
Our Mysterious Benefactor |

Now? Just your friends, though you can hear movement from down below and from the stern cabin.

Our Mysterious Benefactor |

Jinath delays!
The stern cabin door flies open, revealing three forms! The first one, wearing a Captain's coat and jaunty hat, snarls. "Looks like Chelish dogs, lads. FOR TALDOR!" He charges at Nyshka! His zombie friends lurch after him!
Capn vs Nyshka: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 for 1d12 + 4 ⇒ (9) + 4 = 13 damage! Mirror image, 1 misses, 2 hits: 1d2 ⇒ 1 Nyshka feels the wind as the great axe misses by inches!
Jinath and Sidi!

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The White Ape hauls himself onto the ship and draws his massive, carved club.

Our Mysterious Benefactor |

Jinath delays!
ROUND 2:
Wymarc, Jinath, Jyrrar, Nyshka, Igor
Undead!
Sidi
Wymarc, Jinath, Jyrrar, Nyshka and Igor are up!

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Wymarc will move 5' NW and fires a cold iron arrow at the yellow zombie if it's still up or the blue if yellow is down...
Longbow: 1d20 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17
Damage: 1d8 + 1 + 1 + 1d6 ⇒ (4) + 1 + 1 + (2) = 8

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Jinath slashes at Yellow, spilling a wash of water, goo and gore onto the deck. The zombie seems unhindered, as Wymarc puts an arrow into its head, too, though it seems not to bother it as much as he would hope!
All three enemies remain! Jyrrar, Nyshka and Igor are up!

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Back in the infirmary, his duties seen to for the moment, Igor settles down in nice dark corner just behind Captain Kinhan with a nice warm smooth and soothing cup of tea.
"Ahhh."

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Meanwhile, over Da Nang
Da dum da, da, dum, dum... dum, da, da, dum, dum... dum, da, da, dum, dum...
Alchemist's fire v teal (ranged touch): 1d20 + 5 ⇒ (11) + 5 = 16 fire damage: 1d6 ⇒ 6 (plus splash!)

Our Mysterious Benefactor |

Nyshka withdraws while Scraps drops a bomb on the zombie sailor, who lets out a wet groan. The splash hits the Cap'n and the other sailor, but neither falls!
Jyrrar!

Our Mysterious Benefactor |

Jyrrar delays!
The Yellow Zombie attacks Jinath! Scimitar vs Jinath: 1d20 + 4 ⇒ (15) + 4 = 19 for 1d6 + 3 ⇒ (5) + 3 = 8 damage!
The Blue Zombie slumps up to beside Jinath, dripping salt water!
The Cap'n snarls and steps forward to swing his mighty great axe at the White Ape! Greataxe vs WA: 1d20 + 5 ⇒ (19) + 5 = 24 for 1d12 + 4 ⇒ (5) + 4 = 9 damage plus DC 12 Fort save or be nauseated for 1 round!
Jyrrar and Sidi are up!

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Jyrrar moves up, using the White Aape's as cover to avoid the axe and sends a dagger slash into the undead Captain's side!
Dagger: 1d20 + 2 ⇒ (18) + 2 = 20; damage Slashing: 1d4 + 2 ⇒ (3) + 2 = 5

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Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14
The White Ape grunts as the captain's ax cuts into him. His body shrugging off whatever putrescence the blade carries, the vigilante tries to return the favor. He swings at the captain as a grim aura overtakes the man-ape.
Greatclub, Bloodrage: 1d20 + 6 + 2 ⇒ (6) + 6 + 2 = 14
B, BR: 1d10 + 6 + 3 ⇒ (2) + 6 + 3 = 11

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The Capn lets out a grunt of pain as watery blood gushes from his wounds! He still stands, though he's looking very damaged!
ROUND 3:
Wymarc, Jinath, Jyrrar, Nyshka, Igor
Undead!
Sidi
Wymarc, Jinath, Jyrrar, Nyshka, Igor are up!

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Nyshka moves round the end of the boat obstacle. She fixes the teal undead with her gaze and snaps at it with her whip.
Attack: 1d20 + 3 ⇒ (1) + 3 = 4
Damage: 1d4 + 1 + 1 ⇒ (3) + 1 + 1 = 5
She misses as her whip slaps harmlessly against the deck, but next attack on teal will get +1 damage.

