Mystic Seeker |
Unless we spent more than 4 hours travelling and interrogating warmblooded guy, Varanog is still floating using his draconic heritage powers, so he have no problems gliding down there using floating disc
Fazgyn the trapper |
Fazgyn carefully sneaking around. He waiting patiently for about 20 seconds after Hatts flying down. If nothing dangerous here and no opportunities to quickly create some loud traps available, than he starting to move down, climbing with rope...
-Scalymates! Be slow as jealous cube, but flow as waterr does. Here is my rope and we should leave it here.
climb: 1d20 + 6 ⇒ (9) + 6 = 15
Mystic Seeker |
Varanog moved his floating disc to the stairs and used that to glide over the ladder and check the platform.
Can I move up and see, where the passage goes?
Fazgyn the trapper |
Meanwhile Fazgyn thinking about alternative ways to move on. He dissapeared from the main group and trying to find less obvious way, exploring south east part of this fetid chamber.
GM Auke |
Meanwhile Fazgyn thinking about alternative ways to move on. He dissapeared from the main group and trying to find less obvious way, exploring south east part of this fetid chamber.
In the south east part of the cave is a tunnel. It's curve makes it impossible to determine to see past the bend.
Mystic Seeker |
Varanog spend some time tinkering near the portal and then slipped back.
- Wraith of Lightning awaits those that will dare to pass near there, - he grins.
I'll use my class ability and leave 2 runes at the exit from the portal. One is electrical and another one is acid
GM Auke |
Varanog spend some time tinkering near the portal and then slipped back.
- Wraith of Lightning awaits those that will dare to pass near there, - he grins.
I'll use my class ability and leave 2 runes at the exit from the portal. One is electrical and another one is acid
Not entirely sure where you want to leave your runes. Can you mark them on the map? (I left two arcane symbols for you! :-) )
GM Auke |
Varanog and Fazyn move silently up to expore the cavesystem.
Suddenly the silence is broken by a terrifying howl!
Will saves
Athrax: 1d20 + 2 ⇒ (18) + 2 = 20 Succes
Engashez: 1d20 + 9 ⇒ (11) + 9 = 20 Succes
Fazgyn: 1d20 + 1 ⇒ (16) + 1 = 17 Succes
Pethjun: 1d20 + 3 ⇒ (11) + 3 = 14 FAIL!
Skyrahk: 1d20 + 8 ⇒ (9) + 8 = 17 Succes
Varanog: 1d20 + 5 ⇒ (15) + 5 = 20 Succes
Hats: 1d20 + 8 ⇒ (4) + 8 = 12 FAIL!
Hats and Pathjun are panicked!
GM Auke |
Initiative
Athrax: 1d20 + 3 ⇒ (20) + 3 = 23
Engashez: 1d20 + 1 ⇒ (16) + 1 = 17
Fazgyn: 1d20 + 5 ⇒ (19) + 5 = 24
Pethjun: 1d20 + 2 ⇒ (20) + 2 = 22
Skyrahk: 1d20 + 5 ⇒ (19) + 5 = 24
Varanog: 1d20 + 3 ⇒ (11) + 3 = 14
Hats: 1d20 + 2 ⇒ (14) + 2 = 16
Onyx Hound: 1d20 + 8 ⇒ (20) + 8 = 28
A rather massive small doglike creature appears! It moves towards Varanog and attacks!
Bite: 1d20 + 9 ⇒ (20) + 9 = 29 Threat!
Confirm: 1d20 + 9 ⇒ (5) + 9 = 14 Confirms vs flatfooted
Damage: 2d6 + 4 ⇒ (3, 3) + 4 = 10
Trip: 1d20 + 7 ⇒ (16) + 7 = 23 Succes!
The dogs massive jaw closes around poor Varanogs leg and is almost torn off and Varanog falls to the ground!
H: 1d4 ⇒ 4
R: 1d4 ⇒ 3
(Boldfaced characters are up!)
Fazgyn
Skyrahk
Athrax
Pethjun (Panicked)
Engashez
Hats(Panicked)
Varanog
[End of round 1]
Onyx Hound
Fazgyn the trapper |
Fazgyn has no option to be behind enemy. So he returned to smoth tunnel exploration. He is readying the shorbow and walking to the north trying to find a prey to cut backstabbing.
perception: 1d20 + 9 ⇒ (7) + 9 = 16
stealth: 1d20 + 15 ⇒ (4) + 15 = 19
GM Auke |
Ghosting Skyrahk
Sense Motive: 1d20 + 3 ⇒ (12) + 3 = 15
Noticing Pethjun is effected by the hounds bay, Skyrahk takes out a scroll of remove fear and casts it on the white scaled fighter.
(Boldfaced characters are up!)
