GM Auke |
"If you jump over the trigger you should be fine!"
Acrobatics
scout 1 B: 1d20 + 3 ⇒ (20) + 3 = 23
scout 2 G: 1d20 + 3 ⇒ (7) + 3 = 10
scout R: 1d20 + 3 ⇒ (1) + 3 = 4 failure!
Jabbing Spear trap: 1d20 + 10 ⇒ (20) + 10 = 30 Threat!
Confirm: 1d20 + 10 ⇒ (8) + 10 = 18 Confirms!
Damage: 3d8 + 3 ⇒ (5, 5, 4) + 3 = 17
The third scout missteps while jumping and triggers the trap. The spear pierces through him and back again and he falls to the ground unconscious!
The two remaining scouts scan the surroundings.
Scout 1: 1d20 + 10 ⇒ (14) + 10 = 24
"The Scaffold seems rigged. Damn those lizardspawn!"
Scout 2: 1d20 + 10 ⇒ (3) + 10 = 13
GM Auke |
The guards shocked by the effect of the trap hestitate for a second, but then try and jump over as well.
Acrobatics
Guard 1: 1d20 - 3 ⇒ (4) - 3 = 1 failure, but trap has not reset yet.
Guard 2: 1d20 - 3 ⇒ (12) - 3 = 9
They pull the fallen scout from the ground and try to stabilize him
Heal: 1d20 + 1 ⇒ (1) + 1 = 2 Fails...
Mystic Seeker |
Varanog looks for opportunity to lure more enemies into traps. Using his magic at this moment seems a perfect solution for him, he moves into position and chants a short spell sending a ray of scorching fire into the leader.
Move, cast scorching ray
Ranged touch: 1d20 + 5 ⇒ (17) + 5 = 22 dmg: 4d6 ⇒ (1, 5, 6, 1) = 13
GM Auke |
Varanog looks for opportunity to lure more enemies into traps. Using his magic at this moment seems a perfect solution for him, he moves into position and chants a short spell sending a ray of scorching fire into the leader.
Varanog's fiery ray lights up the cave as it hits the leader.
"Ah! Finally someone who doesn't hide like a coward!" the halforc laughs!
GM Auke |
The half orc shout out some commands, takes out a potion and drinks it.
CMW: 2d8 + 3 ⇒ (1, 2) + 3 = 6
The two guards draw javelins and throw them at Varanog!
Javelin (brown): 1d20 + 2 ⇒ (6) + 2 = 8 Miss
Javelin (yellow): 1d20 + 2 ⇒ (7) + 2 = 9 Miss
The magicians try to jump over the trap
Jump (orange): 1d20 + 2 ⇒ (4) + 2 = 6
Jump (purple): 1d20 + 2 ⇒ (1) + 2 = 3
To Hit: 1d20 + 10 ⇒ (11) + 10 = 21 Hits for damage: 1d8 + 1 ⇒ (4) + 1 = 5
The purple magician takes out a potion. The orange magician looks around focused.
Stabilisation: 1d20 + 1 ⇒ (7) + 1 = 8
The two scouts both get out a alchemically treated wooden stick and light it with their lanterns. Instantly a thick, opaque smoke is created! It's hard too see the enemies hiding in the fog.
smokesticks, so 20% misschance to hit the people on the edge.
Fazgyn the trapper |
Fazgyn step clowser to enemys and shot one of the scouts eye and then hide at the very position after sniping falling downfloor immidiately.
attack: 1d20 + 9 ⇒ (4) + 9 = 13
%: 1d100 ⇒ 8 MISS
dmg: 1d4 - 1 ⇒ (4) - 1 = 32d6 ⇒ (1, 1) = 2
stealth: 1d20 - 5 ⇒ (12) - 5 = 7
GM Auke |
The half orc barks out more commands to his mercenaries.
From the relative safety of the clouds they attack the now visible red kobold.
Javelin 1: 1d20 + 2 ⇒ (6) + 2 = 8
Javelin 2: 1d20 + 2 ⇒ (12) + 2 = 14
One of the arcanists activates a wand (one round spell).
The other arcanist is still monitoring the area.
One scout administers a potion to the fallen scout
CLW: 1d8 + 1 ⇒ (6) + 1 = 7 just enough to revive him.
The revived scout then drinks a potion himself
CLW: 1d8 + 1 ⇒ (2) + 1 = 3
The last scout takes his potion and gives it to the half orc, who drinks it.
