Jyrrar Rivurder |
Unable to keep the attacks from breaching his defenses, Jyrrar collapses to the ground.
Current HP: -2/9.
Stabilize roll DC 10: 1d20 + 1 - 2 ⇒ (20) + 1 - 2 = 19
Scraps the Homunculus |
20% miss chance: 1d100 ⇒ 12 drop tanglefoot bag on blue (ranged touch, range? who knows?!): 1d20 + 5 ⇒ (15) + 5 = 20
Scraps releases his payload and hits a small school. Drone weapons--I tell ya. This might have happened last round (I still don't have any answers to what the terrain looks like in 3D). So maybe he still has some or all of his actions left, who knows?
The White Ape of Mwangi |
The White Ape charges into the mist.
Double Move
Wymarc |
Wymarc moves 10' NW to get a better angle of fire and lets loose at pink again...
Longbow: 1d20 + 6 + 1 ⇒ (19) + 6 + 1 = 26
Damage: 1d8 + 1 ⇒ (2) + 1 = 3
Our Mysterious Benefactor |
Miss chance for Wymarc: 1d100 ⇒ 32 Wymarc's arrow hits the undead agents, but does no damage! The Homunculus drops a tanglefoot bag, but misses in the fog.
Round 5:
Jyrrar
FOES!
Jynath, Igor, Nyshka, Wymarc, Sidi
Jyrrar stabilizes!
The Echelon agents step up to the White Ape and slash at him with sickles!
Pink vs White Ape: 1d20 + 2 ⇒ (11) + 2 = 13 for 1d6 + 1 ⇒ (1) + 1 = 2 damage!
Blue vs White Ape: 1d20 + 2 ⇒ (10) + 2 = 12 for 1d6 + 1 ⇒ (6) + 1 = 7 damage!
Jynath, Igor, Nyshka, Wymarc, Sidi are up!
Nyshka |
Nyshka 5-foot steps into the mist to get in range of the scorpion whip she draws. She Fixes her stare on purple and swings.
Concealment: 1d100 ⇒ 42 I need this even though it's melee since I'm still 15' away right?
attack: 1d20 + 3 ⇒ (16) + 3 = 19
slashing damage, cold iron: 1d20 + 1 + 1 ⇒ (1) + 1 + 1 = 3
The White Ape of Mwangi |
The White Ape draws out his great club and swings it toward the blue skeletal warrior.
Greatclub: 1d20 + 6 ⇒ (5) + 6 = 11
B: 1d10 + 6 ⇒ (7) + 6 = 13
Our Mysterious Benefactor |
Nyshka hits the Pink agent, cutting in the undead flesh, while the White Ape smashes the Blue agent to mush!
Igor and Wymarc!
Wymarc |
Wymarc fires another cold iron arrow at pink...
Longbow: 1d20 + 6 + 1 ⇒ (13) + 6 + 1 = 20
Damage: 1d8 + 1 ⇒ (5) + 1 = 6
Our Mysterious Benefactor |
Wymarc's arrow hits, dealing minimal damage to the Pink agent!
Igor delays!
Round 6:
Jyrrar
FOES!
Jynath, Igor, Nyshka, Wymarc, Sidi
Jyrrar is stable!
Pink slashes at the White Ape! Sickle vs WA: 1d20 + 2 ⇒ (4) + 2 = 6 for 1d6 + 1 ⇒ (6) + 1 = 7 damage!
Jynath, Igor, Nyshka, Wymarc, Sidi are up!
Igor of Caliphas |
Apparently, I was wrong to put down my popcorn.... ;[
morningstar: 1d20 + 3 ⇒ (6) + 3 = 9 damage: 1d8 + 2 ⇒ (4) + 2 = 6
The White Ape of Mwangi |
Assuming that Nyshka did not finish it...
The White Ape turns his attention to the last of the Black Echelon warriors and swings his great club once more.
Greatclub: 1d20 + 6 ⇒ (18) + 6 = 24
B: 1d10 + 6 ⇒ (8) + 6 = 14
Our Mysterious Benefactor |
Nyshka drops the agent with a flick of her whip!
COMBAT OVER! VICTORY!
At this point, it looks like all the missions have been completed. We should be very close to starting Part 3. The following conditions are in effect and have NOT been used by this table:
The Exchange: When the Overseer GM announces that the Exchange objective is fulfilled, a cache of pristine and deadly armaments becomes available. At the beginning of one encounter, the PCs can activate this benefit to treat the enhancement bonuses of all their weapons as 2 higher for the duration of the encounter. Treat the effective enhancement bonus of mundane weapons as +0.
Grand Lodge: When the Overseer GM announces that the Grand Lodge objective is fulfilled, Absalom’s flag rises over Fort Tempest and emboldens the city’s defenders. At the beginning of one encounter, the PCs can activate this benefit to gain a number of temporary hit points equal to three times their APL (minimum 6 temporary hit points); these last until the end of the encounter.