Fazgyn
Athrax
Pethjun
Engashez
Hats(Panicked)
Varanog
[End of round 1]
Onyx Hound
Skyrahk
Skyrahk the Sorrow |
Don't you darrre leave! - Skyrahk growled, while casting her scroll on Petjun, which she drew from somewhere under her cloack.
Thanks for backup, i wanted to post yesterday, but my internet fell off. Btw actually i wanted to do the same thing (Remove fear). Will be up on time from now on!
Pethjun The Muscle |
Pethjun hesitated for a moment, then she panicked for the next moment, but just before she stop hesitating - she was cured and so she boldly moved further to fight the Hound, dropping the shield and fast climbing the wooden platform... maybe too fast for her skills.
S-should practice more on climbing... Said Pethjun after her failure
Climb (fast): 1d20 + 1 ⇒ (2) + 1 = 3
Actions:
-> Move to platform + sheathe a rapier
-> Drop shield on the ground
-> Failed fast climb attempt
GM Auke |
Pethjun hesitated for a moment, then she panicked for the next moment, but just before she stop hesitating - she was cured and so she boldly moved further to fight with the Hound, fast climbing the wooden platform... maybe too fast for her skills.
S-should practice more on climbing... Said Pethjun after her failure
[dice=Climb (fast)]1d20+1
Pethjun tries to climb up, but fails.
GM Auke |
As Varanog has a really close look of the hound he tries to recognize the creature from his knowledge.
Varanog identifies the creature as a Shadow Mastiff. Tireless hunters, stealthy trackers, and deadly predators, shadow mastiffs stalk the dark corners of the Outer Planes, preying upon all beings that stray from the light. These beasts have little in common with actual canines aside from their general forms (although with the notable addition of a long, spiked tail), their bodies being the evolution of countless centuries hunting the most merciless wildernesses of the Outer Planes and the Shadow Plane. On the Material Plane, they prefer to travel in shadow, moving soundlessly and unseen to find prey, hunting in vicious sport just as often as in hunger. Shadow mastiffs stand over 4 feet tall, with most weighing nearly 300 pounds. This one however is only a pup!
It has Shadow Blend, so 50% miss chance! and it can Bay to panick creatures.
Mystic Seeker |
Round 1; hp 16/26; AC 8 (12), CMD 8 (12)/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 6/7, 2nd: 4/4; Trap Runes: 6/6; Conditions: prone;
Varanog was caught by surprise, and in current situation all he could do is hope to win some time.
- I not dead, - he wispered tragically, and than stopped to do anything, trying to lay and convince creature, that he is no treat anymore.
GM Auke |
Varanog tries to play dead (rolled horribly in Roll20 for a result of 8).
Sense Motive Onyx Hound: 1d20 + 1 ⇒ (17) + 1 = 18
The onyx hound doesn't fall for Varanog's trickery and continues his onslaught!
Power attack, prone target
Bite: 1d20 + 9 - 2 + 4 ⇒ (16) + 9 - 2 + 4 = 27 HITS for Damage: 1d6 + 2 + 4 ⇒ (2) + 2 + 4 = 8
Tail: 1d20 + 4 - 2 + 4 ⇒ (7) + 4 - 2 + 4 = 13 Misses
Skyrahk the Sorrow |
Skyrahk made a heavy breath, looking on Pethjun.
Then she ran after her.
What's-s going on up there?
Pethjun The Muscle |
Pethjun climbed on the top of a wood construction, and finished her movement near the creature, prepared her rapier while moving
Dice rolls are in roll20: 18 & 19
Mystic Seeker |
Round 2; hp 8/26; AC 12 (12), CMD 12 (12)/9; Fort +2, Ref +4, Will +5; Init +3; Perception: +3 (darkvision 60ft) Spells: 1st: 6/7, 2nd: 4/4; Trap Runes: 6/6; Conditions: prone, full-defense;
Varanog's feint didn't worked. The furious creature still was attacking him, but now his friends were nearby. He covered his internal organs and tried to block creatures attack against him.
Full defense, standup (provokes), 5ft step away
Mystic Seeker |
Stabilize: 1d20 + 1 - 9 ⇒ (18) + 1 - 9 = 10 Call me bloody lucky kobold, that stabilizes when its needed!
Round 3; hp -9/26; Conditions: helpless
Skyrahk the Sorrow |
Oh, bloody hell! Not the climbing thing!
Skyrahk is trying to climb up
Climb: 1d20 - 1 ⇒ (13) - 1 = 12
Pethjun The Muscle |
-Rrrrr! Take That!
Attack(Rapier): 1d20 + 10 ⇒ (12) + 10 = 22
Damage(Rapier): 1d4 + 6 ⇒ (4) + 6 = 10
-And that!
Attack(MWK Tail): 1d20 + 4 ⇒ (18) + 4 = 22
Damage(MWK Tail): 1d6 + 1 ⇒ (5) + 1 = 6