CLW: 1d8 + 1 ⇒ (4) + 1 = 5
Fazgyn the trapper |
Fazgyn stands up quickly, throw an alcemists fire to the group, into the colsest magican and steps back to the tunnel.
acrobatics: 1d20 + 11 ⇒ (5) + 11 = 16
touch attack with fire: 1d20 + 7 ⇒ (13) + 7 = 20
%: 1d100 ⇒ 72 HIT
damage: 1d6 ⇒ 5
stealth: 1d20 + 15 ⇒ (18) + 15 = 33
All enemys arround hit by drops of fire, and magican is caugth on fire now! Fazgyn feel as if being goblin...
- Athrax. We need to concentrate fire, as they grouping closer each other. Come and get them! - hissed Fazgyn.
GM Auke |
The Magician finishes his spell! Fazgyn is suddenly feeling very tired.
Fazgyn Willsave: 1d20 + 1 ⇒ (1) + 1 = 2 Fails!
Fazgyn falls asleep!
The magician then jumps into the fetid lake to douse the flames!
Fort: 1d20 + 3 ⇒ (4) + 3 = 7 Fails, sickened: 1d6 ⇒ 1
then tries to climb out again
climb: 1d20 - 2 ⇒ (9) - 2 = 7 succes!
"We'll go through the west tunnel!" the Half Orc barks.
The group hussles from the clouds towards the west.
One of the scouts takes out a flask and monitors the area.
One of the magicians drinks a potion. CLW: 1d8 + 1 ⇒ (3) + 1 = 4
Mystic Seeker |
Varanog sneaks out from the small tunnel into the cloud left by intruders and used and casts scorching ray again, this time aiming the magician left behind.
Range Touch Atk: 1d20 + 5 ⇒ (7) + 5 = 12 hopefully, he is flat-footed
Concealment: 1d100 ⇒ 98
dmg: 4d6 ⇒ (5, 3, 6, 2) = 16
Pethjun The Muscle |
Finders-s-keepers-s! Finders-s-keepers-s! - Pethjun made the most silliest voice she can imagine, trying to lure some bigfoots further into the tunnel
She ended her move near the axe trap, with spear readied for the throw
- 2xMove
Bluff: 1d20 - 1 ⇒ (14) - 1 = 13 Posing as silly Kobold, found something and now trying to hide
Mystic Seeker |
Varanog steps into another cloud, raising his dragon carved wand over his head.
- Feel the wrath of the Real Dragon!
This time a scorching ray comes not from his finger, but from the rod eyes and it brings some pain to the last scout.
RangeTouchAttack: 1d20 + 5 ⇒ (20) + 5 = 25
Confirm?: 1d20 + 5 ⇒ (19) + 5 = 24 Wow! dmg: 8d6 ⇒ (2, 3, 5, 1, 2, 2, 5, 2) = 22 Mediocre
Concealment if needed: 1d100 ⇒ 64
5ft step, full-round action to cast with lesser metamagic range rod. Range is 70ft now
Pethjun The Muscle |
Pethjun throws a spear to one of closes fighters and continued to run further into the tunnels, drawing her rapier on the run
Spear: 1d20 + 8 ⇒ (2) + 8 = 10Attack from the higher ground
Spear: 1d6 + 3 ⇒ (6) + 3 = 9DmG
GM Auke |
Mercenary moves forward and triggers the axetrap
Axetrap: 1d20 + 10 ⇒ (20) + 10 = 30 Threat
Confirmation: 1d20 + 10 ⇒ (7) + 10 = 17 Confirms
Damage: 3d8 + 3 ⇒ (8, 4, 1) + 3 = 16
"You little rat! You planned that, you are going to pay!"
Guisarme: 1d20 + 7 ⇒ (20) + 7 = 27 Threat!
Confirmation: 1d20 + 7 ⇒ (10) + 7 = 17 Does not confirm
Damage: 2d4 + 3 ⇒ (4, 2) + 3 = 9
His mate joins the attack!
Guisarme: 1d20 + 7 ⇒ (12) + 7 = 19 Misses
The rest of the intruders double move.
Party is up!
Mystic Seeker |
- Now is the right time! - answers Varanog, who totally forgot about mighty ally.
- I'll meet them from the other side and he started to run back, hoping to catch enemies before they reach portal
Double move back
Fazgyn the trapper |
Last round Azgyn just woke up, grabed his bow and stood up.
Now he move closer to sounds of starting battle with hopes to sneaky cut down some intruder from side, hiding just near their route and getting ready both sowrds for opportunity attack.
stealth: 1d20 + 15 ⇒ (2) + 15 = 17
- Skyrahk, time to call your godsss energy, issnt it?
GM Auke |
Raegrath, the halforc brigand smiles at Pethjun
"Now we will fight, little one!"