Liberty’s Edge: When the Overseer GM announces that the Liberty’s Edge objective is fulfilled, freed slaves cast off their chains to join Absalom’s defense. At the beginning of one encounter, the PCs can activate this benefit to increase their land speed by 10 feet for the duration of the encounter.
Silver Crusade: When the Overseer GM announces that the Silver Crusade objective is fulfilled, the faithful of Sarenrae return to Absalom in force to heal embattled defenders’ wounds. The group gains one free use of the Aid Token’s Burst of Healing benefit that the PCs can activate at their discretion.
Sovereign Court: When the Overseer GM announces that the Sovereign Court objective is fulfilled, members of Absalom’s nobility rally the defenders and direct their household guards to shore up key areas. The group gains one free use of the Aid Token’s Timely Inspiration benefit that the PCs can activate at their discretion.
Jyrrar Rivurder |
Jyrrar could use that Burst of Healing Aid Token here :P
The White Ape of Mwangi |
OMB, could you see if anyone has an Aid Token to pass to our table before we use up the Silver Crusade benefit?
GM Dennis |
***OVERSEER ANNOUNCEMENT***
A cacophonous cloud of debris and dust rises from the Precipice Quarter following the Scarab Sages’ activation ritual. An immense suit of animated plate armor rises from the wreckage, towers over the surrounding buildings, and declares in a metallic voice, “Gulgamodh stands ready.”
Table GMs, the Scarab Sages special condition on page 10 is in effect.
GM Dennis |
***OVERSEER ANNOUNCEMENT***
Having dealt with the chaos that ensued from the Black Echelon’s attack, the Pathfinders return to the Grand Lodge. You can boost any Aid Token in your possession once, and this is an excellent opportunity to pass it to another group.
-----End Part 2-----
The sound of brass signal horns echoes across Absalom, warning the city that the enemy onslaught has begun. Sergeants of the First Guard shout warnings to attend the walls, when suddenly a second warning sounds. A messenger brings news of a second attack: “An enemy fleet is approaching from the south!” A strange mist is rising in the Flotsam Graveyard, and dozens of ships with tattered sails approach Absalom’s harbor with long-dead marines on board.
Back at the Grand Lodge, Master of Swords Marcos Farabellus addresses the Pathfinders: “You and the factions you represent have greatly helped our city; however, the worst is still to come, and Absalom needs our help! We must fight the enemy on land and at sea. Those of you who choose to bolster Absalom’s defenses against the demon-flesh army attacking from the Cairnlands to the north, report to Captain of the First Guard, Rothos of House Vastille. Those of you who choose to fight the undead armada, report to Captain Sevana Kinhan of the Wave Riders.”
Table GMs, Part 3 has begun.
Our Mysterious Benefactor |
The Exchange: When the Overseer GM announces that the Exchange objective is fulfilled, a cache of pristine and deadly armaments becomes available. At the beginning of one encounter, the PCs can activate this benefit to treat the enhancement bonuses of all their weapons as 2 higher for the duration of the encounter. Treat the effective enhancement bonus of mundane weapons as +0.
Grand Lodge: When the Overseer GM announces that the Grand Lodge objective is fulfilled, Absalom’s flag rises over Fort Tempest and emboldens the city’s defenders. At the beginning of one encounter, the PCs can activate this benefit to gain a number of temporary hit points equal to three times their APL (minimum 6 temporary hit points); these last until the end of the encounter.
Liberty’s Edge: When the Overseer GM announces that the Liberty’s Edge objective is fulfilled, freed slaves cast off their chains to join Absalom’s defense. At the beginning of one encounter, the PCs can activate this benefit to increase their land speed by 10 feet for the duration of the encounter.
Silver Crusade: When the Overseer GM announces that the Silver Crusade objective is fulfilled, the faithful of Sarenrae return to Absalom in force to heal embattled defenders’ wounds. The group gains one free use of the Aid Token’s Burst of Healing benefit that the PCs can activate at their discretion.
Sovereign Court: When the Overseer GM announces that the Sovereign Court objective is fulfilled, members of Absalom’s nobility rally the defenders and direct their household guards to shore up key areas. The group gains one free use of the Aid Token’s Timely Inspiration benefit that the PCs can activate at their discretion.
Scarab Sages: When the Overseer GM announces that the Scarab Sages objective is fulfilled, the powerful construct Gulgamodh awakens and seeks out invaders to strike down with its arcane cannon. The group gains one free use of the Aid Token’s Allied Offensive benefit (multiply the additional damage dealt by 150%) that the PCs can activate at their discretion.
Land or Sea, Pathfinders? Which one would you like to aid?
Our Mysterious Benefactor |
Land ho! SLIDE 11
In the distance, a brass horn sounds a warning signal. A moment later, a Captain of the First Guard shouts for her force to ready for impact—a command that guards relay up and down the wall. A dark swarm of thousands of strangely misshapen creatures charges, throwing themselves against the stone walls and clambering over each other to reach the top. Despite many volleys of arrows raining down and boiling oil poured on them, the stubborn fiend-flesh creatures press on. In multiple places along the ramparts, soldiers of the First Guard have to draw their swords and engage the creatures in melee. Here and there, groups of nightmarish creatures spill through the line of defense.