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I don't think Nyshka has the class feature for her gaze to affect undead.

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Meanwhile, over Da Nang
Da dum da, da, dum, dum... dum, da, da, dum, dum... dum, da, da, dum, dum...
Alchemist's fire continuing damage?
{sip}

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I think the painful stare part still works, but lots of people think it doesn't as well.
Hypnotic Stare is mind affecting, so it can't have an effect on an undead which is immune to mind affecting.
Painful Stare is not mind affecting, and works on the TARGET of your stare, not something AFFECTED by it.
"Painful Stare (Su): When an attack that deals damage hits the target of a mesmerist’s hypnotic stare, the mesmerist can cause the target to take an amount of additional damage......"
I think you can still target an undead with Hypnotic Stare, and that's all I need to do for Painful Stare to work, and Painful Stare isn't mind affecting.
That's my reading of it, but I'm not an expert by any means.

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Jyrrar ignores the rules quibble and sends another dagger slash into the undead Captain's side!
Dagger: 1d20 + 2 ⇒ (17) + 2 = 19; damage (Slashing): 1d4 + 2 ⇒ (4) + 2 = 6

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Nyshka slaps harmlessly and despite her best stare, can't seem to affect the Captain!
The flaming zombie lets out a watery moan and then takes 1d6 ⇒ 5 fire damage! It falls, as Jinath slashes the other for wicked damage! It drops as well, leaving only the Captain, who Jyrrar deftly cuts. He falls, hitting the deck with a wet thud!
Unfortunately your loudness has attracted three more ship's mates, who stagger up from below, making moaning sounds!
Sidi and Wymarc are up!

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Unfortunately your loudness has attracted three more ship's mates, who stagger up from below, making moaning sounds!
From where on the map exactly?
Sidi and Wymarc [and SCRAPS!] are up!
Edited to reflect the fact that 'the possibility of additional fire damage' is not in fact his actual turn. ;p

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The White Ape swings his carved club at the approaching risen sailor.
Greatclub, Bloodrage: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
B, BR: 1d10 + 6 + 3 ⇒ (7) + 6 + 3 = 16

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Wymarc drops his bow and moves in a 25' arc to the spot NE of Scraps to get a flank with Jinath, drawing his curved Elven blade as he moves, and then slashing at the blue zombie...
Elven Blade: 1d20 + 6 + 1 + 2 ⇒ (16) + 6 + 1 + 2 = 25
Cold Iron/Slashing/Sneak Damage: 1d10 + 1 + 1d6 ⇒ (3) + 1 + (3) = 7

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Wymarc drops his bow and moves in a 25' arc to the spot NE of Scraps to get a flank with Jinath, drawing his curved Elven blade as he moves, and then slashing at the blue zombie...
Scraps is up in the air some indeterminate height (probably 30ish feet--sorry for the confusion--but I didn't want to put a elevation stamp on him until I knew how high). Also blue might be dead dead and not just undead thanks to additional fire damage (see previous GM posts).
{sip}

Our Mysterious Benefactor |

The White Ape's swing goes slightly wide and misses the zombie sailor. Wymarc's blade however goes snicker-snack and cuts a deep gash into the zombie sailor!
All zombies on the board are new, having come up from the stairs to the west. Scraps can take two rounds of actions - Round 3 and now 4.
ROUND 4:
Wymarc, Jinath, Jyrrar, Nyshka, Igor
Undead!
Sidi
Wymarc, Jinath, Jyrrar, Nyshka, Igor are up!

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perception (find a powder magazine, oil house, nitroglycerin storage, gas station, 1979 Ford Pinto with full tank of gas, Crack of Doom, whatever): 1d20 + 6 ⇒ (13) + 6 = 19
Throw alchemist's fire in. (ranged touch): 1d20 + 5 ⇒ (12) + 5 = 17

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Jyrrar turns his attention to the zombie in front of him now.
Attack Green Zombie. Dagger: 1d20 + 2 ⇒ (11) + 2 = 13; damage (Slashing): 1d4 + 2 ⇒ (4) + 2 = 6

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Where is Scraps looking? There's nothing on deck.
Anywhere he can get to in a couple of rounds. He can see in the dark and can fly. If there's nothing obvious by the end of the first round, he flames the largest sail with alchemist's fire if that looks like it will do any good. You never got back to me on my earlier questions about the sails (i.e. ship's propulsion) so.... And where (on the map) did the new zombies emerge from? It might provide a choke point for those on deck.