Power attack
Greataxe: 1d20 + 7 + 2 - 1 ⇒ (17) + 7 + 2 - 1 = 25 hits for Damage: 1d12 + 4 + 3 + 3 ⇒ (9) + 4 + 3 + 3 = 19
The guards also join in the attack!
Guisarme: 1d20 + 7 ⇒ (7) + 7 = 14 Miss
Guisarme: 1d20 + 7 ⇒ (5) + 7 = 12 Miss
Seening the kobold weakened by the mighty blow one of the scout and tries to hit as well!
Longsword: 1d20 + 3 ⇒ (6) + 3 = 9 Miss
The other scout throws an alchemist fire at Pethjun!
To hit touch AC: 1d20 + 4 + 1 - 4 ⇒ (11) + 4 + 1 - 4 = 12 misses! scatter, 1 is north: 1d8 ⇒ 6 Hits the wall and splash is contained.
The magician casts magic missle for force damage: 1d4 + 1 ⇒ (3) + 1 = 4
Fazgyn the trapper |
- In the name of Tricorn Willy, call for Hattss backup! Pethjun might not fall here!
Saying this on undercommon, Fazgyn inflicted posion to the main sword ...and continue to wait his prey to come closer. Hope Pethjun is wise and lucky enougth to retreat deeper.
Skyrahk, The Sorrow |
-Beeeholdd the power of the mighty Dahhaakk - Skyrahk roars with creepy voice
Channel negative energy (exclude Pethjun): 2d6 ⇒ (6, 2) = 8
hp 29/29; AC 18, Touch 12, FF 17, CMD 12; Fort+6, Ref+4, Will+8; Ini+5; Perception +5, Darkvision(60ft.), Light sensitivity; Spells: 0-at will, 1st- 4+1, 2nd- 2+1, Channel Negative Energy 3/5, Destructive Smite 5/6; Conditions: None.
GM Auke |
Willsaves
Scout Blue: 1d20 + 1 ⇒ (17) + 1 = 18 Succes
Scout Red: 1d20 + 1 ⇒ (16) + 1 = 17 Succes
Magician Purple: 1d20 + 3 ⇒ (6) + 3 = 9 Fail
Guard Pink: 1d20 + 2 ⇒ (18) + 2 = 20 Succes
Guard Yellow: 1d20 + 2 ⇒ (6) + 2 = 8 Fail
Raegrath: 1d20 + 2 ⇒ (18) + 2 = 20 Succes
The magician, a scout and a guard go down before the power of the mighty Dahak!
GM Auke |
The halforc sees his minions falling down like.
"Weaklings, I have to do everything myself! Starting with this black one!"
He attacks Skyrahk!
Battleaxe: 1d20 + 7 + 2 - 1 ⇒ (11) + 7 + 2 - 1 = 19 Hits! for Damage: 1d12 + 4 + 3 + 3 ⇒ (3) + 4 + 3 + 3 = 13
"Kill him before he does it again!"
The scout joins as well!
Sword: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15 Miss
And the guard
Guisarme: 1d20 + 7 - 2 ⇒ (15) + 7 - 2 = 20 Hits! for Damage: 2d4 + 3 ⇒ (4, 1) + 3 = 8
Skyrahk, The Sorrow |
-Pr-rpar-re to meet our Lor-rd!
Skyrahk made a quick 5ft step back into the tunnel and channels again
Channel negative energy: 2d6 ⇒ (5, 6) = 11
Exclude: Pethjun, Fazgyn
hp 8/29; AC 18, Touch 12, FF 17, CMD 12; Fort+6, Ref+4, Will+8; Ini+5; Perception +5, Darkvision(60ft.), Light sensitivity; Spells: 0-at will, 1st- 4+1, 2nd- 2+1, Channel Negative Energy 2/5, Destructive Smite 5/6; Conditions: None.
Pethjun The Muscle |
Pethjun made a 5ft step closer to the slaughter, searching for some healing pots.
If healing pot is found (probably in the allies equipement - she will take it and drink it.
If not - total defence.
Tiaburn |
Engashez moved closer to the fighting comrades and raised his hand, throwing some dust in the air. It started to rotate and sprinkle transforming into large flackes of gold, blinding everyone in the range.
Move, cast glitterdust at area marked by blue square. Will DC15 or blinded
GM Auke |
Pethjun made a 5ft step closer to the slaughter, searching for some healing pots.
Pethjun quickly (move action) looks over Skyrahk's and Fazgyn's equipment. Skyrahk doesn't seem to have any flasks and the Fazgyn carries might be poison instead of potions.
Do you want to spend your second move action to take a random one? Then you can drink it next round!