs a rock but can't decide where to throw it for best effect.
Going all in, Toban casts a healing spell, asks Sheyln for healing judgement and leaps into the pit, touching Narissiel and stopping her slow decline even while harming himself.
Jastrokan continues to chuck sharp objects at the slime mold, hurting it a bit more.
End of Round 3
Toban fall dmg: 1d6 ⇒ 5
Toban is prone and in the pit, with one hp remaining this round. Remember there is still the rope from the net throw dangling down into the pit.

DM DoctorEvil |

Sentry Point - Round 4
26 Yellow Goblin
26 Red Goblin
23 Narissiel (-4hp dmg, unconscious, stable)
-- Slime Mold (5hp dmg)
22 Sekell
18 Rosie
17 Toban (9hp dmg, fast healing 1)
15 Jastrokan (inspired rage)
The goblins on the far side look anxious as one of their mates dies. They still wait on the other side for someone brave enough to cross and face them.
The slime mold moves to devour the dead goblin, leaving the Pathfinders alone for the time being. Its liquid-like body completely envelops the dead goblin, and there is a nasty smell as the flesh begins to be slowly dissolved.
All the party is up once again.

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"Yeah! Eat that goblin, ooze!" Maintaining my performance! +2 Dex everyone.
He throws an iron brush at the ooze!
Ranged Attack: 1d20 + 3 + 1 + 1 ⇒ (16) + 3 + 1 + 1 = 21
Piercing Damage: 1d2 + 1 ⇒ (2) + 1 = 3

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Rosie tosses the rock at the ooze!
Ranged Attack: 1d20 + 4 - 4 ⇒ (3) + 4 - 4 = 3 (I have throw anything, but not precise shot)
Bludgeoning Damage: 1d3 + 2 ⇒ (1) + 2 = 3
She misses horribly! Rosie picks up another heavy rock (I guessed a heavy rock would be 1d3 damage. Is that okay?)

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If this is an ooze Toban gets +2 dodge bonus to AC due to Warden of Nature variant gnome racial trait and +1 to attacks.
Toban's wounds close up slowly. Fast healing 1
"Ow."
Toban pulls himself out of the slime. Toban stands up and takes a 5 foot step
Toban then quickly tries to tie the rope to Narissiel's belt.
"Pull her up quick!

DM DoctorEvil |

Sentry Point - Round 4 - continued
Rosie chucks the rock into the pit, but it seems to miss the ooze somehow, despite its large size in a small space.
Toban continues to heal a bit more as he ties the end of the dangling rope to Narissiel, hoping his allies will pull her up before the slime mold turns to attack.
Jastrokan throws another missile at the mold, harming it slightly once again. He continues to inspire agility in his allies.
Looking for a post from Sekell. Will DM-PC him tomorrow if no post.

DM DoctorEvil |

Sentry Point - Round 5
26 Yellow Goblin
26 Red Goblin
23 Narissiel (-4hp dmg, unconscious, stable)
-- Slime Mold (8hp dmg)
22 Sekell
18 Rosie
17 Toban (7hp dmg, fast healing 1)
15 Jastrokan (inspired rage, dex +2)
The goblins tire of waiting for the Pathfinders to cross the pit, and decide to press the attack themselves. Biting down on the blades of their dogslicers, they carefully walk along the narrow ledge on either side of the pit.
The slime mold, having digested the tasty parts of the fallen goblin, turns its attention back to its other victim, Toban. The gnome is able to scramble out of the way of the ooze's touch, keeping himself safe, for now.
Party is up!
Yellow Acrobatics DC 15: 1d20 + 2 ⇒ (14) + 2 = 16
Red Acrobatics DC 15: 1d20 + 2 ⇒ (16) + 2 = 18
Mold slam: 1d20 + 4 - 2 ⇒ (9) + 4 - 2 = 11

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Jastrokan grabs onto the rope that is tied to Narissiel and takes a step back. Then he starts waving around his brush and painting a picture in the air. "Oh, I see it! It's coming! THE MONSTER'S HERE!" Casting silent image! Will DC 14
Suddenly a pair giant monster earth worms stick their heads out of the wall on either side of Jastrokan. Then opens their mouths, showing off sharp teeth and turn to look at the two goblins on the ledges! They lunge their heads forward at the goblins and snap their mouths shut! -- just missing them by a little bit!
Jastrokan laughs.

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"Yeah! Get 'em!" Rosie exclaims. She holds up her fists and wallops the yellow goblin, punching him twice! (Flurry of blows)
Attack 1: 1d20 + 3 ⇒ (8) + 3 = 11
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Attack 2: 1d20 + 3 ⇒ (2) + 3 = 5
Damage: 1d4 + 2 ⇒ (1) + 2 = 3

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Toban's wounds close up a little. Fast healing 1
Toban grabs the rope.
"Up! Up! Up! Please pull us up!"
Toban gets +2 dodge bonus to AC against aberrations and oozes from Warden of Nature racial variant trait.