Our Mysterious Benefactor |

Undead zombie ships need no sails! Also, roll your damage with your alchemist's fire. Scraps can go anywhere. But you need to tell me where he's going.
Jyrrar cuts the green zombie, while Nyshka slashes the blue zombie.
Wymarc and Jinath!

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***OVERSEER ANNOUNCEMENT***
Pathfinders and Wave Riders board the last of the Silent Tide’s command ships. Only a moment later, the ship veers, crashes, and begins to sink, joining the Flotsam Graveyard’s wreckage. Table GMs, the Sunken Ships condition on page 29 is now in effect.

Our Mysterious Benefactor |

Please identify which enemy you're attacking, Jinath. They're color coded on the map. Also, roll damage. You may hit or you may not, but it slows everything if you don't roll the damage. Or it adds time to the GM's job and that's just bad manners.

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***OVERSEER ANNOUNCEMENT***
Fighting alongside the First Guard forces, Pathfinders have defeated many of the invading army’s commanders. Without their minotaur overseers to direct their wrath, many of the demon-flesh constructs slow—or even begin fighting one another. The victory is short-lived. Bellowing with Abyssal rage, a massive construct takes to the sky, for a moment blotting out the sun before landing messily atop a squad of the First Guard. The brute is shaped almost like a dragon, but its elongated body, misshapen limbs, bulbous head, and grotesque wings are all stitched together from demonic skin and flesh. It easily swats a dozen soldiers into the sky with one of its immense claws before roaring a second challenge.
As if sensing a worthy rival, the statuesque Gulgamodh flares with angry light and roars “Gulgamodh stands ready,” before leaping Absalom’s walls and lumbering to stand beside the ones who hold its key: the Pathfinders. Who among you is prepared to guide Gulgamodh’s hand?
Table GMs, the Broken Horns condition on page 29 is now in effect.

Our Mysterious Benefactor |

The zombies seem to shudder and shake as some of their animating force is drained.
The blue zombie drops, leaving only the green and Red zombies!
Wymarc delays!
The red zombie slashes at the White Ape!
Scimitar vs WA: 1d20 + 4 ⇒ (3) + 4 = 7 for 1d6 + 3 ⇒ (1) + 3 = 4 damage!
The green zombie swings at Jyrrar!
Scimitar vs Jyrrar: 1d20 + 4 ⇒ (7) + 4 = 11 for 1d6 + 3 ⇒ (4) + 3 = 7 damage!
Scraps' bomb hits the green zombie, dealing 1d6 ⇒ 6 fire damage! The green zombie falls, leaving only the Red zombie!
Wymarc and Sidi!

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Wymarc moves 15' to maneuver into flanking position, west of the red zombie, slashing at the last foe on deck...
Elven Blade: 1d20 + 6 + 1 + 2 ⇒ (18) + 6 + 1 + 2 = 27
Cold Iron/Slashing/Sneak Damage: 1d10 + 1 + 1d6 ⇒ (7) + 1 + (1) = 9
Confirm: 1d10 + 6 + 1 + 2 ⇒ (9) + 6 + 1 + 2 = 18
Crit Damage: 1d10 + 1 ⇒ (1) + 1 = 2

Our Mysterious Benefactor |

And the last zombie drops!
COMBAT OVER!
Seeing Gulgamodh stride closer, you feel the key in your pockets begin to heat up! When the stitched monstrosity strides closer, you realize with supernatural certainty that you have control of the immense metal titan!
SLIDES 16-18! You can each take control of a different part of the great titan! To properly control Gulgamodh, the PCs have to remain with 200 feet of the construct and concentrate on their respective pieces of its control key. Once you've reviewed and chosen a piece to control, we'll start combat!

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Jyrrar holds up his piece of the Key, "I can control the Boots if that is pleasing to you."