You run up in time to see one of the sections of wall to the Northeast get overtopped by things that look like men made of green goo which seem to be walking on air!
Wymarc Initiative: 1d20 + 7 ⇒ (10) + 7 = 17
Jyrrar Initiative: 1d20 + 3 ⇒ (7) + 3 = 10
Sidi Yawgu Initiative: 1d20 + 1 ⇒ (7) + 1 = 8
Nyshka Initiative: 1d20 + 3 ⇒ (15) + 3 = 18
Igor Initiative: 1d20 + 2 ⇒ (15) + 2 = 17
Jynath Initiative: 1d20 + 9 ⇒ (18) + 9 = 27
Foes Init: 1d20 ⇒ 16
Round 1:
Jinath, Nyshka, Igor, Wymarc
Green Goo Guys
Jyrrar, Sidi
Jinath, Nyshka, Igor, Wymarc are up! Keep in mind you do have conditions you can call on!
Jyrrar Rivurder |
A quick question: Was Jyrrar healed back to full HP?
Jyrrar Rivurder |
Well Jyrrar was unconscious at the end of the last combat so he would have needed someone else to heal him.
The White Ape of Mwangi |
I'll call on the Silver Crusade's burst of healing ability, then.
Healing: 1d6 ⇒ 4
Igor of Caliphas |
Well Jyrrar was unconscious at the end of the last combat so he would have needed someone else to heal him.
potion of cure serious wounds v Jyrrar: 3d8 + 6 ⇒ (1, 8, 1) + 6 = 16
The first thing Jyrrar sees upon waking is Igor's smiling face. "Feeling better?"
Later
Igor and Scraps both now donning a cape and little domino masks "Tho we may athitht Mathter in the fight for juth- for jutht- for GOOD, while thimultaneouthly not revealing our thecret identitieth!" This speech requires a towel-down afterwards.
Upon seeing the threat, Igor turns to Scraps and says "Alright old chum, to the gate houthe!"
Double moves all around.
Jyrrar Rivurder |
Deducted the Potion from his inventory. Hope he doesn't need any more healing.
Wymarc |
Wymarc will move 25' and fire a cold iron arrow at the green demon...
Longbow: 1d20 + 6 + 1 + 1 ⇒ (14) + 6 + 1 + 1 = 22
Cold Iron Damage: 1d8 + 1 + 1 ⇒ (5) + 1 + 1 = 7
Our Mysterious Benefactor |
Jyrrar, Igor and Nyshka move, while Wymarc launches an arrow at the green goo man, who explodes into a spray of goo!
The remaining three goo men charge through the air at Wymarc! Yellow and Blue attack, while Red must zig around a building and misses his shot.
Yellow vs Wymarc: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23 for 1d4 + 3 ⇒ (3) + 3 = 6 damage plus DC 11 Will save or be shaken for 1d4 ⇒ 2 rounds!
Blue vs Wymarc: 1d20 + 3 + 2 ⇒ (1) + 3 + 2 = 6 for 1d4 + 3 ⇒ (4) + 3 = 7 damage plus DC 11 Will save or be shaken for 1d4 ⇒ 2 rounds!
Jyrrar, Sidi are up!
Jyrrar Rivurder |
Jyrrar advances upon the strange creatures, thrusting his spear into it!
Attack Red, Shortspear: 1d20 + 2 ⇒ (11) + 2 = 13; piercing damage: 1d6 + 2 ⇒ (4) + 2 = 6
Our Mysterious Benefactor |
Jyrrar's shortspear hits, but doesn't seem to do very much damage to the gooey creature!
Sidi!
Our Mysterious Benefactor |
Jinath, roll your damage when you roll your attack. If it hits, I'll use it and if it doesn't, I won't. But this is a special and time is precious.
Our Mysterious Benefactor |
Sidi delays!
Round 2:
Jinath, Nyshka, Igor, Wymarc
Green Goo Guys
Jyrrar, Sidi
Jinath, Nyshka, Igor, Wymarc are up!
Wymarc |
Will: 1d20 + 1 ⇒ (2) + 1 = 3
Wymarc reels from the hit and is shaken...but still manages to drop his bow, draw his cold iron curved Elven blade and, fighting defensively (AC:21 till my next round), strike at the blue demon...
Elven Blade: 1d20 + 6 + 1 - 4 - 2 ⇒ (15) + 6 + 1 - 4 - 2 = 16
Cold Iron Damage: 1d10 + 1 ⇒ (7) + 1 = 8
Nyshka |
Nyshka comes around the back side of the building and snaps ger cold iron scorpion whip.
attack: 1d20 + 3 ⇒ (4) + 3 = 7
slashing damage, cold iron: 1d4 + 1 + 1 ⇒ (1) + 1 + 1 = 3